>NMH3 is pure trash.
Haven't played it yet but I'm extremely skeptical of nu-/v/'s ability to judge a NMH game, it seems like people are mad about something that happens in a cutscene or something equally insignificant
The story is a bit weird, which was my main complaint when I played the game, but I still had a really good time. It’s at the very least a whole lot better than NMH2.
Most of Ganker is mad about the “Frick Racism” hoodie in the game, serving as tribute to Red Orca, one that f the game’s composer groups.
>A lone, nameless otaku stands up to the weird alien borne out of Toonami/Nickelodeon/Adult Swim anime that speaks zero Japanese whatsoever. >The alien dons a weird floral cape that is reminiscent of Nobunaga Oda's family crest, the Oda Mokko
>Most of Ganker is mad about a hoodie
makes more sense
shit story
shit gameplay
capeshit everywhere
game clearly was released way too early
NMH2 feels like a masterpiece compared to NMH3, and that's a really low bar to pass
[...]
you are a worthless moron
far as I can tell you post this in every single NMH thread
shit story
shit gameplay
capeshit everywhere
game clearly was released way too early
NMH2 feels like a masterpiece compared to NMH3, and that's a really low bar to pass
The story is a bit weird, which was my main complaint when I played the game, but I still had a really good time. It’s at the very least a whole lot better than NMH2.
Most of Ganker is mad about the “Frick Racism” hoodie in the game, serving as tribute to Red Orca, one that f the game’s composer groups.
3 would be better if the hordes of enemies were bigger. it has some improvement, but once you get into the combat the fight is over already. NMH just needs to get rid of how unfun it is to get it. Once you get knocked down it takes so long to get back up. and oh my god the stun locks. aaaaaaaaaaah
>Ganker usually wrong so it must be good
Unironically a good take, however NMH3 is fricking irredeemable trash. There's a small variation of enemies, and they're all damage sponges. New enemies are just "those old enemies you fought but with more health/attack, which is just fricking lazy for 3D beat'em-up type games. NMH1 and 2 had a lot of repetitive enemies, but they were relatively easy and fun to mow through. You never spent 2 minutes whacking on the same trash mob just to get a kill. The combat is shallow as frick. It's deeper than the other games, but increased enemy health and tedium bullshit doesn't justify this incredibly MINOR additional complexity. Bosses aren't as fun as the other games in the series.
The open world is as empty and shit as the Wii games, which was quirky and forgivable back then, but just feels like you're playing a solo dev's shitty greenlight demo.
The story and dialogue are especially fricking atrocious. Not bad in the kinocringe way that NMH1 and 2 were, just... obnoxious.
There's a system where you can re-challenge bosses for rare drops, and it's completely tedious. You might have to fight the same boss 100x on the hardest setting and not get hit once in order to get a super rare 1% drop -- and there's a bunch of these unique drops, for every single boss.
I was hype for the game, and I really liked both NMH and NMH2, but NMH3 is trash and I'll never play a Suda game again. He's a fricking hack.
>The open world is as empty and shit as the Wii games, which was quirky and forgivable back then
It was brought back in that form because people were mad it was removed in NMH2 despite tje devs saying they will never have a budget to make a good open world even way back in 2010. TSA is what NMH should have always been. It's the crystallization of the themes in a budget friendly package.
It feels extremely lazy and low budget. Like production values are way down Killer is Dead. And that's a game that's almost a decade older. Combat is much worse and it looks much worse. And that's without getting into the writing and humor.
Excluding the first and last half hours of the movie, the entire middle bit where he challenges the 4 gunfighters is by far my favorite kino in movies. It's a fascinating and relatable depiction of a man descending into madness by betraying all of his personal values for the approval of a woman who never had any intention of respecting him.
el topo is a great work. I still need to see holy mountain. I loved santa sangre
>the game gets immediately serious after the sonic juice fight
Yeah until you beat Fu, then IS THAT A MECH FROM DEMON X MACHINA?!™, Smash Bros reference, and capeshit sequelbait ending with chibis happen. >new Destroyman
Unfunny running gag instead of a potentially fun new boss. For a moment when Travis asks him why he’s doing this I thought something interesting might happen, but nope it’s just “I want to kill you lol” then he dies unceremoniously for le funny Rocky 3 reference. >Henry
His fight is laughably easy and he had one of the worst character assassinations I’ve ever seen. He’s Henry in name only.
>Yeah until you beat Fu, then IS THAT A MECH FROM DEMON X MACHINA?!™, Smash Bros reference
all in line with NMH sense of humor. Travis is a fourth wall breaking otaku nerd, what series are you playing?
>Unfunny running gag
my favorite NMH assassin
>he had one of the worst character assassinations
generic irish fop and vergil rip off
9 months ago
Anonymous
>I-It was always like this!
Frick off. Compare the endings of 1 and 3 the difference is night and day. >my favorite NMH assassin
He was cool in 1. It was funny seeing him comeback in 2(though this fight was one of the worst bosses in the series). By 3 he’s neither threatening or funny anymore he only exists to pad out the roster. >generic irish fop and vergil rip off
And he was still infinitely more entertaining and memorable than angry brooding spikey hair glasses man. I really hope you’re just being contrarian trying to pretend like nu Henry is better.
9 months ago
Anonymous
>Compare the endings of 1 and 3 the difference is night and day.
yea, I see the dark star star wars reference and the fast forwarded jeane speech, and yes, the game was always a bit of a shit post.
>destroyman
subjective. I enjoyed fighting him again because it was technically the first rematch. he's a cool design with a great VA, I enjoyed the fight.
>I really hope you’re just being contrarian trying to pretend like nu Henry is better.
I think you're just stupid because you still haven't realized the "third eye emerald night" motif is a garcian reference. the entire point of that fight is referencing the Jeane confrontation in NMH1 with a sibling coming at Travis with a bunch of dark shit he doesn't know how to really comprehend.
in TSA they even reveal badgirl-badman was an assassin project, the henry reveal was to show that it also extended to the touchdowns.
9 months ago
Anonymous
1 at its goofiest is still more grounded than 3 at its most serious. >I enjoyed the fight
It’s almost completely identical to his original fight. I’m glad you’re happy eating microwaved leftovers because of fanservice but I wanted something new. >uh ackchyally it’s a reference to muh deep lore
I don’t give a shit. Henry looks, sounds, and acts nothing like his original self, his fight is pathetically easy, then he fricks off with no resolution. Imagine defending this terrible writing. You’re not one of those coping Kill The Past homosexuals, are you?
9 months ago
Anonymous
>I don’t give a shit
ok moron
>acts nothing like his original self
because he doesn't have a original self, pay attention. I guess you also thought suda was just being cute when both henry and travis are able to come back from the dead.
9 months ago
Anonymous
The story trying to justify retconning his entire character doesn’t change the fact they retconned his entire fricking character. Looks like I was right, you are one of those coping midwits.
9 months ago
Anonymous
>You’re not one of those coping Kill The Past homosexuals, are you?
one last thing: what's the other suda main character that can break the fourth wall and can't be killed? even came out in nmh3, kek.
The story trying to justify retconning his entire character doesn’t change the fact they retconned his entire fricking character. Looks like I was right, you are one of those coping midwits.
I don't care, you're just some moron mad that henry doesn't speak like he's irish. I'm glad he made the creator into a pseudo-garcian that can't die, that's much more befitting of a final boss for the series.
9 months ago
Anonymous
>he made the creator
character*
9 months ago
Anonymous
Yup I was dead on, you’re a massive pretentious homosexual that cares more about muh lore than good and consistent writing. >that’s much more befitting of a final boss for the series
Yeah that could have been really cool…too bad he just disappears and you fight some literal who in a Smash Bros joke fight instead. Bravo Suda!
>production values felt very high
lmao what you must be trolling
Every CGI cutscene looked like it was outsourced to a different company -- one of which looked like they were trying to remake fricking Reboot in one of the cutscenes. It was atrocious.
>same humor as NMH1
no.
>looks good on PC
Would just accentuate its flaws tbh
I think a lot of people, including myself, were just disappointed. Even taking into account the small budget, time, rewrites, pandemic, etc. there were things that should've been a slam dunk that they completely whiffed on
>hating and attacking and shitting on a game only because of an in-game cosmetic >loving and defending and praising a game only because of an in-game cosmetic
ishygddt
Assassination gigs are the weakest part. It's the same combat gameplay as the stages before a ranking fight, except the slot machine doesn't appear when you kill someone, so there are no power ups.
I liked Santa Destroy. Searching for Lovikov balls, opening up dumpsters with money or shirts, using the katana to dig up buried money, and doing those 9 quirky job minigames was fun.
>Death Metal, Dr. Peace, Shinobu, Destroyman, Holly Summers, Harvey Moiseiwitsch Volodarskii, Bad Girl, Jeane, Henry
Great bosses. Speed Buster is totally different tho
A repetitive yet satisfying gameplay loop (thanks to wii motion controls) with a wacky and enticing plot thanks to it's charming cast of characters and Suda's style.
The first NMH is a fantastic AA game, it's comfy, fun, simple, the right amount of raunchy, short enough to blaze through on repeated ng+ cycles, and the writing is very solid if you care about the message behind the story (which I do). Sadly, and this is speaking as a Suda fan, NMH is also the last game where he showed real growth as a creator and a person.
I did. Should have said "growth as both a game creator and a person", since the written parts of TSA are a great reflection on the legacy he inadvertantly created contrasted with his goals and expectations as a young man. The gameplay I didn't hate, but its indie influences come off to me more as a "loving but not quite understanding" type of situation. Also, I played it solo, so the nuances of the full co-op experience was lost on me for sure.
>"loving but not quite understanding"
I'm absolutely dreading the card minigame they're putting in the new game. Feels like Suda played Marvel Snap and thought it'd be cool to have something like that. I doubt it'll be completely shit, but Inexpect it to be undercooked and resources should have been put elsewhere
Travis went from goofy loser to protagonist that says cool things. franchise went down hill as soon as it became too crazy! none of the plot matters when everyone can be revived , pulled from another dimension/timeline, or everyone has a mecha
>Grasshopper is founded in 1998 >1999 : The Silver Case >2001 : Flower, Sun, and Rain >2004 : Michigan Report from Hell (not directed or designed by Suda like the others) >2005 : Killer7 >2006 : Samurai Champloo Sidetracked, Blood+ One Night Kiss >december 2007 : No More Heroes
Probably the most entertaining game of this bunch, thanks to the motion controls, smooth combat, and hub world exploration.
It's a great game to play over a weekend. The complaints about repetition are kind of overblown unless you're grinding to get all of the wardrobe. Usually a Side Job + Assassination Gig is enough to get you to the next boss.
Even for all the wardrobe it's just redoing the final assassination mission like 30ish times? You get 200k each if I remember right and it's pretty much across the street from where you start it.
>autistically retry an assasination mission until getting the best score >end with enough money to not have to bother doing anything until the end of the game
Yeah, it's also only like 1-2 min each, really not that bad
But the final assassination mission is directly opposite of the starting point in the alleyway. You drive there once and just run back and forth between the building where you start it and the alleyway across the street.
>autistically retry an assasination mission until getting the best score >end with enough money to not have to bother doing anything until the end of the game
Travis was more enjoyable in the first game when he was a complete nobody, than in the second game when he's now famous in the assassin world (Nathan Copeland, Charlie McDonald, Kimmy Howell and Alice Twilight already heard of him and call him titles like "the crownless king")
i feel bitter. i wish i never played it. everything that came after was a disappointment in comparison. TSA felt like a return to form narratively and got my hopes up, then 3 came out and reminded me never to get my hopes up for anything ever again
Love it, one of my favorite boss rosters and soundtracks in any game.
2 was one step forward, one step back. It’s more replayable without the open world grinding filler, combat is a bit better, and the soundtrack is legendary, but bosses are hit or miss and the story is less interesting. Maybe I would prefer it to 1 if Jasper was replaced with a decent final boss.
3 has the best combat but everything else is a fricking disaster.
I actually enjoyed the empty open world of NMH1 because it was a perfect representation of the life and world Travis lives in: shallow, void of purpose, and reasoning. The main driving force for Travis is getting laid. Simple and relatable.
>"stages" have the slot machine power ups, no time limit, different areas/rooms, some bits of variety (baseball minigame at Destroy Stadium or the bullet hell minigame at the train, for example) and the Sylvia phone calls >ranked fights are a lot of fun, have great cutscenes with good writing, and some of the best music in the game >NMH motel has the cutscenes with Travis and Sylvia talking over the phone, or the ones with Travis listening to answering machine >Santa Destroy has the Lovikov balls, dumpsters, and buried money, plus the Akira bike can be enjoyable to use. It also has fun areas like the gym and clothing store >minigames from the job center make clever use of the Wii remote and offer some gameplay variety, plus some of Suda's sense of humor. They also have the funny speeches from the guy who gives you the job ("This town was built on coconuts. Coconuts are gods and more worthy than human life, so pick them up") >free fight missions are a good challenge that don't require going to a building to select them >assassination gigs have a time limit, take place in one room, don't have the slot machine power ups, and you must always select them from the K-Entertainment building
Worst part of NMH are easily the assassination gigs.
1 - An excellent isolated experience. While there is plenty of clunkiness that you could nitpick the game over, it's still an engaging and interesting ride from start to finish.
2 - Very clear how little Suda51 had to do with the development after completing it. Feels rather inconsequential and like it was made by people who didn't really get it. Still, the gameplay is passable and there are a lot of fun, memorable moments.
TSA - Absolute kino, best in the series. There is such a blend of gameplay styles and shifts and both Travis and Badman are interesting protagonists that get a surprising amount of depth and development to their characters. It's not perfect, there are plenty of bad spots in each level, but I would be lying if I didn't call this my favorite in the series.
3 - Very fun gameplay, it is definitely the most refined when it comes to the actual fighting encounters. It feels like a sequel to TSA that got hit hard by time constraints. I wish everything outside of the fighting had more time in the oven. Still, I enjoyed it a lot, a very solid final entry to a great series.
Travis Strikes Again (january 2019) was the first game directed/designed by Suda since the japan exclusive Fatal Frame 4 (mid 2008). It was pretty solid.
>they still haven't fixed NMH3 PC running at switch graphics settings unlike the PS4/PS5 versions, you still have to manually go to the inis to enable most of it, textures are still lq
thanks suda
After reading some interviews with Monolithsoft and some of Suda's more recent, I wish Nintendo had bought them too instead of Netease. Grasshopper desperately same tard wrangling PG and Monolith got
1 has rough edges but the ride is fun, combat is simple but enjoyable and the characters are cringekino. Ost is great too, game is just a lovely gem.
2 is just such a mixed bag that I hate to think about it
TSA is full of soul and has the best writing but frick me it became a chore to finish
I fricking hated 3. It could have been so good but it completely missed the mark on everything that made 1 such a good experience.
I enjoyed No More Heroes when I played it over 13 years ago but a large part of its appeal was that it was a jokey attempt at a normal "open world" game on the Wii, which was abandoned by third parties, so it was refreshing and novel to play something like that. Especially since games in the PS3 generation from 2008 onwards were descending in to brown and grey blockbuster dirge with all medium budget games disappearing. NMH was a bit of soul among all of that.
No More Heroes 2 felt like a game that tried to rely on its gameplay because they forgot the joke, so I never bothered finishing it.
I only ever played the first one. It was ok.
I liked the music video in the PAL version and didn't care about the lack of blood. I thought the coins made it more stylistically interesting even.
Excluding the first and last half hours of the movie, the entire middle bit where he challenges the 4 gunfighters is by far my favorite kino in movies. It's a fascinating and relatable depiction of a man descending into madness by betraying all of his personal values for the approval of a woman who never had any intention of respecting him.
Nmh3 is great. Fruition of the TSA style and very fun in its own right. It’s a fact it got hit hard by budget and covid - that’s what happens when you have a limited time to work on an IP owned by marvelous.
I can understand people disliking the game, but I can’t fathom thinking this is worse than nmh2. Ganker has shit taste lately.
>Wii hits stores in november 2006 >Wii Sports, Super Monkey Ball Banana Blitz, Red Steel, Excite Truck, Elebits, Trauma Center New Blood, Sonic and the Secret Rings, WarioWare Smooth Moves, Pokemon Battle Revolution, Fire Emblem Path of Radiance, Donkey Kong Barrel Blast, Link's Crossbow Training, Endless Ocean, Mario Party 7, Super Mario Galaxy, Mario Strikers Charged, Super Paper Mario, Metroid Prime 3 Corruption, Resident Evil The Umbrella Chronicles, Zack & Wiki, Rayman Raving Rabbids 2, Wii Play, Mario & Sonic at the Olympic Games, Battalion Wars 2, Nights Journey of Dreams >No More Heroes is released on december 2007 in japan/january 2008 in america
Wii Sports, Red Steel, Elebits, Zack & Wiki and NMH were the first notable Wii exclusives that were not a franchise expansion.
I miss when Nintendo got those weird games. As much as I like the Switch, it's hard to celebrate things like The Witcher 3 or DOOM downports compared to what they were getting
It's the rare example of a series getting the game right the first time. NMH1 has the perfect balance of atmosphere and combat gameplay. 2 has better combat gameplay, but removal of other aspects diminishes the experience overall. 3 does that even further while also undoing the streamlining of NMH2's design by adding back the open world.
3 has the best combat in the series, however its writing just being le funny subverted expectation trope over and over again is bland as shit and they do nothing funny with the galactic superhero rankings.
>its writing just being le funny subverted expectation trope over and over again
bad taste. the game gets immediately serious after the sonic juice fight, and frankly most of the aliens were just ultraman/kamen rider type monster designs, I'm glad we fought new destroyman and henry over sniping lee and troony axe man.
I don't know how you could play nmh1 and see the jeane/dark star part and start whining about subverted expections - it's baked into the series
Oh no, the fights we actually got are way better than anything we would have gotten from Sniping Lee.
It's just more the way it happens in 3 felt weird compared to Jeanne and Henry doing it in NMH1/2. It has been a minute since I've played it though so it could just be me misremebering exactly what happens and how.
I wish we had more to explore of this new corpo Santa Destroy as well. 3 is by no means a bad game, I just came away disappointed.
>the game gets immediately serious after the sonic juice fight
Yeah until you beat Fu, then IS THAT A MECH FROM DEMON X MACHINA?!™, Smash Bros reference, and capeshit sequelbait ending with chibis happen. >new Destroyman
Unfunny running gag instead of a potentially fun new boss. For a moment when Travis asks him why he’s doing this I thought something interesting might happen, but nope it’s just “I want to kill you lol” then he dies unceremoniously for le funny Rocky 3 reference. >Henry
His fight is laughably easy and he had one of the worst character assassinations I’ve ever seen. He’s Henry in name only.
>He just like me fr fr
No seriously even if it's supposed to be a negative trait how did Suda get away with making Travis (as well as Henry and Bishop) a e-girlcon?
the game takes pains to point out that Travis is just a typical pervert with all the rented porno, so while he probably is an e-girlcon otaku he's not really a pedo. I do like how the game is rather subtle with implying sylvia refuses to live with travis because he's such a weirdo - felt rather realistic.
Oh no, the fights we actually got are way better than anything we would have gotten from Sniping Lee.
It's just more the way it happens in 3 felt weird compared to Jeanne and Henry doing it in NMH1/2. It has been a minute since I've played it though so it could just be me misremebering exactly what happens and how.
I wish we had more to explore of this new corpo Santa Destroy as well. 3 is by no means a bad game, I just came away disappointed.
Yeah I know he isn't a pedo It's just that it's the one property where I see no one (as in terminally online twitter couchsurfers and israelitetube reviewers) give a shit about the e-girl stuff (Also based bishop for going out watching BJ5)
Red Steel actually cleans up ok when emulated. Higher framerate helps the motion controls a lot. Then Red Steel 2 was just good by itself. Shame we'll never get ports of these
>gameplay
superior than nmh1, nmh2
>low budget
production values felt very high
>looks worse
looks good playing on PC with ps4 render at 60+ fps
>writing and humor
same shit as nmh1, unless the MCU fanboyism really got dirt in your c**t
>production values felt very high
Fricking lol. Even Suda said the game wasn't even AA in budget
>Despair the end of the world >I hear the rising phoenix in my dream >And the virgin child made her wish upon a star >That night her mother talks no more >Cape of hope, the end of the dream >A shining fish splashes in a stream >And the virgin child loses her heart and soul >That night her mother's eyes see no more >When the wind blows >The virgin child's corpse sing a song >Such a pretty melody never heard before >No more lullabies >The virgin child smiles from hell
1 is the best in terms of consistency, themes, story, and overall "feel" I think.
2 is my favorite one. It's definitely more "punk" to me, has cooler weapon variety, a better soundtrack, and I like the level design in it more. Still I see why people say it's a downgrade even it appeals to me more.
TSA is okay. Not really a NMH game but I had fun playing through it once. I think the boss fights and the 2-bit VN sections were probably the most fun i had in the game and that's saying a lot.
3 I feel sort of the same about as TSA, except it's definitely a NMH game. I think the gameplay is improved somewhat, but I hate the enemy designs, especially the alien bosses, and the story wasn't really as engaging. It's not really "punk" anymore, it really changed its presentation, for the worse, I think.
that Heavenly Star song that plays in certain cutscenes, clothing store, video tape store, and Naomi's lab gives a lot of charm to the game. Shame it was taken out in the Switch version.
best music, best story, best atmosphere, best overall everything, really fresh
though alice moonlight in NMH2 is the best boss in the series
NMH2 was ok, but dropped the ball hard on the final boss, and the bosses weren't as fleshed out in general
NMH3 just tries too hard and the music sucks
i think 3's biggest flaw is it's artstyle. No idea why they didn't use the hard shadows. It just looks like default unreal engine shininess. I had fun running around the gay open world for collectibles.
Reminder there's people on this board who will click "accept" to terms of service for games and platforms, agreeing to not use slurs or talk shit online. These same people will then get banned for breaking those same terms of service, and will come here to cry about it even though they agreed to those terms. They'll cry about freedom of speech. Then these people will cry their eyes out about a digital hoodie that says "frick racism", which is obviously protected by free speech and doesn't break any terms of service.
Just a reminder that there are effortlessly triggered morons on this board who don't understand free speech or have any comprehension of hypocrisy.
>The plot, dialogue, and characters are an unfunny shitpost joke written by an edgy 15 year old who thinks that: Toilet humor+gore+vulgar dialogue = Shakespearean writing >Nothing happens for 99% of said """"""""""story""""""""" >Combat system has a mechanical complexity of a Lego game >All weapons are the exact same thing >All outfits are the exact same thing >Level design doesn't exist >One playable character >Half of the game is tedious, boring, and time wasting mini games >Open world is boring as frick and doesn't serve any purpose >Apartment doesn't serve any purpose besides being a glorified menu >Graphics and animations look like dogshit >90% of the soundtrack is one monotonous song played over and over >Do minigames -> go through a corridor to fight 100 boring enemies -> fight a clunky boss with no screentime or development -> repeat #10 times >Yusuke Kozaki's amazing art and character designs are wasted on this piece of shit
At least the girls are really cute. Overall really cool and stylish concept with all the colorful anime assassins but everything directed by Suda turns to shit because he's not actually interested in making good video games or even stories. No More Heroes would be a 10/10 character action game if it was directed by Itsuno and written by Yoko Taro.
Yoko Taro writes actual emotional and human stories with flesh-out multidimensional characters who all go through their hard and difficult arcs while having tons of screentime and development both in the game and in very well written side materials. Suda writes shlocky and trashy garbage that bearly resembles a story with incredibly vulgar one note characters that have 20 seconds of screen time.
Go preach about your husbando to someone who cares.
he's right, even in Suda's designated text wall series all of the characters are basically >frick you motherfricker i will kill you
people thought that its a bad translation thing but its actually accurate, insanely worrisome considering the man was an adult when he wrote them
Every time I look at NMH1 concept art in the art book I wonder if the plot of the game was written as a shitpost from the beginning or if Suda originally wanted it to be more flashed out but he simply run out of money during development
I remember in 2019 how much hyoe the trailer for nmh3 was on Ganker everybody was acting like it was KINO. I never played the game but I love the midori midorikawa theme and the dialouge between travis and fu was amazing. Even fu's introduction was pretty cool.
NMH1 is perfection.
NMH2 is a downgrade.
NMH3 is pure trash.
>NMH3 is pure trash.
Haven't played it yet but I'm extremely skeptical of nu-/v/'s ability to judge a NMH game, it seems like people are mad about something that happens in a cutscene or something equally insignificant
The story is a bit weird, which was my main complaint when I played the game, but I still had a really good time. It’s at the very least a whole lot better than NMH2.
Most of Ganker is mad about the “Frick Racism” hoodie in the game, serving as tribute to Red Orca, one that f the game’s composer groups.
>A lone, nameless otaku stands up to the weird alien borne out of Toonami/Nickelodeon/Adult Swim anime that speaks zero Japanese whatsoever.
>The alien dons a weird floral cape that is reminiscent of Nobunaga Oda's family crest, the Oda Mokko
>Most of Ganker is mad about a hoodie
makes more sense
far as I can tell you post this in every single NMH thread
Try actually playing the game if you don't believe how trash it is, blatant fanboy shitter
have a nice day. NOW.
shit story
shit gameplay
capeshit everywhere
game clearly was released way too early
NMH2 feels like a masterpiece compared to NMH3, and that's a really low bar to pass
you are a worthless moron
3 would be better if the hordes of enemies were bigger. it has some improvement, but once you get into the combat the fight is over already. NMH just needs to get rid of how unfun it is to get it. Once you get knocked down it takes so long to get back up. and oh my god the stun locks. aaaaaaaaaaah
Every interesting character gets henry'd before you fight them the open world sucks and there are no levels
It is shit kek. As a long series fan i felt so dissapointed, the only good thing is gameplay but everything it's shit and everyone knows that.
>Ganker usually wrong so it must be good
Unironically a good take, however NMH3 is fricking irredeemable trash. There's a small variation of enemies, and they're all damage sponges. New enemies are just "those old enemies you fought but with more health/attack, which is just fricking lazy for 3D beat'em-up type games. NMH1 and 2 had a lot of repetitive enemies, but they were relatively easy and fun to mow through. You never spent 2 minutes whacking on the same trash mob just to get a kill. The combat is shallow as frick. It's deeper than the other games, but increased enemy health and tedium bullshit doesn't justify this incredibly MINOR additional complexity. Bosses aren't as fun as the other games in the series.
The open world is as empty and shit as the Wii games, which was quirky and forgivable back then, but just feels like you're playing a solo dev's shitty greenlight demo.
The story and dialogue are especially fricking atrocious. Not bad in the kinocringe way that NMH1 and 2 were, just... obnoxious.
There's a system where you can re-challenge bosses for rare drops, and it's completely tedious. You might have to fight the same boss 100x on the hardest setting and not get hit once in order to get a super rare 1% drop -- and there's a bunch of these unique drops, for every single boss.
I was hype for the game, and I really liked both NMH and NMH2, but NMH3 is trash and I'll never play a Suda game again. He's a fricking hack.
>The open world is as empty and shit as the Wii games, which was quirky and forgivable back then
It was brought back in that form because people were mad it was removed in NMH2 despite tje devs saying they will never have a budget to make a good open world even way back in 2010. TSA is what NMH should have always been. It's the crystallization of the themes in a budget friendly package.
It feels extremely lazy and low budget. Like production values are way down Killer is Dead. And that's a game that's almost a decade older. Combat is much worse and it looks much worse. And that's without getting into the writing and humor.
>gameplay
superior than nmh1, nmh2
>low budget
production values felt very high
>looks worse
looks good playing on PC with ps4 render at 60+ fps
>writing and humor
same shit as nmh1, unless the MCU fanboyism really got dirt in your c**t
kys
moron
el topo is a great work. I still need to see holy mountain. I loved santa sangre
>Yeah until you beat Fu, then IS THAT A MECH FROM DEMON X MACHINA?!™, Smash Bros reference
all in line with NMH sense of humor. Travis is a fourth wall breaking otaku nerd, what series are you playing?
>Unfunny running gag
my favorite NMH assassin
>he had one of the worst character assassinations
generic irish fop and vergil rip off
>I-It was always like this!
Frick off. Compare the endings of 1 and 3 the difference is night and day.
>my favorite NMH assassin
He was cool in 1. It was funny seeing him comeback in 2(though this fight was one of the worst bosses in the series). By 3 he’s neither threatening or funny anymore he only exists to pad out the roster.
>generic irish fop and vergil rip off
And he was still infinitely more entertaining and memorable than angry brooding spikey hair glasses man. I really hope you’re just being contrarian trying to pretend like nu Henry is better.
>Compare the endings of 1 and 3 the difference is night and day.
yea, I see the dark star star wars reference and the fast forwarded jeane speech, and yes, the game was always a bit of a shit post.
>destroyman
subjective. I enjoyed fighting him again because it was technically the first rematch. he's a cool design with a great VA, I enjoyed the fight.
>I really hope you’re just being contrarian trying to pretend like nu Henry is better.
I think you're just stupid because you still haven't realized the "third eye emerald night" motif is a garcian reference. the entire point of that fight is referencing the Jeane confrontation in NMH1 with a sibling coming at Travis with a bunch of dark shit he doesn't know how to really comprehend.
in TSA they even reveal badgirl-badman was an assassin project, the henry reveal was to show that it also extended to the touchdowns.
1 at its goofiest is still more grounded than 3 at its most serious.
>I enjoyed the fight
It’s almost completely identical to his original fight. I’m glad you’re happy eating microwaved leftovers because of fanservice but I wanted something new.
>uh ackchyally it’s a reference to muh deep lore
I don’t give a shit. Henry looks, sounds, and acts nothing like his original self, his fight is pathetically easy, then he fricks off with no resolution. Imagine defending this terrible writing. You’re not one of those coping Kill The Past homosexuals, are you?
>I don’t give a shit
ok moron
>acts nothing like his original self
because he doesn't have a original self, pay attention. I guess you also thought suda was just being cute when both henry and travis are able to come back from the dead.
The story trying to justify retconning his entire character doesn’t change the fact they retconned his entire fricking character. Looks like I was right, you are one of those coping midwits.
>You’re not one of those coping Kill The Past homosexuals, are you?
one last thing: what's the other suda main character that can break the fourth wall and can't be killed? even came out in nmh3, kek.
I don't care, you're just some moron mad that henry doesn't speak like he's irish. I'm glad he made the creator into a pseudo-garcian that can't die, that's much more befitting of a final boss for the series.
>he made the creator
character*
Yup I was dead on, you’re a massive pretentious homosexual that cares more about muh lore than good and consistent writing.
>that’s much more befitting of a final boss for the series
Yeah that could have been really cool…too bad he just disappears and you fight some literal who in a Smash Bros joke fight instead. Bravo Suda!
>production values felt very high
lmao what you must be trolling
Every CGI cutscene looked like it was outsourced to a different company -- one of which looked like they were trying to remake fricking Reboot in one of the cutscenes. It was atrocious.
>same humor as NMH1
no.
>looks good on PC
Would just accentuate its flaws tbh
still the best
It's flawed but still great, I had a lot of fun and the combat is addictive as hell
I think a lot of people, including myself, were just disappointed. Even taking into account the small budget, time, rewrites, pandemic, etc. there were things that should've been a slam dunk that they completely whiffed on
They're mad about the frick racism shirt. Triggered snowflakes. NMH3 is good, don't listen to Ganker, they're a hivemind of morons.
>hating and attacking and shitting on a game only because of an in-game cosmetic
>loving and defending and praising a game only because of an in-game cosmetic
ishygddt
Y'all were triggered before the game came out, don't pull that shit.
>Y'all
Pfft homosexual
Triggered again
FPBP. You didn't say anything about TSA but I felt it was pretty mediocre too.
Masterpiece
NMH3 was almost perfect. With more money it could’ve surpassed the original.
>NMH3 was almost perfect.
about 20% of the game was cut
I really wanna know what was on that island that you can't visit
What makes the first one better than the second? The second has way better combat
Atmosphere
>better combat
>fat dudes everywhere
>most added weapons are useless
>loads of trash fights that go on way too long
Assassination gigs are the weakest part. It's the same combat gameplay as the stages before a ranking fight, except the slot machine doesn't appear when you kill someone, so there are no power ups.
I liked Santa Destroy. Searching for Lovikov balls, opening up dumpsters with money or shirts, using the katana to dig up buried money, and doing those 9 quirky job minigames was fun.
Really good if you have the Wii version.
PS3 and PC versions are meh.
>Death Metal, Dr. Peace, Shinobu, Destroyman, Holly Summers, Harvey Moiseiwitsch Volodarskii, Bad Girl, Jeane, Henry
Great bosses. Speed Buster is totally different tho
unadulturated kino-ludo. 3 was an unholy piece of shit, and the localization ruined it even further.
A repetitive yet satisfying gameplay loop (thanks to wii motion controls) with a wacky and enticing plot thanks to it's charming cast of characters and Suda's style.
The first NMH is a fantastic AA game, it's comfy, fun, simple, the right amount of raunchy, short enough to blaze through on repeated ng+ cycles, and the writing is very solid if you care about the message behind the story (which I do). Sadly, and this is speaking as a Suda fan, NMH is also the last game where he showed real growth as a creator and a person.
>Sadly, and this is speaking as a Suda fan, NMH is also the last game where he showed real growth as a creator and a person.
You didn’t like TSA?
I did. Should have said "growth as both a game creator and a person", since the written parts of TSA are a great reflection on the legacy he inadvertantly created contrasted with his goals and expectations as a young man. The gameplay I didn't hate, but its indie influences come off to me more as a "loving but not quite understanding" type of situation. Also, I played it solo, so the nuances of the full co-op experience was lost on me for sure.
>"loving but not quite understanding"
I'm absolutely dreading the card minigame they're putting in the new game. Feels like Suda played Marvel Snap and thought it'd be cool to have something like that. I doubt it'll be completely shit, but Inexpect it to be undercooked and resources should have been put elsewhere
what was the message?
CHICKEN SHIT
I love it.
that's not the same game
Travis went from goofy loser to protagonist that says cool things. franchise went down hill as soon as it became too crazy! none of the plot matters when everyone can be revived , pulled from another dimension/timeline, or everyone has a mecha
>Grasshopper is founded in 1998
>1999 : The Silver Case
>2001 : Flower, Sun, and Rain
>2004 : Michigan Report from Hell (not directed or designed by Suda like the others)
>2005 : Killer7
>2006 : Samurai Champloo Sidetracked, Blood+ One Night Kiss
>december 2007 : No More Heroes
Probably the most entertaining game of this bunch, thanks to the motion controls, smooth combat, and hub world exploration.
They did these licensed anime games between K7 and NMH. Obviously not on par with either since they were made quickly.
It's a great game to play over a weekend. The complaints about repetition are kind of overblown unless you're grinding to get all of the wardrobe. Usually a Side Job + Assassination Gig is enough to get you to the next boss.
Even for all the wardrobe it's just redoing the final assassination mission like 30ish times? You get 200k each if I remember right and it's pretty much across the street from where you start it.
Yeah, it's also only like 1-2 min each, really not that bad
The real problem is driving towards the place
But the final assassination mission is directly opposite of the starting point in the alleyway. You drive there once and just run back and forth between the building where you start it and the alleyway across the street.
The second game having those fricking minigames being several stages was a mistake
Those 8-bit mini games were actually Suda's ideas for NMH1 too. We dodged a bullet there
>autistically retry an assasination mission until getting the best score
>end with enough money to not have to bother doing anything until the end of the game
Travis was more enjoyable in the first game when he was a complete nobody, than in the second game when he's now famous in the assassin world (Nathan Copeland, Charlie McDonald, Kimmy Howell and Alice Twilight already heard of him and call him titles like "the crownless king")
A masterwork in its medium. It ain’t perfect, but its flaws give it a nostalgic charm. I need to rewatch El Topo
i feel bitter. i wish i never played it. everything that came after was a disappointment in comparison. TSA felt like a return to form narratively and got my hopes up, then 3 came out and reminded me never to get my hopes up for anything ever again
Love it, one of my favorite boss rosters and soundtracks in any game.
2 was one step forward, one step back. It’s more replayable without the open world grinding filler, combat is a bit better, and the soundtrack is legendary, but bosses are hit or miss and the story is less interesting. Maybe I would prefer it to 1 if Jasper was replaced with a decent final boss.
3 has the best combat but everything else is a fricking disaster.
Was Santa Destroy the only GTA like sandbox made from scratch for the Wii? Can't think of any other.
Utter shit. There's like 4 actually good boss fights. Wagglan sucks. Grinding money is basically the entire game, which also sucks.
I actually enjoyed the empty open world of NMH1 because it was a perfect representation of the life and world Travis lives in: shallow, void of purpose, and reasoning. The main driving force for Travis is getting laid. Simple and relatable.
Suda thread? Suda thread. Any news on the PS2 version of FSR?
The cutscenes are funny. But the game itself is incredibly minimalist. Might as well just watch a lets play.
>"stages" have the slot machine power ups, no time limit, different areas/rooms, some bits of variety (baseball minigame at Destroy Stadium or the bullet hell minigame at the train, for example) and the Sylvia phone calls
>ranked fights are a lot of fun, have great cutscenes with good writing, and some of the best music in the game
>NMH motel has the cutscenes with Travis and Sylvia talking over the phone, or the ones with Travis listening to answering machine
>Santa Destroy has the Lovikov balls, dumpsters, and buried money, plus the Akira bike can be enjoyable to use. It also has fun areas like the gym and clothing store
>minigames from the job center make clever use of the Wii remote and offer some gameplay variety, plus some of Suda's sense of humor. They also have the funny speeches from the guy who gives you the job ("This town was built on coconuts. Coconuts are gods and more worthy than human life, so pick them up")
>free fight missions are a good challenge that don't require going to a building to select them
>assassination gigs have a time limit, take place in one room, don't have the slot machine power ups, and you must always select them from the K-Entertainment building
Worst part of NMH are easily the assassination gigs.
The time limit is exactly what it makes it good
Fair enough, but the lack of power-ups is a shame.
First NMH is already fricking garbage so I can’t even imagine how deep the rabbit hole goes. 2 seems worse and 3 is the worst according to fans.
3 has the best gameplay, the story is just really bizarre even by NMH standards.
someone tried to get me to play this and I never seen anything so unappealing to be honest
Never owned a wii so I didn't care about it then. Don't own a switch so I don't care about it now.
It came out on PS3 and PC too.
TSA is the best NMH game. Only fake fans will disagree.
Name your top 30 Takeshi Miike productions.
1 - An excellent isolated experience. While there is plenty of clunkiness that you could nitpick the game over, it's still an engaging and interesting ride from start to finish.
2 - Very clear how little Suda51 had to do with the development after completing it. Feels rather inconsequential and like it was made by people who didn't really get it. Still, the gameplay is passable and there are a lot of fun, memorable moments.
TSA - Absolute kino, best in the series. There is such a blend of gameplay styles and shifts and both Travis and Badman are interesting protagonists that get a surprising amount of depth and development to their characters. It's not perfect, there are plenty of bad spots in each level, but I would be lying if I didn't call this my favorite in the series.
3 - Very fun gameplay, it is definitely the most refined when it comes to the actual fighting encounters. It feels like a sequel to TSA that got hit hard by time constraints. I wish everything outside of the fighting had more time in the oven. Still, I enjoyed it a lot, a very solid final entry to a great series.
Travis Strikes Again (january 2019) was the first game directed/designed by Suda since the japan exclusive Fatal Frame 4 (mid 2008). It was pretty solid.
Suda wasn't a designer on FF4. Suda is a writer first and foremost.
Fatal frame 4 isn't Japan exclusive anymore btw
>they still haven't fixed NMH3 PC running at switch graphics settings unlike the PS4/PS5 versions, you still have to manually go to the inis to enable most of it, textures are still lq
thanks suda
I don't get why they had Nobutaka Ichiki be the director of NMH2. Yeah, he worked on the first game, yet was still a newcomer at Grasshopper
It should've been Toshihiro Fujikawa instead.
How does Suda feel about the inferior PS2 port of Killer7? It was meant to be a Gamecube exclusive.
Did Grasshopper actually develop the PS2 version or was it outsourced? Suda seems to generally dislike any version not made by them
K7 sold like 40k worldwide during that gen. If it wasn't ported it probably would have never left japan with sub 5k sales.
Probably not great especially given how supportive Nintendo has been of grasshopper. I wish Nintendo would acquire them like they did with Monolith.
Platinum, too, at that rate. Nintendo seems to butter their bread also.
After reading some interviews with Monolithsoft and some of Suda's more recent, I wish Nintendo had bought them too instead of Netease. Grasshopper desperately same tard wrangling PG and Monolith got
1 has rough edges but the ride is fun, combat is simple but enjoyable and the characters are cringekino. Ost is great too, game is just a lovely gem.
2 is just such a mixed bag that I hate to think about it
TSA is full of soul and has the best writing but frick me it became a chore to finish
I fricking hated 3. It could have been so good but it completely missed the mark on everything that made 1 such a good experience.
Also frick xsneed for them shitty pc ports
I enjoyed No More Heroes when I played it over 13 years ago but a large part of its appeal was that it was a jokey attempt at a normal "open world" game on the Wii, which was abandoned by third parties, so it was refreshing and novel to play something like that. Especially since games in the PS3 generation from 2008 onwards were descending in to brown and grey blockbuster dirge with all medium budget games disappearing. NMH was a bit of soul among all of that.
No More Heroes 2 felt like a game that tried to rely on its gameplay because they forgot the joke, so I never bothered finishing it.
I only ever played the first one. It was ok.
I liked the music video in the PAL version and didn't care about the lack of blood. I thought the coins made it more stylistically interesting even.
it's the only good one
Are the Switch versions decent or should I just get Wii copies?
They're good.
What do you think about the movie that inspired it?
Excluding the first and last half hours of the movie, the entire middle bit where he challenges the 4 gunfighters is by far my favorite kino in movies. It's a fascinating and relatable depiction of a man descending into madness by betraying all of his personal values for the approval of a woman who never had any intention of respecting him.
Nmh3 is great. Fruition of the TSA style and very fun in its own right. It’s a fact it got hit hard by budget and covid - that’s what happens when you have a limited time to work on an IP owned by marvelous.
I can understand people disliking the game, but I can’t fathom thinking this is worse than nmh2. Ganker has shit taste lately.
>Wii hits stores in november 2006
>Wii Sports, Super Monkey Ball Banana Blitz, Red Steel, Excite Truck, Elebits, Trauma Center New Blood, Sonic and the Secret Rings, WarioWare Smooth Moves, Pokemon Battle Revolution, Fire Emblem Path of Radiance, Donkey Kong Barrel Blast, Link's Crossbow Training, Endless Ocean, Mario Party 7, Super Mario Galaxy, Mario Strikers Charged, Super Paper Mario, Metroid Prime 3 Corruption, Resident Evil The Umbrella Chronicles, Zack & Wiki, Rayman Raving Rabbids 2, Wii Play, Mario & Sonic at the Olympic Games, Battalion Wars 2, Nights Journey of Dreams
>No More Heroes is released on december 2007 in japan/january 2008 in america
Wii Sports, Red Steel, Elebits, Zack & Wiki and NMH were the first notable Wii exclusives that were not a franchise expansion.
I miss when Nintendo got those weird games. As much as I like the Switch, it's hard to celebrate things like The Witcher 3 or DOOM downports compared to what they were getting
It's the rare example of a series getting the game right the first time. NMH1 has the perfect balance of atmosphere and combat gameplay. 2 has better combat gameplay, but removal of other aspects diminishes the experience overall. 3 does that even further while also undoing the streamlining of NMH2's design by adding back the open world.
3 has the best combat in the series, however its writing just being le funny subverted expectation trope over and over again is bland as shit and they do nothing funny with the galactic superhero rankings.
>its writing just being le funny subverted expectation trope over and over again
bad taste. the game gets immediately serious after the sonic juice fight, and frankly most of the aliens were just ultraman/kamen rider type monster designs, I'm glad we fought new destroyman and henry over sniping lee and troony axe man.
I don't know how you could play nmh1 and see the jeane/dark star part and start whining about subverted expections - it's baked into the series
Oh no, the fights we actually got are way better than anything we would have gotten from Sniping Lee.
It's just more the way it happens in 3 felt weird compared to Jeanne and Henry doing it in NMH1/2. It has been a minute since I've played it though so it could just be me misremebering exactly what happens and how.
I wish we had more to explore of this new corpo Santa Destroy as well. 3 is by no means a bad game, I just came away disappointed.
>the game gets immediately serious after the sonic juice fight
Yeah until you beat Fu, then IS THAT A MECH FROM DEMON X MACHINA?!™, Smash Bros reference, and capeshit sequelbait ending with chibis happen.
>new Destroyman
Unfunny running gag instead of a potentially fun new boss. For a moment when Travis asks him why he’s doing this I thought something interesting might happen, but nope it’s just “I want to kill you lol” then he dies unceremoniously for le funny Rocky 3 reference.
>Henry
His fight is laughably easy and he had one of the worst character assassinations I’ve ever seen. He’s Henry in name only.
>He just like me fr fr
No seriously even if it's supposed to be a negative trait how did Suda get away with making Travis (as well as Henry and Bishop) a e-girlcon?
the game takes pains to point out that Travis is just a typical pervert with all the rented porno, so while he probably is an e-girlcon otaku he's not really a pedo. I do like how the game is rather subtle with implying sylvia refuses to live with travis because he's such a weirdo - felt rather realistic.
fair enough.
Yeah I know he isn't a pedo It's just that it's the one property where I see no one (as in terminally online twitter couchsurfers and israelitetube reviewers) give a shit about the e-girl stuff (Also based bishop for going out watching BJ5)
It's a shame Wii had so few exclusives that were original games. Almost all its exclusives were franchise expansions.
A few others
I genuinely can't wait for more of its library to be ported to Switch 2, or just VR.
I like how Ubisoft published NMH in america. Probably to make up for the launch title dissapointment that was Red Steel.
Red Steel actually cleans up ok when emulated. Higher framerate helps the motion controls a lot. Then Red Steel 2 was just good by itself. Shame we'll never get ports of these
>production values felt very high
Fricking lol. Even Suda said the game wasn't even AA in budget
Red Steel 2 was an incredible game btw.
oneshotting groups of humans were more fun than bashing on weird aliens for minutes
ouch, the edge!
>Despair the end of the world
>I hear the rising phoenix in my dream
>And the virgin child made her wish upon a star
>That night her mother talks no more
>Cape of hope, the end of the dream
>A shining fish splashes in a stream
>And the virgin child loses her heart and soul
>That night her mother's eyes see no more
>When the wind blows
>The virgin child's corpse sing a song
>Such a pretty melody never heard before
>No more lullabies
>The virgin child smiles from hell
1 is the best in terms of consistency, themes, story, and overall "feel" I think.
2 is my favorite one. It's definitely more "punk" to me, has cooler weapon variety, a better soundtrack, and I like the level design in it more. Still I see why people say it's a downgrade even it appeals to me more.
TSA is okay. Not really a NMH game but I had fun playing through it once. I think the boss fights and the 2-bit VN sections were probably the most fun i had in the game and that's saying a lot.
3 I feel sort of the same about as TSA, except it's definitely a NMH game. I think the gameplay is improved somewhat, but I hate the enemy designs, especially the alien bosses, and the story wasn't really as engaging. It's not really "punk" anymore, it really changed its presentation, for the worse, I think.
Pic related because I love mentally broken women.
that Heavenly Star song that plays in certain cutscenes, clothing store, video tape store, and Naomi's lab gives a lot of charm to the game. Shame it was taken out in the Switch version.
still best in the series
best music, best story, best atmosphere, best overall everything, really fresh
though alice moonlight in NMH2 is the best boss in the series
NMH2 was ok, but dropped the ball hard on the final boss, and the bosses weren't as fleshed out in general
NMH3 just tries too hard and the music sucks
Wacking shit with a florescent tube is fun. Only this way you don't get cancer or internal glass migration
>still deciding on alt costumes for SotD Remaster
>gets KiD publishing rights at the end of the month
>still no FSR port
It's never happening, is it?
i think 3's biggest flaw is it's artstyle. No idea why they didn't use the hard shadows. It just looks like default unreal engine shininess. I had fun running around the gay open world for collectibles.
Especially since TSA doubled down on the hard shadows. Comparing that Travis model with the one in 3 makes the decision all the more baffling
NMH2 is underrated
Way more fun than 1 & 3
Reminder there's people on this board who will click "accept" to terms of service for games and platforms, agreeing to not use slurs or talk shit online. These same people will then get banned for breaking those same terms of service, and will come here to cry about it even though they agreed to those terms. They'll cry about freedom of speech. Then these people will cry their eyes out about a digital hoodie that says "frick racism", which is obviously protected by free speech and doesn't break any terms of service.
Just a reminder that there are effortlessly triggered morons on this board who don't understand free speech or have any comprehension of hypocrisy.
>The plot, dialogue, and characters are an unfunny shitpost joke written by an edgy 15 year old who thinks that: Toilet humor+gore+vulgar dialogue = Shakespearean writing
>Nothing happens for 99% of said """"""""""story"""""""""
>Combat system has a mechanical complexity of a Lego game
>All weapons are the exact same thing
>All outfits are the exact same thing
>Level design doesn't exist
>One playable character
>Half of the game is tedious, boring, and time wasting mini games
>Open world is boring as frick and doesn't serve any purpose
>Apartment doesn't serve any purpose besides being a glorified menu
>Graphics and animations look like dogshit
>90% of the soundtrack is one monotonous song played over and over
>Do minigames -> go through a corridor to fight 100 boring enemies -> fight a clunky boss with no screentime or development -> repeat #10 times
>Yusuke Kozaki's amazing art and character designs are wasted on this piece of shit
At least the girls are really cute. Overall really cool and stylish concept with all the colorful anime assassins but everything directed by Suda turns to shit because he's not actually interested in making good video games or even stories. No More Heroes would be a 10/10 character action game if it was directed by Itsuno and written by Yoko Taro.
>taro fan shitting on anyone's writing
loving every laugh
Yoko Taro writes actual emotional and human stories with flesh-out multidimensional characters who all go through their hard and difficult arcs while having tons of screentime and development both in the game and in very well written side materials. Suda writes shlocky and trashy garbage that bearly resembles a story with incredibly vulgar one note characters that have 20 seconds of screen time.
Go preach about your husbando to someone who cares.
he's right, even in Suda's designated text wall series all of the characters are basically
>frick you motherfricker i will kill you
people thought that its a bad translation thing but its actually accurate, insanely worrisome considering the man was an adult when he wrote them
>written by Yoko Taro
Every time I look at NMH1 concept art in the art book I wonder if the plot of the game was written as a shitpost from the beginning or if Suda originally wanted it to be more flashed out but he simply run out of money during development
>there are people that enjoyed 2's damage sponge enemies, super mode spam, and self-righteous jock-mode Travis
I remember in 2019 how much hyoe the trailer for nmh3 was on Ganker everybody was acting like it was KINO. I never played the game but I love the midori midorikawa theme and the dialouge between travis and fu was amazing. Even fu's introduction was pretty cool.
I'll be honest, 25th ward was meh compared to TSC. I dunno it just felt less interesting.