What do you want from the Elden Ring DLC?

What do you want from the Elden Ring DLC?

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  1. 3 months ago
    Anonymous

    To fix all the shitty dungeons and remove some of the repeat boss encounters.

    • 3 months ago
      Anonymous

      nailed why I couldn't care to replay it

    • 3 months ago
      Anonymous

      Its been a while but were the dungeons better in Bloodborne? There was definite cut and paste but I remember there being unique bosses and surprises and also some actual difficulty

      • 3 months ago
        Anonymous

        Chalice dungeons were procgen trash, they're fricking horrid and to this day I've never managed to force myself all the way through them. ER's minidungeons can get pretty samey after a while but they're at least all handmade and a lot of them have unique gimmicks and puzzles and shit

        • 3 months ago
          Anonymous

          I remember thinking that chalice dungeons were a neat addition to the lovecraft theme, and that maybe they could've been more fun if they had gotten more attention. At least the individual rooms/pieces were designed well. I also always felt bad that the devs designed a shocking number of enemies that only appear in the dungeons, which a huge number of players never saw. They should've thrown a bunch of them in a side area in the main game.

          But yea, when you compare chalice dungeons to more typically designed dungeons like in ER they do lack a bit of something.

          • 3 months ago
            Anonymous

            I still wish they would have just scrapped the chalices entirely and used that dev time to make more main game content, Bloodborne is great but it's really short

        • 3 months ago
          Anonymous

          >ER's minidungeons can get pretty samey after a while but they're at least all handmade
          lol, they used the same procedural mapgenerator to make those too
          it's just a newer version, and once they generate the maps they manually adjust them

        • 3 months ago
          Anonymous

          >procgen trash
          The procedural generation was the best part moron. Making a random cursed, fetid, rotted ihyll pthumerian chalice is the funnest part of Bloodborne

          • 3 months ago
            Anonymous

            It was the absolute worst part of the game, tasteless homosexual

      • 3 months ago
        Anonymous

        >dungeons better in Bloodborne
        discounting the bonus minecraft chalices, Bloodborne doesn't really have dungeons. the whole game is just one long dungeon

      • 3 months ago
        Anonymous

        The dungeons themselves weren't better, but they did have a lot of bosses and enemies you literally couldn't find anywhere else in the base game, which was cool.

        • 3 months ago
          Anonymous

          I remember something weird happened a couple of times when I died and then returned to a chalice dungeon section. I went back into a little side dungeon before the boss and I swear all the enemies aggro'd from any distance as soon as I walked in. I could hear one of these frickin madmen screaming as he zigzagged through halls and down ladders towards me, aggroing from like 2 floors up and 3 rooms over. A genuinely good scare

      • 3 months ago
        Anonymous

        Bafflingly the chalice dungeons are generally better than most of the shitty caves and catacombs

    • 3 months ago
      Anonymous

      >99% repeats are optional
      >the pleb needs to have the game developer remove them instead of just skipping them
      holy fricking zoom zoomer

      • 3 months ago
        Anonymous

        post your demon's plat date. I want to know if you're even worth replying to

  2. 3 months ago
    Anonymous

    I never want to hear about it again

    • 3 months ago
      Anonymous
  3. 3 months ago
    Anonymous

    more areas more dungeons more bosses

  4. 3 months ago
    Anonymous

    Some madness weapons.
    A boss fight that can summon you after you beat it.
    A 3 phase boss fight right at the start to filter shitters that get carried the entire game.

    • 3 months ago
      Anonymous

      >a boss fight that can summon you after you beat it
      DS2 and DS3 both had this and people fricking LOVED it, why the FRICK did they not bother adding this in a game as big as ER? I do absolutely love invading people during open world bosses though

      • 3 months ago
        Anonymous

        Invading during open world boss fights is amazing.

        • 3 months ago
          Anonymous

          I wanna frick your mom

          wtf, why does the game look so dogshit?
          Is this really elden ringo!??!?!?!? MY GOTY
          what have you done?

    • 3 months ago
      Anonymous

      >Some madness weapons.
      More madness incants too please. We get
      >un-aimed random firebolts from the eyes
      >un-aimed random firebolts from the eyes but longer duration
      >a scream that only affects tarnished so is useless basipally
      >a decent snipe blast for trashmobs
      >an ok ghostrider grab

      And weapons we get
      >an admittedly badass spear
      >a really gay 6 gorillion pound shield

    • 3 months ago
      Anonymous

      I'm going to beat the DLC with a max leveled ROB and you can't stop me.

  5. 3 months ago
    Anonymous

    all I really care about is the sellen dating sim segments, which have already been confirmed.

  6. 3 months ago
    Anonymous

    More fun bosses, more fun weapons, cool areas to explore. Ideally they'd also add back in some questlines that were being developed but didn't make it into the final game.

  7. 3 months ago
    Anonymous

    Godskin Trio.

  8. 3 months ago
    Anonymous

    meaningful exploration, any time you stray off the path in this game you get a glowstone wow.

    • 3 months ago
      Anonymous

      You must've strayed only ten feet to just find a glowstone.

  9. 3 months ago
    Anonymous

    every dungeon is unique, even the minor ones, including music
    not a single repeat boss, no bosses that are just regular enemies
    more bosses like mogh and godrick, less like maliketh and malenia
    enough field space to feel explorable but not so much that I get sick of riding torrent, especially on repeat playthroughs

    • 3 months ago
      Anonymous

      >more bosses like mogh and godrick
      umm sweaty, that's why you got mohg 2 and godefroy

  10. 3 months ago
    Anonymous

    Godwyn, gloam eyed queen, outer gods, marika's giant breasts in my face, miquella (obviously we're getting "him"), some three fingers madness shit, 5 headed placidusax, godefroy the grafted to finally claim his elden throne

  11. 3 months ago
    Anonymous

    airstrike summon

  12. 3 months ago
    Anonymous

    I want malenia reborn as a full goddess since she bloomed for the third time when we defeated her. I want an even more embiggened dragon. I want all moronic hurdles removed from multi-player, just let me play with my frickin friend. I want some spells and incants that both look cool AND don't suck.

  13. 3 months ago
    Anonymous

    Inner Godrick with ancient dragon wings and at least one of Placidusax's heads

    • 3 months ago
      Anonymous

      >Offer a placidusax weapon to get a red lightning weapon of your choice
      Would be kino.

  14. 3 months ago
    Anonymous

    Remove the shitty open world design

    • 3 months ago
      Anonymous

      >DS1's interconnected world
      GOOD
      >Open world souls
      BAD

      • 3 months ago
        Anonymous

        Yes.

      • 3 months ago
        Anonymous

        Yes

        • 3 months ago
          Anonymous

          Yes.

          No.

          • 3 months ago
            Anonymous

            >No.
            Source?

      • 3 months ago
        Anonymous

        Correct

  15. 3 months ago
    Anonymous

    Right now my "realistic" expectations are

    >at least 2 new open world zones
    >at least 2 legacy dungeons
    >at least 3 remembrance bosses
    >at least 10 other bosses besides those
    >at least 35 new weapons
    >at least 20 new spells
    >at least 15 new ashes of war
    >at least 10 new spirit ashes
    >at least 20 new full armor sets
    >more perfumer recipes
    >more physics tears
    >more complex minor dungeons
    >harder than base content
    >shops for currently shit i have to grind for (STRING!)
    >something i dont know i want

    I feel these are reasonable demands after 2 years of development.

    • 3 months ago
      Anonymous

      Probably more great runes too, at least Miquella's and maybe even Ranni's and Godwyn's

    • 3 months ago
      Anonymous

      Triple all that at a minimum.

    • 3 months ago
      Anonymous

      you forgot: a whole new DLC dream island realm dimension that is populated entirely by enemies who use sleep attacks

  16. 3 months ago
    Anonymous

    It's really the same basedslop as always. Why people are excited for this garbage?

  17. 3 months ago
    Anonymous

    spam roll to melodramatic british accented bosses over orchestral music

  18. 3 months ago
    Anonymous

    An even higher STR requirement hammer.

  19. 3 months ago
    Anonymous

    Marika super mega ultra boss

  20. 3 months ago
    Anonymous

    >rebalance the later areas to not have inflated health pools
    >rebalance smithing stones to work like sombers so you don't need to grind for upgrades
    >make dragon communion rewards that aren't just incantations - weapons, armor and spells would be nice
    >more death spells/weapons
    >make a boss that doesn't just spam attacks endlessly (impossible)

    • 3 months ago
      Anonymous

      >rebalance the later areas to not have inflated health pools
      >he overleveled the frick out of himself and got mad when the enemies started to fight back again in mountaintops
      Lol weak

  21. 3 months ago
    Anonymous

    Casting sorceries without a gayass staff.

  22. 3 months ago
    Anonymous

    I'm curious what lore will be touched on and what won't be. I wonder which threads they'll leave to our imaginations. I'm also wondering if they're planning a sequel or what, with all this success. Though the industry might become shaky in the near future

    • 3 months ago
      Anonymous

      they rarely if ever use the DLC to expand on lore in any meaningful way

      obviously we'll get some more stuff about Miquella's dream world and the eclipse
      but its not going to be what you want to know about it

  23. 3 months ago
    Anonymous

    More arterial leaves

    • 3 months ago
      Anonymous

      This but unironically, uplifting aromatics are one of the most useful consumables in the game

      • 3 months ago
        Anonymous

        >used it for my friend every time we're clearing a boss in his world
        >he runs in moronicly and dies every time
        I went through those leaves fast as frick trying to get him slightly less shit

  24. 3 months ago
    Anonymous

    me going through at level 700 with my buddy who's only level 100 and killing anyone who nvades them, man i love the password invite system in elden ring
    and when i get bored of that i'll do my playthrough using seamless co-op with another friend
    and i look forward to even more seething about seamless co-op ruining the game (it actually improves it by 1000%)

    • 3 months ago
      Anonymous

      Youre scaled down to him moron, you're literally getting barely any advantage in his game, lol

  25. 3 months ago
    Anonymous

    That every single enemy has a chance to drop relevant level smithing stones in their area, harder enemies with 50% chance. Frick this buying shit.
    I don't even care what they add in the DLC before they fix that.

    • 3 months ago
      Anonymous

      >That every single enemy has a chance to drop relevant level smithing stones in their area, harder enemies with 50% chance.
      This has never been the case in a single one of these games

      • 3 months ago
        Anonymous

        This has been the case with every single one of these games. Some even had 100% drops.

        • 3 months ago
          Anonymous

          Not one of them has had every single enemy with a chance to drop upgrade materials and no enemy that respawns has ever had a 100% drop rate, you're making shit up

          • 3 months ago
            Anonymous

            Black Knights in Kiln of the First Flame?

            • 3 months ago
              Anonymous

              High drop rate for chunks, not 100%, and that's one enemy type literally at the very end of the game

              • 3 months ago
                Anonymous

                It is 100% for chunks not weapons. Some will always drop normal red and white chunks. Also

                Titanite Demon in Lost Izalith.

          • 3 months ago
            Anonymous

            Titanite Demon in Lost Izalith.

            • 3 months ago
              Anonymous

              You got me there, one bugged enemy in one game that drops one type of upgrade material. Gimme another

              • 3 months ago
                Anonymous

                No, because I never said 100% for a respawning enemy, you did.

              • 3 months ago
                Anonymous

                Are you being pedantic about this to distract from the greater point that no Souls game has ever had every single enemy drop upgrade materials?

              • 3 months ago
                Anonymous

                I don't move goalposts.
                Every single enemy.

              • 3 months ago
                Anonymous

                You're allowed to be wrong I guess, it's not against the law

              • 3 months ago
                Anonymous

                I accept your concession.

              • 3 months ago
                Anonymous

                You proudly affirming that you're wrong is not a concession from me bud

              • 3 months ago
                Anonymous

                I accept your concession.

                Shut the frick up homosexuals go check each other's reddit post histories and larp as stuttering hermans in a celeb thread jerking off to each others voices already

              • 3 months ago
                Anonymous

                Calm down gay boy

  26. 3 months ago
    Anonymous

    A fricking release date.

  27. 3 months ago
    Anonymous

    Dung Eater lore
    Godfrey Lore
    Black Knives Lore
    More masks.
    More katanas.

    • 3 months ago
      Anonymous

      And with lore I mean "Quests and Lore"

    • 3 months ago
      Anonymous

      >More katanas.
      There are too many as is

  28. 3 months ago
    Anonymous

    Just give us a new area, at least 4 unique bosses and some new weapons, spells and armour.

  29. 3 months ago
    Anonymous

    A complete revamp of the entire multiplayer system, both coop and invasions, to make it more in line with DS3 but with features from seamless coop and solo invasions in dungeons.
    Early access to DLC so you could get new gear for your subsequent runs faster.
    More emphasis on legacy and side dungeons.
    Fancy movesets.

  30. 3 months ago
    Anonymous

    63 / 8 / 39 / 1
    I forgot how many kids this game filtered.

  31. 3 months ago
    Anonymous

    Melina Gloam Eyed Queen bossfight

  32. 3 months ago
    Anonymous

    for it to be out

  33. 3 months ago
    Anonymous

    Godwyn the Golden and more lore about Melina

  34. 3 months ago
    Anonymous

    More mounts and an actual mount progression system

  35. 3 months ago
    Anonymous

    All I want is a fricking fist weapon and armor that isn't overdesigned garbage

  36. 3 months ago
    Anonymous

    More int/fai weapons
    strong int/fai spells

    They really just need to buff the shit out of Golden Order incant damage and Death sorcery damage.

    Not that Ancient Death Ranco needs to be fricking shit up it's already extremely strong at staggering, but maybe something like a ghost flame bolt.

    • 3 months ago
      Anonymous

      >They really just need to buff the shit out of Golden Order incant damage
      The ring spells do fricktons of damage though
      >and Death sorcery damage
      Agreed, the only useful one is explosive ghostflame

    • 3 months ago
      Anonymous

      >They really just need to buff the shit out of Golden Order incant damage
      not really as long as the enemies aren't resistant to holy golden order does quite a bit of damage, the problem in the base game is that the entire endgame is just holy

  37. 3 months ago
    Anonymous

    A three phase boss that can top Sister Friede or even the first four phase boss of Souls.

    • 3 months ago
      Anonymous

      Sister Friede sucks and 3 phases was a stupid gimmick

  38. 3 months ago
    Anonymous

    One big open world area that connects 2-3 big legacy dungeons. Time travel shenanigans, pre-flowering Caelid, some bosses in their prime, Moon being a zone and having its own legacy dungeon full of eldritch stuff. More madness and sleep usage. Cute waifu questline, cut Miquela content. Ranni boss fight. A way to replay boss fights.

  39. 3 months ago
    Anonymous

    Seal aows

    • 3 months ago
      Anonymous

      Oh shit yeah bro you're onto something somebody call miyazaki

  40. 3 months ago
    Anonymous

    Feet.

  41. 3 months ago
    Anonymous

    Black Flame Combustion. The Blackflame Monks have it, why can't we?

  42. 3 months ago
    Anonymous

    A transformation like bloodborne's beast embrace or milkweed rune.

  43. 3 months ago
    Anonymous

    I found Elden Ring to be a very unpleasant game to play, especially in my style of always trying to make the fight as frank as possible. I went a lot of the game without a shield with a Great Club (before the update that made it viable). The Great Club was terrible, but it was perfectly possible to progress through the game with it, but the boss battles were all quite annoying, with "gotchas" in every movement to try to trick the player.
    What I want are bosses that are "predictable" in the sense that their movement makes some sense and you can use your instinct to dodge attacks, but that are challenging nonetheless. How to do this in this shit ass "Dark Souls" combat? I don't know, but I'm not the developer, let's see if they can do this, or will they make the bosses have cheap moves again.

  44. 3 months ago
    Anonymous

    Trick weapons, or at least a paired weapon with an infusueable ash that isn't fricking claws.

  45. 3 months ago
    Anonymous

    A weapon that's just a revised/improved version of DS2's Bone Fist.

  46. 3 months ago
    Anonymous

    A puzzle boss
    A new legacy dungeon
    A new overworld section
    Eclipse Lore
    Radagon pre-fusion lore

  47. 3 months ago
    Anonymous

    I'd like the option to alter more armor pieces, like being able to remove Godfrey's scalp from his fricking crown.

    • 3 months ago
      Anonymous

      This is the goofiest shit ever, I'm convinced the devs do this shit for a laugh. "oh they wanna wear the crown that badly? heuh heuh heuh"

  48. 3 months ago
    Anonymous

    To explore the origins of the loathsome dung eater and why zanzibart doesn't forgive him

  49. 3 months ago
    Anonymous

    Note: I'm struggling to get Elden Ring to run at 60fps without stutters and seemingly random frame rate drops, and I don't know what else to do. I have a fricking RTX3090 and I haven't been able to eliminate these problems completely. Can mods save me?

    • 3 months ago
      Anonymous

      Just update your driver's and don't buy shitty Chinese hardware. It's like a flashlight that boasts "500,000 Lumens!" sold to you by chingchong holdings. No it fricking doesn't. The performance you're getting is not what's listed on the box.

  50. 3 months ago
    Anonymous

    Miquella Bussy and the ability to save / marry Blaidd.

  51. 3 months ago
    Anonymous

    for the 4 garbage endings to actually be turned into real endings like the other 2

  52. 3 months ago
    Anonymous

    Honestly it just better be really fricking good, I enjoyed the base game well enough but when I've thought about going back to it it just never felt worth the hassle. Ideally I'd start from a new character since it's been two fricking years since I last played it, but the thought of trudging through so much unenjoyable filler content all over again just doesn't appeal to me. It wasn't fun fighting the same boss 6 times the first time around, the DLC had better be fricking amazing for me to even bother.

    • 3 months ago
      Anonymous

      people like you are moronic.

      • 3 months ago
        Anonymous

        Dunno what to tell you man, the actual fun moments of the game that continue being fun the amount of times the game expects you to do them are too few and far between. It has the most content but is ironically the least replayable souls game.

        • 3 months ago
          Anonymous

          >ironically the least replayable souls game.
          Likely true. And sekiro is ironically the most replayable, at least for me personally. No way I could ever do elden ring 7 times.

  53. 3 months ago
    Anonymous

    It's been 2 years so
    >SOTFS style remix of the base game
    >adding cut questlines/NPCs like Kale's quest
    >big new content: 3+ legacy dungeons, etc.
    >make INT/FTH no longer terrible by adding an infusion and better spells
    >improving the Elden Lord endings

    • 3 months ago
      Anonymous

      style remix
      >make the game far more shit
      how about no
      >adding cut questlines/NPCs like Kale's quest
      none of them fit anymore, they were all earlier versions of those character's and their lore
      >big new content
      this should be your first and only point so far you blithering cretin, not muh cringe remix shit
      >>make INT/FTH no longer terrible
      holy shit you're a fricking scrub
      the Elden Lord endings
      ...with what? every ending that could be interesting is interesting, and the ones that are just "sit in chair" are just... exactly that
      there's no conceptual way to le "improve them"

      • 3 months ago
        Anonymous

        >and the ones that are just "sit in chair" are just... exactly that there's no conceptual way to le "improve them"

        How about we start with giving them cinematics that are more than "just sit in a chair"?

        • 3 months ago
          Anonymous

          ...nothing fricking happens besides you sitting in the chair in the concept itself you idiot

          • 3 months ago
            Anonymous

            You poor sad pea-brained moron. Just show what the fricking narrator is talking about. A funeral march of the undead in Fia's ending, the disfigurement of the cursed masses in Dungeater's, etcetera. Your almost robot-like lack of creativity is no excuse for Fromsoft's lazy copy-paste job.

            • 3 months ago
              Anonymous

              ...all the endings are limited to immediate aftermath you stupid homosexual

              • 3 months ago
                Anonymous

                Sigh, it's like peering into the mind of an autistic child. Run along now boy.

    • 3 months ago
      Anonymous

      >>make INT/FTH no longer terrible
      Int/fth is fricking great though

  54. 3 months ago
    Anonymous

    for them to NOT add in some broken over powered weapon that only gets a balance patch once and still ends up being a broken over power piece of shit

  55. 3 months ago
    Anonymous

    1. Some of the boss's damage output was fricking dogshit not to mention the speed of some attacks. They really need to be adjusted.

    2. Make more builds viable and fun to play.

    3. Replace repeat bosses with new ones.
    4. Make things far less cryptic to find.

    I will say that i only played a little bit of the game so these things might have already been fixed. The game needs to be focused on fun.

  56. 3 months ago
    Anonymous

    A happy ending

    • 3 months ago
      Anonymous

      >Hewg's eating crab, telling literally anybody that looks in his direction that he took them for dead
      >Roderika uses separate cooked crab pieces to put together a new crab
      >Boc made everybody bibs for eating crab
      >Enia eats crab with her fingers
      >Nepheli talks about how the taste of the crab reminds her of her first hawk
      >Gostoc's stealing crab off of everybody else's plates when they're not looking
      >Kenneth makes Boggart a knight as reward for the crab
      >Torrent gets a big pile of protein pellets
      >Miriel eats more crab than anybody else
      >Ranni pretends to not want any crab but then eats half of the Tarnished's plate anyways
      >Iji berates himself for being a poor war councilor because he didn't think of this crab recipe
      >Blaidd eats uncooked crab
      >Jerren loudly proclaims that the Boilprawn Shack festival has begun
      >Sellen astral projects to get crab to go
      >Alexander is just constantly putting any scraps in himself to grow as strong as a crab
      >Jar-Bairn befriends the uncooked crabs
      >Millicent does a thirteen hit combo on the crab with her utensils before eating it
      >Melina keeps getting dragged away from sitting to close to the fire by the Tarnished
      >Diallos swears vengeance against the crabs for giving him heartburn, citing that 'the Tale of House Hoslow is told in Cajun spice'
      >Mimic Tear becomes crab
      >Goldmask is just in the corner standing there with crab stuck to his mask when the Tarnished tried to fit it through to feed him
      the ending we DESERVED

  57. 3 months ago
    Anonymous

    fun

  58. 3 months ago
    Anonymous

    Sekiro boss rush.

  59. 3 months ago
    Anonymous

    my expectation is that nothing in the dlc is susceptible to either bleed or frost

  60. 3 months ago
    Anonymous

    It's been so long I wouldn't be surprised if there's an entire alt dream version of the base game in the dlc

  61. 3 months ago
    Anonymous

    >People surprised DLC is in development hell
    >Not remembering that GRR Martin likely also got asked to give notes on the backstory for it like base-game.

  62. 3 months ago
    Anonymous

    horse armor for torrent

  63. 3 months ago
    Anonymous

    Make it so I can buy the last tier of smithing stones.

  64. 3 months ago
    Anonymous

    60 fps on steam deck

  65. 3 months ago
    Anonymous

    Lots of things, but i'll stick to something no one else will say
    >more craftable items with interesting effects, comparable to spells and scaling with STR/DEX

  66. 3 months ago
    Anonymous

    More interesting tools for hybrid builds.
    >new weapon infusion type that scales INT/FTH, equivalent to fire/dark infusions in DaS2-3
    >more hybrid spells and casting tools for INT/FTH and INT/ARC that don't suck ass
    >weapons with special R2s or L2s that cast spells, like the blue flame sword in DaS2 or heysel pick in DaS3
    >ash of war usable on staffs/seals that allow you to 'hotkey' one of your spells for instant use without having to keep flipping back to it in your spell list

    Also more pieces of armor with interesting secondary effects.

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