>Castlevania brought nothing to the genre.
Castlevania was the "genre".
Metroidvania initially didn't refer to a genre. But specifically referred to the Metroid-like Castlevanias.
Most of the time it means a Metroid like game but its RPG based usually a fantasy setting as opposed to a shooter.
But people have bean using it to describe anything that plays like Metroid even if it has no RPG elements and is almost entirely 100% like metroid.
Usually 2D, openly tracked map, progression gated by new abilities being found after boss fights/puzzle solving, backtracking viable to access new areas now available thanks to abilities, overall progression, secrets, gear often but not aways multiple endings etc..
Basically its named after the gameplay mechanics of Castlevania Symphony of the Night (ie any Koji Igarashi games, he calls them igavanias, as opposed to classicvania platformers side scrollers without exploration. Simon's Quest is kinda sorts between the two in mechanics) and (Super) Metroid, many listed above. There's a ton of variation involved within that dynamic . Some lean harder to one side or another, for instance Axiom Verge leans heavily on the Metroid aesthetic, Bloodstained Ritual of the Night IS an Iga project and is very similar to SotN, but Hollow Knight or Guacamelee are also part of the genre, to say nothing for those like Shadow Complex Remastered and many others.
Metro (for metro exodus) + vania (for hotel Transylvania, the video game).
The resulting game is something with a confusing large, interconnected map like a metro station and edgy castles, monsters and gothic stuff like in hotel Transylvania (the movie).
Not a big fan of metroidvanias. I usually stick to mariosonics. If I'm feeling like doing some adventuring I might play a zeldalite. But if my buddies are on discord, I'll hop in the call and we'll play some overfortress doomquakes together
Exploration based side scroller with gated progression and abilities gradually unlocked that act as keys enabling you to backtrack and progress in areas where you couldn't early to get further and further into the game. This is in contrast with games like Contra, where you just run to the right and go from one level to the next.
castlevania+ metroid
Games that rip off super metroid, except poorly.
Castlevania brought nothing to the genre. """rpg elements""" were already done by falcom and westone and a few other studios.
>Castlevania brought nothing to the genre
It brought the "making good games" part, unlike Metroid
>Castlevania brought nothing to the genre.
Castlevania was the "genre".
Metroidvania initially didn't refer to a genre. But specifically referred to the Metroid-like Castlevanias.
>it's another "40 year old tendie who thinks metroid did it first and symphony is a ripoff" episode
guess we should start calling them willylikes
that'd be a castletroid
to crawl
it means you ahve to give the name of the game
Souldiers. I really wouldn't recommend it.
Souldiers, it has a lot of good ideas, but they get executed poorly.
Most of the time it means a Metroid like game but its RPG based usually a fantasy setting as opposed to a shooter.
But people have bean using it to describe anything that plays like Metroid even if it has no RPG elements and is almost entirely 100% like metroid.
Castlevania doesn't play like Metroid, and every freekin ""Metroidvania"" plays like Castlevania, except a few, and those few are the good ones.
What distinction (other than graphical) are you making between the two?
It's a synonym for "hollowlike"
A game where your moveset evolves as you explore the world. Usually some simple combat too.
Usually 2D, openly tracked map, progression gated by new abilities being found after boss fights/puzzle solving, backtracking viable to access new areas now available thanks to abilities, overall progression, secrets, gear often but not aways multiple endings etc..
Basically its named after the gameplay mechanics of Castlevania Symphony of the Night (ie any Koji Igarashi games, he calls them igavanias, as opposed to classicvania platformers side scrollers without exploration. Simon's Quest is kinda sorts between the two in mechanics) and (Super) Metroid, many listed above. There's a ton of variation involved within that dynamic . Some lean harder to one side or another, for instance Axiom Verge leans heavily on the Metroid aesthetic, Bloodstained Ritual of the Night IS an Iga project and is very similar to SotN, but Hollow Knight or Guacamelee are also part of the genre, to say nothing for those like Shadow Complex Remastered and many others.
I hate that 90% of Metroidvanias play like Castlevania instead of Metroid.
Recommend me good "metroidlikes".
idk anon, depends on what you mean, all the metroid game play differently from one another
>What does Metroidvania mean?
The proper term is Willyvania
It's just any game in the exploration genre that's also a 2D sidescroller.
Metro (for metro exodus) + vania (for hotel Transylvania, the video game).
The resulting game is something with a confusing large, interconnected map like a metro station and edgy castles, monsters and gothic stuff like in hotel Transylvania (the movie).
Not a big fan of metroidvanias. I usually stick to mariosonics. If I'm feeling like doing some adventuring I might play a zeldalite. But if my buddies are on discord, I'll hop in the call and we'll play some overfortress doomquakes together
uuuuhhhh
they're called hollowlikes
The inferior form of platforming
Cours clearing > gay exploration
Exploration based side scroller with gated progression and abilities gradually unlocked that act as keys enabling you to backtrack and progress in areas where you couldn't early to get further and further into the game. This is in contrast with games like Contra, where you just run to the right and go from one level to the next.
What's the last Castleroid you finished /vee/? for me is Vigil, it was pretty good.
its another word for platforming roguelike
What game is that
backtracklike