A shame this is what it means nowadays. Hell in some cases they don't even have backtracking, you just end up looping back around to take the other fork in the road.
[...]
[...]
It is a genre of a game, that combines free roam exploration, elements of platforming and melee-oriented combat with possible elements of magic/special abilities as an extension of that combat, made sideview perspective.
"Metroidlikes" and Metroid games in general replace melee-oriented combat with run-n-gun ranged combat, therefore providing completely different experience like Axiom Verge.
Both of this genres could be united by free roam exploration feature and sideview camera but that's it.
[...]
That mindset is the exact reason many new metroidvania's developers fail to grasp "free roam" and just give the player the same linear locations, but with hub.
>That mindset is the exact reason many new metroidvania's developers fail to grasp "free roam" and just give the player the same linear locations, but with hub.
The way I see it, they simply do not have the skill or experience required to design the levels in the same way that Super, Fusion, Symphony, etc. were able to, yet they fall back on using a mock fascimile to make their game appear like it has the same depth to it.
Even Metroid Dread, made by the same team that permanently ruined the Castlevania series, allows for crazy non-glitch sequence breaking and even rewards you for doing so by letting you shit all over the bosses with the items you shouldn't have at that point.
Therefore Metroid style action adventure coupled with the RPG elements of the Castlevania series.
morons can't into genre defining so with time the definition was diluted not to necesarilly include the RPG elements, thus "Metroidvania" became "Metroid". The same breed of morons that call(ed) games like Parasite Eve, Dino Crisis 2 or even House of the Dead "survival horror".
>Play nightmare creatures >This game is breddy gud, let me see a few things about it on the web >Genre: survival horror
Probably it would be called a soulslike today, lmao
>the RPG elements of the Castlevania series.
What rpg elements was Castlevania known fore before symphony?
Are any of them more signifficant that advancing in health, power, and special abilities? These were already part of Metroid.
Also yes, that means that Symphony of the Night etc. are Metroidlikes.
https://i.imgur.com/mJvEWR2.jpg
What does Metroidvania mean?
It is a genre of a game, that combines free roam exploration, elements of platforming and melee-oriented combat with possible elements of magic/special abilities as an extension of that combat, made sideview perspective.
"Metroidlikes" and Metroid games in general replace melee-oriented combat with run-n-gun ranged combat, therefore providing completely different experience like Axiom Verge.
Both of this genres could be united by free roam exploration feature and sideview camera but that's it.
2D side scroller but with backtracking
That mindset is the exact reason many new metroidvania's developers fail to grasp "free roam" and just give the player the same linear locations, but with hub.
Combat is the core of gameplay. Therefore yes, combat makes core difference. Everything else is extensions. That's why Castlevania (nes melee platformer) and Contra (nes run-n-gun platformer) are two completely different genres.
>The main method with how you interact with the most of the world is completely different but you move left and right in 2d and it's non linear therefore it's like Metroid
I love how Metroidgays on /vr/ have the most moronic logic ever
Yeah because Blasphemous and Salt and Sanctuary really play like Metroid, idiot.
Castlevania SOTN doesn't even play like Metroid, they are 2d exploration but with completely different approaches to design
By all metrics it meets the qualifications as much as every other game is these days so I don't really give a frick what the creator's say. The truth is in the pudding
What the hell are you talking about? SotN and Metroid play similarly and both have similar design the only difference is Castlevania goes foes quantity over quality.
It was used for Castlevania games like Symphony of the Night and Aria of Sorrow to differentiate them from the older titles that were called “Classicvanias”, I don’t know when it began to describe an entire genre
Somebody played Super Metroid and Symphony of the Night and then decided they were similar so they invented the term to describe every nonlinear platformer/ARPG. Personally I still think it's kind of stupid, mainly because Metroid and Castlevania were never really similar to begin with, let alone games like MWIV and Shantae
It's a mish mash term which implies it's a new composite game genre but since the games are actually kind of similar it turns out it's a redundant term. It's like saying my favorite street kombat game is Samurai Showdown.
We will never know for sure. It was either Jeremy Parish or Scott Sharkey, but they both hate the term and blame the other for having coined it. Either way it was one of those weird things that just developed a life of it's own. Almost no one anywhere seems to like the term but despite that it's stuck all this time.
He embraced it some time ago, I think hust accepting that the term stuck and complaining about it at this point is useless. Most genre names are pretty silly anyways when you break them down. There was a time though, in the old 1up days that he was pretty pissed about it.
Man I haven't thought about Sharkey in years. His old website was kind of funny but the Gen X misanthrope thing he had going on would be absolutely unbearable today.
lol...the internet used to be lousy with grumpy Gen X guys. The initial emulation boomed spawn hundreds of websites where guys would download random ass ROMs and make snarky reviews of them.
It's a style of game in which levels are interconnected, with progression usually being dictated what abilities the player has, though there are some games that don't do that and instead just have an overarching objective to meet.
The former method lends itself to backtracking, as there can be entire sections of a level that a player didn't see because they didn't have the means to reach it yet.
It was coined well over a decade before the term zoomer was ever used in tbe context is currently is. The two people responsible for the term are almost 50 now, if it's any kind of babble it would be called boomerbabble at this point.
American pop culture were a mistake.
Nips use the term "search action/seatch adventure" longer before Snoytendies coined Metroidvania after SotN dropped.
The joke is that there's really no need to respond to threads as stupid as this.
Seriously, there's no need to indulge every lonely moron who's existentially upset that a fluid genre mishmash term like "Metroidvania" exists. These people don't matter. I mean, it's kind of a tautology, the fact they obsess over it is *why* they don't matter. These people are so fragile and lost that any sort of ambiguity, any vagueness about definition, physically hurts them. You might say this is reading too much into it but it's genuinely a tell for a certain mental state: they're unable to deal with uncertainty and this is how it expresses itself. People with a bit more emotional fortitude are able to accept that it's not a hard, clearly-defined genre that may or may not encroach on other titles, and move on with their lives. Not so a certain subset of /vr/.
Such people are going to accomplish anything, so there's no need to give them the attention they're getting, with sad irony, from posts like this one I'm spending too much time typing as it is. But sometimes it needs to be said.
doom 2 in its core is a metroidvania. the main focus is exploration and secrets and not the actual shooting. you spend more time looking for secrets, keys and ways to progress than you do on actually killing monster. thats why nu-doom got it all wrong, its an actual shooter with little exploration whenever you arent trapped in an arena filled with monster. no discussion here, these are facts.
Doom 2 is level based. It doesn't have anything in the way of real back tracking except going to one ass end up a map to hit a switch then back to the other ass end to find a door. Also you don't gain new abilities as you go through the game that give you access to areas you previously couldn't. In fact other than collecting new weapons is has no character progression systems at all. I'm sad to say if you think it's a metroidvania game then you have no idea what the term refers to.
That's right anon, collecting keys doesn't cut it. Remind me which level in Doom 2 you find the double jump boots again and which new major areas are accessible after that point?
7 months ago
Anonymous
The game experience becomes completely different when you are decked out with a bunch of new movement abilities since it affects all of your interactions with environment and enemies -- not simply "letting you pass chokepoints".
Trying to extend the genre beyond 2D platformers is a dubious endevour.
7 months ago
Anonymous
>The game experience becomes completely different when you are decked out with a bunch of new movement abilities since it affects all of your interactions with environment and enemies
Exactly, which Doom 2 lacks. Literally other than some backtracking in some levels it's not even close to a metroidvania in any way. You'd have an easier time calling fricking Metal Gear a metroidvania.
>needs keys >needs double jump boots >unlocks lifebars
I finally understand...zelda was never a rpg but a castletroid.
7 months ago
Anonymous
You're closer than you may realize. Igarashi's original inspiration wasn't Castlevania mixed with Metroid it was Castlevania mixed with Zelda. Metroidvania is really just Zelda clone in a 2d platformer
There's actually a huge difference since double jump is a permanent movement option and a red key becomes immediately useless after the right door is opened with it
A castlevania game where exploring the castle means areas are blocked off and require certain items of powers you find in different areas to reach and/or unlock them. Called that because in metroid you say, can't get past this corridor without the super run or the suit that protects you from heat.
"Metroidvania is not a real word. It is a portmanteau of two other words, and neither of them are real either. Metroid and Castlevania. They're titles of video games. Proper nouns mashed together improperly in a rough and not particularly accurate way to define a style of game."
2D side scroller but with backtracking
Behold, a Metroidvania!
damn, guess it should have been called a pactroidvania.
Hehe
Pacmegalovania.
A shame this is what it means nowadays. Hell in some cases they don't even have backtracking, you just end up looping back around to take the other fork in the road.
>That mindset is the exact reason many new metroidvania's developers fail to grasp "free roam" and just give the player the same linear locations, but with hub.
The way I see it, they simply do not have the skill or experience required to design the levels in the same way that Super, Fusion, Symphony, etc. were able to, yet they fall back on using a mock fascimile to make their game appear like it has the same depth to it.
Even Metroid Dread, made by the same team that permanently ruined the Castlevania series, allows for crazy non-glitch sequence breaking and even rewards you for doing so by letting you shit all over the bosses with the items you shouldn't have at that point.
Pong
Metroidvania = Metroid + Castlevania
Therefore Metroid style action adventure coupled with the RPG elements of the Castlevania series.
morons can't into genre defining so with time the definition was diluted not to necesarilly include the RPG elements, thus "Metroidvania" became "Metroid". The same breed of morons that call(ed) games like Parasite Eve, Dino Crisis 2 or even House of the Dead "survival horror".
>morons can't into genre defining
Do you always let memes do the talking for you?
He's right though and I can see it hurt you.
>The same breed of morons that call(ed) games like Parasite Eve, Dino Crisis 2 or even House of the Dead "survival horror".
You mean the developers?
>Play nightmare creatures
>This game is breddy gud, let me see a few things about it on the web
>Genre: survival horror
Probably it would be called a soulslike today, lmao
>the RPG elements of the Castlevania series.
What rpg elements was Castlevania known fore before symphony?
Are any of them more signifficant that advancing in health, power, and special abilities? These were already part of Metroid.
Boredom
It's similar to Metroid or Castlevania.
reverse castletroid
Inverted vaniametroid
It's a stupid word that should just be "Metroidlike" instead. There's no reason to include Castlevania in the genre term.
Also yes, that means that Symphony of the Night etc. are Metroidlikes.
It is a genre of a game, that combines free roam exploration, elements of platforming and melee-oriented combat with possible elements of magic/special abilities as an extension of that combat, made sideview perspective.
"Metroidlikes" and Metroid games in general replace melee-oriented combat with run-n-gun ranged combat, therefore providing completely different experience like Axiom Verge.
Both of this genres could be united by free roam exploration feature and sideview camera but that's it.
That mindset is the exact reason many new metroidvania's developers fail to grasp "free roam" and just give the player the same linear locations, but with hub.
>Everything is the same as Metroid but you use a melee weapon instead so it's a completely different thing
lol
Combat is the core of gameplay. Therefore yes, combat makes core difference. Everything else is extensions. That's why Castlevania (nes melee platformer) and Contra (nes run-n-gun platformer) are two completely different genres.
>The main method with how you interact with the most of the world is completely different but you move left and right in 2d and it's non linear therefore it's like Metroid
I love how Metroidgays on /vr/ have the most moronic logic ever
That still doesn't make sense though. MWIV and Shantae are nothing like Metroid
Imagine if we started calling every platformer a "Mariolike"
But Metroidvania sounds funnier, and also causes people to seethe over the exact definition.
>As you sow the seeds of chaos, so shall you reap those benefits.
This may be 2deep4u
Yeah because Blasphemous and Salt and Sanctuary really play like Metroid, idiot.
Castlevania SOTN doesn't even play like Metroid, they are 2d exploration but with completely different approaches to design
But Blasphemous's creators said the game is not metroidvania, mate.
By all metrics it meets the qualifications as much as every other game is these days so I don't really give a frick what the creator's say. The truth is in the pudding
What the hell are you talking about? SotN and Metroid play similarly and both have similar design the only difference is Castlevania goes foes quantity over quality.
Not they don't
It was called metroidvania because at the time castlevania was the only other franchise doing it.
It's another name for Castletroids
It was used for Castlevania games like Symphony of the Night and Aria of Sorrow to differentiate them from the older titles that were called “Classicvanias”, I don’t know when it began to describe an entire genre
AKSHUALLY Simon's Quest was the first game of that series in this form. I love how this board tries to pretend games that filtered them don't exist.
Actually it was vampire Killer on the MSX moron
Somebody played Super Metroid and Symphony of the Night and then decided they were similar so they invented the term to describe every nonlinear platformer/ARPG. Personally I still think it's kind of stupid, mainly because Metroid and Castlevania were never really similar to begin with, let alone games like MWIV and Shantae
Just call them exploration action adventure or maze action game. After ribi rabi and deedlit i just ignore anything metroidvania. Same with pixel art.
search action is better and is still used by devs that didn't consume western internet culture prior then.
yeah "search action" is a good one
It's a mish mash term which implies it's a new composite game genre but since the games are actually kind of similar it turns out it's a redundant term. It's like saying my favorite street kombat game is Samurai Showdown.
It's like a parcelvania but with Metroid instead.
That's a paper skate or die boy like.
Wasn't it that Jeremy parish dude that coined the term
We will never know for sure. It was either Jeremy Parish or Scott Sharkey, but they both hate the term and blame the other for having coined it. Either way it was one of those weird things that just developed a life of it's own. Almost no one anywhere seems to like the term but despite that it's stuck all this time.
Oddly enough, Parish seem to have embraced the term recently on his Youtube channel with a series of videos called "Metroidvania Works"
He embraced it some time ago, I think hust accepting that the term stuck and complaining about it at this point is useless. Most genre names are pretty silly anyways when you break them down. There was a time though, in the old 1up days that he was pretty pissed about it.
Man I haven't thought about Sharkey in years. His old website was kind of funny but the Gen X misanthrope thing he had going on would be absolutely unbearable today.
As an aging genx misanthrope myself I can confurm that I am pretty insufferable to many people around me these days.
lol...the internet used to be lousy with grumpy Gen X guys. The initial emulation boomed spawn hundreds of websites where guys would download random ass ROMs and make snarky reviews of them.
Hey now, I still enjoy watching Slowbeef, even if Retsuprae/Retsutalk ended years and years ago
It means it's a little a dis, an a little a dat. Bada bing, bada boom. Pow!
It's a style of game in which levels are interconnected, with progression usually being dictated what abilities the player has, though there are some games that don't do that and instead just have an overarching objective to meet.
The former method lends itself to backtracking, as there can be entire sections of a level that a player didn't see because they didn't have the means to reach it yet.
Montevania*
I prefer Wonderpus (Wonderboy + Battle of Olympus).
2D open world game
It's like Super Metroid but with better jumping and combat.
i thought it was called willyvania, though?
Nothing. It's just zommerbabble.
Prove this post wrong
It was coined well over a decade before the term zoomer was ever used in tbe context is currently is. The two people responsible for the term are almost 50 now, if it's any kind of babble it would be called boomerbabble at this point.
Metroidvania has been used for like 15 or 20 years on the internet. Barely zoomer babble although it was never used in the 90's.
American pop culture were a mistake.
Nips use the term "search action/seatch adventure" longer before Snoytendies coined Metroidvania after SotN dropped.
for me personally its banjovania
The joke is that there's really no need to respond to threads as stupid as this.
Seriously, there's no need to indulge every lonely moron who's existentially upset that a fluid genre mishmash term like "Metroidvania" exists. These people don't matter. I mean, it's kind of a tautology, the fact they obsess over it is *why* they don't matter. These people are so fragile and lost that any sort of ambiguity, any vagueness about definition, physically hurts them. You might say this is reading too much into it but it's genuinely a tell for a certain mental state: they're unable to deal with uncertainty and this is how it expresses itself. People with a bit more emotional fortitude are able to accept that it's not a hard, clearly-defined genre that may or may not encroach on other titles, and move on with their lives. Not so a certain subset of /vr/.
Such people are going to accomplish anything, so there's no need to give them the attention they're getting, with sad irony, from posts like this one I'm spending too much time typing as it is. But sometimes it needs to be said.
Pasta achieved
I don't know if this is a pasta or not, but it's not wrong. It says a lot more if someone is bothered by the term than if someone uses it.
It's like a sneedformer feedscroller
doom 2 in its core is a metroidvania. the main focus is exploration and secrets and not the actual shooting. you spend more time looking for secrets, keys and ways to progress than you do on actually killing monster. thats why nu-doom got it all wrong, its an actual shooter with little exploration whenever you arent trapped in an arena filled with monster. no discussion here, these are facts.
Doom 2 is level based. It doesn't have anything in the way of real back tracking except going to one ass end up a map to hit a switch then back to the other ass end to find a door. Also you don't gain new abilities as you go through the game that give you access to areas you previously couldn't. In fact other than collecting new weapons is has no character progression systems at all. I'm sad to say if you think it's a metroidvania game then you have no idea what the term refers to.
>no progression system
>needs to collect keys and press switches to access new parts of a map
lol
>no character progression systems at all.
So I guess the issue is you're just plain illiterate in general lol.
>needs red key to enter area x
>needs double jump boots to enter area x
there is literally no difference you moron.
That's right anon, collecting keys doesn't cut it. Remind me which level in Doom 2 you find the double jump boots again and which new major areas are accessible after that point?
The game experience becomes completely different when you are decked out with a bunch of new movement abilities since it affects all of your interactions with environment and enemies -- not simply "letting you pass chokepoints".
Trying to extend the genre beyond 2D platformers is a dubious endevour.
>The game experience becomes completely different when you are decked out with a bunch of new movement abilities since it affects all of your interactions with environment and enemies
Exactly, which Doom 2 lacks. Literally other than some backtracking in some levels it's not even close to a metroidvania in any way. You'd have an easier time calling fricking Metal Gear a metroidvania.
>needs keys
>needs double jump boots
>unlocks lifebars
I finally understand...zelda was never a rpg but a castletroid.
You're closer than you may realize. Igarashi's original inspiration wasn't Castlevania mixed with Metroid it was Castlevania mixed with Zelda. Metroidvania is really just Zelda clone in a 2d platformer
There's actually a huge difference since double jump is a permanent movement option and a red key becomes immediately useless after the right door is opened with it
It means a game that plagiarizes the seminal c64 game Below The Root.
we should talk about wolfendooms instead
I prefer doomensteins.
2D side scroller that hides its shit level design with backtracking.
A made up term created by homosexuals like Soulslike.
Dracula Castle game.
It means Castlevania game that plays like Metroid
A castlevania game where exploring the castle means areas are blocked off and require certain items of powers you find in different areas to reach and/or unlock them. Called that because in metroid you say, can't get past this corridor without the super run or the suit that protects you from heat.
>What does Metroidvania mean?
game with locked doors
It means it's a bad game and you shouldn't play it. It also means that the person or entity using the term is fricking moronic.
"Metroidvania is not a real word. It is a portmanteau of two other words, and neither of them are real either. Metroid and Castlevania. They're titles of video games. Proper nouns mashed together improperly in a rough and not particularly accurate way to define a style of game."