What does this mean when aura of censure gets 70 elemental damage?

What does this mean when aura of censure gets 70 elemental damage? Does the aura do 70 more damage or do I get 70 overall damage to everything when the aura is on?

https://www.grimtools.com/db/items/11577

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  1. 5 months ago
    Anonymous

    spend a point and check it on a dummy
    it usually means you gain weapon damage though

    • 5 months ago
      Anonymous

      Base Aura of Censure only does fire damage. Elemental damage is fire, lightning, and frost damage split 33/33/33. So in this case, you'd be dealing 23 of each per tick of the AoE without any adjustments from other gear or levels to the skill itself.

      So which one is true? I don't really want to craft it before in case it's bad.

      THROW SHIELDS homieS

      Virtue set?

      • 5 months ago
        Anonymous

        >Virtue set?
        not even close. does that frisbee look like fire dmg to you?

      • 5 months ago
        Anonymous

        It very clearly says it adds to the aura, I am confused by your confusion. The aura does its own damage, it doesn't affect weapon damage. Why would it affect weapon damage?

        • 5 months ago
          Anonymous

          There are items like 5% chance for 50% reduced cooldown to Possession that got me thinking because Possession obviously has no cooldown.

          • 5 months ago
            Anonymous

            >There are items like 5% chance for 50% reduced cooldown to Possession that got me thinking
            Can you name it? I've just checked if there are any and unless it's some sort of monster infrequent I haven't found anything like that.

            • 5 months ago
              Anonymous

              He's talking about Bloodlord's Blade
              https://www.grimtools.com/db/items/8872
              It basically functions the same as the 'of gildam arcanum' suffix you can find on israeliteelry and belts. You just need possession for it to work

          • 5 months ago
            Anonymous

            There are "buffs", like Possession or Aura of Conviction that give bonuses to you and there are "auras" like Aura of Censure or Vindictive Flame that damage enemies and bonuses to those work specifically on those "auras". Think of them as damage skills that work passively, not buffs to you.

            • 5 months ago
              Anonymous

              >Think of them as damage skills that work passively, not buffs to you.
              only applies censure in that example. Vindictive flame gives you hp regen and total % speed while also doing damage to enemies around you automatically every 2.5s

              • 5 months ago
                Anonymous

                Vindictive is both, and you gotta use your head then. There are items that give it like 300 damage, and obviously you don't get that.

              • 5 months ago
                Anonymous

                >Vindictive is both
                yeah that's what i said. I was just clarifying your previous post. Only censure is a pure passive damage skill

      • 5 months ago
        Anonymous

        It's like Night's Chill, dealing damage to enemies while also reducing their resistance.

  2. 5 months ago
    Anonymous

    Base Aura of Censure only does fire damage. Elemental damage is fire, lightning, and frost damage split 33/33/33. So in this case, you'd be dealing 23 of each per tick of the AoE without any adjustments from other gear or levels to the skill itself.

  3. 5 months ago
    Anonymous

    THROW SHIELDS homieS

  4. 5 months ago
    Anonymous

    Why did the choose 8 elements?

    • 5 months ago
      Anonymous

      It's the same damage types as Titan Quest with the addition of Chaos for cthonians and Aether for aetherials

      • 5 months ago
        Anonymous

        Yeah, they are ex tq devs.
        I imagine tq choose as many elements, bc they wanted classes and elements to match and and to be distinguishable from d2.
        Tq2 when?

        • 5 months ago
          Anonymous

          They're making a new DLC for Grim Dawn so probably not in years.

          • 5 months ago
            Anonymous

            Yeah, they are ex tq devs.
            I imagine tq choose as many elements, bc they wanted classes and elements to match and and to be distinguishable from d2.
            Tq2 when?

            you been under a rock or something?
            https://store.steampowered.com/app/1154030/Titan_Quest_II/
            It's made by the Spellforce 2 devs.

            • 5 months ago
              Anonymous

              i hope the studio survives long enough to release it

            • 5 months ago
              Anonymous

              Spellforce 3 devs anon. I assume that's a typo

            • 5 months ago
              Anonymous

              Well shit, I missed this announcement completely. I hope they don't frick it up; my love of TQ wasn't quite overshadowed by GD, and TQ has aged so horribly it's jarring to go back to it after GD.
              Fingers crossed.

            • 5 months ago
              Anonymous

              A release date, please. Just a release date so I can ease my mind.

              • 5 months ago
                Anonymous

                Hope q1. Almost starting to get desperate and flirting with bloodlines 2. Not going to touch it, but I find myself looking up vids about it.

        • 5 months ago
          Anonymous

          >Yeah, they are ex tq devs.
          No they aren't. Every single thread you homosexuals still say this. There is a. I repeat A, singular ex Iron Lore dev that is the CEO of crate. Iron Lore had 30-40 people, crate entertainment barely had a dozen devs that made GD and none of them except their CEO worked for Iron Lore. Fricking moronic ngger

          • 5 months ago
            Anonymous

            Oh, really. I didn't know. Yeah, I likely catched it here somewhere.
            Gd is still very similar to tq2.

            [...]
            you been under a rock or something?
            https://store.steampowered.com/app/1154030/Titan_Quest_II/
            It's made by the Spellforce 2 devs.

            When?

            • 5 months ago
              Anonymous

              Yeah cause it's the same exact engine. Arthur Bruno, the former Iron Lore and now CEO of Crate, managed to buy the license and source code for it after Iron Lore died.
              >Then it occurred to me that the Titan Quest engine was sitting in storage collecting dust. The Iron Lore owners had both gone off to do other things and no one was doing anything with the source code.
              >I worked out a deal for the source code and thus began "Zombie ARPG".
              https://www.shacknews.com/article/117830/iron-will-grim-dawn-designer-arthur-bruno-on-the-ups-and-downs-of-remote-development

              • 5 months ago
                Anonymous

                Interesting. How much he paid? Curious.
                Oh, thx for the link.

              • 5 months ago
                Anonymous

                Probably never disclosed that. Can't imagine it was too much considering it was just collecting dust and him being jobless and all

              • 5 months ago
                Anonymous

                Yeah, likely 6 digits, still a lot of hours in it. 6 digits isn't all too much in some states. Very clever move from him.

          • 5 months ago
            Anonymous

            It's became a moronic forced meme (aren't they all?) for whatever reason.

  5. 5 months ago
    Anonymous

    demolitionist wienertail bros ww@

    • 5 months ago
      Anonymous

      standing by

      • 5 months ago
        Anonymous

        god I wish poe had a training dummy, torchlight infinite and grim dawn both have one. testing obscure shit would be so much easier.

        • 5 months ago
          Anonymous

          >testing obscure shit would be so much easier
          This is probably the whole reason poe doesn't have one

        • 5 months ago
          Anonymous

          bro your third party dps calculator PoB?
          your third party filter generator?
          your third party logout macro?
          your third party trade discord?

      • 5 months ago
        Anonymous

        so fvcking zased

      • 5 months ago
        Anonymous

        >no mortars
        Do you even 'Nam?

  6. 5 months ago
    Anonymous

    Another question: In which order the buffs get applied in Kymon's Blade? Does the weapon damage get converted into lightning damage and then it enjoys the 12% weapon damage buff or does it apply the 12% weapon damage buff as physical first and then convert it to lightning damage.

    146 physical damage X 1.2 or
    146 lightning damage X 1.2

    https://www.grimtools.com/db/items/12746

    • 5 months ago
      Anonymous

      it just converts all damage to lightning and then adds the 12% weapon damage to the already xx% weapon damage EoR has. So if your EoR is at rank 24 it'll have 36% weapon damage, that blade will just raise it to 48% weapon damage. You can see what your weapon damage is in your stat windows 2nd tab

      • 5 months ago
        Anonymous

        >all damage to lightning
        all physical damage to lightning*

    • 5 months ago
      Anonymous

      flat -> conversion (only once) -> percent bonus

  7. 5 months ago
    Anonymous

    Anyone make any new HC characters for 1.2? Currently got an Archon, hit level 100. Heading towards the Forgotten Gods content. I love lightning but I am fed up that most 94 gear I have found is majorly vitality based. Not a single Ultos piece yet.

    • 5 months ago
      Anonymous

      ultos is so boring. make

      THROW SHIELDS homieS

      or a spin2win cyclone archon instead

  8. 5 months ago
    Anonymous

    How much difference does like 100 armor make? I have a lvl 40 soldier with full guardsman set and I'm loathe to drop the set bonuses but a lot of individual items are starting to look like it'll be worth it

    • 5 months ago
      Anonymous

      If you have other sources of damage reduction you can skimp really hard on armor

      • 5 months ago
        Anonymous

        The way armour works is that it will block 70% of damage lower than the armour value (by default), so 100 armour is the difference of 70 damage.

        [...]
        You can raise the % of your effective armor with compnents and some passives
        Armor applies last after all other reductions iirc, losing 100 armor probably won't get you killed

        Each armor slot has it's own armor rating. Losing 100 on one piece is pretty meaningless, losing 100 average would require big damage gains to offset it.

        Thanks guys, much appreciated. I suppose I'll keep an eye on resistances more than anything else and only switch to different pieces once I see survivability tank

        • 5 months ago
          Anonymous

          Armor is neglectebile.
          >Damage
          >+ to skill
          >E. Resistance is important
          I have resistances (exkl aether) maxed around lv 45. From there you only check if drop is better in terms of damage or +skill.

          • 5 months ago
            Anonymous

            Nah it makes a pretty big difference when you graduate from 100-300ish armour pieces to the big boy ones with 2000+

    • 5 months ago
      Anonymous

      The way armour works is that it will block 70% of damage lower than the armour value (by default), so 100 armour is the difference of 70 damage.

      • 5 months ago
        Anonymous

        Interesting.

    • 5 months ago
      Anonymous

      The way armour works is that it will block 70% of damage lower than the armour value (by default), so 100 armour is the difference of 70 damage.

      You can raise the % of your effective armor with compnents and some passives
      Armor applies last after all other reductions iirc, losing 100 armor probably won't get you killed

    • 5 months ago
      Anonymous

      Each armor slot has it's own armor rating. Losing 100 on one piece is pretty meaningless, losing 100 average would require big damage gains to offset it.

  9. 5 months ago
    Anonymous

    >Want to do a playthrough and do some grindan
    >Kind of want to wait for new DLC to play new class instead

    • 5 months ago
      Anonymous

      Given how long they stalled 1.2's release, it's probably not worth waiting.

      • 5 months ago
        Anonymous

        Prolly. I just need to decide what to play.
        I've never actually played Soldier. What's a good combo with them?

        • 5 months ago
          Anonymous

          Soldier just werks with everything since most of their shit is weapon damage based
          Cadence with a gun gets you a fricking huge piercing shot every 3rd attack, or Forcewave or Blade Arc are pretty easy to build around

          • 5 months ago
            Anonymous

            Guess I'll do some looking around. I was thinking Nightblade or Demo but both could probably be pretty cookie cutter.

        • 5 months ago
          Anonymous

          I had fun with my physical cadence Warlord.

        • 5 months ago
          Anonymous

          Have nightblade for passives and mainly 2h soldier skills. Put a lot into spirit for amulets aso. Game is laughably easy all of a sudden.

  10. 5 months ago
    Anonymous

    How viable is a pet build? Like necro with the wood dude and the golem thing

    • 5 months ago
      Anonymous

      Works fine, becomes total autopilot when you get your pet's resistances sorted out at endgame

    • 5 months ago
      Anonymous

      Pet builds are so strong the devs keep nerfing them. You have to go all-in on them though, no hybrid allowed.

      • 5 months ago
        Anonymous

        You can cheat a little with player scaling pets from the Blood Knight set and the Reaper constellation

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