Like people have said in the thread, SRW is largely a crossover of mech-related IPs. OG is Original Generation which is mostly original mechs, characters, and has its own story.
Nta, but at some point very early on in the series they start adding in an OC with his own OC mech that has his own plotline as well.
At some point they had so many fricking OCs that they were able to make anothet srw series that entirely consists of their OCs.
Those games are the srw OG games.
They do pretty well, because a lot of the ocs and their mechs are pretty cool.
It's a trpg like fire emblem, but all units are mechs and their pilots from popular ips.
The gameplay is servicable, but nothing to write home about.
The real fun comes from watching characters from different IPs or even characters from the same ip, but from different shows interact.
What surprised me the most is that they actually adapt and interweave the stories of all these different shows in one coherent plotline.
So for example like let's say mazinger has an old frick professor in it's cast and mazinger has an old frick professor in it's cast they'll make it so that those two professors are like old college buddies.
I won't say it's 100% seamless, but they do a surprisingly good job of interweaving all these completely different lores and backstories without it being too jarring.
They also a let you deviate from the main plot like for example let's say halfwaythrough a character dies in the plotline of whatever gundam, you'll be able to save him and sometimes that can lead to chain reactions.
Like if you save a character that dies you'll be able to recruit a villain who became evil, because said character didn't die.
Most famously evangelion's plotline won't end with everyone turning into tang, because Shinji had a bunch of hotblooded mecha mc bros that took him under their wing and were a positive influence/role model in his life.
Also the attack animations are super over the top and look real good or atleast from the one I played and have seen videos of.
So basically very fun official fanfiction that is fanservice for /m/anchildren with cool animations.
>They also a let you deviate from the main plot like for example let's say halfwaythrough a character dies in the plotline of whatever gundam, you'll be able to save him and sometimes that can lead to chain reactions. >Like if you save a character that dies you'll be able to recruit a villain who became evil, because said character didn't die.
What, you're telling me you can saved both Amuro and Char from the events of CCA?
wasn't the whole reason char went full moron is because kamille got mental moronation at the end of zeta? does kamille have any interaction with zz crew for fricking up his zeta?
>wasn't the whole reason char went full moron is because kamille got mental moronation at the end of zeta?
That was an addition made in a gundam game for the PS2 which I never played.
But it's up for debate if that is canon or not, but most people like to accept it as canon, because it is a nice sentimental touch that doesn't really contradicts the story.
About the zeta I don't know, because I only played 1 srw game and that one didn't adapt any UC stuff.
But I have seen some of the interactions in other games.
I haven't watched Goldran but I hear it's more slapstick then the others so it's a tad contentious. The people I see love it really love it though, so give it a shot if you want.
It's not in SRW yet though. The three of the Braves featured in Super Robot Wars (not counting the gacha game with Exkaiser) are GaoGaiGar, Might Gaine, and J-Decker.
To be fair early Brave's are a bit more lighthearted, but Braves in general are all high quality in their own way, and there's a reason why when they got to be a not!transformers knock-off series things where insane.
Not Goldran and old compression, but this'll give you a good idea of the quality of content you're getting yourself into with Braves.
Yes, it includes a wide array of shows and characters, giving you neat interactions or changes to the story.
If there's a mecha show or franchise you like, give a game with it a try, you'll probably find good show recommendations there also.
>Is it essentially a strategy game involving every mecha series combined?
A few at a time with certain mainstay roles.
The tricky part is bashing so many show plots together to produce a setting where the planet is in danger of exploding and being invaded several times over. >Are they any good?
Some have more effort put in than others. The first one or two you play seriously will end up your favorites, so choose carefully.
>The first one or two you play seriously will end up your favorites, so choose carefully.
I hate how accurate you are
Z1 isn't my first one but it's the one that I played seriously from start to finish. Still my favorite to this day.
Will Next SRW have bionicle? Toa Mahri would be best to adapt.
Jala as Hanae Natsuki
Huki as Furukawa Makoto
Nuparu as Hosoya yoshimasa
Kongu as Eguchi Takuya
Matoro as Azakami Yohei
Hahli as Kito Akari
Jala would have command aura because he was Ta-koro guard captain, and Use Kanohi Arthron for AoE analyze.
And he can use Nova blast as AOE which is powerful but consumes lots of EN and lowers the Vigor to 50.
Hahil would have Kanohi Faxon which increases her ability on High vigor.
Nuparu would have repair and refil ability, and Aqua Blaster blade as MAP weapon. His Volitak has bonus on evasion, and has counter for his attacks.
Matoro can use spirit ability "Revive" and has highest ability from Toa Mahri.
Toa Mahri can use Cordak Volley and Mahri formation as combination attack.
Hidden Character will be Lesovikk, the Ronin Toa who is wandering for guilt of letting his team get gibbed by zyglak.
We can make Matoro survive while Lesovikk sacrifices himself with ignika to atone his guilt.
And Jala could retrieve Lhikan's mask, and gets Kanohi Hau as defensive skill(reduces damage by 80%).
Most of them are standalone, the characters probably know Amuro from their interactions due to being in the same universe, e.g. Koji fought together against Gundam enemies as well as Mazinger enemies
It'll give you introdumps and glossary terms to read, while it eases you into the plot, so unless you absolutely detest a particular show, it should be usually fine
No, most of the game are standalones with each series' universe cobbled into one clusterfrick of a world. The start of the game usually tells you the overview of the world.
Everyone in the story probably knows Amuro cause he's Amuro the pilot of Gundam, just as everyone knows Kira Yamato, Getter team, Kouji Kabuto, etc cause they are essentially celebrities, heroes of their realm.
Only Alpha 1-3, Z1-Z3, OG1/2/Moon Dwellers and to a minor degree 30th requires you to play other games because those "We know you" cases tend to be due towards that combined universe lore situation at hand, and not because of "It was a past game". The few cases I listed are their own story sagas, with 30th's big gimmick is time warphole silliness (but really only accounts for the DLC units and not even within the base game itself) pulling people from other games into it's timeline and as such interactions with the cast allude towards those titles. Even still, SRW is a series written so if you don't know shit it's still easy enough to follow, if you do know each series you don't even need a translation because it becomes very clear by the battle map and interactions what story plot beat they're on in any single story. The only games I'd vote staying away from is K (I love it, tons hate it, battles can take ages due towards how units stack together though, and Mist isn't everyone's cup-o-tea for protags), L (Fricking linebarrel hijacking the entire god damn plot), X and T (God damn these both feel like major downgrades). If you want the peak of the series though, check out Alpha 3, Z1, W, and the OG's as those are when the animation was at its best and the series choices for sure at their prime.
Gilliam and Irm are from the Classic Timeline, Ryusei, Masaki, Kusuha, and Bullet are from Alpha 1, Sanger and Ratsel are from an Alpha 2/3, Kyosuke and Excellen are from Impact, Didarion is from the new mobile game DD, and Van Ein is from the old mobile game Cross Omega.
>Owned T since release and owned 30 for a year >Have barely played any of them because I'm still making my way through the series featured in them
I may be autistic. I'm not finishing Rayearth though it's too boring.
Only Alpha 1-3, Z1-Z3, OG1/2/Moon Dwellers and to a minor degree 30th requires you to play other games because those "We know you" cases tend to be due towards that combined universe lore situation at hand, and not because of "It was a past game". The few cases I listed are their own story sagas, with 30th's big gimmick is time warphole silliness (but really only accounts for the DLC units and not even within the base game itself) pulling people from other games into it's timeline and as such interactions with the cast allude towards those titles. Even still, SRW is a series written so if you don't know shit it's still easy enough to follow, if you do know each series you don't even need a translation because it becomes very clear by the battle map and interactions what story plot beat they're on in any single story. The only games I'd vote staying away from is K (I love it, tons hate it, battles can take ages due towards how units stack together though, and Mist isn't everyone's cup-o-tea for protags), L (Fricking linebarrel hijacking the entire god damn plot), X and T (God damn these both feel like major downgrades). If you want the peak of the series though, check out Alpha 3, Z1, W, and the OG's as those are when the animation was at its best and the series choices for sure at their prime.
This is a pretty good summary. I'd make an argument that SRW, by it's mostly unchanging nature, doesn't have any really terrible or unplayable games (barring bugs like the save erase in F on Saturn). They just have some titles that are more well thought out and challenging than others. If you're a fan of mechs and/or crossover games pretty much any of the games will scratch that itch.
>Remembers D for being quite unconventional with the roster >CCA Char in the Sazabi as default group member, along with Gyunei and Quess. >And also Zechs in Epyon and Treize in Tallgeese 2. No convincing or secret conditions. They're there from the get go.
I feel like they at one point were considering putting Sakura Wars as base roster in 30 but decided on dlc, what with the amount of focus and effort it got compared to other DLCs.
No, they do not have every mecha series. There's a frickton of those out there. These games just pick a number of random mecha titles to represent.
No, they are not good. There are way too many stages with way too many enemies that offer no challenge whatsoever, and all the stages play the exact fricking same. The AI is braindead, there is no tactical depth, there is nothing interesting going on in the team management aspect either. It's just a low effort fanservice game designed to make you watch animations while you drool on yourself. Except those animations get old after 3-4 repeats and in the newer games they are low quality in the first place. Just trash 0/10 design.
Bro when is the next OG game? Holy shit
What do you mean by OG? I know jack fricking shit about this series.
Its a super robot wars without the licensed franchises, and most of the time above in quality to the rest of the games
>It's been 7 years since Moon Dwellers
Wouldn't be the same since Excellen's VA is gone.
What does he mean by OG?
Like people have said in the thread, SRW is largely a crossover of mech-related IPs. OG is Original Generation which is mostly original mechs, characters, and has its own story.
Nta, but at some point very early on in the series they start adding in an OC with his own OC mech that has his own plotline as well.
At some point they had so many fricking OCs that they were able to make anothet srw series that entirely consists of their OCs.
Those games are the srw OG games.
They do pretty well, because a lot of the ocs and their mechs are pretty cool.
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its like disgaea with robots,
its kind of fun on the hardest mode and the animations are crazy but the gameplay gets kind of boring after a while
It's a trpg like fire emblem, but all units are mechs and their pilots from popular ips.
The gameplay is servicable, but nothing to write home about.
The real fun comes from watching characters from different IPs or even characters from the same ip, but from different shows interact.
What surprised me the most is that they actually adapt and interweave the stories of all these different shows in one coherent plotline.
So for example like let's say mazinger has an old frick professor in it's cast and mazinger has an old frick professor in it's cast they'll make it so that those two professors are like old college buddies.
I won't say it's 100% seamless, but they do a surprisingly good job of interweaving all these completely different lores and backstories without it being too jarring.
They also a let you deviate from the main plot like for example let's say halfwaythrough a character dies in the plotline of whatever gundam, you'll be able to save him and sometimes that can lead to chain reactions.
Like if you save a character that dies you'll be able to recruit a villain who became evil, because said character didn't die.
Most famously evangelion's plotline won't end with everyone turning into tang, because Shinji had a bunch of hotblooded mecha mc bros that took him under their wing and were a positive influence/role model in his life.
Also the attack animations are super over the top and look real good or atleast from the one I played and have seen videos of.
So basically very fun official fanfiction that is fanservice for /m/anchildren with cool animations.
>They also a let you deviate from the main plot like for example let's say halfwaythrough a character dies in the plotline of whatever gundam, you'll be able to save him and sometimes that can lead to chain reactions.
>Like if you save a character that dies you'll be able to recruit a villain who became evil, because said character didn't die.
What, you're telling me you can saved both Amuro and Char from the events of CCA?
Yes and you can even save kamille and make him tell Char that he is a fricking moron for dropping axis.
wasn't the whole reason char went full moron is because kamille got mental moronation at the end of zeta? does kamille have any interaction with zz crew for fricking up his zeta?
>wasn't the whole reason char went full moron is because kamille got mental moronation at the end of zeta?
That was an addition made in a gundam game for the PS2 which I never played.
But it's up for debate if that is canon or not, but most people like to accept it as canon, because it is a nice sentimental touch that doesn't really contradicts the story.
About the zeta I don't know, because I only played 1 srw game and that one didn't adapt any UC stuff.
But I have seen some of the interactions in other games.
>Zero Requiem happens
>Lelouch is back the next chapter
I wish the z games were translated
I want to add you still can't save kamina and musashi. and I think it's for the better.
Kittan is doomed to die, no coming back from THAT
Next OG fricking when, all i want is Valcazard in hi-def
So what mecha series has the by far the biggest chads?
BRAVES
that gold guy looks really cool. should i watch his show first?
I haven't watched Goldran but I hear it's more slapstick then the others so it's a tad contentious. The people I see love it really love it though, so give it a shot if you want.
It's not in SRW yet though. The three of the Braves featured in Super Robot Wars (not counting the gacha game with Exkaiser) are GaoGaiGar, Might Gaine, and J-Decker.
Despite what some rampant contrarian autist on /m/ will tell you: yes.
To be fair early Brave's are a bit more lighthearted, but Braves in general are all high quality in their own way, and there's a reason why when they got to be a not!transformers knock-off series things where insane.
Not Goldran and old compression, but this'll give you a good idea of the quality of content you're getting yourself into with Braves.
Yes, it includes a wide array of shows and characters, giving you neat interactions or changes to the story.
If there's a mecha show or franchise you like, give a game with it a try, you'll probably find good show recommendations there also.
>Is it essentially a strategy game involving every mecha series combined?
A few at a time with certain mainstay roles.
The tricky part is bashing so many show plots together to produce a setting where the planet is in danger of exploding and being invaded several times over.
>Are they any good?
Some have more effort put in than others. The first one or two you play seriously will end up your favorites, so choose carefully.
>The first one or two you play seriously will end up your favorites, so choose carefully.
I hate how accurate you are
Z1 isn't my first one but it's the one that I played seriously from start to finish. Still my favorite to this day.
Will Next SRW have bionicle? Toa Mahri would be best to adapt.
Jala as Hanae Natsuki
Huki as Furukawa Makoto
Nuparu as Hosoya yoshimasa
Kongu as Eguchi Takuya
Matoro as Azakami Yohei
Hahli as Kito Akari
Jala would have command aura because he was Ta-koro guard captain, and Use Kanohi Arthron for AoE analyze.
And he can use Nova blast as AOE which is powerful but consumes lots of EN and lowers the Vigor to 50.
Hahil would have Kanohi Faxon which increases her ability on High vigor.
Nuparu would have repair and refil ability, and Aqua Blaster blade as MAP weapon. His Volitak has bonus on evasion, and has counter for his attacks.
Matoro can use spirit ability "Revive" and has highest ability from Toa Mahri.
Toa Mahri can use Cordak Volley and Mahri formation as combination attack.
Hidden Character will be Lesovikk, the Ronin Toa who is wandering for guilt of letting his team get gibbed by zyglak.
We can make Matoro survive while Lesovikk sacrifices himself with ignika to atone his guilt.
And Jala could retrieve Lhikan's mask, and gets Kanohi Hau as defensive skill(reduces damage by 80%).
Crashed as theme music.
>Over 30 games
>Just saw a video where some of the characters not from Gundam knew who Amuro was
Don't fricking tell me I got to play them in order.
Most of them are standalone, the characters probably know Amuro from their interactions due to being in the same universe, e.g. Koji fought together against Gundam enemies as well as Mazinger enemies
It'll give you introdumps and glossary terms to read, while it eases you into the plot, so unless you absolutely detest a particular show, it should be usually fine
No, most of the game are standalones with each series' universe cobbled into one clusterfrick of a world. The start of the game usually tells you the overview of the world.
Everyone in the story probably knows Amuro cause he's Amuro the pilot of Gundam, just as everyone knows Kira Yamato, Getter team, Kouji Kabuto, etc cause they are essentially celebrities, heroes of their realm.
Only Alpha 1-3, Z1-Z3, OG1/2/Moon Dwellers and to a minor degree 30th requires you to play other games because those "We know you" cases tend to be due towards that combined universe lore situation at hand, and not because of "It was a past game". The few cases I listed are their own story sagas, with 30th's big gimmick is time warphole silliness (but really only accounts for the DLC units and not even within the base game itself) pulling people from other games into it's timeline and as such interactions with the cast allude towards those titles. Even still, SRW is a series written so if you don't know shit it's still easy enough to follow, if you do know each series you don't even need a translation because it becomes very clear by the battle map and interactions what story plot beat they're on in any single story. The only games I'd vote staying away from is K (I love it, tons hate it, battles can take ages due towards how units stack together though, and Mist isn't everyone's cup-o-tea for protags), L (Fricking linebarrel hijacking the entire god damn plot), X and T (God damn these both feel like major downgrades). If you want the peak of the series though, check out Alpha 3, Z1, W, and the OG's as those are when the animation was at its best and the series choices for sure at their prime.
Which games are 30 connected to, out of curiosity?
Mostly Alpha's timeline (Alpha 3 selectively), OG's (OG2 being key), and Masou Kishin's (The Lord of Elemental).
Thanks. I'm interested in all those titles too, so I'll be sure to check them out after 30
Gilliam and Irm are from the Classic Timeline, Ryusei, Masaki, Kusuha, and Bullet are from Alpha 1, Sanger and Ratsel are from an Alpha 2/3, Kyosuke and Excellen are from Impact, Didarion is from the new mobile game DD, and Van Ein is from the old mobile game Cross Omega.
Next SRW should have Pacific Rim.
How do you know if a character or mech/robot is an OC? Is this an OC?
They usually tell ypu what series your units from.
It says it's from Super Robot Wars and the main suit but I don't see Original in the name of the game.
>Owned T since release and owned 30 for a year
>Have barely played any of them because I'm still making my way through the series featured in them
I may be autistic. I'm not finishing Rayearth though it's too boring.
Yes
This is a pretty good summary. I'd make an argument that SRW, by it's mostly unchanging nature, doesn't have any really terrible or unplayable games (barring bugs like the save erase in F on Saturn). They just have some titles that are more well thought out and challenging than others. If you're a fan of mechs and/or crossover games pretty much any of the games will scratch that itch.
Blue Gender SRW when?
>Remembers D for being quite unconventional with the roster
>CCA Char in the Sazabi as default group member, along with Gyunei and Quess.
>And also Zechs in Epyon and Treize in Tallgeese 2. No convincing or secret conditions. They're there from the get go.
I feel like they at one point were considering putting Sakura Wars as base roster in 30 but decided on dlc, what with the amount of focus and effort it got compared to other DLCs.
No, they are tactical games, not strategy games.
No, they do not have every mecha series. There's a frickton of those out there. These games just pick a number of random mecha titles to represent.
No, they are not good. There are way too many stages with way too many enemies that offer no challenge whatsoever, and all the stages play the exact fricking same. The AI is braindead, there is no tactical depth, there is nothing interesting going on in the team management aspect either. It's just a low effort fanservice game designed to make you watch animations while you drool on yourself. Except those animations get old after 3-4 repeats and in the newer games they are low quality in the first place. Just trash 0/10 design.
>they are tactical games, not strategy games
What's the difference?