What exactly is it about his design philosophy that resonated with so many people?

What exactly is it about his design philosophy that resonated with so many people?

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  1. 1 year ago
    Anonymous

    It's simple

  2. 1 year ago
    Anonymous

    he just want to play a video game.

  3. 1 year ago
    Anonymous

    It didn't, NPC people pretend to resonate because they want to fit in with the non-NPCs who are autistic enough to yell at npcs nonstop

    • 1 year ago
      Anonymous

      Thats a comfy boy

    • 1 year ago
      Anonymous

      that's just wonderful
      thanks anon

  4. 1 year ago
    Anonymous

    Nothing he just rehashes the same game over and over and AAA games are so fricking terrible that people think they are masterpieces solely due to how low their standards are and because they disregard anything indie as "trash" unless game journalists shower it with 10/10s

    • 1 year ago
      Anonymous

      This, nobody cared about king's field or any of his other games because they were made when gaming was actually good. And the souls games are literally just 3rd person King's field

  5. 1 year ago
    Anonymous

    generic western shit but now you can roll

  6. 1 year ago
    Anonymous

    That it's gay

  7. 1 year ago
    Anonymous

    I personally like that the devs dont give a frick if you miss out on content
    >Oh you missed this npc in a specific spot during a brief window between 2 boss?
    >lmao guess you miss out on the good end to their story and items
    >oh and that random ass elevator in the middle of the forest? yeah goes to an entirely optional area

    FRICK western devs who feel the need to shove every fricking NPC and their life problems in your face in the most unavoidable way.

    • 1 year ago
      Anonymous

      it's fun

      Also this, it does wonders to make a world feel immersive and worth exploring when it doesn't shove everything directly in your face in fear that you'll miss it

  8. 1 year ago
    Anonymous

    It doesn't. Games are clunky unfair shit but people pretend it's the greatest thing ever to fit in.

    Any games that do the same without the "Souls" tag are deemed "janky" and bad, yet the Souls-like get a pass.

    • 1 year ago
      Anonymous

      Agree, they are only hard because they are fricking terrible. In the same way Ninja Gaiden on the NES is hard because of all of the broken mechanics and enemy bullshit in it. Ninja Gaiden Black or Hagane are hard but fair

  9. 1 year ago
    Anonymous

    He's just the jap Todd Howard. He releases a decent framework that people have to fine tune with mods, and unfinished narratives that youtubers have to complete

    • 1 year ago
      Anonymous

      >fromsoft games
      >mods
      gr8 b8 m8

      • 1 year ago
        Anonymous

        >clueless moron

  10. 1 year ago
    Anonymous

    It allowed e-celeb grifters to feel important by making up bullshit that never happened.

  11. 1 year ago
    Anonymous

    bringing 8 bit masochism to modern games.

    • 1 year ago
      Anonymous

      The average soulsgay couldn’t even beat Ocarina of Time.

      • 1 year ago
        Anonymous

        You would've been right if you wrote "A Link to the Past" instead.

        • 1 year ago
          Anonymous

          Nintendo themselves said oot is too hard for gamers today

  12. 1 year ago
    Anonymous

    invasions.

    npc's had to create their own safe space mod. pathetic.

  13. 1 year ago
    Anonymous

    The messaging system and how the single player and multiplayer experience blends into each other. Even if he's tried time and time again to protect the lambs from their own demise.

  14. 1 year ago
    Anonymous

    Big Fricking Sword

  15. 1 year ago
    Anonymous

    "I want to make fun games that have lots of stuff that looks cool"
    Probably something like that.

  16. 1 year ago
    Anonymous

    If Americans wanted to talk Tolkien's works and have them dumbed down and translated into pidgin, he would most likely say no. He got annoyed at mere localizations of his works when they were published in non-english speaking countries.
    Same concept.
    Miyazaki made a game and he feels the challenge is part of the experience. If you're not up to the challenge, just go into one of the billions of things that cater to you instead of trying to force a change on someone else's work.

  17. 1 year ago
    Anonymous

    I'm always happy to play a game that just lets me play the fricking game. FROM's ARPGs aren't exceedingly deep or anything but they don't include shit like NPCs screaming puzzle solutions at me or "walk down a corridor while talking to an NPC" sections, and that alone makes them worth playing for me.

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