How do you say "Macaw" in Spanish from Spain? My teacher keeps telling me it's still "Loro" (parrot) and the translation I saw on the internet is either wrong or it's the Latino version.
Nothing, its decent. Painfully decent. The lack of naughty dog is the bulk of it, it wasn't treated with the respect and love it should have. Its decent though
The game is pretty good, it's just 100% is a part of the Crash experience and 100% in Crash 4 is complete bullshit.
Also, this game sort of changes the universe in some ways that don't feel particularly great but aren't really warrant for serious complaint.
For me, it was:
1. They made trying to get 100% too tedious. Making you play a level more times then needed isn't difficulty, its just tedious.
2. This is different from the old Crash games, because maybe you will need to replay a level to get all the crates you missed, or maybe a gem you missed, but almost never for both of them. So at most, you might replay a level ONCE. But in Crash 4, you can't die more then three times, AND they added these death route tapes which means most of the time you can't die at all until you reach them.
3. But besides just status or rank, why do you want to 100% the game?: >In Super Mario Galaxy 2, you can't play or see the final secret level, unless you collect all the stars. >In Diddy Kong Racing, you can't see the secret space world unless you collected all the 1st place gold trophies from the trophy races >In Super Mario 3D World, you can't' see Champions Road unless you get all the stars. >And in Crash Bandicoot 3: Warped, you can't play all the secret world levels, unless you unlock them with the time trial relics
Crash 4 was the first game I never bothered to 100%, because there is literally no reward for it. No secret world. No secret level. Nothing.
They didn't want people speeding through their game with short, precise levels so they thought that padding them was the way to go. They fail to realize you can get hours of fun, keyword fun by making a fun game. Even if they're short games, being fun is enough to replay them multiple times over. Instead, they fell the 'content' trap and it shows.
They made every level stupidly long, hid a shitton of crates in places that you would never find, then made it so that you would have to play each stage at least 3 times, and then copypasted each stage twice.
>106% is way too padded with bullshit content. >N. Verted stages are awful and are there simply to artificially lengthen the game. >The ridiculously hidden crates. >The levels are too long for some of the challenges. >Some of the five gems you can get on the stage could have been scrapped as all they do is make you play the level at least two or three times just for the gems.
Other than that, the game is good.
You already know, Stop making the same threads over and over again, dipshit.
>juguetes para roberto
Heh
One guy on Ganker keeps trying to gaslight everyone that the game is good while spamming porn pictures. Oh wait, you mean the game.
artificial difficulty (i.e. hiding crates way too well, time trials with no deaths, etc)
gimmicks out the ass
Flashback VHS were the only good thing about Crash IAT
Boring
How do you say "Macaw" in Spanish from Spain? My teacher keeps telling me it's still "Loro" (parrot) and the translation I saw on the internet is either wrong or it's the Latino version.
Nothing, its decent. Painfully decent. The lack of naughty dog is the bulk of it, it wasn't treated with the respect and love it should have. Its decent though
Macaco
Macaco is monkey in Portuguese
Your mum is a Portuguese Monekey
Guacamayo?
>Guacamayo
Yes, but it is the parrot everybody will instantly think of if you say loro in Spain
it is loro. Its booth a family of birds and THE bird
The game is pretty good, it's just 100% is a part of the Crash experience and 100% in Crash 4 is complete bullshit.
Also, this game sort of changes the universe in some ways that don't feel particularly great but aren't really warrant for serious complaint.
They took Warped, removed the best parts, amplified the worst parts and called it a game.
>
It was great but if you want the 100% is the worst game ever
isn't that true of all crashs? And part of the appeal?
For me, it was:
1. They made trying to get 100% too tedious. Making you play a level more times then needed isn't difficulty, its just tedious.
2. This is different from the old Crash games, because maybe you will need to replay a level to get all the crates you missed, or maybe a gem you missed, but almost never for both of them. So at most, you might replay a level ONCE. But in Crash 4, you can't die more then three times, AND they added these death route tapes which means most of the time you can't die at all until you reach them.
3. But besides just status or rank, why do you want to 100% the game?:
>In Super Mario Galaxy 2, you can't play or see the final secret level, unless you collect all the stars.
>In Diddy Kong Racing, you can't see the secret space world unless you collected all the 1st place gold trophies from the trophy races
>In Super Mario 3D World, you can't' see Champions Road unless you get all the stars.
>And in Crash Bandicoot 3: Warped, you can't play all the secret world levels, unless you unlock them with the time trial relics
Crash 4 was the first game I never bothered to 100%, because there is literally no reward for it. No secret world. No secret level. Nothing.
They didn't want people speeding through their game with short, precise levels so they thought that padding them was the way to go. They fail to realize you can get hours of fun, keyword fun by making a fun game. Even if they're short games, being fun is enough to replay them multiple times over. Instead, they fell the 'content' trap and it shows.
Levels were too long, too gimmicky and I hated the other characters gameplay
They made every level stupidly long, hid a shitton of crates in places that you would never find, then made it so that you would have to play each stage at least 3 times, and then copypasted each stage twice.
¿Qué significa la "N"?
significa "Nicaragua"
I thought it was good and all I did was watch it on youtube.
that's why you think it's good
>106% is way too padded with bullshit content.
>N. Verted stages are awful and are there simply to artificially lengthen the game.
>The ridiculously hidden crates.
>The levels are too long for some of the challenges.
>Some of the five gems you can get on the stage could have been scrapped as all they do is make you play the level at least two or three times just for the gems.
Other than that, the game is good.