What fps did you play older games at when they were new?
I feel like this doesn't get brought up enough. Everyone has forgotten how badly these classic PC games ran due to being demanding, they are used to the modern 200+ fps they can get.
Just guessing from memory:
Quake 2 @ 15-20 fps
Half-Life @ 20-25 fps
Morrowind @ 10-15 fps
Half-Life 2 @ 5-10 fps (with fullbright)
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Knowing that these are actual women developers at the company and not hired models makes this image insanely hot.
Ironically it's the guy who was a "hired model". He was a waiter at a local restaurant.
lol that's Ken Williams
Nope:
https://sierra.fandom.com/wiki/Softporn_Adventure
>The game's cover features three nude beauties and a waiter in a hot tub. The hot tub is actually that of Sierra's owners, Ken and Roberta Williams. From left to right, the first woman was a shipping clerk at On-Line Systems. The second is the wife of Bob Davis, the creator of another Sierra title, Ulysses and the Golden Fleece. The waiter was an actual waiter from a local restaurant. The woman on the far right was the game designer, Roberta Williams. Despite only being visible from the shoulders up, all the women in the photo were completely nude.
The waiter's name is Rick Chipman.
She designed the game, and yet she's the one in the photo who looks like she's being held hostage. Weird.
Roberta had nothing to do with Softporn Adventure aside from this photo shoot. The game was designed by Chuck Benton.
Ah, the game designer, not the game's designer.
Sigh, you just know Roberta has a nice treasure trove of actual nudes in a box in her safe but she'll never show us.
and there's the info I was looking for. yup there's pics of their 80s buttcheeks in existance and we'll never see them. shame the chicks are pretty hot
Oh shits, I stand corrected
There have to be outtakes somewhere that show some nipples. It's maddening.
They probably had some agreement to destroy any photos other than the one used in the ad. It's also not inconceivable they only took the one. I doubt the women would have agreed if someone was snapping away while they walked around naked.
There are two similar photos that I've seen. They both show the nipples very carefully hidden beneath the water, there was no Photoshop in those days so likely the photog snapped a dozen or more and eliminated the ones with the unpublishable nips. No doubt long gone into the vaults or destroyed...
They might be wearing pasties. You can see the girl on the right has some blue circle over her left breast.
Not sure if that's a pastie. It looks like physical editing of the emulsion i.e. by scraping, presumably to hide the areola.
>there was no Photoshop in those days
You must be young.
Anon, can you read? That says Ektacolor, not Photoshop.
A professional photographer wouldn't trust just one take, especially when there are multiple people in the photo.
>It's also not inconceivable they only took the one.
damn roberta fine as hell
Why the frick would they not do actual pinups? Such a waste to do this to sell a shitty game nobody heard of.
It wasn't a shitty game that no one heard of. In 1981 it ended up being one of the bestselling computer games of the year. It was popular and important enough to still get brought up over 40 years later, even. I'll quote someone else here:
"Ken estimated Softporn and all the associated sales of “toothpaste” software that it generated to have doubled On-Line’s sales for a time, and some sources estimate Softporn alone to have topped 50,000 in sales over its commercial lifetime, an absolutely huge number for this period."
he's one of those morons that assumes cuz he hasnt heard of it nobody has. you know the type
>Such a waste to do this to sell a shitty game nobody heard of.
Ever heard of Leisure Suit Larry?
>nobody heard of
My father got it for out Atari 800
You know it is highly likely they got something on underneath nip level. Even if they just covered up with tape or whatever.
Remember when average women weren't tattoed chubsters with smartphones and social media?
remember when seeing a females body was a rarity and the beach was some of the better views to get at the time... the net changed that so pre net times.
I'm just amazed at how this went down. How do you make this suggestion to your coworkers? Was it their idea? I know this is the days before HR but it just seems crazy that this would come up unless they were all fricking each other anyway.
It was the 70s maaaan. (Or very early 80s). It was actually cool to suggest a group dip in the hot tub with a bottle of champagne. There was no HR and everyone was into a (hetero) sexual vibe, it made life fun. People flirted. That's extinct these days and zoomers cannot understand.
File under things they took away from us.
This. Was probably an epic coke fueled orgy, as was very common in the industry at the time, that was photographed and filmed in great detail, with that being the only shot they could get away with using for that ad.
Is that your headcanon or is there evidence somewhere?
I'm happy you're sad you crusty old frick, hope we take everything you love old man.
Unironically dial 8
It was the 70s going into the 80s, and they were all from Simi Valley, California. Knowing they were all likely involved with the counterculture, plus no HR, they probably had little to no money and had to improvise for their new game about fricking hot babes, so it kinda makes sense
Early Sierra was staffed with dozens of young adults with an almost equal gender ratio, living together on the company campus.
>How do you make this suggestion to your coworkers?
That's Roberta Williams on the right, so the boss was cool with his own wife doing it.
Man, dude passing his wife around the office like that. Story keeps getting better and better. I can only get so erect!
>unless they were all fricking each other anyway
Apparently there were some *wild* parties at Sierra back then
https://www.theatlantic.com/technology/archive/2014/12/the-odd-history-of-the-first-erotic-computer-game/383114/
Article about the picture.
>Just guessing from memory:
>Quake 2 @ 15-20 fps
>Half-Life @ 20-25 fps
>Morrowind @ 10-15 fps
>Half-Life 2 @ 5-10 fps (with fullbright)
If guessed I was poor, you were correct. If you guessed I was so poor I couldn't afford computers to run those at least in 30fps, you guessed wrong. Sorry you lived in a hovel.
Really?
I just lowered the graphics and resolution until I got a good frame rate
Sounds like you didn’t understand the purpose of graphics settings
I really wanted to play M2 in D3D, it looked so gorgeous (at 10 fps -- my S3Virge just couldn't cope with it). Sadly, I had to stick to SW-mode.
Dunno. There was no way to tell back then. All i remember is Quake had a built in warning icon at the top of the screen when it went below 10FPS. Because at that time, 10 was considered the minimum playable frame rate.
Heretic (demo), Hexen (demo), Quake, Duke3D, Shadow Warrior Blood, Half-Life and Doom III; Other games I played between four and seven years later (SiN, Kingpin, Soldier of Fortune, Call of Duty, Shogo: MAD, No One Lives Forever, FEAR, etc.)
I recall playing Half-Life on a Pentium 233 in software mode, which was sufficient but if was probably under 30 fps. Quake I played on a Pentium 90, I recall it was slower than Duke3D, but also playable, probably also in somewhere in the 30 fps range too. Shadow Warrior, Duke3D and Blood all ran fine on a P90. The other games were so outdated by the time I played them they all ran fine.
Doom III's performances were abysmal (I can't recall the exact CPU, it was a Pentium III and the GPU was a GeForce4). I had to play in 640x480 with low model detail.
LMAO, I remember playing the leaked Doom 3 beta at some sub-320x240 resolution at 10 FPS on my shitheap computer
I have vivid memories of playing MDK2 on my dad's computer, 240p at 5fps, it was a relatively powerful PC but I guess that was around the time major games started needing a GPU.
It's funny that the way I experienced it drastically changed the way the game was presented, the much slower gameplay and stuttering audio, coupled with MDK's somber world design made it almost horror-like
>computer monitor
>240p
You know what I meant, you fricking pole smoker
No I do not, MDK2 is not even a 240p game
So tell me more about how “vivid” your memories are
>MDK2 is not even a 240p game
Main Menu > Video > set resolution to 320x240. MDK2 is now a "240p" game. You're welcome.
Well it sure as frick wouldn’t have been interlaced
VGA graphics card doubles every line for 240p content to display it on 31khz monitors.
>developers put their wives’ boobas on the cover for everyone to see
Were they cucks?
They were Californians, what do you think?
Roberta was a cutie.
these chicks are hot AF...not bimbo models but game chicks. I will always love this photo. Pity i'll never see t heir pantied butts from this timeframe.
I used to play Prince of Persia 3D at what I'm sure were single digits FPS. The game ran very slow and the model looked like it was covered in ice in spite of having 3DO support and all. It was a Windows 98 with 60 MBs of RAM.
It's good they stopped objectifying female employees.
shut up with that virtual signaling crap and assumption all females doing this stuff are victims. such a pathetic simp incel mindset to have
the game in this image became Leisure Suit Larry.
I played midtown madness 2 back in the day on some piece of shit PC that ran it at 15fps most of the time which understandably made it very hard to play. It is that specific memory in particular that leads me to embrace modern modern computing capabilities for /vr/ games so I can experience these old classics as if I had unlimited money at the time and could've built a super computer.
This may seem like a weird question.
So everybody knows about OpenGL, DirectX and Glide, but were there any other APIs that were somewhat good?
PowerVR SGL and SGL2.
I played Quake 1 on a shitty 486 clone, and regularly got the <10fps warning icon.
I remember getting 14 FPS on quake 1, I think glquake with a canopus pure3d (so voodoo 1).
Quake 3 was 125fps with everything down low, an AMD 500mhz CPU, and I think a voodoo 3? Or a tnt 2, or it might have been a geforce 2 by that point. You had to get 125fps for the physics to work right in multiplayer.