Isn't fire the 1st powerup? Nonetheless, if you quit the game earlier than after the 5th chapter, it is almost guaranteed that you will not have the strength to finish the rest of the game.
Trust me: the pacing is outright painful in the last two chapters.
The shrines are actually fun if you refuse to solve them the intended way. Creative use of Ascend and the time power can make you solve the puzzles by barely doing any of the "intended" stuff.
Devs literally said in their pre-botw release GDC talk that they make an "intended" solution for every puzzle, but they don't want players to look for it. Instead they want players to be able to come up with their own solution and feel smart
Any competent RTS,any good strategy game where, no matter how much videos talking about strats you watch, it doesn't matter if you can't read your opponent.
Make an edit where the puzzle itself jerks the piece out of his hand and puts it in for him before he can even look at the puzzle and you have GoW Ragnarok.
This whole meme is more forced than dark souls 2 hate.
anyone who actually likes or atleast doesn't blindly hate BSI, knows that scene is stupid and likely leftover padding from cut content.
So it's bizarre how latched on Ganker got to it, and try to pretend its supposed to be some highlight of the game they're dunking on. Instead of just an awkward part of an awkward and mediocre game.
Literally every so go a game that isn't a flight/ racing sim.
Literally every other type of games is a movie game, dark souls botw all of them. You're just pressing a binary button to initiate an animation at which point you wait for it to finish and then watch the next animation. Fundamentally laden ring is no different than Detroit become human.
The core game play is press button = watch animation. Only in racing or flight sims are you actually performing the action you see on screen. Tl;Dr analogue controls = real game. Digital controls = interactive movie.
When you press R1 in dark souls what happens? Can you vary the swing? It's angle? It's strength? It's a set animation that you watch and align with other animations. It's an interactive QTE simulator.
When I brake for t1 in monza in ACC, I have to hit the brakes at
1. The right point
2. The right speed ( stomping brakes unsettles the car and looses you braking performance but too little and you'll overshoot the apex)
3. Come off the brakes at the correct speed (hopping back off too quickly unsettles the rear of a car)
4. Blend your coming off the brakes with your turn in.
And that's all after I've put the car as close as possible to the edge of the track without touching the grass.
No 2 corners in any track in the world are the same, every single one requires a different balance of Inputs. But in every other type of game just stand in spot press button watch animation and repeat. No variation = easier
Threat that AI can steamroll games like that but it wasn't until like 2021 that AI could get even close to average drivers without cheating is proof of this. Google Gt7 Sophy.
When you press R1 in dark souls what happens? Can you vary the swing? It's angle? It's strength? It's a set animation that you watch and align with other animations. It's an interactive QTE simulator.
When I brake for t1 in monza in ACC, I have to hit the brakes at
1. The right point
2. The right speed ( stomping brakes unsettles the car and looses you braking performance but too little and you'll overshoot the apex)
3. Come off the brakes at the correct speed (hopping back off too quickly unsettles the rear of a car)
4. Blend your coming off the brakes with your turn in.
And that's all after I've put the car as close as possible to the edge of the track without touching the grass.
No 2 corners in any track in the world are the same, every single one requires a different balance of Inputs. But in every other type of game just stand in spot press button watch animation and repeat. No variation = easier
Threat that AI can steamroll games like that but it wasn't until like 2021 that AI could get even close to average drivers without cheating is proof of this. Google Gt7 Sophy.
>simulator gays trying not to have an autistic meltdown about how they play simulator games for 5 minutes challenge (impossible)
No one fricking cares. Simulator games have been around for decades, you're not special for playing them. But keep coping how playing a game makes you feel like you're driving a real car
Fire Emblem, on easy difficulty. The games suck your dick and call you a master tactician but on easy mode, you can send strong units wherever the frick you want and they're basically unkillable from anyone but late game bosses.
Baba Is You and The Witness are bullshit though, every time you figure out or look up the solution you just feel stupid and fee like how you were supposed to know that
BIY is weird, the first half or do is genuinely good puzzle stuff, then the latter half comes along and it turns into "oh boy, what arcane order-of-operations horseshit will I be forced to abuse this time?"
Never played SS or the remake, but the middle screenshot second from the left looks incredibly tedious and annoying to actually solve. (assuming it's some sort of pipe puzzle.)
TES-V Skyrim
Killing a demoman with his own stickybomb
and then taunt him with the director vision taunt
Wait a minute, that card...
beat me to it
How did a 10 year old video shitpost age so well?
CrossCode.
Every puzzle is trial and error at best and is more focused on mechanical skills rather than actual puzzle solving.
That's only running puzzles.
Damn I gotta get around to beating this, I stopped right about after getting the Fire powerup.
Isn't fire the 1st powerup? Nonetheless, if you quit the game earlier than after the 5th chapter, it is almost guaranteed that you will not have the strength to finish the rest of the game.
Trust me: the pacing is outright painful in the last two chapters.
>Wait a minute, that card
dark souls
TotK
god of war
Most zelda games
Zel-
Beat me to it
bullshit
jenshin impecc
The shrines are actually fun if you refuse to solve them the intended way. Creative use of Ascend and the time power can make you solve the puzzles by barely doing any of the "intended" stuff.
>Game is fun if you choose to be moronic
Back to the swamp, tendie.
Why are you even trying, Erictroony?
This
Makes you feel 101 IQ when you break a puzzle
Actually looking at this makes me glad I didn't buy the game.
Everything is braindead in Zelda, I hate being given the tools to bypass the only actual challenge.
Devs literally said in their pre-botw release GDC talk that they make an "intended" solution for every puzzle, but they don't want players to look for it. Instead they want players to be able to come up with their own solution and feel smart
the intended solution is just there for the game journalists and midwits
Still baffled that tendies freaked out over and endlessly shilled shit that Garry Newman made in 2004.
notice how they've all but forgotten about it? literally dried up within two months.
>t Garry Newman
The guy who wrote Cars?
Wait a minute, that card
Any game where morons think you need to be intelligent to play, and then they just read up the meta strats
Like the paradox games for example
What games do you actually need to be intelligent to play?
Any competent RTS,any good strategy game where, no matter how much videos talking about strats you watch, it doesn't matter if you can't read your opponent.
Make an edit where the puzzle itself jerks the piece out of his hand and puts it in for him before he can even look at the puzzle and you have GoW Ragnarok.
BOTW
Most Resident Evil puzzles
Portal 2
however, Portal 1 is big brain however.
i said however twice, what is wrong with me? holy shit.
Portal 1 was really good. The difference between 1 and 2 really embodies the cancer of AAAslop.
This whole meme is more forced than dark souls 2 hate.
anyone who actually likes or atleast doesn't blindly hate BSI, knows that scene is stupid and likely leftover padding from cut content.
So it's bizarre how latched on Ganker got to it, and try to pretend its supposed to be some highlight of the game they're dunking on. Instead of just an awkward part of an awkward and mediocre game.
>This whole meme is more forced than dark souls 2 hate
Do you have a singlelicious satisfact to snack that up?
>dark souls 2 hate
>forced
hey look a moron
>cant even go into random threads without bringing up dark souls 2
KEK
No, it pretty much perfectly encapsulated the game, the series, and the absolute state of vidya at the time of release
hearty kek
Literally every video game ever made.
Factorio
Pokemon.
Now have the face crying about the game not having a hard mode and it would be perfect
Came to say this. Literally rock paper scissors except you can brute force it if you're too stupid to understand how to play
the witness
zelda
bioshock
Persona 3
Persona
But it goes into the square hole.
B A Z I N G A
entire Bioshock series
Pokemon Showdown
Paper Mario TTYD
I don't know, Superliminal? I'm not fluent in Wojaks.
Literally every so go a game that isn't a flight/ racing sim.
Literally every other type of games is a movie game, dark souls botw all of them. You're just pressing a binary button to initiate an animation at which point you wait for it to finish and then watch the next animation. Fundamentally laden ring is no different than Detroit become human.
The core game play is press button = watch animation. Only in racing or flight sims are you actually performing the action you see on screen. Tl;Dr analogue controls = real game. Digital controls = interactive movie.
Imagine missing the point this hard and still thinking you're smarter than everyone else.
When you press R1 in dark souls what happens? Can you vary the swing? It's angle? It's strength? It's a set animation that you watch and align with other animations. It's an interactive QTE simulator.
When I brake for t1 in monza in ACC, I have to hit the brakes at
1. The right point
2. The right speed ( stomping brakes unsettles the car and looses you braking performance but too little and you'll overshoot the apex)
3. Come off the brakes at the correct speed (hopping back off too quickly unsettles the rear of a car)
4. Blend your coming off the brakes with your turn in.
And that's all after I've put the car as close as possible to the edge of the track without touching the grass.
No 2 corners in any track in the world are the same, every single one requires a different balance of Inputs. But in every other type of game just stand in spot press button watch animation and repeat. No variation = easier
Threat that AI can steamroll games like that but it wasn't until like 2021 that AI could get even close to average drivers without cheating is proof of this. Google Gt7 Sophy.
>still missing the point
Keep trying.
this might blow you guys away but I drive a car in real life everyday
>simulator gays trying not to have an autistic meltdown about how they play simulator games for 5 minutes challenge (impossible)
No one fricking cares. Simulator games have been around for decades, you're not special for playing them. But keep coping how playing a game makes you feel like you're driving a real car
Every game is pattern recognition.
Fire Emblem, on easy difficulty. The games suck your dick and call you a master tactician but on easy mode, you can send strong units wherever the frick you want and they're basically unkillable from anyone but late game bosses.
that applies to medium difficulty as well. at least in the easier ones you have to play on hard else it's basically a movie hame
BOTW/TOTK and Portal 2. I'd say the newest GOW as well, but that one goes a step further and TELLS you to put the circle in the circle whole.
mmo players when they step outside of the huge glowing red circle of fire on the ground
Baba is You
All puzzle games is like this thanks to my enlightened intellect
>Baba is You
You clearly didn't beat the game.
Elden Ring
Baldurs Gate 3 since having sex with a bear is this image incarnate.
Tears of the Kingdom
metroidvania games
Mad about what? I didn't play the game. I'd only be mad if I bought it, played it, and it was as bad as it looks
Any game that gets shilled as "SUPER HARD AND DIFFICULT" by their fanbase, especially if they're indie.
Baba Is You and The Witness are bullshit though, every time you figure out or look up the solution you just feel stupid and fee like how you were supposed to know that
BIY is weird, the first half or do is genuinely good puzzle stuff, then the latter half comes along and it turns into "oh boy, what arcane order-of-operations horseshit will I be forced to abuse this time?"
Horizon or God of War games.
Tales of Symphonia, goddamn those dungeons are a boring waste of time.
>7/10, does not provide any hints
Total journalist death.
Never played SS or the remake, but the middle screenshot second from the left looks incredibly tedious and annoying to actually solve. (assuming it's some sort of pipe puzzle.)
You know what's funny? Bioshock had pipe puzzles as well just no Infinite.
any souls game
all mmos
zelda totk
Not used to seeing that pic without some tooth-rotted seething about cumbrains attached to it
How many times have you beat your meat today champ
Even zero won't be enough to satisfy you so I may as well jerk off until my heart explodes