Unironically elden ring but the joy of exploration drops off hard the further you go because you notice how shit most of the rewards are and so much stuff is reused. Also the lack of populated towns.
imagine elden ring but you had a party of characters instead of the magic ghost bell and as you ran around the world you would find snippets of conversation that were just a reward in and of themselves without having to be balanced towards the general itemization
it's a great game but often miyazaki is just doing things in the face of blatant improvement out of habit or stubborness
I'm imagining it and I wouldn't like it.
Ally npcs in 3d games act like morons, just look at bethesda stuff, or even how NPC summons behave in elden ring. It'd end up breaking the immersion with the way they move and behave. Going for the solitude route was the better choice, rather than shooting for some overambitious technical goal that FROM absolutely wouldn't have been able to deliver on.
No I mean far worse. FROM can't figure a way to have npcs you can interact with move 5 feet away without reloading the area via bonfires.
Despite what your feelings may be on how successful the game was with its open world, most of those who played it enjoyed it. This on the other hand is something they would simply not be able to pull off even as a proof of concept.
Not Elden ring because as you pointed out you can only be disappointed so many times by Arteria Leaves in a chest before the excitement mechanism in your brain fizzles. Not only that but by the time I was in Weeping Peninsula it became clear that 90% of all side content was the exact same catacomb/tunnel with corridor changes.
I suppose I should have just specified the early parts of ER. I eventually felt pretty sour on the game by the end but I still remember being totally enraptured in the adventuring early on, moreso than any other open world game I've played in the past gen.
Witcher 3. I'll never forget the view from the lighthouse in Skellige, I'll never forget the stunning valley around Kaer Morhen, I'll never forget first stepping foot in Beauclair and feeling like I'd fallen into a fairy tale. And almost everywhere you can see, you can go. I've got hundreds of hours and I'm still finding new shit.
I forgot literally every single thing about it and the only way to remember that I've seen it before is to either play through it again or see someone else reach "that part" I had in mind. lmao
I'm conflicted about flight in X. It's very liberating but once you get it the curtains are lifted with regards to the size of the maps. It starts to feel much tinier, particularly Noctilium where you realize it's just a small snaking path.
My favorite was world's adrift but it's gone. It was a shit game but I still loved my spider-man sky pirates. Never should have trusted those bread homosexuals. They got the lighting right though so there's the moments where you're in a cave under a floating island and some cool thing is light up by sunlight and it's just that indiana jones seeing the gold statue feel. Burn in hell, meme game devs.
Going in blind on the first playthrough of Zelda: Breath of the Wild was near daunting. >coming off SS where everything was locked into a rubix cube of a map >last time we had a remotely large map was 2007. (2002 if you aren't counting hub worlds)
traveling East to the Zora, then realizing there's an entire Western section? nuts, dude.
It wasn't until I was in late game that I realized it was a little sparse... but I def got my money's worth out of it.
>god-tier exploration >probably takes like a full day to get to that city on foot from that vantage point >nothing but farms all the way
where are the daedric shrines and dwemer ruins? this game is SHIT
Skyrim
lmao, cities with 6 houses
You want to explore cities?
yes
not Elden Ring
trail of ibn battuta
Unironically elden ring but the joy of exploration drops off hard the further you go because you notice how shit most of the rewards are and so much stuff is reused. Also the lack of populated towns.
imagine elden ring but you had a party of characters instead of the magic ghost bell and as you ran around the world you would find snippets of conversation that were just a reward in and of themselves without having to be balanced towards the general itemization
it's a great game but often miyazaki is just doing things in the face of blatant improvement out of habit or stubborness
I'm imagining it and I wouldn't like it.
Ally npcs in 3d games act like morons, just look at bethesda stuff, or even how NPC summons behave in elden ring. It'd end up breaking the immersion with the way they move and behave. Going for the solitude route was the better choice, rather than shooting for some overambitious technical goal that FROM absolutely wouldn't have been able to deliver on.
>rather than shooting for some overambitious technical goal that FROM absolutely wouldn't have been able to deliver on.
Oh you mean like making a huge open world and failing to populate it with any content that isn't almost entirely copy paste?
No I mean far worse. FROM can't figure a way to have npcs you can interact with move 5 feet away without reloading the area via bonfires.
Despite what your feelings may be on how successful the game was with its open world, most of those who played it enjoyed it. This on the other hand is something they would simply not be able to pull off even as a proof of concept.
Not Elden ring because as you pointed out you can only be disappointed so many times by Arteria Leaves in a chest before the excitement mechanism in your brain fizzles. Not only that but by the time I was in Weeping Peninsula it became clear that 90% of all side content was the exact same catacomb/tunnel with corridor changes.
I suppose I should have just specified the early parts of ER. I eventually felt pretty sour on the game by the end but I still remember being totally enraptured in the adventuring early on, moreso than any other open world game I've played in the past gen.
Fromsoft games need puzzles. Zelda got this right. Interesting dungeons need a certain level of problem solving beyond just basic combat.
might be worth checking out metroidvanias too, 3D ones too
Genshin Impact
Witcher 3. I'll never forget the view from the lighthouse in Skellige, I'll never forget the stunning valley around Kaer Morhen, I'll never forget first stepping foot in Beauclair and feeling like I'd fallen into a fairy tale. And almost everywhere you can see, you can go. I've got hundreds of hours and I'm still finding new shit.
I forgot literally every single thing about it and the only way to remember that I've seen it before is to either play through it again or see someone else reach "that part" I had in mind. lmao
How the frick does someone have time to paint all this shit. Non digitally too
they get paid for it
If you're an artist, it's your job and you get paid to make it obviously.
X on the wiiu, unfortunately it will take you around 30 hours to unlock the mechs to actually fly around to appreciate the full world.
I'm conflicted about flight in X. It's very liberating but once you get it the curtains are lifted with regards to the size of the maps. It starts to feel much tinier, particularly Noctilium where you realize it's just a small snaking path.
Rain World
Infernium
Tfw you'll never visit Tirion, Ondolindë, Formenos...
Elden Ring. On a whole other level.
My favorite was world's adrift but it's gone. It was a shit game but I still loved my spider-man sky pirates. Never should have trusted those bread homosexuals. They got the lighting right though so there's the moments where you're in a cave under a floating island and some cool thing is light up by sunlight and it's just that indiana jones seeing the gold statue feel. Burn in hell, meme game devs.
Morrowind with Tamriel Rebuilt
pure Soule
Freelancer
Why does it look like the system is in a giant cylindrical Nebula?
It is.
FREELANCER ALPHA ONE DASH ONE, YOU'RE CLEARED FOR LAUNCH. GOOD LUCK OUT THERE!
Came to post exactly this, one of my all time fave games
It is good.
Going in blind on the first playthrough of Zelda: Breath of the Wild was near daunting.
>coming off SS where everything was locked into a rubix cube of a map
>last time we had a remotely large map was 2007. (2002 if you aren't counting hub worlds)
traveling East to the Zora, then realizing there's an entire Western section? nuts, dude.
It wasn't until I was in late game that I realized it was a little sparse... but I def got my money's worth out of it.
>god-tier exploration
>probably takes like a full day to get to that city on foot from that vantage point
>nothing but farms all the way
where are the daedric shrines and dwemer ruins? this game is SHIT
RDR2
What do they eat?
pussy
Valheim
Underrail. Yet a lot less horizon-esque than you had in mind.
What the frick is the point of that round lake right outside the city?
>tfw there will never be a hidetaka miyazaki x fumito ueda game.
This is from Lord of the Rings right? Is it Minas Tirith?
Gondolin.
Thanks
>read the Silmarillion
I plan to do it eventually
it's the hidden city of Gondolin from the First Age
read the Silmarillion, it's peak elven comfy
Did I hear someone saying Silmaril?