Picrel is literally just a Dragon Quest game. Same vibes, big open fields and villages, day and night cycle, minimal story, nice difficulty, good controls. Feels like DQ8 prototype. Still dropping it because it suffers from the same thing most JRPGs suffer, which is constant random encounters
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I blame America for its bad reputation. It had no chance with a name as generic as "Quest 64" and that awful cover. It's a solid title
I was drawn to Quest 64 as a kid both by the name and the boxart. AND I enjoyed it.
I blame the lack of camera controls. The constantly moving camera gives me a headache. This is the only game that has ever done that.
Quest 64 is so much fun. It's a straight foward RPG for people that hate long and boring stories and just want to battle, level up and unlock powerful spells.
you can control the camera by holding B anon
>same vibes, big open fields and villages, day and night cycle, minimal story, nice difficulty, good controls
wow you described every post-ultima game. can you tell us anything of substance braindead zoomer?
>every game after Ultima has a big open world, day and night cycle, minimal story and good controls
You really need to find some other hobby
>inb4 moving goalposts
Playing video games isn't a hobby.
Yes. It is. Learn English.
Learn an actual hobby before embarrassing yourself by telling people your hobby is playing video games.
>moronic semantic debates
>not even about video games anymore
damn where's the Dual Orb 2 guy when you need him. yall should try playing some video games instead of posting this shit
>>same vibes, big open fields and villages, day and night cycle, minimal story, nice difficulty, good controls
>wow you described every post-ultima game
Wow I can't believe that every post-ultima video game is at least good. What a wonderful world we live in. Fricking moronic moron
MMX3
MM7 and Forte
Castlevania Dracula X
Kirby's Dream Land 3
Sonic 3D Blast
Golden Axe 3
Those aren't even really hated
MM7 is. I never understood why though
something something
sprite too big
something something
look at this cross of mega man sprites
who caaaaahs
I've seen a lot of hate threads on this board alone for all of them. you can literally search some archive site and find threads from this year
>MMX3
"music is repetitive trash, too expensive, game is bad because it's bad ok"
>MM7 and Forte
MM7 gets too much shit for kiddy sprites and overall feeling like an NES reject.
Forte though? no idea, I guess people get filtered so they hate it, and some seem to think "it's not popular / came out too late so it's bad".
though I'll say I see more and more homosexuals who say "Mega Man was never good" and it worries me
>Castlevania Dracula X
hated because "inferior port". I find it funny there's a HG101 related website where the reviewer completely trashed this game, somehow putting IV above it saying it looks way better (how though)
>Kirby's Dream Land 3
hated because too easy and slow and the whole "Sakurai kirby good, everything else bad" bias
>Sonic 3D Blast
not good as a sonic game, some think it was supposed to be an "answer" to SM64
>Golden Axe 3
see: "it's not popular / came out too late so it's bad". also: "I played GA1/2 so they're better, where's the Dwarf???"
>Castlevania Dracula X
i would like this more if it did its own thing
the backgrounds clash really badly with the rondo sprites, and there's only a handful of enemies in the entire game
>Golden Axe 3
Agree. There's a lot to like. New types of attacks, new characters, branching paths, great soundtrack, parallax scrolling backgrounds. I don't even see the problem with the graphics.
>Bubsy 1
I never see anyone shit talking Bubsy 1. It got pretty good reviews when it came out too. It's a solid platformer. Bubsy 2 on the other hand is unfiltered dog shit.
>MMX3
Personally, it's my favorite in the series. All of the complaints people have about it seem pretty delusional to me.
>MM7
Actually a good game but the graphics are a big turn off. If you can get past that, then it's a great 8/10 MM game
>& Forte
I think the game is better as Bass and generally it doesn't feel as good with MM but it's not BAD.
>Dracula X
Pretty good game if it weren't for the slow ass movement speed.
Can't comment on the rest
>All of the complaints people have about it seem pretty delusional to me.
I like MMX3 a lot, but it has a few issues. some are "fixed" by the Zero Project hack, but IMO it breaks the balance and ruins some parts.
real issues are in the details—terrible buster upgrade, chips being useless, armors barely getting much use and being locked behind Blast Hornet, last boss having an atrocious hurtbox. overall, the upgrades felt a bit underwhelming. and the level order is quite strict if you don't want to backtrack hard in some levels (Volt Catfish probably being the worst offender, you need both the mech and the gravity beetle weapon + arm upgrade if you want to unlock it in full).
>but the graphics are a big turn off
I'll never understand the 7 hate it gets from some people, but what? graphics are great. Super colorful, detailed, comfy.
>but the graphics are a big turn off.
What? The graphics were great!
For me, it comes down to the game feeling very "squishy" and imprecise. It's harder to tell Mega Man's hitbox for precise jumps, and since everything on the screen is so big it just feels kinda bad. They're also very... kiddified. Everything looks and feels like a toy, or a children's playset. Compared to the still cartoonish but weighty art style of the previous games, it just feels off. They aren't necessarily "bad" graphics so-to-speak, they just don't feel good to look at or play with
If anything the bigger sprites make the jumps and platforming more precise to me.
Also, nah I think the graphics are objectively good 2D stuff. It definitely feels good to the eyes.
all /vr/ and sonic fans do is fellate 3D blast
its a fricking turd but its "LE GOOD!!!" because its low poly and you can do a 3D sonic tunnel special stage
Not at all, most people here would probably go and agree that it's quite mediocre... but it has its fans, because there's a lot to like about it, which can change from player to player, to some it's the low polygon graphics in the 3D stages from the Saturn version, but for others there are more reasons too. I usually go for the Genesis version, so my reasoning for liking it isn't its 3D stuff.
I personally enjoy stuff like Super Mario 64 and Banjo-Kazooie for Nintendo 64, and this feels as if SEGA went and made a Sonic title inspired by that style of platformer... and it works just fine!
While I agree that the controls aren't great, it's not a huge issue as you get a feel for them over a playthrough, and then there's the graphics and OST, which is excellent, and the levels... which to me really make or break platformers that follow this style, but here level design is superb, just so much fun to explore as you go from point A to point B getting everything you need to collect.
>here level design is superb, just so much fun to explore as you go from point A to point B getting everything you need to collect.
spring stadium is horrible. the scrap yard stage is horrible. Jumping one tile gaps from a birds eye view is terrible
Spring Stadium really is the worst level, I'll give you that one, but overall it's mostly fine once it takes you off guard a couple of times at first, it ends quickly too, though it's definitely a level I feel brings the overall quality of the package a bit downwards... which one is Scrap Yard though?
Indeed when you're asked to do precise jumps it can be tough from an isometric perspective, but I found that most jumps can be done through a spindash jump instead, with few exceptions too.
>which one is Scrap Yard though?
Gene gadget and those fricking rotating turrets
I'm with you there too, those turrets are the worst, especially since enemies love to roam around it... getting hit by a turret and having to chase your flickies while you keep getting shot at is torture, stupid flickies don't want to be saved...
Yeah... Sonic 3D Blast has some rough spots, but for levels like Green Groove, Rusty Ruins, Diamond Dust and Volcano Valley (WITH the Lava Shield or else it's a pain) I have a lot of fun when just exploring the level design, though I get why it's not for everyone. DX certainly fixes it a lot.
Mortal Kombat 4
Alpha 3 is the best SF by popular opinion. only "hated" by fgc types who realize how broken V-ism is.
I usually see more people praising Alpha 2, even from casualgays.
Also I think its funny fgcgays complain about v-ism because of the infinites (even if they're hard to do) but alpha 2's broken-ass custom combos or cvs2's a-groove shit is fine with them.
I played cvs and cvs2 casually as a kid and I never really figured out what the different grooves even did besides air blocking. I don't think casuals pay attention to any of that stuff
it's only hated by fgc posers who pretend to like sfa2 better but in reality the scene for sfa3 is much more lovely for sfa3. actual fg players play sfa3, not 2. fightcade scene for sfa3 is very alive. japanese game centers stream sfa3 on a daily basis. it's all v-ism though.
Alpha 3 is great but I still think V-ism and Custom Combo as a mechanic (so Alpha 2 & CvS2 are included) is just bad design. It's centralizingly strong but quite easy to utilize and by loosening the limits so much you turn combo routing into looping one button. Played some A-ism sets with a buddy recently and it was a blast.
A3's OST is one of the worst in the series though, Alpha 2 and all versions of SF3 completely destroy it let alone the EX series.
A3 ost is godtier, you just have shit taste.
peak pea brain rehashing some else's opinions here btw
Bubsy 1 is a decent platformer, it only gets hate because of Bubsy 3D
Zelda II. It just might be my favorite game ever.
One of the few games where a remake would be cool
Came here to post this one.
Also going to say Lost Levels, the game is a ton of fun if you go into it with an arcade game sort of mentality.
It's a solid game, just needed better art direction
>Picrel is literally just a Dragon Quest game
That's exactly the problem. DQ1 is actually a more advanced game in some ways than Quest 64, DQ1 is better designed, DQ1 flows better, etc... That's the entire problem, they're gens apart, DQ1 was basically the prototype formula for JRPG and also the game that quickly makes you realize why they don't do single party JRPGs in general and... DQ1 beats it in every possible way
>Still dropping it because it suffers from the same thing most JRPGs suffer, which is constant random encounters
Then don't play JRPGs if you don't like JRPGs you homosexual
It gets lumped into the shitty FMV game bin but it's a legitimately fun game.
>not posting the 3do version
Final Fantasy 2, especially when Dawn of Souls fixes all of its problems.
This and Zelda 2, to a crazy degree.
The fact that nobody in the thread is jumping in to defend them just proves the point.
FF8 as well but that one at least has vocal fans as well as haters
>The fact that nobody in the thread is jumping in to defend them just proves the point.
dude, we have "Zelda 2 was a masterpiece" threads at least twice a month.
it's divisive for obvious reasons too. it doesn't hold your hand at all, can be brutally hard, clunky, cryptic, and the huge change from Zelda formula might feel awkward.
>FF8
every FF is overhated
i spent hours hurting my own characters to improve their stats. don't know it that makes a good game.
Then you let other people mistakenly tell you how to play, and ruin your experience for you.
Final Fantasy 2 and 8
Dragon Quest 2
ActRasier 2
Castlevania Dracula X (SNES)
Teenage Mutant Ninja Turtles (NES) and many other games tainted by e-celebs and which influence impressionable people who will then defend the opinion to the death and claim "it's what I've been thinking since I was a kid!!!" even when they just discovered the game with the video
What do people not like about DQ2?
People always complain about things that are false, or which are true but are also true with other DQ games (which they don't complain about then), or which are completely exageratted. Like claiming you're supposed to use the search command in random tiles in the world to find important key items but without it ever being clued in (not true, you're told about where to look several times + another method of help), complaining about the encounter rate (identical to 3 and 4), using a dev interview as a back-up to claim the game has balance issues, completely unbeknowst to the fact that it was a Japanese interview so the dev was obviously talking about the Japanese version of the game, and the western version, the version they played, *was* rebalanced and those balance changes don't really amount to that much. So as usual people read what they want to read from interviews and then pretend it's a fact. Then there is complaining about the party insta-kill attack in the end game, which only one enemy has, and which only has a 25% chance of using the attack only when he's at or below 25% HP, plus you respawn close by.
There is also complaining about the end game difficulty spike, and well, it's the end game, other critically acclaimed Famicom RPGs have bigger difficulty spikes at the end like FF3 or Mother; plus, and this one is just a hunch, but the cave leading to that area is a common filterer, if you used a guide to go through it of course you'll arrive in the final area at a lower level than you were supposed to.
>ActRasier 2
That's just bad. if anything I hate how many people shill it today. It's just unfair and unfair design isn't criticized enough anymore because people want to feel hardcore and cool
How unfair are we talking about?
There is a medusa-head like enemy that spawns in your face to cause a little dmg in a couple of levels. That's it, he just got filtered. And if you get filtered you can always play the PAL or Japanese versions which are easier.
It certainly deserves the hate, its got good bones but you can literally see the quality drop on a playthrough. Dunno where youre getting the dq vibe from.
>actraiser 2
>hated
Maybe on plebbit or where ever you borrowed that opinion from, but even Ganker can agree that 2 was better than one. I prefer one myself and the remaster was pretty good.
I played it up until the first boss in the game.
Yeah I don't think it deserves any hate, it's a decent by the numbers RPG with the novelty, at the time, of having open, big 3D areas.
The real time action battles are interesting and at least offer something else other than traditional turn based menu combat.
Might keep playing more some day.
Mario 2
Zelda 2
Castlevania 2
Metroid 2
Fire Emblem 2
Final Fantasy 2
Ys 3
>overhated
>is actually overrated by N64 millennials
>>is actually overrated by N64 millennials
Where?
Nta, but here over the past like 6-8 months or so. It started and still is a slow burn. It's happening as we speak, every once in a while a quest64 thread will pop up and it will get positive attention, maybe not much but it's getting more and more each thread. Like frogs slowly boiling in water, whoever is doing it is slowly wearing down the nintendrones to accept quest64 as a good game. It's working, look at this thread. Op thinks it's overhated
>If you don't hate this game then youre a nintendrone
I rented it back in the day and enjoyed it. It's definitely not some must play hidden gem or anything though
Chrono Cross
Resident Evil Code Veronica
Metal Gear Solid 2: Sons of Liberty
Zelda II: Adventure of Link
Sonic 3D Blast
It has some of the most fun to explore level design in 3D Sonic, and doesn't control as bad as people make it out to. It's not a traditional Sonic title, it's actually way more of a Super Mario 64/Banjo-Kazooie type of platformer, but it works!
It's fun.
Why did you post Sonic Jam?
It's just a cozy Sonic GIF that's nice too look at.
Simons Quest. the game literally spawned the Metroidvania genre and is peak soul with some of the best music and gameplay of the 8 bit era
Didn't the original Metroid do that in 1986?
Chrono Cross. Although I'm pretty sure it's just one autist on here who seethes endlessly every time it's mentioned because it's existence means that Frog canonically did not kill Magus and is still probably cursed
>posts an overrated game
?
Spider-Man: Return of the Sinister Six (NES)
It was the only Spider-Man title on the console, and came out quite late, 1992, so I understand why it got a negative reaction, it wasn't at all impressive when compared to all of the gems that had been released on the NES before, but for what it is... it's decent.
I mean, you control Spider-Man, and you can run, jump, punch, jump kick, websling, climb walls and shoot webs... in terms of his moveset we're at its best for the time, or at least the best you can do with 2 buttons. I know many complain about the controls, but while not great, it's the kind of bad that you adjust yourself to in a couple of minutes and then feels fine. It doesn't look good for such a late NES release, and the OST, while moody and atmospheric, has 2 tracks for every level...
Now, what I think makes this so good is the level design, especially for Sandman's and Mysterio's levels. It's never too big to the point where you get lost or can't find the way to go, but it's also not the most linear, you go up and down and all around, looking for items to progress, but it does keep it simple, and it's fun.
I still replay this one from time to time, a run is around 15 minutes afterall, so it's not really a big deal, just some nice and quick fun.
Most people rejected His message.
They hated Jurgen because he told them the Truth.