What happen to "nintendo mobile". -Miitomo (2016), DED

What happen to "nintendo mobile"
-Miitomo (2016), DED
-Super Mario Run (2016), Not updated anymore "DED" app
-Fire Emblem Heroes (2017), Gacha and alive
-Animal Crossing: Pocket Camp (2017), farming sim, good old time gate money maker
Dragalia Lost (2018)....LOST
-Dr. Mario World (2019-2021)
-Mario Kart Tour (2019), Gacha and alive
-Pikmin Bloom (2021), It fricking exist?

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  1. 12 months ago
    Anonymous

    ESL's should not be allowed to make threads

  2. 12 months ago
    Anonymous

    even in 2019 it was only 1% of their revenue. nintendo realized they are better off saving their development resources and ip for the switch considering what a cash cow it is. nintendo is still investing in mobile games behind the scenes

  3. 12 months ago
    Anonymous

    They removed the gacha from Mario Kart Tour

  4. 12 months ago
    Anonymous

    They mentioned in every investor meeting that they saw mobile as an additional way to spread awareness of their franchises so that people would buy their consoles and games, it was never positioned as a pillar of their business and became less relevant once the Switch started to print money.

  5. 12 months ago
    Anonymous

    Gachas always peak a the beginning of their life cycle and slowly fade way. Of this list, FEH will be the last one to go.

  6. 12 months ago
    Anonymous

    I'm surprised they never did something with Zelda, considering is probably their second most popular IP.
    I can see zeldafans flocking over to spend money on a gacha based on it.

  7. 12 months ago
    Anonymous

    They got into mobile because the Wii U (and 3DS to a certain extent) underperformed and investors weren't too happy, the Switch was a massive success so there was no reason to keep that shit going. FEH was the only thing that didn't crash and burn anyway.

    • 12 months ago
      Anonymous

      This. It was just a crutch when they were failing. Now there’s no need.

    • 12 months ago
      Anonymous

      Dragalia Lost was completely mismanaged though. They did a Direct and just forgot about it. They never pushed it or did anything to make it a success (Switch version, character in Smash, crossover with other Nintendo games). Nintendo has a cult following so the fact this game never grabbed onto it was a complete frick up on Nintendo’s part

      • 12 months ago
        Anonymous

        Wrong. Cygames specifically said in an investor's meeting that the game underperformed because Nintendo told Cygames to be generous with the p2w content or there would be no game at all.

        • 12 months ago
          Anonymous

          >Download game
          >Open game
          >100 small buttons and menus on 6 inch phone screen
          >premium currency
          Dropped it in 10 minutes, who the hell plays these kinds of games? They seem like insane autism even to me, regardless of whether the p2w content is too generous or not doesn't matter

      • 12 months ago
        Anonymous

        Wrong. Cygames specifically said in an investor's meeting that the game underperformed because Nintendo told Cygames to be generous with the p2w content or there would be no game at all.

        Dragalia Lost feels like a project that Nintendo just forgot about. They hyped it up, said it would get worldwide release (it never got it). Game was polished as frick, it had so much content that you could stay there forever doing shit, it didn't get boring like Fire Emblem Heroes. But Nintendo stopped marketing it after the FEH crossover event. And pretended it never existed.

        I think it has to do with the fact that they didn't own the characters 100%.

        • 12 months ago
          Anonymous

          Cygames was the one in charge of it, and when it underperformed (because Nintendo insistent they don't israelite too hard with the gacha), Cygames just does the usual cut their losses and run with the game. Nintendo did more than enough with the FEH crossover, which every DL fan agreed, was the best thing ever.

          • 12 months ago
            Anonymous

            I never did beat the story, I quit before they finished it and installing the game and all my saved data took forever and meant to do it before they shut the game but forgot and it as too late.

  8. 12 months ago
    Anonymous

    its so bizarre to me that no big game company has hardly ever tried to make a ""console-style"" game on mobile, or even port any old ones.
    We have these devices in our pocket, where you can guarantee that a large number of demographics ALREADY have one, that are also basically as powerful as xbox 360s, but all any dev puts on them are these shitty safe-bet free to play games. I bet people without switches would happily pay for nintendo online if nintendo also included an official, legal way to play the included retro games on a smartphone (and yeah I know its piss easy to emulate on a smartphone, but its still a hurdle to some people and I know for a fact people would dish out $5 a month for it)

    I remember a while ago there was a full port of bioshock on iphone that eventually got taken down because it ran shittily, but it was the full game from start to finish, which at the time blew my mind

    • 12 months ago
      Anonymous

      Uh, no, people would just download one of the millions of free apps instead because they already have these games on PC or consoles. That's why successful mobile games are all predatory f2p shit, people who are willing to pay for full games have better options so phone games are something they'll only play for a few minutes when there's nothing else available.

      • 12 months ago
        Anonymous

        I feel like people definitely would pay for a legal way to play snes games on their iphone, and I have a hard time convincing myself otherwise.
        I already said that its easy to get retroarch on your android or do the weird sideloading stuff on ios. Likewise you can easily find high quality music for free online, but shitloads of people pay for spotify anyways. Also, these would be nintendo fans who are trigger happy with their wallets we're talking about

    • 12 months ago
      Anonymous

      I mean the answer to that one is easy: low cost for devs, high profits for devs and publishers. The mobile market isn't pushing for high budget games so making them is too much of a risk and could result in massive revenue loss.

    • 12 months ago
      Anonymous

      Super Mario Run was pretty close to a "console style" game for mobile. Nobody fricking bought it.

    • 12 months ago
      Anonymous

      >its so bizarre to me that no big game company has hardly ever tried to make a ""console-style"" game on mobile
      Fantasian, World of Demons, and soon Jet Dragons are all AAA games.
      >or even port any old ones
      Capcom, NISA, SEGA, and Square Enix all do.

      Uh, no, people would just download one of the millions of free apps instead because they already have these games on PC or consoles. That's why successful mobile games are all predatory f2p shit, people who are willing to pay for full games have better options so phone games are something they'll only play for a few minutes when there's nothing else available.

      >That's why successful mobile games are all predatory f2p shit, people who are willing to pay for full games have better options so phone games are something they'll only play for a few minutes when there's nothing else available.
      Not really. There are plenty of premium games, both original and ports, that have been successful.

  9. 12 months ago
    Anonymous

    mobile gamers aka children don't give a single frick about Nintend𐐬.
    only adults who want to be near children play nintend𐐬 games

    • 12 months ago
      Anonymous

      >children don't give a single frick about nintendo

      • 12 months ago
        Anonymous

        Children play fortnite, minecraft and FPS shooters.
        who play mario, pokemon, zelda are mostly 30+ adults with identity-crises

  10. 12 months ago
    Anonymous

    Mario Run in was updated around the time the Mario movie came out. They frequently update it to fix performance issues.

  11. 12 months ago
    Anonymous

    Mobile was their way to shut up investors and simultaneously have a contingency in case the Switch flopped. They don’t have much more reason to support it.

  12. 12 months ago
    Anonymous

    >-Miitomo (2016), DED
    Miitomo had potential but it needed to be more like Tomodachi Life and more interaction so people could be inclined to use it. I still hope the next Tomodachi Life includes the features of Miitomo.
    Knowing Nintendo they'll do a remaster of the 3DS game for switch, when all the hype for switch 2 is in full force and send it out to die without any real marketing, hype or miitomo features, just a better version of Tomodachi Life 3DS like Miitopia.

  13. 12 months ago
    Anonymous

    Every single failure is attributed to it being a mobage that isn't being maximum israelite with the gacha system. FEH was made to be maximum israelite and it is still a top earner. In short, gamers is the real reason the video game industry became trash.

    • 12 months ago
      Anonymous

      Animal Crossing became a gacha rather quickly

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