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What happened?

A Conspiracy Theorist Is Talking Shirt $21.68

DMT Has Friends For Me Shirt $21.68

A Conspiracy Theorist Is Talking Shirt $21.68

  1. 3 months ago
    Anonymous

    tiny room vs large seamless area

    • 3 months ago
      Anonymous

      >what is culling

    • 3 months ago
      Anonymous

      This. Back in the 2000's, you could afford to waste time, money and system resources on stupid superfluous shit like "working" mirrors they don't actually reflect anything, they render the same room twice, spawn in another player character on the other side and make it reflect your inputs. This is obviously resource intensive, and modern games are obsessed with NO LOADING SCREENS and other moronic shit on top of having a competency crisis, which is why modern games look worse despite having more powerful hardware than ever before

      • 3 months ago
        Anonymous

        >mirrors aren't actually real mirrors!
        Next you're going to tell me that character models are just a bunch of triangle put together to give the illusion of a character. Or that the world is culled when I'm not viewing it in the game. Those aren't bad things at all, they just show that there are engineers that understand their limitations.

        • 3 months ago
          Anonymous
          • 3 months ago
            Anonymous

            >makes a basic b***h reddit posts that mirrors aren't mirros
            >calls others reddit

      • 3 months ago
        Anonymous

        >This is obviously resource intensive
        Why? It's just a copy of a room.

        • 3 months ago
          Anonymous

          Because in order to render the same room, character and enemies, their physics etc etc twice obviously requires twice as many system requirements?

          • 3 months ago
            Anonymous

            Nope.

          • 3 months ago
            Anonymous

            the only hit is doubling the polygons. everything in the reflection is just reversed in code, so any animation that plays is just the same animation that was already loaded and playing. using this method on todays hardware, we could have full 100% reflected environments, but instead game developers chose 20 trillion polygons, 8k uncompressed textures, and have to resort to the cheapest, ugliest reflections possible, or pathtracing which is available to a $2000+ card owned by 0.00001% of steam users. how nvidia tricked companies into tech available to literally no one, i'll never know.

      • 3 months ago
        Anonymous

        two rooms and 2 character models means it's still using 1 instance of materials. the only hit is from the doubled polygons. so this method is actually 10 times more optimized than slop tracing, and looks 10 times better than screen space reflections.

    • 3 months ago
      Anonymous

      Let's go back to tiny rooms then.

  2. 3 months ago
    Anonymous

    laziness and muh graphics

  3. 3 months ago
    Anonymous

    Bottom is honestly more realistic though. You don't see anything in most mirrors.

    • 3 months ago
      Anonymous

      Fricking vampires posting on my board.
      Get ye gone, creature.

    • 3 months ago
      Anonymous

      You're supposed to turn off the shower when you're not in it.

    • 3 months ago
      Anonymous

      Wake up! Wake up!

  4. 3 months ago
    Anonymous

    bottom looks better

  5. 3 months ago
    Anonymous

    It's a satire about how nowadays people forgot to reflect and so did the mirrors.

  6. 3 months ago
    Anonymous

    This is 2001 hardware....

    • 3 months ago
      Anonymous

      lost technology

    • 3 months ago
      Anonymous

      How the frick was this done, was it also re-rendering the scene? Jesus we’ve lost so much in the name of “ease of development” and “seamless worlds”even if it is fake. A seamless world with absolutely nothing of interest to find.

    • 3 months ago
      Anonymous

      What kind of wizardry is this? Top of OP's pic is easy to explain but this...

    • 3 months ago
      Anonymous

      Uh bros?

    • 3 months ago
      Anonymous

      Insane lmao. Developers couldn't do this nowadays even if they wanted to.

    • 3 months ago
      Anonymous

      WTF

    • 3 months ago
      Anonymous

      fricking mario homies using witchcraft

    • 3 months ago
      Anonymous

      >Invert models
      >Constrain to platform
      >Call it a mirror
      I'm more impressed that Square didn't resort to such cheap tricks. Nintendo taking the easy road out is not impressive.

      • 3 months ago
        Anonymous

        >I'm more impressed that Square didn't resort to such cheap tricks
        i'm impressed that they made a game that's graphically 10 years out of date.

      • 3 months ago
        Anonymous

        Its a second camera viewport pasted into a shader, tard
        Same way every game has done full reflections since somewhere in the 90s

    • 3 months ago
      Anonymous

      RAYTRACING IN 2002?

      • 3 months ago
        Anonymous

        That's not raytracing. But we did have simple realtime ray tracing back then. Actually one of the first things I learned how to program.

  7. 3 months ago
    Anonymous

    Outsourcing.

  8. 3 months ago
    Anonymous

    if youre so smart tell me how do vidya mirrors work
    I bet you dont even know

    • 3 months ago
      Anonymous

      How can mirrors be real if our eyes aren't real?

  9. 3 months ago
    Anonymous

    Hello Barry. Still mad that Forspoken flopped? Still not cancelling my rebirth preorder btw.

  10. 3 months ago
    Anonymous

    Isn't this something raytracing can handle now? You don't need to re-render the scene on the other side of the mirror, you can just do an actual reflection.

  11. 3 months ago
    Anonymous

    have a nice day frogBlack person

  12. 3 months ago
    Anonymous

    Hi Barry

  13. 3 months ago
    Anonymous

    Unreal Engine was a mistake

    • 3 months ago
      Anonymous

      it's still good you just need the right people for the job

  14. 3 months ago
    Anonymous

    We lost that white nerd magic

  15. 3 months ago
    Anonymous

    Rebirth will fix this with the PS5 and they will upgrade to UE5.

  16. 3 months ago
    Anonymous

    You guys keep buying AAA slop

    You want a better answer?
    There isn't one
    You supported the industry
    It became this

  17. 3 months ago
    Anonymous

    Why try when they know people will buy it and even defend it anyway

  18. 3 months ago
    Anonymous

    PS4 can't do ray tracing moron

    • 3 months ago
      Anonymous

      Damn can't believe the PS2 was capable of Ray tracing then moron

  19. 3 months ago
    Anonymous

    >Make working mirrors for Trails Through Daybreak
    >Only apply the effect to half the mirrors in the game

    What the frick?

    • 3 months ago
      Anonymous

      ran out of budget

  20. 3 months ago
    Anonymous

    I don't buy it that it's not doable due to games being more demanding now.
    Sure games are more demanding but the hardware is also proportionally more powerful.
    The PS4 Pro has what, 700x the horsepower of the PS2 GPU?

    • 3 months ago
      Anonymous

      PS2 was 128bits
      Machines nowadays are 64 bits
      You can't really compare both

      • 3 months ago
        Anonymous

        shit bait

      • 3 months ago
        Anonymous

        True. PS4 should have been 512 bits
        PS5 should be 1024
        There's no tech innovation anymore and it really says a lot about the state of society

  21. 3 months ago
    Anonymous

    Lazy devs, who

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