What happened?
>It's a full price game based on a pretty niche free to play mmo. The gameplay itself isn't particularly good, no crossplay so small player base is split. I like DnF but even I wouldn't recommend it.
>pretty niche
third highest grossing game on the planet
>Game based on a Niche Anime. Game Meta is absolutely broken, no players it’s done
>Niche Anime
why are EOP so dumb?
is SFVI simply this powerful?
>is SFVI simply this powerful?
No, it's because it's a full price game based on a pretty Korean free to play mmo. The gameplay itself isn't particularly good, no crossplay so small player base is split. Game Meta is absolutely broken, no players it’s done.
I would play but is too fricking expensive where I live.
name one good anime fighting game that has a big playerbase
pro tip: you can't
Anime fighting games are fricking trash and nobody is interested in playing them seriously or even play them at all as you can see.
Strive had more entrants at EVO than both SFV and T7 combined.
you're right
but strive is also a shit game for trannies
play +r or xrd
strive barely plays like an anime fg lol if anything its babified strive with that bridgette b***h as bait
I'm told the game is shallow as a puddle and unbalanced as hell
The game has a billion technical issues
>fricked up keybindings during release
>CPUusage bug that makes the game straight up UNPLAYABLE
>rematch bug
>matchmaking bugs because of people playing pirated version
>crusader infinites
>no news or a significant balance patch since release
Turns out 8ing never knew how to make videogames. Phoenix and Vergil were good clues, but people are moronic and ignored them
>third highest grossing game on the planet
And most of that money comes solely from China.
>calling your game Did Not Finish
>third highest grossing game on the planet
a game could be popular in india and claim that title and it would still be niche in the parts of the world that are relevant here.
>What happened?
no crossplay and absolutely horrific balance. can't overstate that enough. the FGC in 2022 is not used to games having infinites and balance that shit, so god have mercy on the weeb casuals that picked it up because it was an adaptation of their favorite gacha or whatever the frick dnf is
DNF is an MMO with fighting game elements, if anything they wouldn't be that casual.
DFO**
HnK jank made by HnK devs. Crusader at release legit had a 'dribble' loop and you can't tell me in a way that wasn't intended and they only removed it because everyone b***hed and in this current year you have to balance patch at least something post-release. It's pretty clear this was suppose to be an 'old school' release though, drop it down, let people do with it what they want, move onto other project after animators and staff used it for training and practice, don't really worry about updating it as older games would release and never get updates. Eighting/Rizing was always jank though, but it's got a crowd that's into that jank, but not enough to keep these things alive outside of Japan, and for sure not for online in any fashion.
>made by HnK devs
ArcSys barely had a hand besides doing the netcode and putting one of their guys on it as the director. 80-90% of development was by 8ing, and the top design staff are the same names you saw in the credits of TvC and Marvel 3. The game very much plays like something 8ing would put out on PS2 or Wii in 2007, in the same vein as Fate Unlimited Codes, Zatch Bell Mamodo Battles, Clash of Ninja, or Castlevania Judgment.
Anon, don't joke. next you'll be telling me Eighting had nothing to do with Sengoku Basara X when everything about that game screams their handywork.
Haven't played SBX and always figured it was a standard collab between ArcSys and Capcom during that period where Capcom thought developing fighting games internally was poison, but considering 8ing's connection to Capcom and seeing some of the shit in SBX I wouldn't be shocked if 8ing was in the back helping.
Not him but look up credits literally 99% of devs are 8ing even modelers and animators are lol. I was suprised by that too.
Nexon are awful and don't care if the game lives or dies, just that it existed and sold. They're holding back updates the game needed already to keep interest to December because that's when they announce things for other Dungeon & Fighter games.
The game has a very fun core like every 8ing fighter but needs a mechanical rebalance and the extreme ends of the tier list looked at. Conversion needs to be more commonly available, Guard Cancel needs to be cheaper, Roll needs to be a better answer to corner pressure, and combo scaling could be made a little more aggressive. Buffing every character is putting a kid's bandaid on a 3-inch gash, especially when there are like 5 characters who DO NOT need buffs. 8ing usually needs time to refine their ideas in a fighter and nails it on the second pass but they are barely being afforded the resources to do that here because this is just a bump in the road for Nexon & ArcSys.
>pretty niche free to play mmo
>top 3 in highest-grossing video game
Black person what?
Not too sure where they got top 3, but it is more say top 10, so it is up there anon.
That chart is outdated.
The ONE thing that keeps me off of this game is the stamina system. It's too moronic. I usually have 8 hours to play during a single game session but then no time at all for the next 5 or 6 days. The daily limit just fricks everything up.
The FP bar is a mechanic designed for one to make multiple characters and keep the gear treadmill going forever
>space invaders beats fornite and minecraft
heh
Based. Can't beat the classics.
Space Invaders Extreme is excellent too.
It's a Korean game and Korea is a big MMO market. It also has been around for roughly 20 years with microtransactions most of that time and technically had unique gameplay in the genre to this day as it was inspired by late 90s arcade beat em ups and fighting games.
>What happened?
Modern DFO happened
Anything that happened to series after Luke killed my entire interest in it
DFO makes like 85-90% of its profit from insane P2W in China (just so you understand - the publisher of DFO in China is Tencent). You're literally unable to play cDNF (Chinese server) without dumping $600-900 on newest avatar packages (that come with P2W items, and the packages you buy, the more exclusive P2W items you get). Fricking enemy stats were bumped up drastically in cDNF because average players were too strong for normal balance that's present in every other version of DFO.
Korea hasn't been the main market of DFO for 10+ years with how often the playerbase was bleeding there due to greed of its directors (Kiri's Promise many years ago and GMs directly selling admin-made endgame equipment to rich players from few years ago pissed WAY too many Koreans), it's unironically being carried by China.
>tfw the P2W in CDnF got so bad they started flooding DFOG
I remember being forced to join a Chinese WeChat group when Anton and Luke were relevant and I was trying to gear up Mom.
not that anon but i think that shitty qq garbo rendered my pc unusable back then
I mean, chinese were flooding DFOG ever since they implemented the same package system (albeit with less P2W, even though I've heard it got worse these days), which was early 2018 or something - people who couldn't afford playing in cDNF migrated to DFOG, and suddenly prices on everything have increased by 3-5 times. After that at least 50% of package traders were chinese. Pretty sure these days people on chinese boards who play DFOG discuss the game more actively than official DFOG Discord or Reddit channel (which is not surprising, with how dev team gave up on marketing the game in the West, at least before DNF Duel became a thing).
Some oldgay guilds from 2015 still exist and even host modern endgame raids, but the ones I had personal contacts with have clearly shrinked in size - the playerbase, at least western one, is a former glory of what it was in 2015-2016 (let alone Nexon DFO era).
*clearly shrunk in size
I don't think the chinese had anything to do with it. Prices are higher in DFOG because accounts can be made freely whereas in Korea you need an ID. This means there thousands of sockpuppets and farm gold and inflate prices.
I won't disagree that a lot of players are Chinese DFOG refugees, but so long as they speak English and do raids I don't care.
I agree with playbase shrinking. A lot of my guild members are dead (some literally) while another competitor guild died out.
As a huge fan of the mmo that I have been playing for way, way, way too long
My problem is basically rostergayging. If they wanted to make the game for a fan like me, they should at the very least have made a roster containing one rep from every base class.
We got two agents, two slayers, and a literal frickin who instead of an fslayer and fmage.
Having known nothing of this IP before this game the lack of an FSlayer with no word on the game even getting DLC is really surprising based on what I've seen.
It was never full priced.
they made a game even worse than granblue
GBVS sucks, it's the worst fighter ArcSys had published in the post-Xrd era. DNF was made cheaply and needed more playtesting for its systems and balance but it's a more fun game with actual working netcode. The best mechanic in Granblue didn't even exist for its first two years.
Game isn't anime at all outside of the visuals.
It's basically a kusoge, not necessarily that it's a bad thing by itself. But with so little system mechanics, most of the interactions are character-specific, yet characters don't have very elabore movesets, so these interactions are pretty basic, and to top it off, you generally die in 3 or 4 interactions. Doing long sets in DNF feel like you're doing the same thing over and over again since neither the system mechanics nor the character's specific tools really let you change your approaches.
Pretty much. The defensive mechanics are a joke compared to the offensive tools each character has, but variety and expression is mostly gated to Conversion which 80% of the cast can't regularly access. If he systems got a rework and either health pools went up or combo scaling became harsher, then the game wouldn't need that many balance changes, only the very worst characters would need help and everybody else could more easily deal with top tiers.
>was hyped up to be not-kusoge
>is kusoge
simple as.
Who the frick said it wouldn't be a kusoge? It's 8ing, of course it would be from the moment their logo was on the announcement trailer. 8ing just make the fun kind of kusoge, simple controls belying insane character strengths and open combo systems.
>Who the frick said it wouldn't be a kusoge?
All the people who thought ArcSys were the primary developers (i.e: the normalgays touring from DBFZ and Strive)
It was also Nexon's fault for advertising it as such too because normalgays will never do anything beyond the bare minimum of "research"
I figured they thought 8ing was a no-name while ArcSys was hot so they pushed it as an Arc game despite 8ing doing almost all the work.
I just want 8ing back in the "budget licensed fighting game" scene again after the decade of shovelware they made following Marvel 3 to pay the bills.
8ing even had the FUC character select throwback.
People learned how to play Striker and Wind Master and it was all over.
Hitman, Dragon Knight and Berserker are roughly on their level. Striker wouldn't even be THAT strong if Guard Cancel wasn't so expensive.
>morons said this game wouldn't be like Granblue
They're right, this PoS died faster than Granblue
It was an advertisement for DFO.
It got me playing again.
Can't believe I even considered buying this game. There was a huge amount of hype after it's launch and friends were raving about how good it was. Not sure why but it felt like it generated more after launch hype than any fighting game I've played.
The most fun part of a fighting game is the discovery period where you figure things out and in DNF every character has setups and combos that seemed truly insane by modern standards. In Training you can always have Conversion as an option and when that's the case the game feels like it has a ton of freedom, except you rarely have the chance to make full use of Conversion in a real match as most characters.
No f.slayer
>third highest grossing game on the planet
The sole playerbase is from South Korea. No one gives a shit about outside of there.
Read the thread.
China is the new market for DnF.
NO MOM
NO BUY
the game feels like a parody of the already dogshit anime-fighter subgenre.