I really liked that about Minecraft, honestly. I built mine cart railroads between islands I liked enough to revisit, and setting off into the unknown in my boat felt cool every time I did it.
This. I had a world where I'd just search for caves with surface access, and scrape the walls. Once I felt like I'd reached the point where cave's output was vastly lower than the effort to go into it, I'd move somewhere new. Putting up little docks and light houses on distant islands that I used for new cave adventures was so goddamn cozy. Just getting in my boat, floating off into the sunset and landing on strange alien worlds was the best way to play Minecraft. Modern day Microsoftcraft just doesn't cut it. it's a undeniably inferior experience.
My man. It really is crazy how just making less of the game an ocean made it less fun for us.
Notch filled my imagination with stories about goblins and emeralds and shit when he was still working on Minecraft, and by the time that stuff actually got added to the game I had already mostly checked out.
Oh good they reduced the size of the oceans? Thank god (although now there's seemingly no oceans at all, that's bad.)
There are oceans, you just cant tell because of how zoomed out the bottom is. Oceans are the dark blue spots are basically the same size as every other biome.
It's the same scale and those are not oceans, zoomer.
infinite worldgen was a mistake, 15 years of development and still no fixed sized continents that makd sense on macro scale
>it's fun to sail for 3 hours straight before you reach land
nah get that shit outta there. Continents were bad design, shouldn't ever have been introduced and I'm glad it got axed.
>game caters to you >it "coincidentally" turns to shit
I always wonder how people end up with this mindset without realising that they are a pig at a trough
The game was already shit before continents were added, dumbass. Continents are something they introduced long after beta 1.8, which itself was the update that ruined the game.
>if you don't enjoy holding W for an actual 3 hours, you have ADHD!
right...
3 months ago
Anonymous
Yup
3 months ago
Anonymous
Found a kino game just for you
http://www.donothingfor2minutes.com/
3 months ago
Anonymous
This might come off as autistic but I personally found it fun when I was doing it out of necessity, like in anarchy servers
I felt like one of those 15th century explorers looking to discover a new continent
3 months ago
Anonymous
I also enjoyed sailing in Valheim but you could practically spit from one island to the next but just sailing in the shallows with fish under your boat in when the water was still was so comfy.
depending on your autism and acceptance of trash the games Sailwind or ATLAS might be something to look into( the former more than the later)
3 months ago
Anonymous
Both games look like they're stuck in early access hell but Sailwind might be interesting if it ever gets a full release
Either way, thanks for the recommendation
3 months ago
Anonymous
Valheim has the best sailing in vidya. Being caught in a storm in open sea was extremely cool, especially with a lower tier boat that can get damaged if you crash into a strong wave. Also the music was great
Thats only because they never made any proper ocean content. The ability to make actual ships and adding some interesting sea monsters would have made it fun.
sounds like a game design issue but not the way ur thinking. instead of removing oceans because sailing for 3 hours holding W is boring, how about we make sailing interesting and add shit and tiny islands on sea with exclusive loot to actually encourage sailing. also islands further away from spawn should have more interesting and exotic biomes that you won't find on the main continent to give players that sense of discovering new land.
Yep. Being able to make ships with sails and cannons. Skeleton pirate ships that sail the seas. Islands with Aztek temples filled with treasures. Large sea monsters. Treasure maps. Sunken ships. Diving suits. The ocean has so much potential.
Wouldn't it be more fun if there was an extra continent in the middle of the Pacific ocean? Or if New Zealand wasn't mostly submerged? Land is where the actually important things happen, like civilization.
>moronic tree-dwellers that forgot how to make fire give names to geographic locations.
We have to give non-whites something to make them feel validated and prevent them from chimping out again
villagers are my favorite part of minecraft. i mainly play it (once a year) to build cool little villages. i wish i took pics of my last village since it was in a nice little cove and had stairs leading to the top of the mountain on it where a hermit lived.
>Aggros anything, slow and easily destroyed with very little effort >Slow, shoots non-threatening projectiles that do very little knockback
Next you're going to tell me that I should make dispensers with arrows with status effects.
There's a reason why everything in minecraft has a farm, the content is only interesting once, and then you simply go out of your way to basically generate resources with as little effort as possible, you can't even passively farm it because you actively have to kill pillagers with a banner for the bad omen status effect.
Then there's the fact that the totem is the only reason people would do a raid.
The giant ocean thing was awful, you could be out there forever and not find anything. The post caves and cliffs update is 50-50. It's like they use heightmaps now and so the terrain feels more samey and you get less big overhangs compared to the weird system it used to have. I'd like it if the terrain is better but after Caves and Cliffs they probably wont touch it for awhile.
There's a ton, but it all depends on what you're looking for. To keep a long list short, I'd recommend Sodium, Lithium and FerriteCore for performance, and Item Scroller, AppleSkin and Simple Shulker Preview for QoL
One of the main reasons oceans are appealing is that they are extremely vast. Why even have them if they are going to be tiny as frick? Frick off with your fake lake ""oceans""
I don't think either of you realize just how huge the scale is in that image. 1 pixel is equivalent to 10,000 meters. The oceans in 1.6 were on average 120,000+ blocks apart. It was completely absurd, genuinely took hours to get to the next landmass. Keep in mind this was long before the Update Aquatic (and even before ocean monuments) so the oceans were legitimately completely empty. Endless solid blue with nothing in it.
don't forget that boats used to instantly evaporate if they touched a block or sometimes for no reason at all. don't remember which was the update that made boats actually usable (1.9?)
HOLY FRICK look at the scale of the OP Image
between each square is 130k BLOCKS
WHO THE FRICK WANTS TO TRAVEL 130k BLOCKS OF SHITTY PRE OCEAN UPDATE WATER!!! (And if you think you do, you dont know how far 130k block is)
Also 1.7 came out 2013, THATS MORE THAN A DECADE AGO! GET OVER IT
The terrain has even been updated since then in 1.18 AND THAT CAME OUT 3 YEARS AGO
Look at this image, this is a more reasonable image of Minecraft terrain MODERN DAY AND NOT THIS homosexual THREAD BY A homosexual OP.
GET FRICKED.
Nostalgia baiting FRICKS, I actually know what I'm on about.
i love that the water changes color on different temperatures
HOLY FRICK look at the scale of the OP Image
between each square is 130k BLOCKS
WHO THE FRICK WANTS TO TRAVEL 130k BLOCKS OF SHITTY PRE OCEAN UPDATE WATER!!! (And if you think you do, you dont know how far 130k block is)
Also 1.7 came out 2013, THATS MORE THAN A DECADE AGO! GET OVER IT
The terrain has even been updated since then in 1.18 AND THAT CAME OUT 3 YEARS AGO
Look at this image, this is a more reasonable image of Minecraft terrain MODERN DAY AND NOT THIS homosexual THREAD BY A homosexual OP.
GET FRICKED.
Nostalgia baiting FRICKS, I actually know what I'm on about.
I dont care if you think its fricking "soul", having massive ocenas like that made for a terrible fricking experience. Biome hunting was a b***h
Frick me if finding adesert to get a reliable supply of glass wasnt a fricking chore
I really liked that about Minecraft, honestly. I built mine cart railroads between islands I liked enough to revisit, and setting off into the unknown in my boat felt cool every time I did it.
This. I had a world where I'd just search for caves with surface access, and scrape the walls. Once I felt like I'd reached the point where cave's output was vastly lower than the effort to go into it, I'd move somewhere new. Putting up little docks and light houses on distant islands that I used for new cave adventures was so goddamn cozy. Just getting in my boat, floating off into the sunset and landing on strange alien worlds was the best way to play Minecraft. Modern day Microsoftcraft just doesn't cut it. it's a undeniably inferior experience.
My man. It really is crazy how just making less of the game an ocean made it less fun for us.
Notch filled my imagination with stories about goblins and emeralds and shit when he was still working on Minecraft, and by the time that stuff actually got added to the game I had already mostly checked out.
>top
Too much water
>bottom
No oceans at all.
If only there was a happy medium.
There are oceans, you just cant tell because of how zoomed out the bottom is. Oceans are the dark blue spots are basically the same size as every other biome.
I would even hardly call that shit a lake.
It's the same scale and those are not oceans, zoomer.
>earth has too much water XD!!!
ok lunatic
>it's fun to sail for 3 hours straight before you reach land
nah get that shit outta there. Continents were bad design, shouldn't ever have been introduced and I'm glad it got axed.
>game caters to you
>it "coincidentally" turns to shit
I always wonder how people end up with this mindset without realising that they are a pig at a trough
The game was already shit before continents were added, dumbass. Continents are something they introduced long after beta 1.8, which itself was the update that ruined the game.
>>it's fun to sail for 3 hours straight before you reach land
Yes
Were you lobotomized?
Nah I just don't have ADHD
>if you don't enjoy holding W for an actual 3 hours, you have ADHD!
right...
Yup
Found a kino game just for you
http://www.donothingfor2minutes.com/
This might come off as autistic but I personally found it fun when I was doing it out of necessity, like in anarchy servers
I felt like one of those 15th century explorers looking to discover a new continent
I also enjoyed sailing in Valheim but you could practically spit from one island to the next but just sailing in the shallows with fish under your boat in when the water was still was so comfy.
depending on your autism and acceptance of trash the games Sailwind or ATLAS might be something to look into( the former more than the later)
Both games look like they're stuck in early access hell but Sailwind might be interesting if it ever gets a full release
Either way, thanks for the recommendation
Valheim has the best sailing in vidya. Being caught in a storm in open sea was extremely cool, especially with a lower tier boat that can get damaged if you crash into a strong wave. Also the music was great
Thats only because they never made any proper ocean content. The ability to make actual ships and adding some interesting sea monsters would have made it fun.
sounds like a game design issue but not the way ur thinking. instead of removing oceans because sailing for 3 hours holding W is boring, how about we make sailing interesting and add shit and tiny islands on sea with exclusive loot to actually encourage sailing. also islands further away from spawn should have more interesting and exotic biomes that you won't find on the main continent to give players that sense of discovering new land.
Yep. Being able to make ships with sails and cannons. Skeleton pirate ships that sail the seas. Islands with Aztek temples filled with treasures. Large sea monsters. Treasure maps. Sunken ships. Diving suits. The ocean has so much potential.
Wouldn't it be more fun if there was an extra continent in the middle of the Pacific ocean? Or if New Zealand wasn't mostly submerged? Land is where the actually important things happen, like civilization.
I find it amusing as frick that New Zealand lets these moronic tree-dwellers that forgot how to make fire give names to geographic locations.
>moronic tree-dwellers that forgot how to make fire give names to geographic locations.
We have to give non-whites something to make them feel validated and prevent them from chimping out again
You don't make a bratty child feel 'validated' anon. That just emboldens them and makes their behavior worse over time.
Oh good they reduced the size of the oceans? Thank god (although now there's seemingly no oceans at all, that's bad.)
If the image was reversed, you'd be complaining about the game now being empty and filled with boring oceans.
Minecraft terrain generator was never good
infinite worldgen was a mistake, 15 years of development and still no fixed sized continents that makd sense on macro scale
>infinite worldgen was a mistake
This but unironically
continents doesn't make sense for minecraft, people just care about how the biomes look.
The real mistake was adding pillagers, but not adding any other kind of friendly mob to defend the villagers with.
>The real mistake was adding villagers
Ftfy
A core issue that only gets more problems added as features.
villagers are my favorite part of minecraft. i mainly play it (once a year) to build cool little villages. i wish i took pics of my last village since it was in a nice little cove and had stairs leading to the top of the mountain on it where a hermit lived.
Villagers are good, trading is not.
>what are iron golems
>what are snow golems
>Aggros anything, slow and easily destroyed with very little effort
>Slow, shoots non-threatening projectiles that do very little knockback
Next you're going to tell me that I should make dispensers with arrows with status effects.
There's a reason why everything in minecraft has a farm, the content is only interesting once, and then you simply go out of your way to basically generate resources with as little effort as possible, you can't even passively farm it because you actively have to kill pillagers with a banner for the bad omen status effect.
Then there's the fact that the totem is the only reason people would do a raid.
The giant ocean thing was awful, you could be out there forever and not find anything. The post caves and cliffs update is 50-50. It's like they use heightmaps now and so the terrain feels more samey and you get less big overhangs compared to the weird system it used to have. I'd like it if the terrain is better but after Caves and Cliffs they probably wont touch it for awhile.
Jeb
The worst to me are the huge caves and structures everywhere, you can't just make a big hole anymore to build stuff, you'll always find something
Instal (Re)Terraforged
That's a massive improvement. I've never played minecraft with mods before. Are there any other crucial ones? Maybe some QoL stuff?
dunno Nvidium and or distant horizons I guess perhaps I like to keep it mainly vanilla in a sense
WAY too many QoL stuff, like mojang andmicrosoft arefricking moronic, any modmadehas its own QoL category with shit that shouldbebaseline
There's a ton, but it all depends on what you're looking for. To keep a long list short, I'd recommend Sodium, Lithium and FerriteCore for performance, and Item Scroller, AppleSkin and Simple Shulker Preview for QoL
Minecraft is a blank slate for mods just like Skyrim
If you don't mod it then what the frick are you even doing
>no Far Lands
Promptly have a nice day if you don't support them.
VGH...
Outsourced XBLA port had no reason to have so much soul, arguably more than the real thing
>mojang pajeets take over console ports of minecraft
>the abomination that is bedrock is the result
sasuga
The bedrock version is the pocket edition, which was actually made by the original team in late 2011.
>zoomers are now nostaligic over 360 minecraft
Nah frick this garbage thread, I'm out. You all have zero taste.
One of the main reasons oceans are appealing is that they are extremely vast. Why even have them if they are going to be tiny as frick? Frick off with your fake lake ""oceans""
I don't think either of you realize just how huge the scale is in that image. 1 pixel is equivalent to 10,000 meters. The oceans in 1.6 were on average 120,000+ blocks apart. It was completely absurd, genuinely took hours to get to the next landmass. Keep in mind this was long before the Update Aquatic (and even before ocean monuments) so the oceans were legitimately completely empty. Endless solid blue with nothing in it.
don't forget that boats used to instantly evaporate if they touched a block or sometimes for no reason at all. don't remember which was the update that made boats actually usable (1.9?)
i love that the water changes color on different temperatures
>1.6 too many oceans
>1.7 not enough oceans
It's almost as if providing the player with tools to customize their experience is the best of both worlds...
I don't think I've ever had to swim 3 hours to find a landmass before oceans were nerfed. Like half an hour top
HOLY FRICK look at the scale of the OP Image
between each square is 130k BLOCKS
WHO THE FRICK WANTS TO TRAVEL 130k BLOCKS OF SHITTY PRE OCEAN UPDATE WATER!!! (And if you think you do, you dont know how far 130k block is)
Also 1.7 came out 2013, THATS MORE THAN A DECADE AGO! GET OVER IT
The terrain has even been updated since then in 1.18 AND THAT CAME OUT 3 YEARS AGO
Look at this image, this is a more reasonable image of Minecraft terrain MODERN DAY AND NOT THIS homosexual THREAD BY A homosexual OP.
GET FRICKED.
Nostalgia baiting FRICKS, I actually know what I'm on about.
I must admit I also have 1.6.4 safe specifically for the old world generation.
It was all downhill from here