MOBAs didn't actually do anything other than encourage trend-chasers who were pissy that they didn't capture the playercount of DOTA. To this day, Age of Empires still outsells every MOBA except for two, including beating out Blizzard's own MOBA (the company who set the standard for being pissy about not capturing the DOTA market.)
MOBAs never replaced RTS games, but good RTS games require autismo developers who love and obsess over their work. And that is something that rarely exists anymore.
LoL hasn't even entered beta by the time RTS was in deep shit:
https://www.gameinformer.com/b/news/archive/2010/07/27/reader-discussion-starcraft-ii.aspx
MOBAs dominated Starcraft2's attempt at making big e-sports bucks. Nothing else.
Dota 2 came out after LoL.
LoL was the first MOBA with mainstream attention and dosh pouring out of every possible orifice. You, it seems, came even later.
The game in the op was literally released on pc and psx anon, and so were plenty of other rts titles too.
To be fair though, they are kinda horrible to play on a controller and I do also think that's probably part of the reason why they're not that popular anymore.
Very true actually. People doing hardcore multiplayer shit are like 1% of the player base. Rest just want to build bases and mass up armies to wreck dumb AI opponents.
No you dont
The viceroid blob things combine into a gigachad blob if more than 3 exist on the map. This mother fricker will ruin your day unless you have orca bombers.
250+ apm psychos dominating people who just wanna have fun
that's the genre, sure, but that's just not everyone's cup of tea. normies think practicing video games is weird and won't get you laid
(See Also: fightan games, racing games)
this phenomenon doesn't seem to happen on shit like fps games where there's always some cracked motherfricker bullying everyone in every match yet they still keep playing
NTA but RTS is a different genre
Imagine chess but you only have 3 seconds per move. If you move in less than 3 seconds you can take another move and it stacks up
So a newbie is properly fricking trying to understand 'will my rook be useful if I capture the bishop' while the other player is a fricking chess master being put against the newbie
NTA but RTS is a different genre
Imagine chess but you only have 3 seconds per move. If you move in less than 3 seconds you can take another move and it stacks up
So a newbie is properly fricking trying to understand 'will my rook be useful if I capture the bishop' while the other player is a fricking chess master being put against the newbie
Who wins? the dude making multiple moves at speed
you are posting in bait thread made by a mentally ill homosexual whos making the same shit threads with moronic takes despite getting debunked and destroyed in every single one. Do not give him (you)s.
Western fighting games scene is about as tiny as the rts one. Japs and koreans prop it up noticeably especially since Japan produces a lot of fighting games. Not so much rts games. And while sc:bw has an uncanny popularity in korea nobody in Asia actually makes successful rts games themselves let alone games that would dominate international market.
This. Every AAA game nowadays is just >run down corridor >kill the bad guys >cutscene
on repeat with a small gimmick here and there. RTS games don't work with that formula at all.
>Devs abandoned fun for 'balance' >Devs abandoned story and sovl for competitive multiplayer >Devs abandoned base building for 'streamlined tactical experience'
3D graphics happened and not even starcraft survived. RTS games only work with crispy clean 2D and not blurry fricking 3D mess shit when half of the time you don't even know what you're looking at
Starcraft brood wars.
It turned RTS into APM asiatic clickers. Which evolved into some dogshit micro APM arena games like dota.
So im just going to say it, broodwars is shit. It was average at the time and there are a ton of older games that take a massive shit all over it. TA being the most famous example.
Fricking Forged Alliance remaster when?
>plays Real Time Strategy >complains he got outplayed cause he couldnt keep up with time
I would tell you to swap to turn based games but most of them have time limit too and shitters like you would get dominated anyway
Very true actually. People doing hardcore multiplayer shit are like 1% of the player base. Rest just want to build bases and mass up armies to wreck dumb AI opponents.
Some of the most fun I've had in RTS games is comp stomping with friends or my brother
>Some of the most fun I've had in RTS games is comp stomping with friends or my brother
Same. Going 2v6 in SC with a friend against AIs, or playing one of the C&Cs on a LAN party with stupid rules like "no rush 20 min" or everyone just turtling and going for super weapons was a ton of fun. It wasn't balanced, competitive or even skillful in the slightest, it was just pure, dumb fun. I also love building bases and rolling out massive armies, even on missions I don't need to. An enforced meta just means everyone has to play the same way. It's the sever browser vs. match making bullshit all over again
>remember Dune 2 >and Emperor: Battle for Dune >and then we have Dune: Spice Wars
How the frick did they not bother to make anything resembling the first two games?
Trying to get into e-sports money. Anything that goes "professional" ends up suffering because at that point it's about the money over the actual game and fun for those that play it.
The problem is that RTS is chasing after e-sports at this point instead of delivering an excellent single player experience which would lead to a fun multiplayer experience.
recommend some cool rts games
i liked these
ancestors legacy
panzer general
saga rage of the vikings
total anihilation
warlords battlecry 3
earth 2150
age of mythology
against the storm
cultures
age of empires 2
stronghold
cossacks 3
tzar: the burden of the crown
ground control 1&2
dark reign
war wind 1 & 2
empire earth
original war
celtic kings rage of war
alexander: the game
broken arrow
word in conflict
knights of honor
MOBAs
MOBAs didn't actually do anything other than encourage trend-chasers who were pissy that they didn't capture the playercount of DOTA. To this day, Age of Empires still outsells every MOBA except for two, including beating out Blizzard's own MOBA (the company who set the standard for being pissy about not capturing the DOTA market.)
MOBAs never replaced RTS games, but good RTS games require autismo developers who love and obsess over their work. And that is something that rarely exists anymore.
You WILL respect Heroes of the Storm ITT.
FPBP
Mobas simultaneously killed RTS and MMORPG PVP
LoL hasn't even entered beta by the time RTS was in deep shit:
https://www.gameinformer.com/b/news/archive/2010/07/27/reader-discussion-starcraft-ii.aspx
MOBAs dominated Starcraft2's attempt at making big e-sports bucks. Nothing else.
Who gives a frick about LoL, he's talking about dota
Dota 2 came out after LoL.
LoL was the first MOBA with mainstream attention and dosh pouring out of every possible orifice.
You, it seems, came even later.
RTS peaked. Supcom FA for macro. Warcraft 3 for micro. And starcraft for I'm between. You can't make better games then those.
Humanity, and therefore games, devolved
They are not playable on controllers so companies stopped making them.
The game in the op was literally released on pc and psx anon, and so were plenty of other rts titles too.
To be fair though, they are kinda horrible to play on a controller and I do also think that's probably part of the reason why they're not that popular anymore.
There's a ton of new RTS games coming out. What are you talking about, OP?
They tried it in BO2 and it was universally hated by casuals, so naturally game companies aren't rushing to make any more.
A focus on competitive balance and online multiplayer over fun singleplayer campaigns and LAN
This cannot be refuted
total elf impregnation
Very true actually. People doing hardcore multiplayer shit are like 1% of the player base. Rest just want to build bases and mass up armies to wreck dumb AI opponents.
Focus on multi and later focus on esports
I loved the Tiberium cities/areas in Tiberian Sun/Firestorm. I wish we would have gotten more indepth missions were we fight tiberium wildlife.
No you dont
The viceroid blob things combine into a gigachad blob if more than 3 exist on the map. This mother fricker will ruin your day unless you have orca bombers.
why isn't this game on steam?
probably licensing, Westwood/EA no longer has the Dune distributing license to re-release the Dune games anymore, now its Funcom
Strategy as a genre isn’t improved by better fidelity or more polygons so AAA has no interest in it anymore.
250+ apm psychos dominating people who just wanna have fun
that's the genre, sure, but that's just not everyone's cup of tea. normies think practicing video games is weird and won't get you laid
(See Also: fightan games, racing games)
this phenomenon doesn't seem to happen on shit like fps games where there's always some cracked motherfricker bullying everyone in every match yet they still keep playing
NTA but RTS is a different genre
Imagine chess but you only have 3 seconds per move. If you move in less than 3 seconds you can take another move and it stacks up
So a newbie is properly fricking trying to understand 'will my rook be useful if I capture the bishop' while the other player is a fricking chess master being put against the newbie
Who wins? the dude making multiple moves at speed
you are posting in bait thread made by a mentally ill homosexual whos making the same shit threads with moronic takes despite getting debunked and destroyed in every single one. Do not give him (you)s.
same kind of autism is also in fighting games but those aren't dead
Western fighting games scene is about as tiny as the rts one. Japs and koreans prop it up noticeably especially since Japan produces a lot of fighting games. Not so much rts games. And while sc:bw has an uncanny popularity in korea nobody in Asia actually makes successful rts games themselves let alone games that would dominate international market.
Videogames evolved into a superior form: movies. RTS make for bad movies so nobody cares about them.
This. Every AAA game nowadays is just
>run down corridor
>kill the bad guys
>cutscene
on repeat with a small gimmick here and there. RTS games don't work with that formula at all.
did you completely forget RTS was already movies?
Major companies bankrupted after a series of moronic decisions. And unlike RPGs it's incredibly hard replace them with Indie creators.
It was too complicated for most people to pick up and play.
>Devs abandoned fun for 'balance'
>Devs abandoned story and sovl for competitive multiplayer
>Devs abandoned base building for 'streamlined tactical experience'
>Gamers abandoned Devs and their shitty nu-RTS
What's the latest non-remake RTS where you can freely build walls and turrets?
3D graphics happened and not even starcraft survived. RTS games only work with crispy clean 2D and not blurry fricking 3D mess shit when half of the time you don't even know what you're looking at
they cannot be perfected beyond aoe2 outside of ai improvements
sc2 improved on everything (UI, pathfinding, QoL etc) besides gameplay design
Starcraft brood wars.
It turned RTS into APM asiatic clickers. Which evolved into some dogshit micro APM arena games like dota.
So im just going to say it, broodwars is shit. It was average at the time and there are a ton of older games that take a massive shit all over it. TA being the most famous example.
Fricking Forged Alliance remaster when?
>plays Real Time Strategy
>complains he got outplayed cause he couldnt keep up with time
I would tell you to swap to turn based games but most of them have time limit too and shitters like you would get dominated anyway
Your brain would melt trying to play the games i play bro. For your own safety don't even try.
yet you get filtered by broodwar
They're difficult to create and are not enjoyed by a huge audience compared to more casual genres such as FPS.
Boring pc incelslop
>mobagays getting uppity again
If you seriously think mobas is the cause, you were never an RTS-enjoyer.
what leads people to do something like this
That's really cool
Some of the most fun I've had in RTS games is comp stomping with friends or my brother
>Some of the most fun I've had in RTS games is comp stomping with friends or my brother
Same. Going 2v6 in SC with a friend against AIs, or playing one of the C&Cs on a LAN party with stupid rules like "no rush 20 min" or everyone just turtling and going for super weapons was a ton of fun. It wasn't balanced, competitive or even skillful in the slightest, it was just pure, dumb fun. I also love building bases and rolling out massive armies, even on missions I don't need to. An enforced meta just means everyone has to play the same way. It's the sever browser vs. match making bullshit all over again
Same with Arena shooters the playerbase evolved, the only one left is bitter old people who were left behind and refused to change.
>remember Dune 2
>and Emperor: Battle for Dune
>and then we have Dune: Spice Wars
How the frick did they not bother to make anything resembling the first two games?
Trying to get into e-sports money. Anything that goes "professional" ends up suffering because at that point it's about the money over the actual game and fun for those that play it.
The problem is that RTS is chasing after e-sports at this point instead of delivering an excellent single player experience which would lead to a fun multiplayer experience.
What ones have fun campaigns that let me mostly steamroll by out building the ai
Anno 2070
recommend some cool rts games
i liked these
ancestors legacy
panzer general
saga rage of the vikings
total anihilation
warlords battlecry 3
earth 2150
age of mythology
against the storm
cultures
age of empires 2
stronghold
cossacks 3
tzar: the burden of the crown
ground control 1&2
dark reign
war wind 1 & 2
empire earth
original war
celtic kings rage of war
alexander: the game
broken arrow
word in conflict
knights of honor
Don't play supreme commander. It'll ruin every other RTS for you.
steel division is fun
No one has managed to top Brood War. Many have tried. All have failed. So they all gave up.
AoE2 just announced another expansion, and they've added a console control scheme for Xbox players.
stormgate will save us RTS GODS
The introduction of hero units.