What is Mr. Shitface's best game?
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What is Mr. Shitface's best game?
Shopping Cart Returner Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
Day of the Tentacle by a wide margin.
You're right. But Dave Grossman probably did most of the work on that one.
>Psychonauts
Rubbish game. Ask anyone what they like about it and everyone says the same thing "i love the story but the game is shit".
Honestly the most fricking frustrating thing about Mr. Shitface is that Psychonauts 2, presumably because he had a lot of outside help, is a way better put together just from a "how it plays" perspective short of stupid shit like TK Hover having a hard limit on how far you can use it.
But the levels are so fricking forgettable and shit.
Psychonauts
Yep, he wasted such great potential on the most boring, uninteresting piece of shit game that jumps in the first games body and wears it like a skinsuit.
That's literally what happened
Tim became aware of his own shortcomings so he had a guy come in from the AAA shooter sphere come in as project lead so he could just focus on the story.
The AAA guy made the game super polished but killed the creativity and eventually had to be fired because he was miserable to work with. Causing Tim to take over in the second half of the games development.
That's Tim "Hold her tighter, she's a fighter" Schafer
Psychonauts and Grim Fandango creator
he looks like mike stoklasa's brother
Grim Fandango was and still is a masterpiece
Makes me nostalgic for a place I've never been to
I liked Trenched
Right answer.
I love Psychonauts a lot
Same. First thing I did when I got a gaming PC was buy Psychonauts 2
Psychonauts 2 doesn't have quite the same messy, creative novelty that the first game did for me, but I still enjoyed it quite a bit
I agree. I loved the summer camp vibe of the first game. The overworld of 2 with the diner and the caravan had a lot of unused potential though.
Yeah, it definitely feels like they wanted to do more with the interns and Raz's family in reflection of how the kids were constantly moving around the hub in the first game with all their own subplots and comedic dynamics, but they were clearly spread thin on time.
I still liked the feel of the tourist trap area, and platforming challenges are more polished in the sequel, but you couldn't beat Whispering Rock's atmosphere and how it felt like it was full to the brim with little secrets and funny interactions in every corner.
Completely true. I don't think the game even had as many unique interactions as Psychonauts 1 did with the other campers.
There's a decent amount of funny things going on with the random workers around Psychonauts headquarters (like the joke about how how Raz can listen in on some of the agents communicating telepathically, so they start filtering their thoughts through white noise when they realize he's eavesdropping). They just feel less distinct then what the campers had going on, because you don't really engage with many of the random agents outside of Forsythe and the interns.
And Psychonauts 1 had an inventory system straight out of Schafer's old point-and-click games, and it was fun how every random item you had got unique responses from everyone in camp.
i unironically loves psychonauts 1 and can remember each and every one of its storylines, but for 2 i can vaguely remember their being a guy who used to rule a country, and Raz's grandma being some super psycher hitler and maybe something about the old crew, but none of the missions have that memorable nature, aside from the psychedelic musical maps, which unfortunately play way worse than they look, like the napoleon stuff from the first game, but with less of a charming storyline to get you to power on through to the next cool set piece.
t. finished all achievements in 1, 2 and got a vive to play rhombus of ruin.
I think it ties back into being a little less experimental. Psychonauts 1 was very messy, but for better and for worse it's balance of non-linear maps made different mental worlds more distinct and memorable.
That said, the art design was still great in 2, and bits like turning a delusional fascist country's propaganda into a "It's a Small World After All" styled theme park ride was great.
I just realized Tim Schafer and Doug TenNapel could probably make something really fricking good together if it wasn't for their clashing egos and personal politics
Double Fricked
I like Full Throttle.
People are still asshurt over space base? Or what is your problem with him?
I feel like there was a stretch of a few or handful of years where "game devs" were reaching C list celebrity status. That was interesting. Maybe it'll happen again.
The end to Psychonauts 2 was weird where everyone just decided to collectively forgive the war criminal.
It's kind of a weird grey area, because she was only susceptible to that sort of psychotic breakdown because she was coming fresh off of her mental experiments with Cruller. And as far as punishments go she was already psychically screwed over for most of her life with how much tampering her mind and memories went through.
Something something split personality debate something
Grim Fandango by a very huge margin.
Also one of my personal top ten games of all time.
the one about the sock puppets