what is peak 2d platforming?

what is peak 2d platforming?
ignoring everything else, the story, developer politics, whatever, what platforming is just crack

>super mario world
>celeste
>ori and the blind forest
>rayman origins
>vvvvvv

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  1. 9 months ago
    Anonymous

    Yes

  2. 9 months ago
    Anonymous

    Mario 3 is better than SMW, fricking moron

    • 9 months ago
      Anonymous

      Not it’s not

      • 9 months ago
        Anonymous

        yes it is, cuck

    • 9 months ago
      Anonymous

      Stop the cap

    • 9 months ago
      Anonymous

      I feel like this one is entirely preference and both games are equal. SMW might have more content but it's pretty baffling that it only has two powerups.

      • 9 months ago
        Anonymous

        Perhaps, but one of those powerups grants the ability to literally FLY, infinitely.. No contest.

      • 9 months ago
        Anonymous

        I prefer 3 but given the versatility of the Cape, the added mechanic of holding items, and the fact that this was the first game with rideable Yoshi in which he got different powers based on what type of shell he ate, I think it's totally fine.

    • 9 months ago
      Anonymous

      Not it’s not

      >Mario 3
      soul
      >Mario world
      soulless
      Unironically

    • 9 months ago
      Anonymous

      Correct. SMW is a good game but SMB3 is an elite game.

    • 9 months ago
      Anonymous

      false.

    • 9 months ago
      Anonymous

      I downloaded Mario 3 after this post and it's dog shit compared to SMW. Movement is way too slippery, you have to mash the A button for the raccoon suit. Some stuff is cool but SMW feels way better as a pure platformer

    • 9 months ago
      Anonymous

      SMB3 has better level design but worse physics.
      That's why the SMW romhacking scene is massive.

    • 9 months ago
      Anonymous

      >Weird physics making you slip off a ledge and die 70% of the time
      No

    • 9 months ago
      Anonymous

      Everything in smb3 is better than smw except gameplay, the only thing that matters
      Also nobody cares about one off powerups

    • 9 months ago
      Anonymous

      >tfw SM3 autists will forever seethe at SMW chads

    • 9 months ago
      Anonymous

      I liked Yoshi's island better than both of these. Not sure what is supposed to make Mario 3 so great honestly. It was alright. Maybe you had to be there at the time.

      • 9 months ago
        Anonymous

        smb3 was the true sequel to the original smb and better than it in every conceivable way, and the marketing around it was insane and included a multi million budget Hollywood movie about kids playing it
        Nintendo hammered into people's heads that it was the best game ever for like 2 years before it came out in the west. If you were there at the time it was THE video game to play, and probably the first memory people have of being hyped about something

      • 9 months ago
        Anonymous

        >Maybe you had to be there at the time.
        It kind of is. SMB3 hits harder when you realize most platformers of its time didn't even have half of the content it had.

      • 9 months ago
        Anonymous

        >Maybe you had to be there
        Not at all, I didn't play that shit until years after it came out and I loved it.

    • 9 months ago
      Anonymous

      i love both of them

    • 9 months ago
      Anonymous

      3's level are better but world's physics and mechanics are better.

    • 9 months ago
      Anonymous

      SMW mechanics mog the hell out of 3
      As it should given the consoles, but still I'm not gonna let that comment slide

      • 9 months ago
        Anonymous

        SMW sucks dick compared to SMB3. It's a downgrade in every way except the color pallette.

  3. 9 months ago
    Anonymous

    DKC2

  4. 9 months ago
    Anonymous

    Mega Man X or Spelunky 2 probably, those are the most satisfying to me.

    • 9 months ago
      Anonymous

      oh yeah spelunky 2 is one of the only games i've 100%'d. i also have one of the top score runs, that required true autism to achieve

      • 9 months ago
        Anonymous

        >100%'d
        Including CO, right anon...?

        • 9 months ago
          Anonymous

          lmao i havent but mostly because i just dont care. i was grinding it for a while and then i just realized "wait this is extremely unfun boring repetitive and pointless."it's honestly really easy if you just go extremely slowly and plan stuff but i feel absolutely no need to prove to myself that i could do it. i think my best is 75 maybe

          doing score runs is equally methodical and punishing but way more intense and actually fun

          these days when i play i do volcana > jungle and bring the plasma cannon to CO then blow stuff up until i get bored

  5. 9 months ago
    Anonymous

    DKC Tropical Freeze

    • 9 months ago
      Anonymous

      >Retro garbage
      >just Rayman but worse, doesn't even play like dkc

      • 9 months ago
        Anonymous

        >attention seeking post

        • 9 months ago
          Anonymous

          That is factually true, TF is trash praised by nu-nintendies

      • 9 months ago
        Anonymous

        >just Rayman but worse
        That makes no fricking sense

  6. 9 months ago
    Anonymous

    Tropical Freeze
    Yoshis Island
    Dustforce

  7. 9 months ago
    Anonymous

    >celeste
    >vvvvvv

    • 9 months ago
      Anonymous

      celeste is unironically a genre defining game. the things they implemented to make the game "feel" good like how coyote frames work and the leeway they give you on inputs is insane for a precision platformer.
      if you cant enjoy the game because thinking of a guy wearing a dress makes you cry i just genuinely feel bad for you

      • 9 months ago
        Anonymous

        >coyote frames
        >leeway they give you on inputs
        Explain. The latter sounds like casualization for people who can't time button presses correctly, but I'm willing to hear you out.

        • 9 months ago
          Anonymous

          the whole video is interesting imo but you can jump to 9:27
          basically they coded in tons of very specific interactions so that the game does what you "think" it should do. couple examples:
          >if you dash up and into a corner the game will put you over the other side instead of bonking the wall
          >the spike hitbox is smaller than what is visually shown so you press your button earlier than you really have to and it's less likely to die by a pixel (like 2d mario muncher hitboxes)
          they also talk in the video about how celeste's hang time is slightly longer which gives you an extra milli-second to adjust your positioning

          you can call this casualization but imo it's just making the game do what it's supposed to so there's a lot less "that was bullshit i pressed A" type stuff

          • 9 months ago
            Anonymous

            you sound like a scrub to be tbh, pham

            opinion disregarded

            • 9 months ago
              Anonymous

              what would you consider a peak game to represent skill?

              • 9 months ago
                Anonymous

                Don't bother, he doesn't play games.

              • 9 months ago
                Anonymous

                you don't know me

              • 9 months ago
                Anonymous

                None, pressing buttons is not a skill

              • 9 months ago
                Anonymous

                anon have you searched for mental moronation symptoms online? i am concerned for you now

          • 9 months ago
            Anonymous

            anon I dont even why you dignify these whiney shitposters with a response. They would probably cry when they realize every single good platformer ever has some sort of buffer leniancy for jumps and walking off edges

          • 9 months ago
            Anonymous

            Fairly interesting. I don't personally like when the character is "too responsive" like stopping on a dime or how he explained in Celeste the hang time is increased, the acceleration time to top speed and deceleration time to zero are really short but I appreciate they put this kind of thought into these details. I didn't see the part about dashing up into a corner so I'm not sure what you mean. Like it clips you through the corner?

            Also I think DKC has "coyote time". I swear you need to roll completely off the edge before jumping in a few stages. I think that's a cool mechanic. Though, I would guess most games have an input window greater than one frame, especially old platformers that consistently ran at 60fps so I'm not entirely sure convinced the Celeste devs broke new ground.

            anon I dont even why you dignify these whiney shitposters with a response. They would probably cry when they realize every single good platformer ever has some sort of buffer leniancy for jumps and walking off edges

            Why are you homosexuals so fricking defensive about this game? I asked in earnest and was watching the video so I couldn't reply right away.

            • 9 months ago
              Anonymous

              anon your first post was a stupid weeb shit image just saying every other game is bad. you have already forfeited your right to be taken seriously.

              • 9 months ago
                Anonymous

                No it wasn't. My first post in this entire thread was

                >coyote frames
                >leeway they give you on inputs
                Explain. The latter sounds like casualization for people who can't time button presses correctly, but I'm willing to hear you out.

                you fricking schizo.

            • 9 months ago
              Anonymous

              >corner thing
              Basically, if you would bonk your head on a ceiling corner (see blue arrow in pic), if you're close enough to the corner it'll shunt you to the side so that you get the full height of your jump. It's a bit less lenient in-game than what I drew, but it's really useful and feeds into some advanced movement techniques.

              • 9 months ago
                Anonymous

                thanks. and here's another example from the video, you can see the trail that you dash into the corner but it just kind of pops you up and around

                other things too like how you can press jump very slightly before you actually land and it'll still jump, it just makes it feel more like "ok i fricked that up" rather than the game did some bullshit

      • 9 months ago
        Anonymous

        I won't give you direct examples but from my feeling coyote frames been a thing since at least NES era.

      • 9 months ago
        Anonymous

        >say anything remotely critical of any troony game
        >you are le crying chudaroo 🙂
        your script is getting stale, adam

        • 9 months ago
          Anonymous

          What actual criticism is there of the game? The only thing mentioned in this thread is the graphics which I personally like but can understand how someone wouldn't but the gameplay is completely beyond reproach

      • 9 months ago
        Anonymous

        It can redefine the genre all it wants, I'm still not gonna play it because the visuals are pure vomit. Making the main game graphics so low-res and undetailed, and of course the usual indie artstyle mismatch. Whoever said graphics don't matter are lazy fricks who don't care for your eyes.

    • 9 months ago
      Anonymous

      >vvvvvv
      i can't think of an indie game that has more unwarranted praise than this one.

      calling vvvvvv "peak 2d platforming" is silly, but it is an interesting game that I think everyone should play for themselves.

  8. 9 months ago
    Anonymous

    Platformers are for people who care about gameplay above all else. In other words, it's the gigachad's genre.

  9. 9 months ago
    Anonymous

    Ganbare Goemon 2 on the Super Nintendo.

  10. 9 months ago
    Anonymous

    Hudson's Adventure Island.

  11. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      SOUL

  12. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous

        This game is peak visuals.

        Made by Simon Stålenhag.

        • 9 months ago
          Anonymous
        • 9 months ago
          Anonymous

          This looks absolutely gay.

        • 9 months ago
          Anonymous

          what is wrong with yuroplops

  13. 9 months ago
    Anonymous

    Sonic 2

  14. 9 months ago
    Anonymous

    I agree with this for the most part, but I have avoided Ori because I don't like the look of it. Maybe I will finally give it a go though.

  15. 9 months ago
    Anonymous

    just as platformer, smw is abysmal. It has interesting mechanics but awful level design outside of special and some castles. DKC is much better on the system

  16. 9 months ago
    Anonymous

    Why is this thread mostly just 90s games? Did you play any 2D platformer after 2000?

    • 9 months ago
      Anonymous

      I've stuck into very slowpaced cycle of 2d-indie-pixelart-devolver-metroidvania-slasherfic-whatever-is-trendy-these-days-release hell and it doesn't have all that much to offer in platforming.

  17. 9 months ago
    Anonymous

    >vvvvvv
    i can't think of an indie game that has more unwarranted praise than this one.

  18. 9 months ago
    Anonymous

    I'm gonna say it
    Pizza Tower

  19. 9 months ago
    Anonymous

    Super Mario 63 is a hidden gem when it comes to 2D movement and deserves to be posted here.

  20. 9 months ago
    Anonymous

    Movement, style, and it is supported by an atmosphere made by people who had a vision and loved playing video games. Good luck getting that today. Can you even get a group of people to play a game of D&D anymore? Its all digital and no one is leading the way with their vision anymore.

  21. 9 months ago
    Anonymous

    Tough question to answer – 2D platforming is too varied. Here are some alternatives to Mario / Celeste (which are of course great games) - these stand out to me as

    Dustforce
    Speedrunners
    The Messenger (this has the greatest freedom to combine movement of any 2d plat I’ve played - feels like a weird translation of THPS to a platformer)

    honorable mentions / if you’re interested in this thread, these are probably notable
    Trials
    Rain World
    Goblin Sword (nothing exciting but very tight design)
    Chibi Ninja Shino-akin

  22. 9 months ago
    Anonymous

    For pure 2D platforming (i.e - no Metroidvania/Castelvania/run & gun), I'd say SMB3/SMW set a standard that still hasn't truly been outdone IMO. Both games are a masterclass in 2D platform game design and have aged exceptionally well.
    The only other such series that I feel approached a similar level of excellence is the DKC trilogy.

  23. 9 months ago
    Anonymous

    The 2D platformer audience is fricking moronic nowadays.

    • 9 months ago
      Anonymous

      Eh, the good platformers that do really well are pretty deserved. Rhythm games are doing worse. All of their big FOTM are embarrassing and attracts tons of weirdos.

      • 9 months ago
        Anonymous

        Not only weirdos. 2D platformer are played by people that doesn't understand shit about videogames, i don't even know how to explain. It's like talking with complete morons.

        • 9 months ago
          Anonymous

          Apparently, whatever genre you're playing, it is ruining your reading comprehension. 2D Platformers are one of the most gamey genres. Simulations, RPGs and 3D platformers are more like electronic virtual worlds or movies at worst.

          • 9 months ago
            Anonymous

            >2D Platformers are one of the most gamey genres.
            That's the point. It's probably the first choice for those who never played a videogame in their life simply because they don't have to deal with a 3rd dimension.
            2D platformers are mostly played by kids, woman's, and manchidlrens.
            They all have in common that don't understand shit about videogames.

            • 9 months ago
              Anonymous

              nta but what you mean by "understanding" videogames? fighting is another "gamey" genre that it's still strong today and it's super competitive, the people who play them don't understand vidya either? What about shmups, or any other arcade type of game?

              • 9 months ago
                Anonymous

                I don't know how to explain it, it's like most of them don't care about videogame other than the surface level.
                They are unable to understand the product they are playing or it's vision.
                It's like many of these who plays 2D platformers didn't ever experienced the evolution of videogames, or don't care for what's behind the scenes.
                It just feels a big reign of ignorance.

  24. 9 months ago
    Anonymous

    megaman zx would be the best if they didnt go for that pseudo-metroidvania-whatevertheywantedtodo. Doing combos is fun, Id wish it were expanded on Advent

    • 9 months ago
      Anonymous

      >if they didnt go for that pseudo-metroidvania-whatevertheywantedtodo.
      To this day I still feel like metroid design was a mistake. It only makes sense if you're out of memory because the cartridge can't hold more game.

  25. 9 months ago
    Anonymous

    Super Mario World is probably the best game ever made. 2D platformer or not.

    • 9 months ago
      Anonymous

      SMW is my benchmark game for whenever I hack a console or set up a new computer. If I can successfully get it to run SMW and have it feel fine, I consider it a success.

  26. 9 months ago
    Anonymous

    this game is surprisingly phenomenal.

    • 9 months ago
      Anonymous

      >snoystation
      not even gonna watch the video lol

      • 9 months ago
        Anonymous

        it's on steam and xbox also. not to mention fricking NES. but whatever, you do you booboo.

        • 9 months ago
          Anonymous

          as if i could trust someone who specifically look for sony's video

          • 9 months ago
            Anonymous

            https://store.steampowered.com/app/1897630/Garbage_Pail_Kids_Mad_Mike_and_the_Quest_for_Stale_Gum/

  27. 9 months ago
    Anonymous
  28. 9 months ago
    Anonymous

    Kirby 64 and Klonoa tbh
    I've also been in love with Gravity Circuit lately, easily worth a shot on hard mode if you're used to classic Megaman levels of difficulty.

    • 9 months ago
      Anonymous

      Klanoa is great, loved door to phantomville. Does it count as 2d though? Would tomba! count?

      • 9 months ago
        Anonymous

        You can only move left or right so yeah I would definitely count those types of games as 2D or 2.5D, close enough

  29. 9 months ago
    Anonymous

    P-Ranking levels in Pizza Tower.

  30. 9 months ago
    Anonymous

    pic related is the best 2D pure platformer ever made, nothing else even comes close

    • 9 months ago
      Anonymous

      Original trilogy destroys this and that's before we even get to much better platformers.

      • 9 months ago
        Anonymous

        >Original trilogy
        Like Yoshi's Island, I hate-love those games. Too many collectibles sour my fun.

      • 9 months ago
        Anonymous

        The second title, maybe, but the first DKC is overrated as frick and I grew up with it. The 3D models are top tier. The rest is dark, dreary, miserable, and there's nothing worse than playing a 2D platformer that is zoomed in on your characters. Gives me nightmares of the speed bikes section in the original Battletoads game.

    • 9 months ago
      Anonymous

      homie
      any Country game shits on this one
      even Tropical Freeze develops a much greater experience

      • 9 months ago
        Anonymous

        You're a tasteless double-digit IQ pleb and you should have a nice day

        • 9 months ago
          Anonymous

          no u

  31. 9 months ago
    Anonymous

    >Mega Man fans with like 17 versions of nearly the exact same game asking for more
    jump and shoot eases the mind

    • 9 months ago
      Anonymous

      I never liked the jump and shoot mechanic. Mega Man 1 is quite a tough little game to beat. Mega Man X is one of the greatest games of all time though for sure.

  32. 9 months ago
    Anonymous

    It's a shame people dismiss Celeste only for the trans developer thing. In the whole game there isn't a single reference to it except a flag in a end screen of a DLC iirc.

    • 9 months ago
      Anonymous

      I mean unless you count the protag being an obvious self insert and the dev changing canon to make the protag trans

  33. 9 months ago
    Anonymous

    Super Meat Boy is amazing, I still have to beat more than half of the Dark World levels though, they're crazy hard.

  34. 9 months ago
    Anonymous

    rayman redemption, it took rayman 1 but made it good

  35. 9 months ago
    Anonymous

    Sonic 3 & Knuckles

  36. 9 months ago
    Anonymous

    trick question, 2D is an outdated paradigm in gaming that was explicitly used over 25 years ago.

    • 9 months ago
      Anonymous

      Yes, 2D has no place in modern gaming.
      The only exception to the rule was Ori trying bringing 2D graphics to the next level but everyone failing to understand it's scope.

      • 9 months ago
        Anonymous

        Ori is a cool game, I like the innovative movement. Wish games would be more innovative like that, it's the only way.

        • 9 months ago
          Anonymous

          You have to believe me anon.

          There will never be another 2D videogame that makes uses of ultra high definition 2D art with fully open interconnected world without loading screen and advanced movement tech and real time in game cinematic all together like Ori did.
          NEVER.

    • 9 months ago
      Anonymous

      2D will never go away, just like traditional 2D cartoons. 3D will never be able to capture their magic. Pixel art however, is on the chopping block for sure.

      • 9 months ago
        Anonymous

        Pixel art will survive as AI is unable to properly recreate it in any meaningful way, allowing for it to survive as a means of true human expression

      • 9 months ago
        Anonymous

        Complete heresy, vector graphics and 3D models can never capture the allure of nice pixel art.

  37. 9 months ago
    Anonymous

    Super Mario World is a good game but with not so good levels. The level design philosophy was quite advanced for 1989, but it was an art that was far from mastered. There are some good levels, but there's a lot that is really boring based around waiting, waiting, waiting, waiting for the screen to move at 1 fricking pixel per hour, waiting for the platform to follow the fricking black line, etc. It's all very "bureaucratic" too, the levels look like they were made following some formula without creative input having much space. No wonder, many of the most memorable levels are precisely the most gimmicky like the ones on star road or special world, where the guys could do more crazy things.

  38. 9 months ago
    Anonymous

    Who invited VVVVV to the party

  39. 9 months ago
    Anonymous

    I like collecting gems, what game to clollect gems?

  40. 9 months ago
    Anonymous

    DKC Tropical Freeze

    • 9 months ago
      Anonymous

      Suck shit compared to the classic DKC series. I absolutely hate having to push another button to grab vines and the kongs as power ups is a shit idea.

  41. 9 months ago
    Anonymous

    ristar
    mega man x
    super mario bros. 3 and world
    kirby super star

  42. 9 months ago
    Anonymous

    Yoshi's Island (the SNES original, all the other games are shit)
    Super Mario World
    Super Mario 3
    Dynamite Headdy
    Bionic Commando Rearmed

    that is the peak of 2d platforming

  43. 9 months ago
    Anonymous

    anything in the trooncore gaming list

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