what is peak 2d platforming?
ignoring everything else, the story, developer politics, whatever, what platforming is just crack
>super mario world
>celeste
>ori and the blind forest
>rayman origins
>vvvvvv
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what is peak 2d platforming?
ignoring everything else, the story, developer politics, whatever, what platforming is just crack
>super mario world
>celeste
>ori and the blind forest
>rayman origins
>vvvvvv
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Yes
Mario 3 is better than SMW, fricking moron
Not it’s not
yes it is, cuck
Stop the cap
I feel like this one is entirely preference and both games are equal. SMW might have more content but it's pretty baffling that it only has two powerups.
Perhaps, but one of those powerups grants the ability to literally FLY, infinitely.. No contest.
I prefer 3 but given the versatility of the Cape, the added mechanic of holding items, and the fact that this was the first game with rideable Yoshi in which he got different powers based on what type of shell he ate, I think it's totally fine.
>Mario 3
soul
>Mario world
soulless
Unironically
Correct. SMW is a good game but SMB3 is an elite game.
false.
I downloaded Mario 3 after this post and it's dog shit compared to SMW. Movement is way too slippery, you have to mash the A button for the raccoon suit. Some stuff is cool but SMW feels way better as a pure platformer
SMB3 has better level design but worse physics.
That's why the SMW romhacking scene is massive.
>Weird physics making you slip off a ledge and die 70% of the time
No
Everything in smb3 is better than smw except gameplay, the only thing that matters
Also nobody cares about one off powerups
>tfw SM3 autists will forever seethe at SMW chads
I liked Yoshi's island better than both of these. Not sure what is supposed to make Mario 3 so great honestly. It was alright. Maybe you had to be there at the time.
smb3 was the true sequel to the original smb and better than it in every conceivable way, and the marketing around it was insane and included a multi million budget Hollywood movie about kids playing it
Nintendo hammered into people's heads that it was the best game ever for like 2 years before it came out in the west. If you were there at the time it was THE video game to play, and probably the first memory people have of being hyped about something
>Maybe you had to be there at the time.
It kind of is. SMB3 hits harder when you realize most platformers of its time didn't even have half of the content it had.
>Maybe you had to be there
Not at all, I didn't play that shit until years after it came out and I loved it.
i love both of them
3's level are better but world's physics and mechanics are better.
SMW mechanics mog the hell out of 3
As it should given the consoles, but still I'm not gonna let that comment slide
SMW sucks dick compared to SMB3. It's a downgrade in every way except the color pallette.
DKC2
Mega Man X or Spelunky 2 probably, those are the most satisfying to me.
oh yeah spelunky 2 is one of the only games i've 100%'d. i also have one of the top score runs, that required true autism to achieve
>100%'d
Including CO, right anon...?
lmao i havent but mostly because i just dont care. i was grinding it for a while and then i just realized "wait this is extremely unfun boring repetitive and pointless."it's honestly really easy if you just go extremely slowly and plan stuff but i feel absolutely no need to prove to myself that i could do it. i think my best is 75 maybe
doing score runs is equally methodical and punishing but way more intense and actually fun
these days when i play i do volcana > jungle and bring the plasma cannon to CO then blow stuff up until i get bored
DKC Tropical Freeze
>Retro garbage
>just Rayman but worse, doesn't even play like dkc
>attention seeking post
That is factually true, TF is trash praised by nu-nintendies
>just Rayman but worse
That makes no fricking sense
Tropical Freeze
Yoshis Island
Dustforce
>celeste
>vvvvvv
celeste is unironically a genre defining game. the things they implemented to make the game "feel" good like how coyote frames work and the leeway they give you on inputs is insane for a precision platformer.
if you cant enjoy the game because thinking of a guy wearing a dress makes you cry i just genuinely feel bad for you
>coyote frames
>leeway they give you on inputs
Explain. The latter sounds like casualization for people who can't time button presses correctly, but I'm willing to hear you out.
the whole video is interesting imo but you can jump to 9:27
basically they coded in tons of very specific interactions so that the game does what you "think" it should do. couple examples:
>if you dash up and into a corner the game will put you over the other side instead of bonking the wall
>the spike hitbox is smaller than what is visually shown so you press your button earlier than you really have to and it's less likely to die by a pixel (like 2d mario muncher hitboxes)
they also talk in the video about how celeste's hang time is slightly longer which gives you an extra milli-second to adjust your positioning
you can call this casualization but imo it's just making the game do what it's supposed to so there's a lot less "that was bullshit i pressed A" type stuff
you sound like a scrub to be tbh, pham
opinion disregarded
what would you consider a peak game to represent skill?
Don't bother, he doesn't play games.
you don't know me
None, pressing buttons is not a skill
anon have you searched for mental moronation symptoms online? i am concerned for you now
anon I dont even why you dignify these whiney shitposters with a response. They would probably cry when they realize every single good platformer ever has some sort of buffer leniancy for jumps and walking off edges
Fairly interesting. I don't personally like when the character is "too responsive" like stopping on a dime or how he explained in Celeste the hang time is increased, the acceleration time to top speed and deceleration time to zero are really short but I appreciate they put this kind of thought into these details. I didn't see the part about dashing up into a corner so I'm not sure what you mean. Like it clips you through the corner?
Also I think DKC has "coyote time". I swear you need to roll completely off the edge before jumping in a few stages. I think that's a cool mechanic. Though, I would guess most games have an input window greater than one frame, especially old platformers that consistently ran at 60fps so I'm not entirely sure convinced the Celeste devs broke new ground.
Why are you homosexuals so fricking defensive about this game? I asked in earnest and was watching the video so I couldn't reply right away.
anon your first post was a stupid weeb shit image just saying every other game is bad. you have already forfeited your right to be taken seriously.
No it wasn't. My first post in this entire thread was
you fricking schizo.
>corner thing
Basically, if you would bonk your head on a ceiling corner (see blue arrow in pic), if you're close enough to the corner it'll shunt you to the side so that you get the full height of your jump. It's a bit less lenient in-game than what I drew, but it's really useful and feeds into some advanced movement techniques.
thanks. and here's another example from the video, you can see the trail that you dash into the corner but it just kind of pops you up and around
other things too like how you can press jump very slightly before you actually land and it'll still jump, it just makes it feel more like "ok i fricked that up" rather than the game did some bullshit
I won't give you direct examples but from my feeling coyote frames been a thing since at least NES era.
>say anything remotely critical of any troony game
>you are le crying chudaroo 🙂
your script is getting stale, adam
What actual criticism is there of the game? The only thing mentioned in this thread is the graphics which I personally like but can understand how someone wouldn't but the gameplay is completely beyond reproach
It can redefine the genre all it wants, I'm still not gonna play it because the visuals are pure vomit. Making the main game graphics so low-res and undetailed, and of course the usual indie artstyle mismatch. Whoever said graphics don't matter are lazy fricks who don't care for your eyes.
calling vvvvvv "peak 2d platforming" is silly, but it is an interesting game that I think everyone should play for themselves.
Platformers are for people who care about gameplay above all else. In other words, it's the gigachad's genre.
Ganbare Goemon 2 on the Super Nintendo.
Hudson's Adventure Island.
SOUL
This game is peak visuals.
Made by Simon Stålenhag.
This looks absolutely gay.
what is wrong with yuroplops
Sonic 2
I agree with this for the most part, but I have avoided Ori because I don't like the look of it. Maybe I will finally give it a go though.
just as platformer, smw is abysmal. It has interesting mechanics but awful level design outside of special and some castles. DKC is much better on the system
Why is this thread mostly just 90s games? Did you play any 2D platformer after 2000?
I've stuck into very slowpaced cycle of 2d-indie-pixelart-devolver-metroidvania-slasherfic-whatever-is-trendy-these-days-release hell and it doesn't have all that much to offer in platforming.
>vvvvvv
i can't think of an indie game that has more unwarranted praise than this one.
I'm gonna say it
Pizza Tower
Super Mario 63 is a hidden gem when it comes to 2D movement and deserves to be posted here.
Movement, style, and it is supported by an atmosphere made by people who had a vision and loved playing video games. Good luck getting that today. Can you even get a group of people to play a game of D&D anymore? Its all digital and no one is leading the way with their vision anymore.
Tough question to answer – 2D platforming is too varied. Here are some alternatives to Mario / Celeste (which are of course great games) - these stand out to me as
Dustforce
Speedrunners
The Messenger (this has the greatest freedom to combine movement of any 2d plat I’ve played - feels like a weird translation of THPS to a platformer)
honorable mentions / if you’re interested in this thread, these are probably notable
Trials
Rain World
Goblin Sword (nothing exciting but very tight design)
Chibi Ninja Shino-akin
For pure 2D platforming (i.e - no Metroidvania/Castelvania/run & gun), I'd say SMB3/SMW set a standard that still hasn't truly been outdone IMO. Both games are a masterclass in 2D platform game design and have aged exceptionally well.
The only other such series that I feel approached a similar level of excellence is the DKC trilogy.
The 2D platformer audience is fricking moronic nowadays.
Eh, the good platformers that do really well are pretty deserved. Rhythm games are doing worse. All of their big FOTM are embarrassing and attracts tons of weirdos.
Not only weirdos. 2D platformer are played by people that doesn't understand shit about videogames, i don't even know how to explain. It's like talking with complete morons.
Apparently, whatever genre you're playing, it is ruining your reading comprehension. 2D Platformers are one of the most gamey genres. Simulations, RPGs and 3D platformers are more like electronic virtual worlds or movies at worst.
>2D Platformers are one of the most gamey genres.
That's the point. It's probably the first choice for those who never played a videogame in their life simply because they don't have to deal with a 3rd dimension.
2D platformers are mostly played by kids, woman's, and manchidlrens.
They all have in common that don't understand shit about videogames.
nta but what you mean by "understanding" videogames? fighting is another "gamey" genre that it's still strong today and it's super competitive, the people who play them don't understand vidya either? What about shmups, or any other arcade type of game?
I don't know how to explain it, it's like most of them don't care about videogame other than the surface level.
They are unable to understand the product they are playing or it's vision.
It's like many of these who plays 2D platformers didn't ever experienced the evolution of videogames, or don't care for what's behind the scenes.
It just feels a big reign of ignorance.
megaman zx would be the best if they didnt go for that pseudo-metroidvania-whatevertheywantedtodo. Doing combos is fun, Id wish it were expanded on Advent
>if they didnt go for that pseudo-metroidvania-whatevertheywantedtodo.
To this day I still feel like metroid design was a mistake. It only makes sense if you're out of memory because the cartridge can't hold more game.
Super Mario World is probably the best game ever made. 2D platformer or not.
SMW is my benchmark game for whenever I hack a console or set up a new computer. If I can successfully get it to run SMW and have it feel fine, I consider it a success.
this game is surprisingly phenomenal.
>snoystation
not even gonna watch the video lol
it's on steam and xbox also. not to mention fricking NES. but whatever, you do you booboo.
as if i could trust someone who specifically look for sony's video
https://store.steampowered.com/app/1897630/Garbage_Pail_Kids_Mad_Mike_and_the_Quest_for_Stale_Gum/
Kirby 64 and Klonoa tbh
I've also been in love with Gravity Circuit lately, easily worth a shot on hard mode if you're used to classic Megaman levels of difficulty.
Klanoa is great, loved door to phantomville. Does it count as 2d though? Would tomba! count?
You can only move left or right so yeah I would definitely count those types of games as 2D or 2.5D, close enough
P-Ranking levels in Pizza Tower.
pic related is the best 2D pure platformer ever made, nothing else even comes close
Original trilogy destroys this and that's before we even get to much better platformers.
>Original trilogy
Like Yoshi's Island, I hate-love those games. Too many collectibles sour my fun.
The second title, maybe, but the first DKC is overrated as frick and I grew up with it. The 3D models are top tier. The rest is dark, dreary, miserable, and there's nothing worse than playing a 2D platformer that is zoomed in on your characters. Gives me nightmares of the speed bikes section in the original Battletoads game.
homie
any Country game shits on this one
even Tropical Freeze develops a much greater experience
You're a tasteless double-digit IQ pleb and you should have a nice day
no u
>Mega Man fans with like 17 versions of nearly the exact same game asking for more
jump and shoot eases the mind
I never liked the jump and shoot mechanic. Mega Man 1 is quite a tough little game to beat. Mega Man X is one of the greatest games of all time though for sure.
It's a shame people dismiss Celeste only for the trans developer thing. In the whole game there isn't a single reference to it except a flag in a end screen of a DLC iirc.
I mean unless you count the protag being an obvious self insert and the dev changing canon to make the protag trans
Super Meat Boy is amazing, I still have to beat more than half of the Dark World levels though, they're crazy hard.
rayman redemption, it took rayman 1 but made it good
Sonic 3 & Knuckles
trick question, 2D is an outdated paradigm in gaming that was explicitly used over 25 years ago.
Yes, 2D has no place in modern gaming.
The only exception to the rule was Ori trying bringing 2D graphics to the next level but everyone failing to understand it's scope.
Ori is a cool game, I like the innovative movement. Wish games would be more innovative like that, it's the only way.
You have to believe me anon.
There will never be another 2D videogame that makes uses of ultra high definition 2D art with fully open interconnected world without loading screen and advanced movement tech and real time in game cinematic all together like Ori did.
NEVER.
2D will never go away, just like traditional 2D cartoons. 3D will never be able to capture their magic. Pixel art however, is on the chopping block for sure.
Pixel art will survive as AI is unable to properly recreate it in any meaningful way, allowing for it to survive as a means of true human expression
Complete heresy, vector graphics and 3D models can never capture the allure of nice pixel art.
Super Mario World is a good game but with not so good levels. The level design philosophy was quite advanced for 1989, but it was an art that was far from mastered. There are some good levels, but there's a lot that is really boring based around waiting, waiting, waiting, waiting for the screen to move at 1 fricking pixel per hour, waiting for the platform to follow the fricking black line, etc. It's all very "bureaucratic" too, the levels look like they were made following some formula without creative input having much space. No wonder, many of the most memorable levels are precisely the most gimmicky like the ones on star road or special world, where the guys could do more crazy things.
Who invited VVVVV to the party
I like collecting gems, what game to clollect gems?
DKC Tropical Freeze
Suck shit compared to the classic DKC series. I absolutely hate having to push another button to grab vines and the kongs as power ups is a shit idea.
ristar
mega man x
super mario bros. 3 and world
kirby super star
Yoshi's Island (the SNES original, all the other games are shit)
Super Mario World
Super Mario 3
Dynamite Headdy
Bionic Commando Rearmed
that is the peak of 2d platforming
anything in the trooncore gaming list