oh boy it's another comic about something abstract because no actual real world scenario mimics it, gee this would be really annoying if it happened (it doesn't happen)
Anon, has you never done something in your life for someone else thinking they will definitely like it and then see they didn't and now you feel irrationally angry?
Autists often confuse unnecessary challenge with fun. Then they come up to me and expect me to pat them on the head and encourage them but I'm fricking sick of it, get a job already you lazy frick.
I always thought about that when I was a kid. Why would I ever pick something than easy mode? Why would I intentionally want myself to be weaker?
I think when I was in my late teens, completing higher difficulties and bigger challenges started to take on meaning because completing difficult things was an achievement, both from a personal and social angle. I finished games on very hard difficulties both because it afforded me personal growth and because it earned me the respect of my peers.
A good example of this was that I was the first one of my group of friends to complete Devil May Cry 3 on its hardest difficulty when it was released which was silently acknowledged by everyone as a feat of strength. Later on, one of my friends showed a completed file with S ranks in everything, also a major achievement. There was no reason for us to do these things, we didn't get an extra ending or something special by the game for doing them, it was entirely done for our own egos.
>"Hey brownoids, you could thank us for civilizing you and inventing technology and shit" >"Bruh, we never asked you anything, we were fine living half naked in huts and eating each other"
I always do wonder why the west decided to try "teaching" modern society to all of these other people instead of being like most historical civs and just plain conquering/wiping out
To pretend on internet that you achieved something when you had no achievements in real life. Oh, and tell people to sabotage themselves too, or they "didn't win the game for real" in your autistic brain. Autism of basement dweller with imaginery world too big, basically.
It's less about the accomplishment of beating something hard and more about engaging deeper with the game. Suddenly you must use items and skills that you completely ignored before. You spend more time in regions that otherwise you would get quickly trough. The difficulty may make trivial moments feel more engaging and more memorable.
Essentially a higher difficulty makes it that you build more memories with the game which raises your appreciation or makes you hate the game on a deeper level.
Self-imposed challenge is fun for some people including myself. I either do it because I really love the gameplay and want to experience it differently by exploring all the available mechanics, or because the game has blatantly overpowered options that would ruin the point of even playing it instead of watching it on youtube.
This anon gets it, but beating something hard is still satisfying as long it's deeper than waiting for better RNG.
oh boy it's another comic about something abstract because no actual real world scenario mimics it, gee this would be really annoying if it happened (it doesn't happen)
It does happen. Pink isn't really doing anything for another person's sake, they just want an ego stroke.
Some people like challenge, some people don't. And that's fine. One guy will play on easy, relax and have fun, other will ask himself "I'm pretty good at this but can I actually win with fewer resources or suboptimal solutions?" and if they succeed, assume it was their own skill that prevailed and get proud from it. And that's fine too. Because that's the whole point of games - to provide fun.
What's not fine is bragging about how others enjoy their games, demanding global nerfs and gimping, attacking others for using different approaches and so on. That's abti-fun and therefore against very idea of video games.
Our brain is hard wired to brag about being good at stuffs, so we can attract females.
TLDR: Boy will be boys, can't wipe that million years DNA memory.
To continue playing the same game.
oh boy it's another comic about something abstract because no actual real world scenario mimics it, gee this would be really annoying if it happened (it doesn't happen)
Yellow are women, pink is a guy holding the door.
based I always close the door in front of women coming after me
You'd be surprised how often people do things for others "on their behalf" without asking if they should get involved.
Anon, has you never done something in your life for someone else thinking they will definitely like it and then see they didn't and now you feel irrationally angry?
Autists often confuse unnecessary challenge with fun. Then they come up to me and expect me to pat them on the head and encourage them but I'm fricking sick of it, get a job already you lazy frick.
Go back, Black person.
>the ground is too soft
>I wish more of my bones were broken
To make the game more difficult, you answered your own question dumbass.
my autism is too powerful to be sated by mere metagaming alone, I want to see exactly what I can get away with not doing
easy = boring
challenge = fun
bump
thread should have ended here
Why did someone make a comic about my mother (except the rock is actually a pebble)?
I always thought about that when I was a kid. Why would I ever pick something than easy mode? Why would I intentionally want myself to be weaker?
I think when I was in my late teens, completing higher difficulties and bigger challenges started to take on meaning because completing difficult things was an achievement, both from a personal and social angle. I finished games on very hard difficulties both because it afforded me personal growth and because it earned me the respect of my peers.
A good example of this was that I was the first one of my group of friends to complete Devil May Cry 3 on its hardest difficulty when it was released which was silently acknowledged by everyone as a feat of strength. Later on, one of my friends showed a completed file with S ranks in everything, also a major achievement. There was no reason for us to do these things, we didn't get an extra ending or something special by the game for doing them, it was entirely done for our own egos.
Kek that's literally the white man's burden
>"Hey brownoids, you could thank us for civilizing you and inventing technology and shit"
>"Bruh, we never asked you anything, we were fine living half naked in huts and eating each other"
I always do wonder why the west decided to try "teaching" modern society to all of these other people instead of being like most historical civs and just plain conquering/wiping out
it's the "civilized" and "enlightened" way
It's a Christian thing.
*israeli.
To pretend on internet that you achieved something when you had no achievements in real life. Oh, and tell people to sabotage themselves too, or they "didn't win the game for real" in your autistic brain. Autism of basement dweller with imaginery world too big, basically.
>y do wyte pepo climb mountains???
literal Black person/woman brain
if a guy carried a boulder that big, for ME? i'd kiss him on the lips
anon that sounded really fricking gay, are you a bottom? asking for a friend
Real answer:
It's less about the accomplishment of beating something hard and more about engaging deeper with the game. Suddenly you must use items and skills that you completely ignored before. You spend more time in regions that otherwise you would get quickly trough. The difficulty may make trivial moments feel more engaging and more memorable.
Essentially a higher difficulty makes it that you build more memories with the game which raises your appreciation or makes you hate the game on a deeper level.
Self-imposed challenge is fun for some people including myself. I either do it because I really love the gameplay and want to experience it differently by exploring all the available mechanics, or because the game has blatantly overpowered options that would ruin the point of even playing it instead of watching it on youtube.
This anon gets it, but beating something hard is still satisfying as long it's deeper than waiting for better RNG.
It does happen. Pink isn't really doing anything for another person's sake, they just want an ego stroke.
If you played the the game without only using the absolute bare minimun needed to win, you didn't beat the game.
i play on hard so that i can experience the same things that a casual feels when they play on easy
Some people like challenge, some people don't. And that's fine. One guy will play on easy, relax and have fun, other will ask himself "I'm pretty good at this but can I actually win with fewer resources or suboptimal solutions?" and if they succeed, assume it was their own skill that prevailed and get proud from it. And that's fine too. Because that's the whole point of games - to provide fun.
What's not fine is bragging about how others enjoy their games, demanding global nerfs and gimping, attacking others for using different approaches and so on. That's abti-fun and therefore against very idea of video games.
Me on the right
>dude just take the elevator up the mountain
>agender human
What.
the a in agender stands for autistic
Obsession with a game, I suppose. Finding excuses to keep grinding and shit.
>b-but hard is fun!
That's not what OP is talking about though.
Our brain is hard wired to brag about being good at stuffs, so we can attract females.
TLDR: Boy will be boys, can't wipe that million years DNA memory.