What is the best current game making software avaible? Godot / Unity / Game maker
Is there that much of a difference between GM and GM pro to be worth 100 bucks?
Discuss
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3D = Unreal
2D = Game Maker
>unreal 5 is a 100gb install just for the engine
what the frick
it's 37.61GB minimum and you can get it even lower if you delete some plugins
i installled, it said "36gb" or some such and it literally took 100gb.
also i can't use vscode with it unless i install a fricking 20gb of .net devtools
my UE copy takes about 44GB total, including extra plugins and basic content
not even fresh, been using it for months
didn't use vscode, but not even unity needed that much .net bullshit, sounds like something's wrong
you can exclude unnecessary parts
it is just a c++ with plugins
Depends on the game
3D = Godot
2D = Godot
>Best engine
Godot for small 2d games(its also free to use) or unreal(free to use but you pay a small fee only in case you make huge cash) for 3d games
>Best asset maker
Aseprite or Pro Motion NG or Photoshop for pixelart, Blender(free) for 3d modeling/animation+Photoshop or Quixel Mixer or Adobe Substance for texture making
>Best DAW
Fl Studio or Reaper(basically free)
Are they really still going through with that ""small fee"" on successful games
Which one of them are you referring to
>Godot for small 2d games
but i'd like to believe my never finished project can easily export to consoles
>Godot for small 2d games
>Most popular and only known Godot is an expansive 3d hitman game
what?
Well, yeah cruelty squad pretty much put them on radar. Before that game, Godot was barebones and nothing serious to invest time into. Right after Cruelty Squad's success and also after the Unity fiasco, Godot got numerous updates and now its a very competent game engine.
>now its a very competent game engine.
citation needed
There are lots of projects on itch.io made with godot engine.
Unity was the ultimate game engine choice for indies and AAs a few years ago and everyone was busy making games with that one. Now that Unity decided to frick over their userbase in a comical way, lots of devs sought to leave Unity for another game engine.
I guess learning a game engine like Godot or Unity can take years, but I believe that we will see lots of hot indie projects with Godot engine in the next 3-5 years
Godot is only good enough for small itch.io games
You can't make anything halfway decent in it
If you're doing 2D, you probably don't want to deal with none of the complexity of a 3D engine. This is why Game Maker is the best engine for 2D.
Doesnt game maker now require some sort of subscription in order to use it and also has a sales tariff?
just use frameworks for one man projects
A framework is just a shim over an engine. OP is asking about what engine to use.
What addons and videos should you watch/get if youre a beginner and need some QOL, for a 3D survival horror fps game
Unity and Unreal are the 2 goto engines and they both work well. Unity is better though, since it has fewer, bugs, is less bulky, has more content, more help info, and is more accessible (to use). Their company is run by morons but they charge less than unreal and provide more options.
Anyone who tells you otherwise more than likely doesn't even have anything to show, so don't listen to them
Procedural first-person animations (either buy or learn how to make them)
>Anyone who tells you otherwise more than likely doesn't even have anything to show, so don't listen to them
Have you?
I've done game dev 12+ years now and I've done 1 year professionally (stopped because it pays like shit). I started with Unreal, it was my favorite and I used it for years. I made the change to Unity and it's just an all-around better engine. It's a close race though, and it depends on a lot of things. There is nothing wrong with using Unreal. I also teach Unity and game dev. Plus I do have a game of my own, it's a 3d adventure RPG. I couldn't possibly list every feature it has because of how large it is, here is some UI and what it features:
- JSON save profiles
- full save/load
- all widgets and windows have settings
- fully customisable
- mod support
- split-screen support
- custom action bars (complex input binding)
- procgen UI tools (window, widget, prefab data)
- debugging tools
- style tools
- window tracking and input system (for optimisation with Unity)
- radial menus
- tooltips
- hold buttons
- grid system + shader
- minimize windows
- auto search and page functionality
- hover windows
The game itself features 15+ windows and 10+ widgets
Nice. So what do you think about Unity's future? Will they pull similar shit again? I was thinking of going with Unity, but its shitty leadership puts me off. At least with Godot, you can rest easy since its open source. As a Blender user, I understand your frustrations with that engine. This is the price of "freedom", I guess. Unfriendly UI and stupid limitations
That whole previous situation is a mess. It wasn't as bad as people said it was and never would have affected the majority of devs(none of us here especially). It turned into a huge band bandwagon moment and normies just read 1 post and went ham.
It was a moronic idea but ultimately capped out at a rev share less than Unreal's 5%. It's kind of moronic to take offense at them doing nothing to you and still letting you use their engine for free with a baby royalty.
Godot is a mess of an engine, and their leadership is even worse than Unity's. It was memed into its position. You can either be someone who reads up on these things and ties them out or a brain-dead normie who just listens to people who haven't made jackshit. I'm fine with Unity, they haven't done shit to me and only made the engine and experience better and better.
it's just as easy to learn c# and you walk away with more knowledge and capabilities. I started with python at home and learned c in university and both are moronic to start with. C is just not practical for making games, the things you learn with it rarely apply unless you are doing some serious shit. Python is too weird and at that point why not just use c#.
Unity has great 2D tools and is the best 2D engine. I've made a lot of 2D games for people with it. Also if you have some money to spare you can pick up assets that make development a lot more fun and streamlined such as:
Don't know what to focus on, both projects are related but I have little experience on one than the other one.
Godot strategy or RPGmaker well....rpg
>Godot
I know nothing about code or godot
>Rpgmaker
I know a bit
The godot idea could be high risk high reward, there's a niche that has demand that can be filled plus i like it
the rpgmaker is more conventional gameplay but ill make it high risk in any other way, assest could be shared and exchanged no big deal
>O3DE never gets mentioned in these threads
making sephiroth in blender
I heard Game Maker's language is easy to pick up. How easy would it be for someone with no programming experience to learn? I want to make a 2D game