What is the best Halo campaign and why? >Halo CE. >Halo 2. >Halo 3. >Halo 3 ODST. >Halo Reach. >Halo 4

What is the best Halo campaign and why?

>Halo CE
>Halo 2
>Halo 3
>Halo 3 ODST
>Halo Reach
>Halo 4
>Halo 5
>Halo Infinite (Halo 6)

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  1. 4 months ago
    Anonymous

    I think Infinite is well refined in terms of gameplay, but the plot just sucks so much ass, I can't honestly give a frick anymore.

  2. 4 months ago
    Anonymous

    CE is absolute dog water after the first few missions and everyone saying it's the best need to get rid of their nostalgia tintedglasses

    • 4 months ago
      Anonymous

      >CE is absolute dog water after the first few missions

      Bungie stated that a lot of Halo 2 and 3 were fixing what they did wrong with CE.

      • 4 months ago
        Anonymous

        Halo 2 also had cancerous sections and Halo 3 too to some extent with the Cortana mission

        Yeah but CE is the only one with satisfying gunplay. The weapons all feel like shit starting with 2.

        Nothing too special, I prefered shooting enemies in 3

        • 4 months ago
          Anonymous

          I remember playing Halo 2 and forgetting which way I was going so I backtracked forever before I realized I wasn't going the right way there were no real landmarks to tell me I was going to some place new or old because of the limitations on the graphics back then

    • 4 months ago
      Anonymous

      Yeah but CE is the only one with satisfying gunplay. The weapons all feel like shit starting with 2.

    • 4 months ago
      Anonymous

      Yeah unfortunately I agree with this. CE starts out so fricking good but the later levels are just copy+paste over and over again and it gets really tiring. IMO Halo 2 has the best campaign and multiplayer.

    • 4 months ago
      Anonymous

      Honestly, I always felt this way about CE. I thought it was just me giving Halo 2 favoritism since Halo 2 was my entry into the Halo games but, holy frick, CE is super fricking boring. Just a bunch of hallways that all look exactly the same.

      • 4 months ago
        Anonymous

        I thought the game was alright because I hadn't played it in a decade but after replaying it on MCC with a friend that never played halo before we almost fell asleep and couldn't wait for it to end

      • 4 months ago
        Anonymous

        Everything up to 343 guilty spark is well designed and pretty unique. The mission Halo was at the time a revelation more or less that set the standard for sand box missions. They clearly ran out of time on the back half of the game though and just put a new coat of paint on old missions

        • 4 months ago
          Anonymous

          >Everything up to 343 guilty spark is well designed and pretty unique. The mission Halo was at the time a revelation more or less that set the standard for sand box missions. They clearly ran out of time on the back half of the game though and just put a new coat of paint on old missions

          Confirmed by Marcus Lehto

          >Marcus Lehto
          There was no way we would be able to build everything for the story, which worried us. We were up against a very hard deadline. So I floated the idea of reusing some of the environments—and we shamelessly reused at least three or four, played through backwards and modified a little bit. But we really needed to do it

          >Paul Bertone
          And the designers worked really hard to make each area unique. Take the two Pillar of Autumn levels, in the air and after it’s crashed. The artists worked their asses off to make that look and feel different in almost no time. It was like, you're going to have like three weeks to take that initial geometry, crack it open a little bit, make it look like the fight is done, like a whole side of the ship got blown out. It was a moment of pride for people.

          >Stuart Moulder
          The way the levels were laid out was almost like a LEGO set in glowing Covenant blue, so much that on many of the levels you see arrows on the floor. They weren’t put there by Forerunners for the Covenant to get around, but by one of our testers, who would always get lost. That’s one of the more ludicrous artifacts seen in the game.

          >Paul Bertone
          I came on for the last four months. I didn’t know the scripting language, how the engine worked, how encounters were meant to be built—there was still a lot that needed figuring out. So, there were a lot of conversations with Jaime, a lot of brute force, sitting at my desk, and coming up with how I wanted an encounter to play out. I'd just work on it until I hit something that I could not do

  3. 4 months ago
    Anonymous

    >ODST
    >2
    >CE
    >3
    >Infinite
    >5
    >Reach
    >4

    I actually fell asleep playing 4.

    • 4 months ago
      Anonymous

      Man I like ODST but it's not THAT good

      • 4 months ago
        Anonymous

        ODST is the tightest the whole way through. It has one bad mission, most Halo games have a few.

        • 4 months ago
          Anonymous

          The free-roam part of the campaign isn't nearly tight enough, and none of the individual missions quite reach the level of the original trilogy's. I think it's better than Reach, but definitely not 2 or 3.

          • 4 months ago
            Anonymous

            The free-roam portion is different, but it can be incredibly brief if you have a solid sense of direction. I honestly love it, shit is moody. It's a side of Bungie we haven't really seen since.
            The levels themselves benefit from mostly being tight and focused, IMO. You have the Sniper mission, the urban infantry combat mission, the tank battle mission, the wave defense mission, the warthog mission, etc, and for the most part they don't really drag. The average level in ODST is 15 to 40 minutes and other Halos they tend to be like 30 to an hour or more.

            IMO it also got the weapon sandbox the most right of any of the Halos, too. Jackals can't one shot even on Legendary, magnum is specialized for headshots and shit at everything else, SMG is actually pretty okay for shield popping, etc

            • 4 months ago
              Anonymous

              >IMO I think it got the weapon sandbox the most right of any Halos, too
              I think getting rid of the BR and also being too afraid to use Elites brings the game down, especially since the weapon sandbox is otherwise unchanged, but you're still slower and squishier, which changes how you use your weapons. Yeah the pistol and SMG are good, but not good enough. Well, the pistol is. The SMG, not so much.

              • 4 months ago
                Anonymous

                The recurring theme from playing through all of the Halo games as they were released on PC was that you want to engage with enemies as little as possible and swap from plasma pistol and BR/DMR/magnum as little as possible, which is pretty lame.

                ODST is like the only game in the series that defies this because the magnum isn't great for fighting drones and shielded enemies and the SMG is surprisingly good at it. There's some actual decisionmaking and variety to your use of weapons and I enjoy that.

                Also it only has one bad vehicle section, the final mission of the game. Everything else is pretty fun.

            • 4 months ago
              Anonymous

              Based take. A lot of music in the Rookie sections being so different from the rest of the game’s soundtrack is a fantastic touch

        • 4 months ago
          Anonymous

          >most Halo games have a few.

          What are the WORST Halo levels?

          • 4 months ago
            Anonymous

            Well, ODST's is certainly a contender. Coastal Highway is an escort mission vehicle section and both of those are bad news for a Halo game.

          • 4 months ago
            Anonymous

            The level Cortana in Halo 3 is pretty goddamn fricking bad

          • 4 months ago
            Anonymous

            Halo CE - The Library (FLOOD...BUT WITH ROCKETS)
            Halo 2 - Gravemind (Brutes in 2 are spongey and have insane damage output)
            Halo 3 - Cortana (AYYO I HEARD YOU LIKED FLOOD)
            Halo 3 ODST - Coastal Highway (FRICKING ESCORT MISSION)
            Halo Reach - Long Night of Solace (Sabre part specifically, especially on Legendary. Still love it)

    • 4 months ago
      Anonymous

      >5 above reach.

      Based. Spamming the levels with cannon fodder enemies like skirmishers was stupid and what the frick happened to the brutes?

      • 4 months ago
        Anonymous

        >what the frick happened to the brutes?
        I swear to fricking god Bungie coded the chieftains in a way that ensured they were never allowed to use their gravity hammer right.

      • 4 months ago
        Anonymous

        I actually thought the cannon fodder was tolerable in Reach, the problem was the lack of well-defined memorable levels. Even Tip of the Spear which is the "highlight" of the campaign is just Tsavo Highway 2, and there is nothing in Reach that comes within reach of Silent Cartographer, Delta Halo or The Ark. Even ODST had a few really cool levels that stand out in my mind, Reach is just a blur of decent rehashed ideas from earlier games and a few really dogshit levels interspersed between.

        • 4 months ago
          Anonymous

          >Even Tip of the Spear which is the "highlight" of the campaign is just Tsavo Highway 2

          Fun Fact: They were both created by Chris Opdahl.

          >I worked on Tsavo Highway for the main encounter setup and scripting (the last nine months or so), and then on Floodgate for some final encounter design and bug fixing (last couple of months or so). My main goal for Tsavo Highway (aside from making a fun mission) was to give the player a series of encounters that dealt with vehicles in different ways. First one was the player in a vehicle and the Covenant on foot and moving to a new location, then we had the player in a vehicle against entrenched Covenant infantry, then the Covenant had some vehicles. After the bridge jump we added the infantry vs. infantry battle that was meant to be the anchor of the mission (since vehicle encounters are so much more difficult to make challenging and still keep them fun). Then it was vehicle smorgasbord, with player having access to a variety of vehicles and the Covenant coming at him with a wide variety of different looks. Floodgate was much more about doing the final passes on the encounters and trying to find what was fun about fighting the Flood and how to make that mission as fun as possible.

        • 4 months ago
          Anonymous

          I wouldn't call Tip of the Spear the highlight of Reach's campaign by a longshot. That's pretty clearly Long Night of Solace, or you could even argue New Alexandria.

          • 4 months ago
            Anonymous

            Yeah and those are both awful levels.

            • 4 months ago
              Anonymous

              I think Long Night of Solace is ultimately a disappointment but I found New Alexandria to be pretty fun, and a pretty unique presentation for a Halo level.

          • 4 months ago
            Anonymous

            >serpx asks, "What do you do to ensure that an area of the campaign you design is "fun?" Do you have any philosophies that you follow? Do you just play and tweak around till you find things interesting/fun to play?"

            Chris: A huge part of what makes Reach fun is that we followed all the work that had been done in previous Halo games. There is definitely a winning formula in all of those games, and we just needed to find that magic, tweak around the edges, and create the new experiences that we wanted for Reach. Some over all philosophies are:

            People like challenges, but they want to have a clear idea why they succeed or fail and have some reasonable idea what to change about their approach to turn a failure into a success
            People like variety. Both in what they do and why they do it (gameplay and fiction)
            People enjoy exploring but are not okay feeling lost.
            People are also nostalgic, and like to be reminded of their favorite moments of previous Halo games (as long as those moments are not simply copied)
            Lots of projectiles that you can dodge/avoid are more fun than just a few that you cannot
            Speed of projectiles is directly related to how 'overwhelmed' a player feels (even more so than numbers of projectiles)
            Players like AI that are generally predictable but occasionally surprise them
            Elites go berserk and find cover when shields are down
            But Elites also sometimes sneak up behind you when you least expect them
            Grunts flee when leaders are killed near them
            Another huge part of making things fun is iteration, iteration, iteration! So we just keep working on it until it feels right. Or until it get pulled from our cold dead hands.

  4. 4 months ago
    Anonymous

    ODST.
    Reach is a close second

  5. 4 months ago
    Anonymous

    >H2A Campaign artstyle
    >updated graphics
    >Halo 2 / 3 gameplay
    >ABSOLUTELY NO CLAMBER, NO SPRINT AND NO JETPACK MOVEMENTS
    >halo 3's equipment
    >all og halo maps
    >halo 2, 3 and Reach weapon sandbox (no dmr)
    >no visual crosshair bloom
    >forge
    >fire fight
    >theater mode
    >career and armor customization tied to it ala halo 3
    >frick competitive halo morons
    was it that hard?

    • 4 months ago
      Anonymous

      >"Halo killed forever, 343 shut down effective immediately by Microsoft"

    • 4 months ago
      Anonymous

      Halo Infinite even with all of its gimmicks had people going "man, i played this game like 15 years ago." Why do people meme that all they have to do is re-release Halo 2?

      • 4 months ago
        Anonymous

        lol no, halo infinite died because it was halo 5 pretending to be halo reach. people left because they baited everyone with teh good old CLASSIC X IS BACK and then we all realized 343 are still 343.

        • 4 months ago
          Anonymous

          I don't think that's what happened outside of /r/halo

      • 4 months ago
        Anonymous

        >man, i played this game like 15 years ago
        Never have I ever heard someone say that about Infinite

      • 4 months ago
        Anonymous

        I didn't play Infinite because they made it an open world game, right? Most definitely not the game of corridors we played.

      • 4 months ago
        Anonymous

        Halo Infinite was basically just two Halo 3 levels extended for ten hours

    • 4 months ago
      Anonymous

      >halo 2, 3 and Reach weapon sandbox (no dmr)
      Terrible opinion

  6. 4 months ago
    Anonymous

    CE, 2, 3 and reach are the best halos
    ODST is mediocre full of wasted potential
    4 is a mediocre goodbye to the franchise
    5 and infinite didnt happend because the franchise died with halo 4

  7. 4 months ago
    Anonymous

    >2
    >3
    >ODST
    >CE
    >Reach
    >[power gap]
    >343 slop

    All the Bungie titles have great campaigns, even Reach is a solid 8/10.

    • 4 months ago
      Anonymous

      >even Reach is a solid 8/10
      Eh, 7.5. The game teases you with too much shit it never has any intention on paying off.

  8. 4 months ago
    Anonymous

    >mfw no real sequel to halo 2

    • 4 months ago
      Anonymous

      If Halo 3's campaign longer it would have blown 2's out of the water. It needed something like 2 or 3 more Covenant-length levels. It sucks because Halo 3 has the best gameplay of the Bungie games but the shortest campaign with two fairly crappy levels towards the end. They really only let the player loose in The Ark and Covenant (which are the best levels in the entire series), but the rest of the levels feel too limited in scope.

      • 4 months ago
        Anonymous

        Halo 2 and halo 3 campaigns are two halves of the same game and it really shows. Both would not get any of their criticism if it had been seamless as planned

      • 4 months ago
        Anonymous

        I'm also going to say that the constant flashbacks to Cortana in the beginning are really cool the first time that you play them every time that you play the campaign after that and you're slowed down to have Cortana speak to you fricking sucks.
        Also the fact that they do literally nothing with arbiter in Halo 3 is disappointing.

        • 4 months ago
          Anonymous

          Arbiter was going to have a proper part like in 2 but back in 2005 14 year olds threw such a hissy fit over not playing master chief for a few missions they cut it out. About the same time people were also royally upset about raiden in mgs2

  9. 4 months ago
    Anonymous

    a palworld thread died for this

    • 4 months ago
      Anonymous

      dont worry theres 6 gorillion more

  10. 4 months ago
    Anonymous

    how the frick am I supposed to beat CE truth and reconciliation on legendary
    I almost beat it once but fricking dropped my sniper without realizing right before i got to Keyes and ragequit
    yeah yeah skill issue whatever

    • 4 months ago
      Anonymous

      Truth and reconciliation is one of the easiest missions to beat on legendary because you get like 80 rounds of sniper ammo during the first half. Just use your sniper on elites throughout the mission and clean up grunts and jackals with whatever. When you run out of sniper and are in the tight ship corridors near the end make extremely liberal use of grenades, just chuck the shit out of them

      • 4 months ago
        Anonymous

        Truth and reconciliation actually regularly doles out sniper ammo throughout the entirety of the mission if you hold onto it the whole way through, even at the end of the ship. It's kind of funny, they could've just dropped another rifle but no, if you dump the rifle you aren't getting another

    • 4 months ago
      Anonymous

      start abusing the plasma pistol if you aren't already. the only really bad part is when you get Keyes to the bridge of the ship because he dies absurdly quickly. sometimes to a single needle.

      • 4 months ago
        Anonymous

        Yeah the bridge section you have to cheese a little by learning which doors spawn covies when and trying to nail them with grenades or the rocket launcher when they open. A soft breeze knocks Keyes over there

  11. 4 months ago
    Anonymous

    3 (by far) > 2 > 1 >Reach > (big gap) ODST

    1 is repetitive and shitty at times but has likeable bits about it. Reach felt like a different game entirely. It was fine but I couldn't get that into it. Maybe it was just burnout because I played them all in the MCC.

  12. 4 months ago
    Anonymous

    2>CE>3>4>Infinte>ODST>Reach>5
    Halo 3 used to be my favorite game of all time, but after replaying the series nonstop for like a year trying to get every achievement in MCC, Halo 2 shot up to be my favorite while Halo 3 went down. Halo 3 campaign just isnt as good as the other 2.

    • 4 months ago
      Anonymous

      >Halo 2 shot up to be my favorite while Halo 3 went down. Halo 3 campaign just isnt as good as the other 2.

      What does H2 do better than H3?

      • 4 months ago
        Anonymous

        Arby. As a kid, I always hated his missions because all I wanted to do was play as Chief, but going back, I fricked loved both him and his story.

        • 4 months ago
          Anonymous

          His missions play kinda badly since they have you fighting drones and shit but him realizing that the covenant were full of shit and planning on replacing his entire race is good shit.

  13. 4 months ago
    Anonymous

    2 for sure, would be 3 if it weren't rushed out the door with >20% of the campaign missing, and also if it stuck to the original forerunner human reveal idea

  14. 4 months ago
    Anonymous

    >Halo 3
    Cortana is the only bad mission. The rest of it is pure kino
    >Halo CE
    I like how small the weapon pool is. Very little overlap in what you would use each weapon for.
    >Reach
    Cool game
    >Halo 2
    Awesome overall but many repetitive missions drag more than other halos
    >Odst
    still like it but it's definitely the weakest Bungie halo
    I haven't played 5 or infinite. 4 is such utter dog shit that I couldn't even finish it.

    • 4 months ago
      Anonymous

      >Cortana is the only bad mission. The rest of it is pure kino
      Halo is genuinely horrible until the warthog run which is okay at best. Felt like a shitty sendoff for the series.

  15. 4 months ago
    Anonymous

    halo 3 > halo reach > halo ce > halo 3 odst > halo 2 > halo infinite > halo 4
    judged on how good they were on legendary singleplayer
    have yet to play halo 5 because xbone lmao

  16. 4 months ago
    Anonymous

    Wow an unironic halo thread, what happened to this board

    • 4 months ago
      Anonymous

      I think we all finally went and played them after getting no FPS releases worth a damn for 15 years

  17. 4 months ago
    Anonymous

    I've been saying this for a long time but I'll say it again, nuHalo fails because 343 keep on trying to weasel in mechanics and designs that do not fit into Halo and only complicate their development cycle. Just having Sprint in the game fricks it up and instead of refining those Halo Qualities they're now just screwing around making maps longer, taller so that ~~*advanced*~~ mobility works or taking apart classic halo weapons so that they can add their own weapon
    Bungie left a golden formula and 5 Halo games worth of information and for the most part they only ever copy stuff from reach which is baffling since even jaime griesemer said that 95% of reach implemented shit that got canned in previous halo games because they were never going work so that's just bizarre that 343 keep on using it as the catalyst for their games.
    343 need to make a normal halo game, no sprint, no advanced mobility, proper map remakes, no moronic shock weapons or promethean guns just refine what worked in the og halo.

    • 4 months ago
      Anonymous

      I think making Spartans more mobile wasn't necessarily a bad idea. It just came from the fact that
      A the Xbox 360 was woefully underpowered by the time of Halo 4 came out and
      B the fact that they tried to shoehorn and mechanics that felt more like battlefield and cod.

      Like I enjoyed the concept of the mantis, I will say that I wish that there was the ability for a second player to ride on top of it making it similar to other UNSC vehicles. But I don't necessarily think that was a bad idea. I think that sprinting fits the book idea of Master Chief and other Spartans a lot better obviously these guys aren't just slowly walking into battle each time they do anything.
      I think that the map design also hindered Halo 4 a lot. I actually enjoyed the gameplay mechanics of Halo 5, I thought that the idea of Spartans being able to do stuff like Titanfall 2 was a good idea. The story just sucked and I'm not as fond of armor abilities as I am pickups.

    • 4 months ago
      Anonymous

      I'm sorry but there comes a point where game design becomes outdated and Bungie'a Halo games have unfortunately reached that. You'd need to up the base speed by a lot to get it fixed, and then what, remove equipment? Even though Infinite's equipment are objectively better than Halo 3's? I'm sorry man but if you just make an old-style Halo game with nothing but remakes and similar throwback ideas it'll sell like shit.

      • 4 months ago
        Anonymous

        So how much are 343 paying you to make up these lies?

      • 4 months ago
        Anonymous

        So how much are 343 paying you to make up these lies?

        >I'm sorry man but if you just make an old-style Halo game with nothing but remakes and similar throwback ideas it'll sell like shit.

        Define Classic Halo

        >Hardy LeBel
        Halo CE

        >Max Hoberman
        Halo 2, Halo 3 and ODST

        >Sage Merrill
        Reach

        • 4 months ago
          Anonymous

          Hoberman left before Halo 3 released.

          • 4 months ago
            Anonymous

            >Hoberman left before Halo 3 released.

            He still designed it. He also designed Reach/4's DLC maps and H2A.

            • 4 months ago
              Anonymous

              Hoberman's a beast. Him and Jamie were both shitting on nu-halo on twitter just the other day.

              • 4 months ago
                Anonymous

                >Him and Jamie were both shitting on nu-halo on twitter just the other day

                Post it

              • 4 months ago
                Anonymous

                >He still designed it.
                He left to create Certain Affinity in 2006. He was only in the "special thanks" section of Halo 3's credits.

                That's just for matchmaking.

                Max and Jaime shitting on 343

              • 4 months ago
                Anonymous

                ok
                Halo 1 is the only good Halo game.

            • 4 months ago
              Anonymous

              >He still designed it.
              He left to create Certain Affinity in 2006. He was only in the "special thanks" section of Halo 3's credits.

              • 4 months ago
                Anonymous

                >He left to create Certain Affinity in 2006. He was only in the "special thanks" section of Halo 3's credits.

                Max designed entire systems for H2 and H3. He didn't work on Reach and it shows.

                From Max himself.

                https://twitter.com/MaxHoberman/status/1726560291641786707

                https://twitter.com/MaxHoberman/status/1520080714007465984

              • 4 months ago
                Anonymous

                That's just for matchmaking.

      • 4 months ago
        Anonymous

        I'd actually agree with this. The truth is that I don't think that many modern gamers would be interested in playing a game where your characters moved without being able to sprint. In fact I've even gotten the Master Chief collection for a few of my friends who hadn't played it at the time mainly just play the custom games but one of the first things that they always ask me is " how do I sprint "

        There were also genuinely a lot of issues with how Halo 3 handled some of the things it did. Vehicles in Halo 3 are completely overpowered to the point where certain maps can be entirely dominated by being able to control the vehicles and vehicles alone because the second that you control the vehicles on the map there's no way to stop them. Things like the missile launcher can be easily avoided in banshees and the Gauss hog is stupidly powerful and able to completely dominate maps like sandtrap and standoff.
        Genuinely think that infinite was a step in the right direction it was just a step too slowly in the right direction. They released it without forge mode, then after forge mode came out they took forever to actually update it and matchmaking was complete dogshit for a long time

        • 4 months ago
          Anonymous

          >The truth is that I don't think that many modern gamers would be interested in playing a game where your characters moved without being able to sprint.
          The Doom reboots were a success.

          • 4 months ago
            Anonymous

            True but they also have increased player speed alongside other mechanics. Especially in doom eternal which plays almost like a hack and slash combined with a boomer shooter and heavily modernizes the Boomer shooter.
            I also don't really think that that sort of mechanic would work in a game where you're facing up to 32 other players. Or 16 at the very least.
            People like dooms mechanics because Doom is a single player experience for the most part. I don't really think that people would be enthralled by Halo 3 esque movement in 2024.

            • 4 months ago
              Anonymous

              >People like dooms mechanics because Doom is a single player experience for the most part. I don't really think that people would be enthralled by Halo 3 esque movement in 2024.

              Halo CE was faster with higher FOV than Halo 3, and that released in 2001.

              • 4 months ago
                Anonymous

                It also only had lan and split screen multiplayer, Even nowadays now that it's been released and is available to play online it's one of the least played halos because nobody really likes Halo CE online. Don't get me wrong I think that Halo CE online takes more skill to play than any other halo but the infinite health warthogs and the need for med kits and the weapons like the sniper rifle, the Magnum and the rocket launcher all being extremely powerful make it difficult to say the least for the average player to get into Halo CE online.

    • 4 months ago
      Anonymous

      this guy is based though, he made great maps in splitgate and custom maps for CE/3/Infinite (don't know about 5 never played it)

  18. 4 months ago
    Anonymous

    >Q. Where did the crazy idea for Forge World come from in the first place?

    >Cotton : When I was ten, I dreamed of a place big enough to make the world's largest Halo maps. This was odd since Halo had yet to be invented, but I guess in my own little world of G.I. Joe and Bon Jovi, I was a visionary. Sometimes I wish I had thought of different things instead…Google, Facebook, Megan Fox…but Forge World was my destiny, I guess. It's hard to believe Chris and Chad had similar visions at ten, but it's true.

    >Chad: At first, we had this plan to basically remake Sandbox in a new setting. We had a pretty straightforward plan for a setting in New Alexandria that would have met the minimum requirements for a map dedicated to Forge. But when we really started looking at Forge the tool we realized that a Sandbox remake would really have just been the minimum requirements for a Forge map. We were capable of much more! So, we scrapped that in favor of a new plan. With the ability to set an object to have "phased" physics, actual, fun-to-play terrain became non-issue. On top of that, we had these great spaces that could be repurposed for Forge. On top of THAT, well… How could we ship a Halo without a canyon to romp around in with your friends?

    Halo-era Bungie were kino

  19. 4 months ago
    Anonymous

    2 and ODST

    Best stories, best challenge, best atmosphere. If you know you know

  20. 4 months ago
    Anonymous

    ODST sucked, you aren't special or unique for liking it

    • 4 months ago
      Anonymous

      The only people I know that actively dislike ODST are people that were angry about it being a full price release or meme contrarians

    • 4 months ago
      Anonymous

      This. Outside of the comfy open world setting and the music, the rest of the game fricking sucked. Every mission was just shit.

    • 4 months ago
      Anonymous

      Lets not turn this into a Monster Hunter quality thread with shitflinging.

    • 4 months ago
      Anonymous

      This. Outside of the comfy open world setting and the music, the rest of the game fricking sucked. Every mission was just shit.

      >This. Outside of the comfy open world setting and the music, the rest of the game fricking sucked. Every mission was just shit.

      ODST was made in 6 months as compensation for scrapping the Peter Jackson Halo Movie

    • 4 months ago
      Anonymous

      No one cares to impress you, moron

  21. 4 months ago
    Anonymous

    Halo 2 (Pre-Gravemind)>Halo 3/ODST>Reach>CE>Halo 2 (High Charity missions)>>>>>>>>>>>>>>>>>>>>>>>>Halo 4

    Haven't bothered playing 5 or infinite

    • 4 months ago
      Anonymous

      Should have swapped CE with Halo 2 HC missions.. my bad

      or atleast divide CE in Pre and Post flood

  22. 4 months ago
    Anonymous

    ODST>3>2>CE>Reach>>>>4>didn't play 5

    There were things I liked about Infinite's campaign but I feel weird placing it, both because it doesn't feel like a Halo campaign and because it doesn't feel like a wholly realized concept, like it was designed as a prologue. I liked fighting in that game, though. I liked that running and gunning and changing up your weapons was viable even on harder diffs.

  23. 4 months ago
    Anonymous

    >halo 4 fails
    >NOT ENOUGH MECHANCIS AND SPRINT!
    >Halo 5 fails
    >NOT ENOUGH MECHANICS AND SPRINT!
    >Halo Infinite fails
    >NOT ENOUGH MECHANICS AND SPRINT!
    we're going for a 4th time now? why cant we just get an OG halo and see whether or not it does shit before assuming so Black folk? oh that's right we cant because then it would do well and the last 13 years of innovation would have meant they wasted all that time on nothing.

    • 4 months ago
      Anonymous

      I don't honestly think that the mechanics are what causes it to fail. It's just the fact that 343 sits on their ass after release for the longest fricking time and everybody loses interest in the game .
      Halo infinite was supposed to be " infinite " and yet when they were asked about any sort of extension onto the campaign they flat out laughed at the idea of it.
      They didn't release it with forge which is one of Halo's biggest staples, the matchmaking was buggier than shit from Mexico, In fact never once have I heard any of the players who have and might even still occasionally play infinite, complain about the mechanics of the game. They complain about almost everything but the mechanics

      • 4 months ago
        Anonymous

        People didn't leave just because there wasnt any content fricktard, the game sucked. CSGO blows halo out of the water and do you know why? because they refined all the aspects of the game over the years instead of trying to make it something it wasn't.
        Sorry to break it to you but the game blows.

        • 4 months ago
          Anonymous

          Accept a lot of people literally did state the fact that there wasn't any content as the reason for leaving. Without custom games browsers without forge mode, and matchmaking being extremely buggy and a lack of campaign updates people didn't really have much of a reason to continue playing.
          Part of the reason that games like CS:GO are still popular is literally because of the steam marketplace being entirely dominated by weapon skins and crates from CS:GO. I think honestly if Halo infinite had a bunch of different unlockable shit that could be sold on steam marketplace you'd probably find a bunch of people who literally played it just for that. You'd also have a bunch of angry fans at the fact that they are now having to grind even extra to possibly earn a chance at some armor that was most likely in reach for free.

          I genuinely don't really have a problem with Halo infinite mechanics and think that it does a decent job to help modernize Spartans and make them feel more like their book counterpart versus Halo 3. I will still go back to Halo 3 more often but it's solely due to the pretty damn good campaign that I can play with friends who havent experienced it, and custom games because the custom game community is still alive and thriving on Halo 3.
          Not to mention the fact I don't actually have to pay to unlock armor in Halo 3, that's another thing that really sucks the fun out of infinite.

          • 4 months ago
            Anonymous

            >accept
            mexican detected

            • 4 months ago
              Anonymous

              Oh shit.
              Yeah I'm on mobile admittedly, I'm at work. Missed that autocorrection.

              The rest of my point still stands though. A lot of people literally did just drop Halo infinite due to the lack of content and due to lack of multiplayer changes that actually made it playable for people and the store being awful

  24. 4 months ago
    Anonymous

    Halo CE > Halo 3 > Halo 2 > infinite > reach > odst > 4 > 5

  25. 4 months ago
    Anonymous

    People still hold ODSTs release price against it to this day.

    • 4 months ago
      Anonymous

      >People still hold ODSTs release price against it to this day.

      It was worth it for all of Halo 3's maps on one disc

  26. 4 months ago
    Anonymous

    3 was the only one I actually somewhat liked, the rest was whatever. Especially 2 where I remember skipping a lot of encounters just because I wanted to get it over with.

  27. 4 months ago
    Anonymous

    >CE - Reach>powergap>COD-BF other FPS games>Halo 4 - Infinite

  28. 4 months ago
    Anonymous

    CE > 3 > Reach > 2 > ODST >>>>>>>> Infinite > 4 > 5

    ODST was the most boring Bungie campaign, and 2 is kinda low for me because of the cliffhanger ending.

  29. 4 months ago
    Anonymous

    OG trilogy > spin-ofs > any other shooter > litteral shit > 343 trilogy

  30. 4 months ago
    Anonymous

    I feel like a movement option that actually would have added to Halo's sandbox in a positive way would be some kind of built in version if the evade ability instead of sprint.

    • 4 months ago
      Anonymous

      You mean boost? Halo 5 did that and it’s the most hate bandwagoned halo game.

      • 4 months ago
        Anonymous

        Probably because halo 5 is dogshit.

      • 4 months ago
        Anonymous

        I still to this day will argue that Halo 5's movement mechanics were not that bad. I genuinely think that combining Halo with the idea of a Titanfall type mechanic where Spartans are actually capable of doing half the shit that they claim to do in the books was a good idea.

  31. 4 months ago
    Anonymous

    I don't really understand why they never took the flood approach with infinite because they literally set it up in Halo wars 2 to have the perfect excuse for the flood to come back And then they just don't do anything with that. I don't understand what goes on in these guys's heads

    • 4 months ago
      Anonymous

      Infinite's campaign was cobbled together in roughly a year.

      • 4 months ago
        Anonymous

        I've heard rumors that they're already working on another Halo despite Halo infinite allegedly supposed to be the last Halo, but honestly I'm all forward at this point because a non-free to play Halo with infinite mechanics and maybe the reintroduction of the flood or something like that wouldn't be terrible I honestly don't hate the fact that the banished are thing and I honestly thought that was probably the most creative thing that they've done since Halo 3

        • 4 months ago
          Anonymous

          There's some guy or a few people on here that seem to enjoy just shitposting about how Halo has been doomed since Halo 3 but I enjoyed some of Infinite and I think there's a good game in there if they get to iterate on the parts of the gameplay that worked.

          • 4 months ago
            Anonymous

            These people exist on every thread on Ganker. They’re obsessed with bashing slightly more obscure games with dedicated followings within a series

        • 4 months ago
          Anonymous

          Halo is too important of a franchise for it to be the last halo but I can definitely see it being 8-10 years before we get another one so new leadership and talent can get recruited and a new game built from the ground up, plus allow the negativity of recent years to peter out

    • 4 months ago
      Anonymous

      Infinite's campaign was cobbled together in roughly a year.

      nothing happens in infinite with only one biome so you can easily guess that it was rushed

    • 4 months ago
      Anonymous

      Infinite's campaign was cobbled together in roughly a year.

      Why aren't 343 open about Halo's development process like Bungie were?

      • 4 months ago
        Anonymous

        They're open about some things more than others.

      • 4 months ago
        Anonymous

        They're open about some things more than others.

        >Why aren't 343 open about Halo's development process

        NDA

  32. 4 months ago
    Anonymous

    >tfw no infinite campaign but good with real exploration or some solid curated levels

    • 4 months ago
      Anonymous

      people made campaign missions that you can play in custom game, some of them playable up to 24

  33. 4 months ago
    Anonymous

    Reach > ODST > 3 > 1 > 2 > 4

    Never got the hype for 2, Gravemind, Uprising and maybe Outskirts are the only good levels

    • 4 months ago
      Anonymous

      Sacred icon was pretty fricking incredible with the open spaces and a massive 3 way war between covenant flood and sentinels. Wraith plasma rounds flying all over the place and molten wrecks contrasting against the snow. Too bad it was followed by quarantine zone which was another fricking library

      • 4 months ago
        Anonymous

        >Sacred icon was pretty fricking incredible with the open spaces and a massive 3 way war between covenant flood and sentinels. Wraith plasma rounds flying all over the place and molten wrecks contrasting against the snow. Too bad it was followed by quarantine zone which was another fricking library

        Reminder that Sacred Icon/Quarantine Zone is 30% of the original map size that was planned for H2

        • 4 months ago
          Anonymous

          I miss the halo CE/2 foreruner aesthetic where the buildings felt much more alien and dead. I wish we got more games about exploring massive alien structures.

  34. 4 months ago
    Anonymous

    Just a friendly reminder that we're never getting a sandbox this strong ever again. This should be reason enough to give up on Halo.

    • 4 months ago
      Anonymous

      even if I like Infinite's sandbox, they should've made the cindershot a modified bruteshot and the pulse rifle a plasma rifle

      • 4 months ago
        Anonymous

        The Cindershot already fills the Brute Shot-esque role. The Ravager is more like 3's Brute Shot as well in that it takes 1 more shot to kill than it ought to.

        • 4 months ago
          Anonymous

          >The Cindershot already fills the Brute Shot-esque role.
          Yeah that's what I'm saying it should be a reskin of it, but a bit modified to justify that you can control where the projectile goes
          I don't really get the comparison with the ravager, it's more zone denial and anti shield/vehicle than the chaos bumping everything around thanks to the bruteshot

          • 4 months ago
            Anonymous

            >I don't really get the comparison with the ravager
            They're both direct-fire explosives rather than ones that rely on AOE damage or bouncing off walls.

            • 4 months ago
              Anonymous

              ah in that matter, I get it now

  35. 4 months ago
    Anonymous

    Played 1,2 and 3 to completion. Found the rest shit.

  36. 4 months ago
    Anonymous

    2 is my favorite. I also liked the melancholic tone of ODST

  37. 4 months ago
    Anonymous

    I'm sorry its news to some of you that people just genuinely hate 343halo.

  38. 4 months ago
    Anonymous

    >Call of Duty modern warfare completely reinvents cod and takes it back mw2 days
    >sells like hotcakes
    >NOOO HALO CANT DO THAT IT NEEDS TO INNOVATE AAAAAAAAAAAAAA PLEASE MICROSOFT SAVE ME FRANKIE SAVE MEEEEEEEEEEE

    • 4 months ago
      Anonymous

      Reminder that Max created his take on Halo 4 and nobody wanted it

      • 4 months ago
        Anonymous

        >343 force them to make the multiplayer on h4 for technical reasons
        >SEE? OLD HALO WOULD NEVER WORK
        ??

      • 4 months ago
        Anonymous

        that's sad because the gunplay is great, is what a modern halo respecting the old games would be, the biggest downside was the weirdly shit lighting which would make some areas totally dark (especially in custom maps)

        • 4 months ago
          Anonymous

          >modern halo respecting the old games

          MCC is 10 years old anon

          Halo 5 is 10 years old next year

          • 4 months ago
            Anonymous

            By modern halo I meant that it's what it should've become with Halo 4 and onwards, sort of like Infinite but without the sprint and clamber

      • 4 months ago
        Anonymous

        H2A is very good, but it suffers the problems of not having much content and being included on a disc that already has my favorite Halo game on it.

        • 4 months ago
          Anonymous

          H2A exists as a bonus for the fans. Max just modded Halo 4 to make it play like Halo 2/3.

          If MCC weren't broken for 5 years, people may have cared.

    • 4 months ago
      Anonymous

      I dunno dude, COD supplanted Halo as the dudebro shooter VERY quickly because it's almost inherently more casual friendly. No dudebro shooter player wants to think about map control or weapons spawns or any shit like that.

      I don't know if I'd call the modern warfare reboot completely back to basics either

  39. 4 months ago
    Anonymous

    What the hell is the point of this thing?

    • 4 months ago
      Anonymous

      To be a starter weapon for the covenant in invasion mode so they can have vague parity with the assault rifle

  40. 4 months ago
    Anonymous

    Palworld

  41. 4 months ago
    Anonymous

    >halo is dead
    >killzone is dead
    >titanfall is dead
    >system shock is dead
    >marathon is now a fricking extraction shooter
    >COD advanced warfare flopped and sequel was killed for mw3 remake

    Why are there no more sci fi shooters with a strong world building and narrative component. All we get now is destiny slop

  42. 4 months ago
    Anonymous

    odst

    >best atmosphere
    >best squad
    >best music
    >best aesthetic
    >best theme

  43. 4 months ago
    Anonymous

    Which was stupider, making Cortana into a galactic level big bad or killing her off screen and Chief barely acknowledging it

    • 4 months ago
      Anonymous

      >Which was stupider, making Cortana into a galactic level big bad or killing her off screen and Chief barely acknowledging it

      Bungie planned making Cortana into a galactic level big bad in CE, and scrapped it because it was moronic

      • 4 months ago
        Anonymous

        At least it would make been less jarring in CE because she hadn’t had not one but two fakeout deaths ostensibly sacrificing herself for chief and humanity and spending the entirety of halo 4 coming to terms with her imminent death due to rampancy

  44. 4 months ago
    Anonymous

    >cutscenes
    halo 2
    >gameplay
    halo 3

    CE gets points for music and atmosphere I guess

  45. 4 months ago
    Anonymous

    Halo CE has the best atmosphere and sandbox. Level design is great but repetitive.
    Halo 2 has the best story and variety but the level and encounter design are weaker
    Halo 3 is overall the most balanced but the story is the weakest and the Brutes aren't as fun as the Elites
    ODST is fun but the open world gimmick is completely pointless, good story though
    Reach has cardboard characters but is overall the culmination of the "Military vs Covenant" side of the franchise, kino all around
    Halo 4 has great production value and voice acting but it's a Halo game in name only
    Halo 5 is even worse
    Halo Infinite has a fun sandbox and the story while messy at least feels like it could be a continuation to Halo 3. Somewhat. But the open world is literally just thrown in randomly with no regards as to how it interacts with the sandbox. The biggest issues is the absurd repetition of environments and layout. The laziest Halo campaign by far, yet one of the most fun when you're actually in combat

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