why do people dick suck blood money so much anyway? don't get me wrong I literally played it 3 weeks ago and yeah it was fun and all, but I didn't think it any much better than the trilogy. Explain
Because it doesn't have troony easy mode shit like opportunities, aim assist, objective markers, npc icons and instinct. If you can't understand that you're a fricking moron >inb4 you can turn them off
I know and I did. Still doesn't change the fact they implemented casual hand holding garbage as the default experience and you have to actively turn it off just to get a modicum of the challenge Blood Money and the early Hitman titles provided
It's on par with the trilogy in gameplay, but doesn't have: >The over complicated purchasing options designed solely to trick you into buying something you already have >Time limited FOMO bullshit missions that are gonna become lost content soon, forcing the use of mods just to play everything >Always online DRM for a single player game
And yet the fact that the core gameplay is on par with BM means people, even us Gankerirgins who hate that shit the most, will put up with it all.
Weren't the time limited missions recently added as permanent challenges? I think the Gary Busey and Sean Bean elusive targets are the only "lost content" simply because their contracts run out and IOI cannot use their likeness anymore.
People wish that's what it is, but instead it's the ever hated escalation missions, and not even all the elusive targets are in yet. They're being slowly added with no guarentee all of them are actually coming. But the bigger problem? Seprate unlocks. All the ET unlocks can only be earned through the real ETs, meaning they will be lost if lol continues being as moronic as they have been
Honestly, people continually circlejerk IOI as this golden child to be treasured at all costs and then they keep pulling crap like this.
Everyone has been complaining about ETs since day one, with awfully uneven reruns throughout the games (H2 getting two Hokkaido ETs and a million Paris/Sapienza ones, for one), and for the final entry they finally decide to add the ET Arcade, going so far as to tweet "We hear you, we're finally making ETs permanent" only to turn around and make the suit unlocks still time gated and give you a set of worthless reskins for the arcade. What a monkey's paw, holy hell
IOI is a weird dev in the sense that they’re both god-tier and cancerous simultaneously. The Hitman fanbase have a real battered housewife relationship with IO as a result. I genuinely can’t think of another dev that manages to be both brilliant and incompetent at the same time.
Literally everything
Blood Money was the game that got me into Speedrunning, before BM I never even thought about the idea of beating games in a single sitting
The sheer amount of possibilities BM offered for a hitman game back in the og xbox days was fricking mindblowing, the theater and the carnival level were insane in the number of npcs you had, it was impressive for a game itself, beyond than just being a hitman game is what you will always compare every other Hitman game
And is not nostalgia, I literally beat og 2 with my mom on PC and I'll stay say BM is better
I don't get what hitman contracts is. wiki states " It is both a sequel to Silent Assassin, and a remake of the first game, as it features several levels from Codename 47 that have been remastered with new graphics, "
Okay so do I just skip codename 47 and just play contracts? is it a "remaster" of c47? I wan tto play these in order
You can play Contracts instead of C47, yes, as it remasters the better levels of the latter game (that said its version of the China levels sucks hard), usually in a much moodier tone than they were originally, as 47 is reminiscing as he has a brush with death. Really lends the game a very dense atmosphere, as it's always a rainy night
It's a remake, but it has new content, but some of the levels are changed so much they might as well be new meani nt the original versions aren't represented in the remake. Contrafts is more refined , so play 47 first, or don't play it at all. If you go back for it after you'll hate it for the downgrade, if you go in order you'll enjoy it then appreciate the imporvements.
It is dark and edgy and I don't think there's anything wrong with that. You're playing as a bagman and in his early days at that taking out criminal thugs
And gotta completely disagree that it was poorly executed. The soundtrack alone carries the game so far beyond what its peer edgy dark 2000s videogames were doing at the time Jesper Kyd is half the reason I replay Contracts so often
People who haven't played a Hitman game since 2012 don't have the right to post in these threads. Otherwise they will just circlejerk Blood Money, even though the modern trilogy reaches the same level of player agency and location design.
Anyone who says BM is better than WoA is blinded by nostalgia goggles. WoA executed everything BM did on a grander scale. Going back to BM after playing WoA feels like playing a beta version of WoA.
I like the quips. They’re not cringy Marvel quips and instead they’re just legitimate dry/deadpan humour, which fits 47’s character perfectly. 47 being a Mary Sue who’s good at everything being played for laughs is funny too.
Contracts feels a bit try-hard dark and edgy. I never played Blood Money, is it also like this?
Contracts is the edgiest one. The other games are basically what would happen if you put James Bond, John Wick, noir films and Home Alone in a blender.
Nu Hitman’s UI is terrible though
I think you forgot how dated BM’s UI looks. UI in Hitman games was always built to be functional rather than pretty. It does it’s job in all the games, even if it’s not exactly pretty to look at.
New Hitman is good but Blood Money somehow feels more believable and realistic with its hits. You do a good chunk of just common underworld crime lord killing on top of rival assassins and political figures, where in the new hitman it feels like you are just going for the ultra elite in a James Bond wannabe way. Blood Money feels more like how it would actually be and how dirty and gritty the world of assassins would be.
Actually its the opposite. The gritty atmosphere of Blood Money is extremely pulp-y and fictional. New trilogy depicts real world elites much more realistically. Endless wienertail parties and giant mansions, where the owner never even saw half the rooms in their life. Real life is pretty boring and disappointing in all aspects, including our elites and the degree of their depravity. For every Little Saint James, there are a hundred Hearst Castles.
I feel like it’s more of a progression thing. 47 isn’t just any old hatchet-man— He’s literally the most skilled assassin to have ever lived. It makes sense that his targets would be Epstein or Bill Gates type people rather than a Tony Soprano type who you could pay any random gangster to whack.
I wonder what black magick rituals IOI Interactive were performing over there to go from a couple of hundred gigs down to 70-80 for all three games..
I heard rumours that the highly detailed panty textures on all the female NPCs where what was eating up all the data. Seriously.
It's on par with the trilogy in gameplay, but doesn't have: >The over complicated purchasing options designed solely to trick you into buying something you already have >Time limited FOMO bullshit missions that are gonna become lost content soon, forcing the use of mods just to play everything >Always online DRM for a single player game
And yet the fact that the core gameplay is on par with BM means people, even us Gankerirgins who hate that shit the most, will put up with it all.
Technically, WoA has vastly superior gameplay to Blood Money. Aside from elevators and NPCs noticing blood pools, WoA has every major mechanic BM has, as well as being way less janky, having more content, and a bunch of other mechanics that BM didn’t have like being able to choose starting locations.
Yep, I remember it was there along with the poison bubblegum. Tbh I'm surprised they never went about implementing it, specially once HITMAN 2 added briefcases since it would function pretty similarly to one but with different animations. While by itself it could be redundant I think it would have fit pretty nicely with HITMAN's Pro Difficulty's suspicious items mechanic, which to my knowledge never returned. 47 already has a pocket dimension inside his suit, but it was nice that outfits were a little more involved.
not that hard honestly, you just need to actually try, data efficiency/compression is just something modern devs dont try/cant handle. There's always wiggle room.
gonna be a contrarian here and say 2 because the atmosphere was pure kino. it was so fricking buggy but i love the moscow missions
honestly, the trifecta is all great and i cant pick a fave. i like the trilogy but it feels different.
Honestly, considering how iconic this artwork is, I don’t know why they haven’t done a toaster bathtub kill in the nu-games yet. Just make the toaster a throwable item that gives an electrocution kill like the car battery does, then make a mission story about the target taking a bath.
Real life
Blood Money
Blood money overall, but contracts had the best style.
The one where you kill a high profile sex offender in his jail cell before he exposes child sex rings to the feds in exchange for immunity.
that mission was based
Do you get CP for, uh, research?
I've only played the WOA trilogy and I loved it. I keep meaning to play the older ones too but I never seem to get around to it.
why do people dick suck blood money so much anyway? don't get me wrong I literally played it 3 weeks ago and yeah it was fun and all, but I didn't think it any much better than the trilogy. Explain
Music and aesthetics mostly, plus the lack of live service/handholdy shit.
Perfected the formula I guess.
Nostalgia, it and the world of assassination trilogy are of roughly the same quality
Its the perfect balance between realistic and arcadey. Nothing beats getting SA rank with 50 accidents.
What beats it is killing everyone on the map, especially at Mardi Gras.
Because it doesn't have troony easy mode shit like opportunities, aim assist, objective markers, npc icons and instinct. If you can't understand that you're a fricking moron
>inb4 you can turn them off
I know and I did. Still doesn't change the fact they implemented casual hand holding garbage as the default experience and you have to actively turn it off just to get a modicum of the challenge Blood Money and the early Hitman titles provided
It's on par with the trilogy in gameplay, but doesn't have:
>The over complicated purchasing options designed solely to trick you into buying something you already have
>Time limited FOMO bullshit missions that are gonna become lost content soon, forcing the use of mods just to play everything
>Always online DRM for a single player game
And yet the fact that the core gameplay is on par with BM means people, even us Gankerirgins who hate that shit the most, will put up with it all.
Weren't the time limited missions recently added as permanent challenges? I think the Gary Busey and Sean Bean elusive targets are the only "lost content" simply because their contracts run out and IOI cannot use their likeness anymore.
People wish that's what it is, but instead it's the ever hated escalation missions, and not even all the elusive targets are in yet. They're being slowly added with no guarentee all of them are actually coming. But the bigger problem? Seprate unlocks. All the ET unlocks can only be earned through the real ETs, meaning they will be lost if lol continues being as moronic as they have been
Honestly, people continually circlejerk IOI as this golden child to be treasured at all costs and then they keep pulling crap like this.
Everyone has been complaining about ETs since day one, with awfully uneven reruns throughout the games (H2 getting two Hokkaido ETs and a million Paris/Sapienza ones, for one), and for the final entry they finally decide to add the ET Arcade, going so far as to tweet "We hear you, we're finally making ETs permanent" only to turn around and make the suit unlocks still time gated and give you a set of worthless reskins for the arcade. What a monkey's paw, holy hell
IOI is a weird dev in the sense that they’re both god-tier and cancerous simultaneously. The Hitman fanbase have a real battered housewife relationship with IO as a result. I genuinely can’t think of another dev that manages to be both brilliant and incompetent at the same time.
Literally everything
Blood Money was the game that got me into Speedrunning, before BM I never even thought about the idea of beating games in a single sitting
The sheer amount of possibilities BM offered for a hitman game back in the og xbox days was fricking mindblowing, the theater and the carnival level were insane in the number of npcs you had, it was impressive for a game itself, beyond than just being a hitman game is what you will always compare every other Hitman game
And is not nostalgia, I literally beat og 2 with my mom on PC and I'll stay say BM is better
How nice of him to come to serve me toast while I bathe.
silent assassin was my favorite though i liked blood money a lot. the levels of silent assassin were so good and memorable
YAME YAME
I don't get what hitman contracts is. wiki states " It is both a sequel to Silent Assassin, and a remake of the first game, as it features several levels from Codename 47 that have been remastered with new graphics, "
Okay so do I just skip codename 47 and just play contracts? is it a "remaster" of c47? I wan tto play these in order
It's it's own game, up to you really.
You can play Contracts instead of C47, yes, as it remasters the better levels of the latter game (that said its version of the China levels sucks hard), usually in a much moodier tone than they were originally, as 47 is reminiscing as he has a brush with death. Really lends the game a very dense atmosphere, as it's always a rainy night
It's a remake, but it has new content, but some of the levels are changed so much they might as well be new meani nt the original versions aren't represented in the remake. Contrafts is more refined , so play 47 first, or don't play it at all. If you go back for it after you'll hate it for the downgrade, if you go in order you'll enjoy it then appreciate the imporvements.
Blood Money and it's not close
>Curtains Down
>Flatline
>A New Life
>You Better Watch Out
All pure fricking kino
I honestly zzzzz'd most of blood money by just tossing the RU-AP mine near a target and just popping the button somewhere out of sight.
ez game
You should have a nice day with a piano wire
*RU-AP mines you*
Contracts feels a bit try-hard dark and edgy. I never played Blood Money, is it also like this?
It is dark and edgy and I don't think there's anything wrong with that. You're playing as a bagman and in his early days at that taking out criminal thugs
And gotta completely disagree that it was poorly executed. The soundtrack alone carries the game so far beyond what its peer edgy dark 2000s videogames were doing at the time Jesper Kyd is half the reason I replay Contracts so often
People who haven't played a Hitman game since 2012 don't have the right to post in these threads. Otherwise they will just circlejerk Blood Money, even though the modern trilogy reaches the same level of player agency and location design.
Blood Money has better atmosphere, though, doesn't feel like a meme where 47 keeps making the epic quips
The quips help to kill the mood
You're going to make a killing with jokes like that
Anyone who says BM is better than WoA is blinded by nostalgia goggles. WoA executed everything BM did on a grander scale. Going back to BM after playing WoA feels like playing a beta version of WoA.
I like the quips. They’re not cringy Marvel quips and instead they’re just legitimate dry/deadpan humour, which fits 47’s character perfectly. 47 being a Mary Sue who’s good at everything being played for laughs is funny too.
Contracts is the edgiest one. The other games are basically what would happen if you put James Bond, John Wick, noir films and Home Alone in a blender.
I think you forgot how dated BM’s UI looks. UI in Hitman games was always built to be functional rather than pretty. It does it’s job in all the games, even if it’s not exactly pretty to look at.
Nu Hitman’s UI is terrible though
Hitman: Absolution Is very underrated!
the ones with jesper kyd music
New Hitman is good but Blood Money somehow feels more believable and realistic with its hits. You do a good chunk of just common underworld crime lord killing on top of rival assassins and political figures, where in the new hitman it feels like you are just going for the ultra elite in a James Bond wannabe way. Blood Money feels more like how it would actually be and how dirty and gritty the world of assassins would be.
Actually its the opposite. The gritty atmosphere of Blood Money is extremely pulp-y and fictional. New trilogy depicts real world elites much more realistically. Endless wienertail parties and giant mansions, where the owner never even saw half the rooms in their life. Real life is pretty boring and disappointing in all aspects, including our elites and the degree of their depravity. For every Little Saint James, there are a hundred Hearst Castles.
I feel like it’s more of a progression thing. 47 isn’t just any old hatchet-man— He’s literally the most skilled assassin to have ever lived. It makes sense that his targets would be Epstein or Bill Gates type people rather than a Tony Soprano type who you could pay any random gangster to whack.
I heard rumours that the highly detailed panty textures on all the female NPCs where what was eating up all the data. Seriously.
Technically, WoA has vastly superior gameplay to Blood Money. Aside from elevators and NPCs noticing blood pools, WoA has every major mechanic BM has, as well as being way less janky, having more content, and a bunch of other mechanics that BM didn’t have like being able to choose starting locations.
>WoA has every major mechanic BM has
Remember hiding weapons in crates?
Interestingly, that was in the Alpha AND Beta, but they scrapped it.
Yep, I remember it was there along with the poison bubblegum. Tbh I'm surprised they never went about implementing it, specially once HITMAN 2 added briefcases since it would function pretty similarly to one but with different animations. While by itself it could be redundant I think it would have fit pretty nicely with HITMAN's Pro Difficulty's suspicious items mechanic, which to my knowledge never returned. 47 already has a pocket dimension inside his suit, but it was nice that outfits were a little more involved.
all of them.
cause they're all fun.
>want to play through all 3 WOA games
>100 fricking bucks
GB of storage required
oh.
Right.
They made the game much smaller with H3. Best thing about the entry, really
I wonder what black magick rituals IOI Interactive were performing over there to go from a couple of hundred gigs down to 70-80 for all three games..
not that hard honestly, you just need to actually try, data efficiency/compression is just something modern devs dont try/cant handle. There's always wiggle room.
nu-Hitman uber alles.
I prefer Blood money to be far, i feel like WoA levels are just too big so they can bloat ET and other live services into it.
There are some cool stuff to find, but a lot of those are just areas with nothing in them or at best a alternative passage to reach the main area
gonna be a contrarian here and say 2 because the atmosphere was pure kino. it was so fricking buggy but i love the moscow missions
honestly, the trifecta is all great and i cant pick a fave. i like the trilogy but it feels different.
Aw is he going to make toast for that man? How nice.
Honestly, considering how iconic this artwork is, I don’t know why they haven’t done a toaster bathtub kill in the nu-games yet. Just make the toaster a throwable item that gives an electrocution kill like the car battery does, then make a mission story about the target taking a bath.
I liked absolution because it had hot assassin ladies
I actually think Contracts is better than Blood Money. 2016 is the best Hitman out of the HD games.
Contracts has higher highs but much lower lows, it's way less consistent than Blood Money
>ywn have a scary-looking but kind-hearted servant serve you toast while you're in the bathtub with your rubber ducky
why even bother?
Freelancer soon I hope