good games use this "waste of time" to force you to find a window of opportunity when enemies are guarding the thing you try to lockpick.
Bad games just waste your time and the process happens when while time is stopped, like fallout 3
It was pretty easy on controller too if you weren't a moron. It required a base level of dexterity in your thumbs to do it though, which I thought was cool.
you control the ball, when its in the right spot the ball will vibrate and the spiky gear will start rotating and you need to stay in the sweet spot as it does
its great
>breaking into the monastery >didn't know those frickers monks get out of bed at like 3 am >mfw lockpicking at terminal trying to get out with my loot
Felt fricking amazing to master it with a controller
Unironically Thief 1 lockpick is the best, it's real time and there is no "mini-game screen".
It captures best the feeling of "I need to be fast or else someone will get me in the act."
You already posted it
just learn it irl its fun
Click in one
>4 is binding
>yfw 3 is in a false set
>lock is so shit it doesnt even need to be picked
Morrowind
oblivion
intruder by a mile
whats the point if you see it. why not use something less moronic instead
because you cant simulate the feeling of the pins sliding around trough a tension bar
Feeling around with the lockpick gradually generates an image that will slowly fade away based on what sections are ignored.
What's your solution? Maybe haptics with a PS5 controller but that's all I can think of.
The one that doesn't exist because lockpicking minigames are fricking stupid and a waste of time.
good games use this "waste of time" to force you to find a window of opportunity when enemies are guarding the thing you try to lockpick.
Bad games just waste your time and the process happens when while time is stopped, like fallout 3
Chaos Theory lockpicking is the best, but it would've been cool to have a couple of different lock types.
Thief 1+2.
King Dumbcum
>trivially easy with mouse
>controllergays smash their controller against the wall even at medium difficulty locks
Lmao
It was pretty easy on controller too if you weren't a moron. It required a base level of dexterity in your thumbs to do it though, which I thought was cool.
literally how the frick does this work
you control the ball, when its in the right spot the ball will vibrate and the spiky gear will start rotating and you need to stay in the sweet spot as it does
its great
Yeah that sounds impossible on a gaming stick
>Controller trash can't draw a circle
>breaking into the monastery
>didn't know those frickers monks get out of bed at like 3 am
>mfw lockpicking at terminal trying to get out with my loot
Felt fricking amazing to master it with a controller
Starfield
Unironically Thief 1 lockpick is the best, it's real time and there is no "mini-game screen".
It captures best the feeling of "I need to be fast or else someone will get me in the act."
dues ex computer hacking is fun
...I actually like Oblivion's lockpocking mini game