It is basically based on secret battles between two sides at important historical moments to obtain relics of an ancient civilization.
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It is basically based on secret battles between two sides at important historical moments to obtain relics of an ancient civilization.
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Playing it in one era or playing it in the modern era and jumping back with the Animus?
Interlock I guess? That one supports pretty stylish melee combat and wide eras.
Maybe I should have expressed myself better, I mean playing in a specific era embodying the character directly without using the animus.
Still recommend Interlock for the melee rules.
What's the point of playing an AC game set in one era though? At that point why not make your own thing set in that era instead?
>At that point why not make your own thing set in that era instead?
I was thinking of setting it in the dark ages (after the fall of Rome and before the Renaissance).
>medieval era.
Of all the eras you could choose, you choose the medieval era.
remind me why AC3 is despised? Everyone says it's because Connor doesn't have charisma like Ezio.
Less parkour and super slow game development. It was just long and boring.
Compared to Ezio and the vibrant city and quests, it was no comparison
>Poor mission design
>Haytham is more interesting to play than Connor, showing the star up in his own game
>Undercooked naval system
>Undercooked assassin ally abilities
>Parkour sucks because the towns aren't dense and the wilderness freerunning lines are too restrictive
>Some people did not like the combat (Don't understand this one personally but it's there)
>Modern-day story sucks
>The ending sucks
>Butthurt that it shows downsides to the founding fathers/revolutionary era (some people have a quasireligious veneration of this era)
>Undercooked naval system
the naval system was good enough that AC4: Black flag was completely based on it.
After cooking it a bit more, yeah.
If the wilderness treetops had more junctions in it, they could have made it back. As it stands you can't deviate from a "line" in the forest once you're on it, and they rarely go from/to where you want to be.
>Parkour sucks because the towns aren't dense and the wilderness freerunning lines are too restrictive.
Well, I can't blame Ubisoft for that, the beginnings of colonial America were not known for having mega structures.
they could have made a game NOT set there.
but anon, there is no story greater than the history of America.
naval system
its better than fricking 4 thats for sure
in 3 you can actualy destroy enemie ships in real time and see then falling apart because it has a fantastic damage system
you can target the enemy masts using the chain shoots and strand them in the sea unlike in 4 where the entire ship has a single hitbox
>Haytham is more interesting to play than Connor, showing the star up in his own game.
>emind me why AC3 is despised?
it takes 6 chapters for the game to start
the story doesnt make any sense
the main character was supposed to be a kid, he starts looking perfectly and then ages 20 years in a spam os 3 years and is still treated like a kid by people that look younger than him
he kills his dad for absolute no reason after he revealed that was george washington that killed his mother and he still goes after the final boss is some guy that never did anything against him
and the main character of the series since game one touches a ball and dies, cuts to credits
>and then ages 20 years in a spam os 3 years.
Puberty hits the Kenway family very hard.
the main reason people dislike him is that he ages too fast
if he looked like the kid from chapter 7 ALL The way until the prison scene or something people would treat this game better
>dark ages (after the fall of Rome and before the Renaissance).
Just make sure not to call it that, because assassin's creed typically goes for a historically accurate depiction of its era, and "dark ages" is a nonsense term invented by people wanking themselves over their own culture and that of the (western) Roman empire.
What about during the time of the witch hunt?
Cyberpunk or Chronicles of Darkness would be the best fit out of the systems I know. CofD has rules for parkour, historical settings and magical stuff that can be used to represent the fragments of eden.
something with active defenses and little HP
GURPS, genericized WFRP, BRP, etc
D&D 5th ed. it even has a class.
Play Station
lel
Modiphius Dishonored
Honor + Intrigue would do it very well.
Mutants and Masterminds for later instances in the franchise
I haven't played AC in a while, did the games get better after Syndicate or did they just get worse?
Origins was pretty darn good. My friends all tell me the vikings one is good too.
>We wuz vikangz
>Good
Very sad
They made it so sneakily stabbing someone from behind is not an instakill in Origins and I haven't played a new one since.
>so sneakily stabbing someone from behind is not an instakill
Bullshit, That must be the work of the Templars.
Everyone had thick dicknecks back in the day
>That must be the work of the Templars.
well... technically yes, the templars sell the memories as games, I guess they got tired of seeing themselves so incompetent in their own games.
Origins made me so angry I too quit the series. Ubisoft used to make my favourite games, now they make glorified mobile game trash.
Back on topic for OP: Mini Six, so long as you use Body Points with no injury penalties, and whip up some custom Perks for Assassins and Templars (notably, if someone misses their attack on you by 5 or more, you immediately get a free melee attack back at them as a "counter")
Wait a minute, didn't Ubisoft release a tabletop Assassin's Creed? Because if they haven't, then GURPS should do, just strip off the Animus parts. If it's going to be like some solo thing, why not take a look at /wodg/ because I'm pretty sure there's a Dark Age system over there for mortals, just beef up Altair's stats to represent his lifelong training and alien blood. Just cut off the whole "made an invincible suit of armor and articulated square buckler with gun and knife thrower later in his life" part, or add it in for the extra power fantasy
0D&D
you play as cleric
you are one of the assassiyyun
the member of the cult known as "the followers of the foundation(al truth)"
https://en.wikipedia.org/wiki/Nizari_Isma%27ilism?useskin=vector
On the PS5
ok.
you cannot play assassins creed 1 on the ps5
I'll say Blades in the Dark: it handles turf claim, clue collections, infiltration missions and taking heat so there's your core AC routine. Gameplay wise it's as cinematic as you want it to be so there's parkour, sneaky stabbing, 1vs20 struggle and leap of Faith if you want it to be this way too.
https://evilhat.com/product/blades-in-the-dark/
Would the hidden blade count as a primary weapon or a secondary weapon?
This thing was always so stupid, it was downright comical. Anyway, primary if it's your only weapon, secondary if you have a real weapon. But ideally you're using a system where daggers aren't totally useless.
>This thing was always so stupid, it was downright comical
why?
You're sacrificing a digit for a blade that is less flexible and useful than a dagger up your sleeve.
I feel like that's the most trivial 'signature' the games have. The verticality of the cities is far more iconic. The games would not suffer for simply having a stiletto instead of this goofy thing.
The ring finger sacrifice was discarded in AC2, because Altair improved the hidden blade, so the sacrifice was no longer necessary.
Then it's still just a strictly worse dagger.
I get they wanted the games to have a "signature weapon," but I agree that that thing was just silly. It's not a deal-breaker or anything (Ass-Creed has much worse problems), but it's pretty 'why bother.'
>Then it's still just a strictly worse dagger.
Keep in mind that it was too obvious to the Templars that all the assassins were missing their ring fingers.
>This thing was always so stupid, it was downright comical.
but the hidden blade is the most iconic thing in the franchise.
My favorite is syndicate. I like the trains.
"Remember, nothing is true and everything is permitted"
>well except joining the templars, that's not permited
You should never take that phrase literally.