>one shortcut
kys
sotfs made a lot of places , like heide tower and iron keep cancerous to traverse by adding a lot of enemies
added ton of annoying npc invasion
No Mans Wharf is way harder in Scholar. The tension is shifted to getting through the level. The shortcut is a reward and actually useful unlike the one in og.
Scholar. Despite vanilla looking closer to what it should have been in terms of lighting and textures, it is still unfinished heavily cut version. Scholar keep fricking lighting, contrast and shadows even further, but you can either a) ignore it and just imagine, that japs are even weirder, than they are, as game doesn't have correct version, or b) use reshade to change picture towards whatever you would consider correct. So your choice is between early beta and mod from official team.
Also Aldia.
>tfw have vanilla but haven't played it yet
Now, since I beat miracles-only (no weapons) run in Scholar, I assume vanilla version will be easier? I have no intention of connecting my console to internet, and I will play unpatched version.
original has zero benefits over scholar unless maybe you're a speedtroon so having to mash A through Aldia's ramblings is in any way relevant
not having to kill three gorillion shit enemies and shit blatantly out of place like the double sided miniboss in the forest before the castle is a huge benefit
I shit you not I've seen people say the original is better because they can get the heide knight sword right away. That's barely even low standards, that's no standards.
People accuse scholar of throwing a bajillion enemies at you but og was actually a lot more guilty of this so I don't know what the frick people are talking about. The enemy placement and encounter design was 10x better in scholar.
>let's place a late game dragon boss at the second area in the game a player is most likely to visit >also, once the player defeats said area's boss let's make all enemies perma-aggro and able to detect you from the literal other end of the map to come rushing at you and said enemies are hard with good AI
Scholar sucks and doesn't understand Souls difficulty at all.
>boss is clearly highest authority there >take them out >all the underlings are now aggro
DuDe WhAt Is ThIs!?
But you'd still need to move through that area a couple more times and with enemies like those being perma-aggro and with literal magnets towards you, defeating the Dragonrider makes that area unplayable.
Newflash dude, 80% of base DS2 is trash and Heide's Tower of Flame certain belongs to that. What that matters and you should care about is the 20% of the game that doesn't suck and The Pit/Shrine of Amana/No-Man's Wharf belongs to that 20%. And they HAVE to be played with the improved lighting of Scholar.
I have gone through the area after beating Dragonrider and I have no fricking idea what you mean by the enemies having infinite aggro range because they simply don't.
>optional tough enemy that was a thing in DS1 and ER >enemies aggro only after you beat the level
Sounds completely fair and like it understands difficulty exactly though.
>better placement
dragon fatass knight instead of shitmob gank before bell man alone shits on original hard enough to never consider it
What class should I pick in DS3? I played 1 as pyromancer and 2 as dual swordsman so now I want to try something new like sorcerer, cleric or fatass tank. Which one works best?
do a dagger playthrough it's actually fun before dlcs start
What class should I pick in DS3? I played 1 as pyromancer and 2 as dual swordsman so now I want to try something new like sorcerer, cleric or fatass tank. Which one works best?
I've played SOTFS a lot but never vanilla DS2. What are the main differences? Would it actually feel like playing a new or remixed game if I play vanilla?
both are definitively sovlless
Both are good, but I prefer scholar.
It's really important you play Scholar and not Vanilla
>one shortcut
kys
sotfs made a lot of places , like heide tower and iron keep cancerous to traverse by adding a lot of enemies
added ton of annoying npc invasion
I see that cancer word a lot and it just means you think the game is hard
No Mans Wharf is way harder in Scholar. The tension is shifted to getting through the level. The shortcut is a reward and actually useful unlike the one in og.
BOO HOO homie YOU ACTUALLY HAVE TO FIGHT THE ENEMIES LMAO
Sounds like a skill issue.
>removes all tension from the boss
This is not good
you mean a that completely lame and nonthreatening boss that can be beaten by anyone on the first try?
Play the original before patch so that you're a GOD using faith/lightning
But seriously, SOTFS > Original
lol iron keep has like a dozen knights and that's it
and they die in 2 hits to magic or blunt
lolol you just fricking suck at games
Remake fan patch.
Scholar. Despite vanilla looking closer to what it should have been in terms of lighting and textures, it is still unfinished heavily cut version. Scholar keep fricking lighting, contrast and shadows even further, but you can either a) ignore it and just imagine, that japs are even weirder, than they are, as game doesn't have correct version, or b) use reshade to change picture towards whatever you would consider correct. So your choice is between early beta and mod from official team.
Also Aldia.
>tfw have vanilla but haven't played it yet
Now, since I beat miracles-only (no weapons) run in Scholar, I assume vanilla version will be easier? I have no intention of connecting my console to internet, and I will play unpatched version.
original has zero benefits over scholar unless maybe you're a speedtroon so having to mash A through Aldia's ramblings is in any way relevant
not having to kill three gorillion shit enemies and shit blatantly out of place like the double sided miniboss in the forest before the castle is a huge benefit
I shit you not I've seen people say the original is better because they can get the heide knight sword right away. That's barely even low standards, that's no standards.
People accuse scholar of throwing a bajillion enemies at you but og was actually a lot more guilty of this so I don't know what the frick people are talking about. The enemy placement and encounter design was 10x better in scholar.
>let's place a late game dragon boss at the second area in the game a player is most likely to visit
>also, once the player defeats said area's boss let's make all enemies perma-aggro and able to detect you from the literal other end of the map to come rushing at you and said enemies are hard with good AI
Scholar sucks and doesn't understand Souls difficulty at all.
The dragon boss is optional. Once you defeat dragon rider you can move onto the next area.
But you'd still need to move through that area a couple more times and with enemies like those being perma-aggro and with literal magnets towards you, defeating the Dragonrider makes that area unplayable.
It does make it harder. So what? If you were going to the Old Dragonslayer the enemies there are already aggro.
No you dont. Everything else you can do is completely optional and you can come back much stronger later on if you want.
Newflash dude, 80% of base DS2 is trash and Heide's Tower of Flame certain belongs to that. What that matters and you should care about is the 20% of the game that doesn't suck and The Pit/Shrine of Amana/No-Man's Wharf belongs to that 20%. And they HAVE to be played with the improved lighting of Scholar.
I have gone through the area after beating Dragonrider and I have no fricking idea what you mean by the enemies having infinite aggro range because they simply don't.
>boss is clearly highest authority there
>take them out
>all the underlings are now aggro
DuDe WhAt Is ThIs!?
>optional tough enemy that was a thing in DS1 and ER
>enemies aggro only after you beat the level
Sounds completely fair and like it understands difficulty exactly though.
>better enemy and petrified npc placement
>not a benefit
Still both are kusoges in the end.
>better placement
dragon fatass knight instead of shitmob gank before bell man alone shits on original hard enough to never consider it
do a dagger playthrough it's actually fun before dlcs start
What class should I pick in DS3? I played 1 as pyromancer and 2 as dual swordsman so now I want to try something new like sorcerer, cleric or fatass tank. Which one works best?
Start as a Knight and get the Winged Halberd, slap down every enemy in your way.
DS should get a fully pathtraced edition
>wooden doors
are THEY really thinking that we will believe that 6 million demons died behind wooden doors?
I've played SOTFS a lot but never vanilla DS2. What are the main differences? Would it actually feel like playing a new or remixed game if I play vanilla?
Yeah, a better game.
Different enemy placements, no pursuer spawns, less petrified statues.
spiders are immune to the torch
right looks a lot better
left just doesn't communicate visual design very well
Anyone who recommends vanilla is contrarian for the sake of it
SotFS. Vanilla is too easy and the lighting sucks ass.
Scholar+Company of Champions is the way to play. Best Souls game