It's pretty good and has mechanics that no other 4X game has to this day. Planetary mass drivers that shoot mineral packets that can either be used as resource transfers between planets or as doomsday weapons when shot at super high speeds. And stealth works on the strategy layer, meaning you can have a big fleet in enemy territory and they won't have any idea until it's too late.
Is the new version coming out soon? I didn't want to start a game but it seems to be taking forever. Also I wish there was more focus on trade and the economy, and I always suck at organizing ground forces.
>Aurora 4X
Seems like something that requires a lot of patience to play. I'd say nothing can out-excel this one other than VB games made in actual excel.
Even the C# one is slow because it's still based on a database. If you get an NPR they build a lot of ships and every turn takes a while. So you need patience just waiting for turns.
never played automation but the economic side is very deep. if you dont care about designing cars as much the game as an assisted design feature where you make some choices and move a few sliders around to get a car. its on gog so grab it from gog-games and give it a try.
I wish more anons here played it
It looks pretty good, I tried it. I don't like designing the 3d model of the car but I like designing the parts. It sucks starting out though because I want to focus on performance cars. It's pretty much like the games I played as a kid only now it's super detailed.
what year are you starting? focusing on performance cars probably wont work if you start in 1900.most people are driving phateons and even most basic of cars from that time are for the rich
Yeah, I started in 1900. I noticed the contracts for racing engines are not even achievable. I can't make a 75hp engine under 10L. Just been licensing parts and selling crap cars slowly. Hopefully I can improve my brand image later.
I'm thinking of trying this out, is it better than automation? I prefer the business side of things to just designing cars.
Much more focus on the business side than Automation.
never played automation but the economic side is very deep. if you dont care about designing cars as much the game as an assisted design feature where you make some choices and move a few sliders around to get a car. its on gog so grab it from gog-games and give it a try.
I wish more anons here played it
I play it. Supporting the Feature Bounty System via Patreon too, but it's not looking like much will happen. Unsurprisingly.
It looks pretty good, I tried it. I don't like designing the 3d model of the car but I like designing the parts. It sucks starting out though because I want to focus on performance cars. It's pretty much like the games I played as a kid only now it's super detailed.
You don't need to design the 3D model. Just pick a preset body and leave it. Just when you make new generations of a car, check if there are new bodies. They will get much more aerodynamic over time. And like the other anon said, of you want to focus on performance cars, either ride it out until the 50s at least or simply start a game in the 50s.
Yeah, I started in 1900. I noticed the contracts for racing engines are not even achievable. I can't make a 75hp engine under 10L. Just been licensing parts and selling crap cars slowly. Hopefully I can improve my brand image later.
It's less about brand image and more about design skills. Your company is new and shit at making things. Get those skills up over time and you will be able to fill contracts.
>not looking like much will happen
I think it will. He did say he hadn't had time off in over a decade. So he'll probably be slow for a while and go back to it when other stuff doesn't pan out.
Not sure if we're talking about the same thing. There aren't a lot of contributions on Patreon. If the first milestone isn't met, Eric has said he'll make up the difference and that'll be it, only one round of features will be added. GearCity is complete, the Patreon stuff would be quasi DLC, after that he'll work exclusively on AeroMogul.
The first milestone is $3,000. He has about $770 atm according to the website and gets $127 p/month. So until May, the deadline, another $1,000 (roughly) need to come from somewhere. maybe the first milestone will be met, but unlikely more than that. And the 3k won't pay for much.
There's some Rimworld knockoff themed with Chinese esotericisim. Something cultivation simulator. That game is nonsense to the uninitiated and initiated alike.
Children of a Dead Earth requires you to actually know physics on top of being competent at an RTS.
All the scrubs crying asiatic click would have a brain detonation if they tried to play it.
But it doesn't resemble a spreadsheet outside the ship design window, and you only get to design your own ships in the last few missions.
The strategic view is like KSP's orbital view, the tactical view mainly just gives you control over the weapons systems, positioning and targeting choices because most encounters are at relative velocities far too great to meaningfully move about relative to the enemy.
The biggest tactical aspect of the game is setting up encounters with parameters favor your fleet.
Anon who was posting an AAR for CMO had a literal excel sheet that he was using to coordinate planes. The game itself looks like Google maps and Excel had a child.
It's not quite Excel but Stars! comes pretty close.
>Irony ore
is it fun?
It's pretty good and has mechanics that no other 4X game has to this day. Planetary mass drivers that shoot mineral packets that can either be used as resource transfers between planets or as doomsday weapons when shot at super high speeds. And stealth works on the strategy layer, meaning you can have a big fleet in enemy territory and they won't have any idea until it's too late.
aurora has mass drivers
i dont know how people find games like that fun
Aurora 4X
Glad someone still remembers it
Is the new version coming out soon? I didn't want to start a game but it seems to be taking forever. Also I wish there was more focus on trade and the economy, and I always suck at organizing ground forces.
>Aurora 4X
Seems like something that requires a lot of patience to play. I'd say nothing can out-excel this one other than VB games made in actual excel.
Even the C# one is slow because it's still based on a database. If you get an NPR they build a lot of ships and every turn takes a while. So you need patience just waiting for turns.
GearCity
I'm thinking of trying this out, is it better than automation? I prefer the business side of things to just designing cars.
never played automation but the economic side is very deep. if you dont care about designing cars as much the game as an assisted design feature where you make some choices and move a few sliders around to get a car. its on gog so grab it from gog-games and give it a try.
I wish more anons here played it
Honestly it's too autistic for me and I liked playing Aurora
It looks pretty good, I tried it. I don't like designing the 3d model of the car but I like designing the parts. It sucks starting out though because I want to focus on performance cars. It's pretty much like the games I played as a kid only now it's super detailed.
what year are you starting? focusing on performance cars probably wont work if you start in 1900.most people are driving phateons and even most basic of cars from that time are for the rich
Yeah, I started in 1900. I noticed the contracts for racing engines are not even achievable. I can't make a 75hp engine under 10L. Just been licensing parts and selling crap cars slowly. Hopefully I can improve my brand image later.
Seconding this, great game.
Much more focus on the business side than Automation.
I play it. Supporting the Feature Bounty System via Patreon too, but it's not looking like much will happen. Unsurprisingly.
You don't need to design the 3D model. Just pick a preset body and leave it. Just when you make new generations of a car, check if there are new bodies. They will get much more aerodynamic over time. And like the other anon said, of you want to focus on performance cars, either ride it out until the 50s at least or simply start a game in the 50s.
It's less about brand image and more about design skills. Your company is new and shit at making things. Get those skills up over time and you will be able to fill contracts.
>not looking like much will happen
I think it will. He did say he hadn't had time off in over a decade. So he'll probably be slow for a while and go back to it when other stuff doesn't pan out.
Not sure if we're talking about the same thing. There aren't a lot of contributions on Patreon. If the first milestone isn't met, Eric has said he'll make up the difference and that'll be it, only one round of features will be added. GearCity is complete, the Patreon stuff would be quasi DLC, after that he'll work exclusively on AeroMogul.
The first milestone is $3,000. He has about $770 atm according to the website and gets $127 p/month. So until May, the deadline, another $1,000 (roughly) need to come from somewhere. maybe the first milestone will be met, but unlikely more than that. And the 3k won't pay for much.
Yeah, but I contend AeroMogul won't bring him revenue for a while either so he'll keep working on GearCity to generate more sales on steam/gog etc.
There's some Rimworld knockoff themed with Chinese esotericisim. Something cultivation simulator. That game is nonsense to the uninitiated and initiated alike.
VenusBlood HOLLOW International
anno autism projects left me making actual excel sheets before to plan out my cities to reach 1m population on one island
Meiou and taxes 3
Children of a Dead Earth requires you to actually know physics on top of being competent at an RTS.
All the scrubs crying asiatic click would have a brain detonation if they tried to play it.
But it doesn't resemble a spreadsheet outside the ship design window, and you only get to design your own ships in the last few missions.
The strategic view is like KSP's orbital view, the tactical view mainly just gives you control over the weapons systems, positioning and targeting choices because most encounters are at relative velocities far too great to meaningfully move about relative to the enemy.
The biggest tactical aspect of the game is setting up encounters with parameters favor your fleet.
If all you want is it to look like a spreadsheet there is Aurora 4X which despite a decade of myths being posted about it, it's not that complicated.
yep if you like spreadsheet aesthetics then I guess check the Arena.Xlsm it is a RPG played inside Excel
>https://arstechnica.com/gaming/2013/04/how-an-accountant-created-an-entire-rpg-inside-an-excel-spreadsheet/
Coade isn't nonsensical though.
Aurora is the right answer.
Anon who was posting an AAR for CMO had a literal excel sheet that he was using to coordinate planes. The game itself looks like Google maps and Excel had a child.
Democracy 3, and probably the other games in the serie as well.
megamek is pretty autistic
it just emulates a board game.
Wall Street Raider