This. >Biblical levels of pollution and radiation caused by the merging of three irradiated rivers into one >Everyone has severe cancers and mutations >Most children who are born there die and the ones that live on get fricked up deformities and genetic diseases >Warring tribes of cannibals >Rape gangs >Torture squads >Slavers >Raiders >Wildmen >Trogs
>The big radioactive dustbowl of the Midwest is a raider-infested hell where mile-wide twisters periodically destroy everything. But even there, the growing force of the Brotherhood of Steel is looking to bring this dreadful region under its control.
I'm rusty on my Fallout "lore", what going on in the south east?
>The radioactive swamps of the South East are filled with all kinds of mutants, and if the radiation doesn't kill you, the fauna will see to it. But even there, civilization can be found.
There's so much space for shit we don't know. For all we know Wisconsin is genociding Minnesotans, everyone forgot to nuke North Dakota and there's pre-war communities there, Florida has mutant flora and fauna like you wouldn't believe, there's Canadians that believe they won't be part of the NCR soon, etc.
Honestly as a new yorker it feels a bit like wasted potential. Manhattan could be essentially cut in three, civilization in the sky scrapers with makeshift walkways between them, the irradiated streets full of ghouls and the hev wildlife of the central park zoo, subway system turned into various city states from the various fallout shelters hidden within. Staten Island as a raider kingdom ruling from the abandoned carnival. Brooklyn could be ghoul mob country, butting up against water world long islanders. over the bridge into Hoboken is the descendants of cop land who could be an east coast riff on the arizona rangers or a police bad version of the legion. There's also the Jersey Pine barrens for a spooky wildlife area, Ellis and Liberty islands for the generic good guy faction, fire island for drag queen raiders. St. Peter's and JFK international are both good choices for faction bases, Central Park could easily be a glowing sea style endgame enemy spawn area.
The only major problem with New York as a setting in fallout would be its density is fairly opposite the bethesda style.
The Divide is regularly torn up by high-intensity sandstorms with enough force and radiation to both skin people alive and ghoulify them.
The Glowing Sea is a highly irradiated wasteland with constant radstorms and fogs and it occasionally blows over to the Commonwealth.
>Post apocalyptic game >Still magically conforms perfectly to long dead, culturally irrelevant nation and state.
Fallout is the lamest p-apocalypse setting.
>Implying that existing countries don't coopt traces/heritage of what used to dwell on their territories before their time
The French literally went >WE WUZ GAUL 'N SHEEEIT
instead of just fumbling around to churn out something completely new.
>Let's invent a random culture with no discernible and recognizable features to it, but still living in the region formerly occupied by USA >Why aren't normies interested in such a story?
Besides, you would be complaining about wokeness and its desire to erase American history instead.
magically conforms perfectly to long dead, culturally irrelevant nation and state.
Why wouldn't they still identify as Americans? Vault Black folk are the descendants of Americans who only survived because of an American program to save American citizens from total annihilation , and the American state technically survived through the Enclave and a secessionist American state survived via the Brotherhood
Probably The Pitt
Most dangerous tho is probably any of the East Coast setting, shit's fricked over there, and it makes the fact that people still survive there even more impressive
Isn't New York super fricked? Basically the giant smoking crater of radiation where their power plant used to be, the entire city is mostly blasted ruins where people have to live on the rooftops because the ground level is just overran with mutants.
That should be why the Glowing Sea exists, but you know one day they're going to show New York proper and be like "Duhhhh, the Glowing Sea is actually super tiny and is heavily irradiated for absolutely no reason at all."
It was created through the bombings of the war, but what were they attacking specifically if not the whole New York metro area? I'm saying New York should be at least the one city in Bethesda's universe to actually be completely obliterated by the war.
you are thinking of denver. it would be a fun setting to explore, like dying light 2. add some mechanic where the lower you go towards the ground the worse things get. also to ape dying light even more make some new kind of night-based FEV subjects come out trying to get ya, and make the night actually dark and terrifying
nightkin are just stealth boy addicted regular mutants, i think fallout needs some kind of nocturnal predator enemies would add a whole new dynamic to the world >walking around collecting stuff with other wastelanders >go loot some super market and don't realize it's gotten dark >all the other wastelanders have ran off and it's just you in pitch black darkness >scary noises are getting closer
KINOOOO
I think if another Fallout game ever had vehicles, a game set in Wyoming would be the one to do it in. >I-80 stretches the expanse of the southern half the the state >off-roading through the Rocky Mountains
fallout always had vechiles and NCRA's mechanized division is one of the reasons it's the strongest fighting force, it's just they're left out of game(s) because level design and other reasons.
they would not work unless you built the game around them, like death stranding where they are a great addition. death stranding is also a game where you don't explore really, you just go A to B then B to C back to A etc... vehicles would have worked in starfield because what you need is a large map with nothing too interesting besides a few POIs.
weirldy enough i think vehicles could work in FO76, if you had players build a highway through the game like in death stranding, but you'd have to limit fast travel so it would be a compromise and people wouldn't like it. but since most activity would then be set on the roads it would be good place to set up little truck stop camps for people to refuel etc... likewise you could build single player fallout around similar principles, just have to center the world around roads and where they take you.
basically i'd kill for death stranding + fallout crossover
NYC? IIRC because a huge wall was built around the city, the toxicity from the nukes got concentrated and to the present day in the setting, it's basically this wall-enclosed pea soup thick cloud of ultra radiation, from which rises a bunch of skeletal ruins of the prewar skyline.
One of the few things a fallout show could actually do well is showcase just how fricked the world is in the fallout universe .
Either that or have zenimax take the reins in creating an actual fallout online game
I think if another Fallout game ever had vehicles, a game set in Wyoming would be the one to do it in. >I-80 stretches the expanse of the southern half the the state >off-roading through the Rocky Mountains
Wild West style setting, but with Science Fiction added into the mix + political intrigue.
I find medieval fantasy pretty boring and very rote. I like guns and robots.
I think there's an underappreciated aspect in how accurately Fallout 1/2/NV depicts the regular folks of the Rural US. The small towns, the blue collar workers and people just trying to eke out a living.
The pre-Scourge Pitt. Absolute hell on earth.
This.
>Biblical levels of pollution and radiation caused by the merging of three irradiated rivers into one
>Everyone has severe cancers and mutations
>Most children who are born there die and the ones that live on get fricked up deformities and genetic diseases
>Warring tribes of cannibals
>Rape gangs
>Torture squads
>Slavers
>Raiders
>Wildmen
>Trogs
Carbon, because they don't have the delicious taste of Nuka Cola.
The Mid-West Brotherhood seem to have shit under control
>The big radioactive dustbowl of the Midwest is a raider-infested hell where mile-wide twisters periodically destroy everything. But even there, the growing force of the Brotherhood of Steel is looking to bring this dreadful region under its control.
>The radioactive swamps of the South East are filled with all kinds of mutants, and if the radiation doesn't kill you, the fauna will see to it. But even there, civilization can be found.
I'm rusty on my Fallout "lore", what going on in the south east?
Florida has yet to realize a nuclear apocalypse happened.
latinamericans didn't realize they were bombed
There's so much space for shit we don't know. For all we know Wisconsin is genociding Minnesotans, everyone forgot to nuke North Dakota and there's pre-war communities there, Florida has mutant flora and fauna like you wouldn't believe, there's Canadians that believe they won't be part of the NCR soon, etc.
>everyone forgot to nuke North Dakota
How, considering it has long been the launchpad for multiple nuclear silos since the 60s?
Change it to the upper peninsula then
needs more Alaska
>Los
Los what?
The Los Carnales
sounds like someone who would wear last years fall collection.
>nukes came from China
>Western US was hit with far less nukes than the East
Explain this
Less important targets there and the Eastern US is far more densely populated. New York City is a giant crater for example.
>New York City is a giant crater for example.
is that the male gamer fantasy feminists talk about?
Honestly as a new yorker it feels a bit like wasted potential. Manhattan could be essentially cut in three, civilization in the sky scrapers with makeshift walkways between them, the irradiated streets full of ghouls and the hev wildlife of the central park zoo, subway system turned into various city states from the various fallout shelters hidden within. Staten Island as a raider kingdom ruling from the abandoned carnival. Brooklyn could be ghoul mob country, butting up against water world long islanders. over the bridge into Hoboken is the descendants of cop land who could be an east coast riff on the arizona rangers or a police bad version of the legion. There's also the Jersey Pine barrens for a spooky wildlife area, Ellis and Liberty islands for the generic good guy faction, fire island for drag queen raiders. St. Peter's and JFK international are both good choices for faction bases, Central Park could easily be a glowing sea style endgame enemy spawn area.
The only major problem with New York as a setting in fallout would be its density is fairly opposite the bethesda style.
Why no Fallout in Europe? That place would be grim even pre-war.
The Divide is regularly torn up by high-intensity sandstorms with enough force and radiation to both skin people alive and ghoulify them.
The Glowing Sea is a highly irradiated wasteland with constant radstorms and fogs and it occasionally blows over to the Commonwealth.
China. The ex-US are badly hit but China is just a glowing crater.
>Post apocalyptic game
>Still magically conforms perfectly to long dead, culturally irrelevant nation and state.
Fallout is the lamest p-apocalypse setting.
>Implying that existing countries don't coopt traces/heritage of what used to dwell on their territories before their time
The French literally went
>WE WUZ GAUL 'N SHEEEIT
instead of just fumbling around to churn out something completely new.
no, frick off.
>Let's invent a random culture with no discernible and recognizable features to it, but still living in the region formerly occupied by USA
>Why aren't normies interested in such a story?
Besides, you would be complaining about wokeness and its desire to erase American history instead.
magically conforms perfectly to long dead, culturally irrelevant nation and state.
Why wouldn't they still identify as Americans? Vault Black folk are the descendants of Americans who only survived because of an American program to save American citizens from total annihilation , and the American state technically survived through the Enclave and a secessionist American state survived via the Brotherhood
Certainly not Legion territory
Probably The Pitt
Most dangerous tho is probably any of the East Coast setting, shit's fricked over there, and it makes the fact that people still survive there even more impressive
Myron's bedroom.
Isn't New York super fricked? Basically the giant smoking crater of radiation where their power plant used to be, the entire city is mostly blasted ruins where people have to live on the rooftops because the ground level is just overran with mutants.
why the frick would they live in the rooftops instead of leaving the city
And go where exactly?
its even worse outside
Yeah, they would be forced to live among non-new yorkers.
They can't get down in order to leave the city
>This sucks, let's leave!
>Try to leave
>Die
That should be why the Glowing Sea exists, but you know one day they're going to show New York proper and be like "Duhhhh, the Glowing Sea is actually super tiny and is heavily irradiated for absolutely no reason at all."
We do know why the Glowing Sea exists tho?
It was created through the bombings of the war, but what were they attacking specifically if not the whole New York metro area? I'm saying New York should be at least the one city in Bethesda's universe to actually be completely obliterated by the war.
you are thinking of denver. it would be a fun setting to explore, like dying light 2. add some mechanic where the lower you go towards the ground the worse things get.
also to ape dying light even more make some new kind of night-based FEV subjects come out trying to get ya, and make the night actually dark and terrifying
Wouldn't that just be Nightkin trained in parkour?
nightkin are just stealth boy addicted regular mutants, i think fallout needs some kind of nocturnal predator enemies would add a whole new dynamic to the world
>walking around collecting stuff with other wastelanders
>go loot some super market and don't realize it's gotten dark
>all the other wastelanders have ran off and it's just you in pitch black darkness
>scary noises are getting closer
KINOOOO
fallout always had vechiles and NCRA's mechanized division is one of the reasons it's the strongest fighting force, it's just they're left out of game(s) because level design and other reasons.
they would not work unless you built the game around them, like death stranding where they are a great addition. death stranding is also a game where you don't explore really, you just go A to B then B to C back to A etc... vehicles would have worked in starfield because what you need is a large map with nothing too interesting besides a few POIs.
weirldy enough i think vehicles could work in FO76, if you had players build a highway through the game like in death stranding, but you'd have to limit fast travel so it would be a compromise and people wouldn't like it. but since most activity would then be set on the roads it would be good place to set up little truck stop camps for people to refuel etc... likewise you could build single player fallout around similar principles, just have to center the world around roads and where they take you.
basically i'd kill for death stranding + fallout crossover
lore wise? The Pitt
game wise? Appalachia
NYC? IIRC because a huge wall was built around the city, the toxicity from the nukes got concentrated and to the present day in the setting, it's basically this wall-enclosed pea soup thick cloud of ultra radiation, from which rises a bunch of skeletal ruins of the prewar skyline.
One of the few things a fallout show could actually do well is showcase just how fricked the world is in the fallout universe .
Either that or have zenimax take the reins in creating an actual fallout online game
I think if another Fallout game ever had vehicles, a game set in Wyoming would be the one to do it in.
>I-80 stretches the expanse of the southern half the the state
>off-roading through the Rocky Mountains
I really don't like the fallout setting. I think it's super lame.
What do you guys even like about it?
I just think it's neat
I like the cheesy 50’s sci-fi and Americana aesthetic.
Wild West style setting, but with Science Fiction added into the mix + political intrigue.
I find medieval fantasy pretty boring and very rote. I like guns and robots.
I think there's an underappreciated aspect in how accurately Fallout 1/2/NV depicts the regular folks of the Rural US. The small towns, the blue collar workers and people just trying to eke out a living.