fpbp
That or Final Fantasy VII.
Honestly you could also include Symphony of the Night because while it wasn't huge at the time, it has had a pretty long-lasting influence.
If you got that far I kind of doubt anything past that would change your mind. I'd say it gets better but also more of the same.
The characters are really fun and the boss fights are really creative, but I was hooked just exploring around the town and figuring shit out. I love how you can buy action figures and open them destroying their sell value, or hold on to them and sell them later in the game as their value skyrockets.
I just think it's neat.
If you're talking comparable gameplay, Brave Fencer Musashi isn't really similar but it's probably the closest that any Playstation game has gotten to OoT, and in my opinion it's a better game overall
I think it's because they think a 3D world format being first (not acutally but shhhh) done by Nintendo means anything trhat tries to do its own thing with the idea means you have to give credit to Zelda like it did it perfectly the first time
No idea is perfect the first time so it means jack shit what Shitda did. It's a good zelda game. That's it. Nothing more. I personally find other games far more meaningful to me than fricking OoT. Hell I liked Wind Waker more but I still prefer many other games over Zelda. A lot of OG 3D Zelda kinda fricking sucks because it's too tired to the pointless story. Modern Zelda now has the opposite problem; not forced to be a 1 to 1 same experience through the game any other player will experience, but now the world looks like dogshit with zero style like OG zelda had.
The frick are you shitposting about, there were billions of stealth games in literally every fricking game in the 2000s to the point it got very annoying.
No. Metal Gear Solid and Tomb Raider were much bigger deals.
Now that's a series with real impact. Redefined how games were made, penetrated popular culture. People were still referencing lara croft from tomb raider 1 until the late 2000s. Timeless unlike that legend of ocarina game.
https://www.youtube.com/watch?v=98m2DmMwFps
Tomb Raider 1 ran at a pretty consistent 30, the third game was almost a locked 30 while looking way better too.
The way Lara controls it does kind of feel like it's running at a lower framerate.
PAL ran at 25 so you were fricked in that region.
Mgs1, FF7 & Tomb Raider.
Maybe crash, But i never liked it.
The interesting thing about Tomb Raider is how ridiculously popular and iconic it was at the time, an actual cultural phenomenon that extended beyond the games and Lara Croft became as well known as Mario (a lot of people have absolutely no idea who Cloud Strife is, but everyone knows Lara Croft), but if you visit emulation sites and sort games by downloads to see which PS1 games people actually still play, you can see that the TR games are not that replayed anymore.
if you compare the experience of Tomb Raider to any of the games listed here, it is an infinitely weirder and more unique game than any of the ones here. All the games here are not only familiar in some way, so as belonging to a recognizable genre, or to a series that already established itself in the generation before the PS1. But it ALSO happens to be the hardest and arguably most punishing game compared to any of the others here, that has an actual learning and execution curve.
Not to mention that the level designs in Tomb Raider are infinitely more developed and how do I say this..."fully realized?" compared to all those games. Like the first time I played TR I was genuinely blown away but how raw it felt to explore level, because they didn't just feel like levels, but places I could go in any direction, from any axis and how to mentally map and unravel in my head.
So yeah, I think it's a combination of Tomb Raider being unique (so you're not playing it to get more of a JRPG fix, or "Metroidvania" fix, of "Survival Horror" fix, there isn't really anything like it) and challenging (There's a big learning curve and investment that has to be had with the controls, the game demands a lot from you with those controls later on, and I've heard a lot of people in reviews rag on St.Francis Folly (if they even get that far) because that's when the game first really demands you to be smart with your traversal and punishes you for mistakes immensely, since you're climbing down a large tower) and the controls have been popularly decided as "outdated" because they demand a finesse and precision unique to only it (I've played Resident Evil and its "tank controls" don't even feel remotely similar to Tomb Raider, which is why I find calling TR controls "tank" weird, also I think a lot of people would have an easier time with the Resi games than TR, since you never have to jump.)
That's my theories for why (classic) Tomb Raider no longer has any relevance.
people dont realize that MML actually beat OoT to market an was also a 3 adventure game with Lock on targeting and dungeons. Too bad inafune was a moron an CAPCOM too but blasted to keep the series going.
Now that's a series with real impact. Redefined how games were made, penetrated popular culture. People were still referencing lara croft from tomb raider 1 until the late 2000s. Timeless unlike that legend of ocarina game.
Tomb Raider 1 ran at a pretty consistent 30, the third game was almost a locked 30 while looking way better too.
The way Lara controls it does kind of feel like it's running at a lower framerate.
PAL ran at 25 so you were fricked in that region.
I was born that year too but certainly wasn't reading GameInformer that young. I didn't really start getting my own magazines until I was around nine or ten. I only read books and surfed the web up until that point
I was born that year too but certainly wasn't reading GameInformer that young. I didn't really start getting my own magazines until I was around nine or ten. I only read books and surfed the web up until that point
I was born in 89 and the answer is definitely FF7. it's really not even close. MGS and Tomb Raider were games your friends played and said were good. FF7 was a life style he played for months, at the time
>compare to
In the conext you used it, it means "pair with", moron
it's a competency comparison, not a general one. That's how words work. If you wanted to write "can't be compared with" then that's what you should have written
I'm not the one who said it, homosexual. And you reading emotion into it is not an excuse for poor literacy.
like seriously go back and read it: >Those are big games with cultural impact and legacies
Translation: Those are good games! >but none of them compare to OoT when it comes to actual gameplay
Translation: But the gameplay is not like OoT!
There, dumbed it down to first-grade reading comprehension.
>Translation: But the gameplay is not like OoT!
It also means "But the gameplay is not as good as OoT".
"Compare to" also means pairing with after the obvious comparison was made. Not just the act of doing a comparison on itself. This is a very simple thing every small kid knows.
And if the general tone of "these were good games BUT in terms of gameplay..." was that it was talking about the qualities of said games, that is what gives the impression of comparing qualities. Otherwise, why the frick would you make that distinction?
You just suck at using words.
>zoomers when they play an old Zelda game but can't just bypass everything with a flaming penis swastika hovercraft and eat 30-minute buff meals to hack and slash the boss to death in seconds
this is incredibly esoteric and no one is gonna think to do this the first time. Also, in Dark Souls 1, you can be a boss by simply walking it to a bridge and then it falls off because it;s too big for it. So.....I guess DS1 is dogshit.
7 months ago
Anonymous
>Also, in Dark Souls 1, you can be a boss by simply walking it to a bridge and then it falls off because it;s too big for it. So.....I guess DS1 is dogshit.
No you can't lmao, and I don't how moronic you have to be to not understand the difference between what's going on in that webm and the moronic example you gave. Zelda's combat system is fundamentally garbage regardless, your example isn't even engaging with the mechanics holy fricking shit so many worthless fricking morons on the board that aren't even worth responding to because they're not even smart enough to understand wtf they're even making an argument for or against.
7 months ago
Anonymous
>No you can't lmao
YES YOU CAN LUH-MAYO moron. Iron Golem Literally trys to turn around an will fall of the bridge fricking dipshit. You can also shoot 100000000 Arrows at the Dragons tail to kill it from the other side of the map! uh-oh! d0gShItE gAyM hUrRrRrRr! Go to bed Aaron Hanson.
7 months ago
Anonymous
>You can also shoot 100000000 Arrows at the Dragons tail to kill it from the other side of the map! uh-oh! d0gShItE gAyM hUrRrRrRr! Go to bed Aaron Hanson.
The frick is even this moronic argument? The dragon isn't even supposed to be a basic enemy? Are you genuinely moronic and mentally deficient?
In regards to the golem, I forgot about that but whatever since that's 1 single boss enemy, and again. It's a method that doesn't engage with the combat system in which case the system can't even be considered. The Zelda webm IS the combat system. That's the difference.
But whatever, I really shouldn't bother with morons on Ganker, this place is infested with so many mentally ill and deluded people it's almost pointless. Even in his second response he didn't actually engage with substance of my point and instead went for the cherry picked response because he's disingenuous.
I know you won't have any further argument and that you can't respond to the actual substance of my argument so I'll accept your concession in advance.
what the frick, saying "these games are good, but not comparable in terms of gameplay" PRECLUDES quality from the discussion, it doesn't imply it. Are you an ESL?
He didn't say "these aren't comparable". The phrase was "none of them compare to OoT".
This really isn't a matter of opinion. You autists just don't know how to communicate your ideas properly.
I see it on other boards, too but Ganker is pretty shit now. So is /misc/. All the fun is gone and it's mostly an incessant shitpost with an avg. of a few good threads a day. I used to think the whole discord sister thing was a joke until i started personally witnessing it happen multiple times... It's annoying. Grow up.
I wasn't telling you. I was telling the schizo behind you. What I meant was something more like, "Why are people like that? They should grow up." Lamenting, really...
7 months ago
Anonymous
oh, ok then.
7 months ago
Anonymous
Yeah, I didn't mean anything against you. Sorry it came off like that, bro.
>All the fun is gone and it's mostly an incessant shitpost with an avg. of a few good threads a day
It's intentional. Quote related is from a study by paid ~~*researchers*~~.
Legends is honestly the thing OoT was compared most to on PS1, that I can remember. Platformers like Crash and Spyro were pretty big at the time so a lot of games were trying to emulate that magic and we got a lot of decent games' series out of that.. I'm thinking about it, and MMOs also took up most of the market for adventure games, as well. There are some game like Digimon Adventure/Monster Ranch/Harvest Moon that also got compared to it. I'd say OoT influenced the west more than it did Japan, since it seemed like voodoo magic to kids at the time, and I was not immune, I will say. I just think that art-style was more available to them, so it would have seemed a lot newer to us. A 3d Zelda game was inevitable, and it did not disappoint or we wouldn't be having this conversation.
OoT was big because it was a solid 3D Open World Adventure, by that time's standards. Basically what we were expecting from 3D technology since its conception.
Legends was pretty big too, but the setting wasn't as epic and the world didn't feel as big. It's likely that the game felt "too Japanese" for western audiences.
For console, sure. Morrowind came out 3 years later, and is still one of the largest games ever made and suffers from the same criticism that OoT does: a mostly-empty overworld. Legends arguably looked a lot better though, so it had that going for it, even if it is a more whimsical and light-hearted game and story.
I hate how nuTendo just fricking gives nothing to shade to OoT now when that game gave them nothing but street cred. The newest games and staff seem like they really want nothing to do with the older games anymore and it fricking sucks. Fans aren't asking for PokemonXY shit but just an element of respect for their roots.
>The newest games and staff seem like they really want nothing to do with the older games anymore and it fricking sucks.
It really does feel like Aonuma and/or Fujibayashi are almost ashamed that they had to make their "masterpieces" in the Zelda series.
I liked the first half of it until I realized it was a spreadsheet game. Amazing presentation, though. The atmosphere and soundtrack were outstanding, and the combat system felt like the next logical step in Parasite Eve's formula. I'll 100% admit my inability to play the latter half of the game is a skill issue.
Overrated casual shit that was the worst entry in its series up until that point that kids who didn't play games pretended was revolutionary? I'd say FF7, but FF7 is actually a pretty good game.
Depends what you mean. If you want to talk relevance and sales. FF7 sold infinitely more and had way more relevance and reach so theyre not exactly comparable in that regard.
If you want to talk, poster action adventure game. Then it'd obviously Tomb Raider which game before and mogged OoT in use of 3D and level design/movement. But Tomb Raider is the intellectuals action adventure 3D platformer, so it doesn't have as much staying power, and people barely remembered the games existed till the recent announcement of the remasters. Part of that is due to Tomb Raider valuing actually being a videogame more than a product. It valued atmosphere and unique environments, like Atlantis being a flesh Palace. Aswell as not spamming its music every fricking second of the way, and showing restraint and subtlety for moments of discovery. The average game is moronic and has no appreciation for that, and I'd be lying if I said I didn't contribute to that seeing as I still listen to Zelda OST's while not playing the game. But as a videogame? That values immersion and atmosphere? Tomb Raider did it better. It's a good thing OoT wasn't trying to be very special or good as anything but a product.
Now, if we're talking about influence and effect...I'm not sure exactly. This is always something that's hard to quantify, I'd borderline insist that it isn't even really a "real" thing, but I'll take the cheap answer in saying Metal Gear Solid I guess? You can say it influenced stealth if you want to be ignorant and delusional and ignore every other stealth game that came right before, or not too long after. I'd say MGS made stealth visible (lul) more than being influential.
Otherwise, I can't really think of anything else. Maybe somebody's got something. On a purely gameplay basis maybe Resident evil comes close since it has puzzles and key hunting too? Although it works a bit different in Resi and RE1 had infinitely better level design than OoT ever has.
FF7. Both games were the first 3D entry in a previously 2D series, and I think both are that are a bit overpraised because it was the first Zelda or Final Fantasy a lot of people had played.
The same can be said if Metal Gear Solid, but nobody gave a shit about NES Metal Gear or Snake's Revenge. Metal Gear was not really established in the West.
this. I also know where he's coming from, but souls reaver genuinely has some of the worst camera and controls I've ever seen in a videogame, and it's 90% of the reason I previously dismissed the whole PS1 and N64 era until I played Tomb Raider
Soul Reaver definitely had potential if it got a sequel ON the ps1. The reason I say this is because 90% of PS2 sequels end up dumbing down the level and world design. Tomb Raider was also victim to this.
Metal Gear Solid
This
and it's even better than Ocarina of Time
frick off, tendie
fpbp
That or Final Fantasy VII.
Honestly you could also include Symphony of the Night because while it wasn't huge at the time, it has had a pretty long-lasting influence.
Nothing. Everything on it is mid and aged like milk. Honestly they didn't even age, they were always mid.
>Everything on it is mid and aged like milk.
So, just like Ocarina of 20fps, then?
Overrated babby's first game? Probably FF7.
brave fencer musashi
This is about as close as you'll get in terms of style of game. Better game too.
Also would.
tried this game earlier this year, got to the mines and was bored out of my mind so I dropped it
does it get better?
If you got that far I kind of doubt anything past that would change your mind. I'd say it gets better but also more of the same.
The characters are really fun and the boss fights are really creative, but I was hooked just exploring around the town and figuring shit out. I love how you can buy action figures and open them destroying their sell value, or hold on to them and sell them later in the game as their value skyrockets.
I just think it's neat.
The steam tree puzzle the second time around in this game destroyed me as a kid.
classic
Crash 2
Gameplay-wise, I can't think of much, but probably FFVII, when it comes to cultural impact.
Final Fantasy VII
FFVII. Anyone who says otherwise wasn't alive at the time.
No. Metal Gear Solid and Tomb Raider were much bigger deals.
Metal Gear Solid or Final Fantasy 7 or Tomb Raider 2 if you mean big popular game that everyone who owned machine played and rated highly.
Those are big games with cultural impact and legacies but none of them compare to OoT when it comes to actual gameplay
Oh right well I wasnt sure what was being asked exactly
Then what the frick did you mean with the question? No game is 100% like Ocarina of Time. If they where it would be Ocarina of Time
If you're talking comparable gameplay, Brave Fencer Musashi isn't really similar but it's probably the closest that any Playstation game has gotten to OoT, and in my opinion it's a better game overall
>it's a moron asks an impossible question thread
MGS1 has much better gameplay than Ocarina and has aged better than almost any other game from that generation.
zelda is just a generic dungeon exploring puzzle gauntlet. what's so revolutionary about it?
I think it's because they think a 3D world format being first (not acutally but shhhh) done by Nintendo means anything trhat tries to do its own thing with the idea means you have to give credit to Zelda like it did it perfectly the first time
No idea is perfect the first time so it means jack shit what Shitda did. It's a good zelda game. That's it. Nothing more. I personally find other games far more meaningful to me than fricking OoT. Hell I liked Wind Waker more but I still prefer many other games over Zelda. A lot of OG 3D Zelda kinda fricking sucks because it's too tired to the pointless story. Modern Zelda now has the opposite problem; not forced to be a 1 to 1 same experience through the game any other player will experience, but now the world looks like dogshit with zero style like OG zelda had.
The frick are you shitposting about, there were billions of stealth games in literally every fricking game in the 2000s to the point it got very annoying.
The interesting thing about Tomb Raider is how ridiculously popular and iconic it was at the time, an actual cultural phenomenon that extended beyond the games and Lara Croft became as well known as Mario (a lot of people have absolutely no idea who Cloud Strife is, but everyone knows Lara Croft), but if you visit emulation sites and sort games by downloads to see which PS1 games people actually still play, you can see that the TR games are not that replayed anymore.
I think TR games are mainly replayed on pc.
if you compare the experience of Tomb Raider to any of the games listed here, it is an infinitely weirder and more unique game than any of the ones here. All the games here are not only familiar in some way, so as belonging to a recognizable genre, or to a series that already established itself in the generation before the PS1. But it ALSO happens to be the hardest and arguably most punishing game compared to any of the others here, that has an actual learning and execution curve.
Not to mention that the level designs in Tomb Raider are infinitely more developed and how do I say this..."fully realized?" compared to all those games. Like the first time I played TR I was genuinely blown away but how raw it felt to explore level, because they didn't just feel like levels, but places I could go in any direction, from any axis and how to mentally map and unravel in my head.
So yeah, I think it's a combination of Tomb Raider being unique (so you're not playing it to get more of a JRPG fix, or "Metroidvania" fix, of "Survival Horror" fix, there isn't really anything like it) and challenging (There's a big learning curve and investment that has to be had with the controls, the game demands a lot from you with those controls later on, and I've heard a lot of people in reviews rag on St.Francis Folly (if they even get that far) because that's when the game first really demands you to be smart with your traversal and punishes you for mistakes immensely, since you're climbing down a large tower) and the controls have been popularly decided as "outdated" because they demand a finesse and precision unique to only it (I've played Resident Evil and its "tank controls" don't even feel remotely similar to Tomb Raider, which is why I find calling TR controls "tank" weird, also I think a lot of people would have an easier time with the Resi games than TR, since you never have to jump.)
That's my theories for why (classic) Tomb Raider no longer has any relevance.
So you're saying people don't replay TR as much as Final Fantasy, Metal Gear or RE because they get filtered?
well, I said more than that, but thats one part of the reason I think for sure
Megaman legends
people dont realize that MML actually beat OoT to market an was also a 3 adventure game with Lock on targeting and dungeons. Too bad inafune was a moron an CAPCOM too but blasted to keep the series going.
There are lots of incredibly overrated games on the ps1.
I want to say FF7, but it shits the bed after midgar whereas OOT stays consistent.
Rubbish game with absolutely no parallels to OOT at all.
If it didn't have the "mega man" brand nobody would remember it.
I don't remember a bland and boring game that runs at 20fps on the PSX, sorry
what? there was loads. The TR games definitely ran at around 20fps most of the time
Now that's a series with real impact. Redefined how games were made, penetrated popular culture. People were still referencing lara croft from tomb raider 1 until the late 2000s. Timeless unlike that legend of ocarina game.
Tomb Raider 1 ran at a pretty consistent 30, the third game was almost a locked 30 while looking way better too.
The way Lara controls it does kind of feel like it's running at a lower framerate.
PAL ran at 25 so you were fricked in that region.
FF7.
I was born 95. I remember all the GameInformer letters talking about Link vs Cloud and fanart. And FF7 vs. OOT.
I was born that year too but certainly wasn't reading GameInformer that young. I didn't really start getting my own magazines until I was around nine or ten. I only read books and surfed the web up until that point
I was born in 89 and the answer is definitely FF7. it's really not even close. MGS and Tomb Raider were games your friends played and said were good. FF7 was a life style he played for months, at the time
FF7 was the most influential product on Japanese culture back then aside from Evangelion and Pokemon
>Tomba!
In terms of gameplay everything on PS1 aged like milk. I dare you to change my mind.
Spryo 2 or 3 imo. Still play those games around once a year.
I do also agree with anon who said MGS.
megaman legends is the closest I can think of
"doesn't compare" doesn't mean "isn't as good as" it means "is not comparable to" you dumb homosexuals
Mad cause dumb
>compare to
In the conext you used it, it means "pair with", moron
it's a competency comparison, not a general one. That's how words work. If you wanted to write "can't be compared with" then that's what you should have written
I'm not the one who said it, homosexual. And you reading emotion into it is not an excuse for poor literacy.
>I'm not the one who said it
Then shut the frick up dumb Black person and stop sucking OP's Black person wiener.
like seriously go back and read it:
>Those are big games with cultural impact and legacies
Translation: Those are good games!
>but none of them compare to OoT when it comes to actual gameplay
Translation: But the gameplay is not like OoT!
There, dumbed it down to first-grade reading comprehension.
>Translation: But the gameplay is not like OoT!
It also means "But the gameplay is not as good as OoT".
"Compare to" also means pairing with after the obvious comparison was made. Not just the act of doing a comparison on itself. This is a very simple thing every small kid knows.
And if the general tone of "these were good games BUT in terms of gameplay..." was that it was talking about the qualities of said games, that is what gives the impression of comparing qualities. Otherwise, why the frick would you make that distinction?
You just suck at using words.
ocarina doesn't have good gameplay, we've been through this before.
>zoomers when they play an old Zelda game but can't just bypass everything with a flaming penis swastika hovercraft and eat 30-minute buff meals to hack and slash the boss to death in seconds
for real
this is incredibly esoteric and no one is gonna think to do this the first time. Also, in Dark Souls 1, you can be a boss by simply walking it to a bridge and then it falls off because it;s too big for it. So.....I guess DS1 is dogshit.
>Also, in Dark Souls 1, you can be a boss by simply walking it to a bridge and then it falls off because it;s too big for it. So.....I guess DS1 is dogshit.
No you can't lmao, and I don't how moronic you have to be to not understand the difference between what's going on in that webm and the moronic example you gave. Zelda's combat system is fundamentally garbage regardless, your example isn't even engaging with the mechanics holy fricking shit so many worthless fricking morons on the board that aren't even worth responding to because they're not even smart enough to understand wtf they're even making an argument for or against.
>No you can't lmao
YES YOU CAN LUH-MAYO moron. Iron Golem Literally trys to turn around an will fall of the bridge fricking dipshit. You can also shoot 100000000 Arrows at the Dragons tail to kill it from the other side of the map! uh-oh! d0gShItE gAyM hUrRrRrRr! Go to bed Aaron Hanson.
>You can also shoot 100000000 Arrows at the Dragons tail to kill it from the other side of the map! uh-oh! d0gShItE gAyM hUrRrRrRr! Go to bed Aaron Hanson.
The frick is even this moronic argument? The dragon isn't even supposed to be a basic enemy? Are you genuinely moronic and mentally deficient?
In regards to the golem, I forgot about that but whatever since that's 1 single boss enemy, and again. It's a method that doesn't engage with the combat system in which case the system can't even be considered. The Zelda webm IS the combat system. That's the difference.
But whatever, I really shouldn't bother with morons on Ganker, this place is infested with so many mentally ill and deluded people it's almost pointless. Even in his second response he didn't actually engage with substance of my point and instead went for the cherry picked response because he's disingenuous.
I know you won't have any further argument and that you can't respond to the actual substance of my argument so I'll accept your concession in advance.
/thread.
what the frick, saying "these games are good, but not comparable in terms of gameplay" PRECLUDES quality from the discussion, it doesn't imply it. Are you an ESL?
He didn't say "these aren't comparable". The phrase was "none of them compare to OoT".
This really isn't a matter of opinion. You autists just don't know how to communicate your ideas properly.
Mgs1, FF7 & Tomb Raider.
Maybe crash, But i never liked it.
alundra
heard of this game on /vr/ once (I think it's the one atleast?) thanks for reminding me I have to check it out
>ctrl + f "Legacy of Kain: Soul Reaver"
>0 results
Damn Ganker really is overrun with zoomers isn't it?
>Just realizing Ganker is overrun with normalgays.
Where the frick have you been, man?
its mainly /v tbh
fricking Asmon, Moist and their stupid fans dick around here now. Its shit.
I see it on other boards, too but Ganker is pretty shit now. So is /misc/. All the fun is gone and it's mostly an incessant shitpost with an avg. of a few good threads a day. I used to think the whole discord sister thing was a joke until i started personally witnessing it happen multiple times... It's annoying. Grow up.
why are you telling me to grow up when im pretty much agreeing with you bro
I wasn't telling you. I was telling the schizo behind you. What I meant was something more like, "Why are people like that? They should grow up." Lamenting, really...
oh, ok then.
Yeah, I didn't mean anything against you. Sorry it came off like that, bro.
its all good bro.
>All the fun is gone and it's mostly an incessant shitpost with an avg. of a few good threads a day
It's intentional. Quote related is from a study by paid ~~*researchers*~~.
Trust me. I'm schizo and have been here long enough, I know.
I doubt you declaring yourself a schizo changes anything, but at the end of the day you're saying I'm right.
I'm not saying you aren't not wrong.
is that directly referencing the site..? is there a lead for that quote what the eff
just israelitegle it
3rding Legends
Legends is honestly the thing OoT was compared most to on PS1, that I can remember. Platformers like Crash and Spyro were pretty big at the time so a lot of games were trying to emulate that magic and we got a lot of decent games' series out of that.. I'm thinking about it, and MMOs also took up most of the market for adventure games, as well. There are some game like Digimon Adventure/Monster Ranch/Harvest Moon that also got compared to it. I'd say OoT influenced the west more than it did Japan, since it seemed like voodoo magic to kids at the time, and I was not immune, I will say. I just think that art-style was more available to them, so it would have seemed a lot newer to us. A 3d Zelda game was inevitable, and it did not disappoint or we wouldn't be having this conversation.
Monster Rancher* Idk why my brain turned off halfway through typing.
OoT was big because it was a solid 3D Open World Adventure, by that time's standards. Basically what we were expecting from 3D technology since its conception.
Legends was pretty big too, but the setting wasn't as epic and the world didn't feel as big. It's likely that the game felt "too Japanese" for western audiences.
For console, sure. Morrowind came out 3 years later, and is still one of the largest games ever made and suffers from the same criticism that OoT does: a mostly-empty overworld. Legends arguably looked a lot better though, so it had that going for it, even if it is a more whimsical and light-hearted game and story.
I hate how nuTendo just fricking gives nothing to shade to OoT now when that game gave them nothing but street cred. The newest games and staff seem like they really want nothing to do with the older games anymore and it fricking sucks. Fans aren't asking for PokemonXY shit but just an element of respect for their roots.
>The newest games and staff seem like they really want nothing to do with the older games anymore and it fricking sucks.
It really does feel like Aonuma and/or Fujibayashi are almost ashamed that they had to make their "masterpieces" in the Zelda series.
Resident Evil 1 and Tomb Raider 1 are the best games on the system, if that's what you mean.
It simply doesnt have one. It has lots of great and good games, but no masterpieces.
PS1-let detected.
>but no masterpieces.
*laughs in Einhander, Bushido Blade, and Parasite Eve*
Square really was on a roll back then. I miss their experimental days.
Lol all they do now is experiment for every FFVII cash grab they shit out 10 Babylon's Falls and Balan Wonderworld
literally no normalgay knows what those games are. but everyone knows the old zeldas
kek
Yes, because popularity = quality.
Then normalgays deserve the rope. Simple as.
PE isn't obscure, it got a third game like ten years ago.
OoT wasn't a masterpiece. People talked more about Goldeneye and Perfect Dark when it came to the N64 back then since multiplayer gaming was huge.
>play Tomb Raider
>jump off a dumpster
>die
>Skill issue
Vagrant Story
I liked the first half of it until I realized it was a spreadsheet game. Amazing presentation, though. The atmosphere and soundtrack were outstanding, and the combat system felt like the next logical step in Parasite Eve's formula. I'll 100% admit my inability to play the latter half of the game is a skill issue.
FF7. Literally the only game that was comparable in legacy is FF7, it wasn’t until the late 2000s did ff6 become more acclaimed
FF7
Overrated casual shit that was the worst entry in its series up until that point that kids who didn't play games pretended was revolutionary? I'd say FF7, but FF7 is actually a pretty good game.
Driver 2
THAT
FRICKING
PAPER
Ape Escape
FFVII
Depends what you mean. If you want to talk relevance and sales. FF7 sold infinitely more and had way more relevance and reach so theyre not exactly comparable in that regard.
If you want to talk, poster action adventure game. Then it'd obviously Tomb Raider which game before and mogged OoT in use of 3D and level design/movement. But Tomb Raider is the intellectuals action adventure 3D platformer, so it doesn't have as much staying power, and people barely remembered the games existed till the recent announcement of the remasters. Part of that is due to Tomb Raider valuing actually being a videogame more than a product. It valued atmosphere and unique environments, like Atlantis being a flesh Palace. Aswell as not spamming its music every fricking second of the way, and showing restraint and subtlety for moments of discovery. The average game is moronic and has no appreciation for that, and I'd be lying if I said I didn't contribute to that seeing as I still listen to Zelda OST's while not playing the game. But as a videogame? That values immersion and atmosphere? Tomb Raider did it better. It's a good thing OoT wasn't trying to be very special or good as anything but a product.
Now, if we're talking about influence and effect...I'm not sure exactly. This is always something that's hard to quantify, I'd borderline insist that it isn't even really a "real" thing, but I'll take the cheap answer in saying Metal Gear Solid I guess? You can say it influenced stealth if you want to be ignorant and delusional and ignore every other stealth game that came right before, or not too long after. I'd say MGS made stealth visible (lul) more than being influential.
Otherwise, I can't really think of anything else. Maybe somebody's got something. On a purely gameplay basis maybe Resident evil comes close since it has puzzles and key hunting too? Although it works a bit different in Resi and RE1 had infinitely better level design than OoT ever has.
FF7. Both games were the first 3D entry in a previously 2D series, and I think both are that are a bit overpraised because it was the first Zelda or Final Fantasy a lot of people had played.
The same can be said if Metal Gear Solid, but nobody gave a shit about NES Metal Gear or Snake's Revenge. Metal Gear was not really established in the West.
FF8, not only is it the best PS1 game it also is the best Final Fantasy
There isn't anything even close to Ocarina of Time on PS1.
Kingsley's Adventure
Mr. Domino
tomb raider or legacy of kain
Soul Reaver tbh
I know where you are coming from, but soul reaver is atrociously bad, zelda isnt
this. I also know where he's coming from, but souls reaver genuinely has some of the worst camera and controls I've ever seen in a videogame, and it's 90% of the reason I previously dismissed the whole PS1 and N64 era until I played Tomb Raider
Soul Reaver definitely had potential if it got a sequel ON the ps1. The reason I say this is because 90% of PS2 sequels end up dumbing down the level and world design. Tomb Raider was also victim to this.
300 games
Gameplay wise it's Harry Potter