Generally, GSC has pretty flawless game design, but I just don't get why there had to be a short route before Mt. Silver. There's nothing particularly challenging here, nor are there any trainers or events. I guess it's supposed to give the feel of a rugged, overgrown mountain pass, but it's just so pointlessly maze-like and long for what it is. It feels like it's trying to be more, but it just doesn't work.
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what are you expecting?
A short, straight path leading directly to Mt. Silver's entrance.
Its the prelude to the last dungeon of the game, of course it is going to be a maze designed to make you do a bunch random battles. Its supposed to be a tough area.
I can't really think of any route in Johto that is just an empty straight line.
>I can't really think of any route in Johto that is just an empty straight line.
Isn't that the route right before goldenrod after the forest?
It has the daycare
It is also neither linear nor empty.
Looks pretty linear and empty to me
>Mostly straight path for covenient egg hatching
>Farmable Leaf Stone from rematches with the Bulbasaur trainer
>Secret area after you have Surf
Looks bustling to me.
>Mostly straight path
So linear. Just like i said.
>So linear.
It really isn't as the player is still able to form their own route to avoid certain obstacles such as specific trainers.
>i can walk on the left tile instead of the right tile so it doesnt count as linear
lol
Correct
Yes, having multiple paths available, one of them completely optional, is the opposite of linear.
Yes i love the multiple paths i can choose , so not linear
>There's variation to nonlinear game design
Your point being?
>linear routes are linear
Correct.
>There's multiple methods of traversing the route, leading to playthroughs can entirely avoid certain trainers
>"but you can press up for half of the route's map and get to the next location though!"
>random trainer
>challenge
Nice try.
>d-doesn't count
lmao.
>d-doesnt count as linear
Yeah lol indeed.
>d-doesnt count as linear
Glad you agree.
>d-doesnt count as a challenge
Glad you agree.
Shitposting aside, I never looked all that closely to that route besides being the "hatching route" and "the route with those three b***hes" but it is surprisingly well designed. I never noticed the route was lopsided, separating the "daycare" section from the "fighting" section of the map and making it so you can't just accidentally walk into the other by holding a direction because of the trees and fence. Or how the signposts kinda signal the forks in the road where you can choose between the main street with all the trainers or the grass with wild pokemon and items.
Level design in Johto is kinda neat.
>Its supposed to be a tough area.
he just said it isn't tough though
>S
🙁
>I
🙂
Wow routes are shitty corridors who would have guessed
>generally, GSC has pretty flawless game design
Time for the fun game played in every Johto thread: Is OP baiting, or blind?
>but it's just so pointlessly maze-like
I swear /vp/ gets dumber with every day
nowhere in that post did OP express that it was too hard to navigate
>flawless
Nothing is flawless
It's just world building. The whole point of Mt. Silver is that it's meant to be only accessible by the absolute greatest trainers in the world, so realistically only a handful of people would be allowed back there. With the lack of any humans walking through, the place has been overtaken by nature, which leads to the patchy areas of tall grass, all of the natural cliffs, etc.
>The whole point of Mt. Silver is that it's meant to be only accessible by the absolute greatest trainers in the world
and celebrities wanting to hide
The purpose of this route is threefold:
-First, it serves to establish the tone and setting of the location - Mt Silver is isolated from civilization, and few people come out here. The roads aren't paved, there aren't any trainers - even the Pokemon Center is empty.
-Second, it serves to keep the world design and layout consistent. Mt Silver is in Johto while Routes 26-27 and the Indigo Plateau are in Kanto; if Mt Silver was directly west of the Indigo Plateau it'd be north of Route 26 and still within Kanto - thus, Route 28 extends westward.
-Third it exists simply for real-world parity; the real-world Mt. Fuji is surrounded by forest, so the game needed a forest as well.
>GSC has pretty flawless game design
lol
there's not a single flaw in Johto.
Everything from the monster designs to the world building is peak Cope borts
>another johto seethe thread
these are the only genwar threads i support