What is the point of Thieves in this game? Being decent archers/sling users?
I get that backstabbing is kind of op with the right stats and weapons, but it seems really unreliable until you've invested a ton of points into hide in shadows and stuff?
They useless, steal shit and contribute nothing to the party (society). It was the Black person class of AD&D.
Sad!
>Black person class of AD&D
Black person do not use finesse or sleight of hands.
Fighters are Black folk of ADnD
in current D&D, meaning 5e, 3.5e, and pathfinder systems, rogues and their subclasses are generally the 'skill monkeys' of the game. they have a lot of points in a lot of different skills for when you need to roll checks for things. they also have some very reliable damage IF they get to use sneak attack.
and they have some truly brokenly overpowered feats and mechanics like cunning action
and they're the main source of drama and angst at the table, with wizards being a close second
Could you elaborate? I'm interested to hear what kinds of drama happen I've never played tabletop
>be rogue
>wanna test out luck
>roll to pickpocket merchant
>fail
>....
>profit
>fail sleight of hand roll
>aggro the whole town onto the party
thats one
>dickass thief tries to steal valuable magic shit from dead monster
>rolls to try and steal it without the party knowing cuz hes greedy
>but the other party succeeds perception rolls
>there is now division in the party
thats two
>pissing off barbs and fighters with how brokenly overpowered cunning actions are, showing them up in straight up fights
thats three
>rogue players are stereotypically all self important egotistical dickbags who think the story is all about them
thats four
>they also love to have the most boring bland batman-esque backstories
thats five
rogues just aren't fun to be around. anything a rogue can do, a wizard/sorcerer can do with find traps and knock
Traps and locks. You 100% need them for that, that's what they're there for. Which is why most useful Thieves are multi or dual class, including the one in your picture, who dual classes to Mage once she has enough points in Find Traps and Open Locks.
>who dual classes to Mage once she has enough points in Find Traps and Open Locks.
How many points is enough?
Pure thieves are bad. Montaron is better if you need an early game thief. I still take Imoen every time because she was my first waifu.
I want to take Montaron but it feels weird dropping my MCs childhood plot relevant friend
You can take Imoen, Montaron, Xzar, Khalid, and Jaheira. It takes quite a bit for them to start fighting and is basically the intended starting party
That's what I rolled with for a while.
Do you know a way to split up paired companions in enhanced addition? Besides killing one of them. Is there a way to take only Khalid or only Jaheira?
I killed off Xzar tbh because his 4 hp was insufferable and he kept dying to random wolves. Using Edwin instead.
No, one of them has to die. Otherwise they’re a permanent set
best class is mage
invisibility + fireball = 90% of the game passed without difficulty
Thieves are needed for loot, I don't know why anyone would play as one, but you always need one in the group to unlock and find traps.
Trap disarmers and explorers
>What is the point of Thieves in this game?
to disarm traps, unlock chests, and pickpocket the a couple items like algernon's cloak.
Is there a need to put the thief skills above 100% ? Why do they go above it? Will 100% always unlock / find traps etc?
Help im moronic. I tried to start this but I tried to rest at an inn but theres a guy who wants to kill me and I can't beat him. My guys are tired from traveling so I tried to go to another inn first but there was another guy there who wanted to kill me and I couldnt kill him either.
Sleep in the countryside. You'll probably get ambushed but reload until it doesn't happen. You can also easily gather more allies by traveling to the area north of Friendly Arm Inn (He's melee, so it's useful) or one south of the area before the crossroads, if I remember that one correctly.
Durlag's tower is full of deadly traps you definitely need one in there
>ignoring pick pocketing
>ignoring traps (probably a Ganker first)
You people are hopeless.
They're in D&D because of Bilbo Baggins. Mechanically they're going to be just as useful as him (not much)
BB was a burglar, not a thief. And he technically didn't steal anything, he reclaimed shit on behalf of the Dwarves.
Thief's used to be pretty good. Now bards, if you don't need to smoothtalk your party out of a nasty situation, because the paladin wouldn't lie? More than useless, can't even use their main ability in a dungeon without alerting enemies with the noise.
Well, with the exception of First Edition.
bards are moronic as a concept and shouldnt be a class at all
Why are bards in D&D in the first place? There weren't any in Tolkien, unlike 99% of what was in the original versions.
coomer class for creeps who wanna roleplay being suave and attractive
The AD&D 1st Edition version was THE prestige class. A bard had to start as a fighter, work up to at least 5th level, then switch to thief and work up to at least 6th level again, and then switch to druid and only then - assuming you were the right race, alignment, and your stats were also up to it - you could become a bard.
It may astound those accustomed to the notion of the Master of None, but the insanely high requirements to break into the Bard class in first edition meant that carrying a musical instrument was a sign that you were a badass - fighter, thief, and (thanks to your third and final class) loremaster and minor spellcaster as well
Like 90% of the classes and races exist because some of Gary's friends wanted to LARP as his favorite fantasy book character. Gary was notorious for avoiding mentioning Tolkien and denying it had any influence on D&D, he was more of a Conan fan.
She looks like she desperately wants to have sex with her brother
Get a thief, put points only into open locks and disarm traps then dual them into mage or anything else on like level 4
Thief kits can be fun.
Assassins can backstab for 300+ damage, 1shot killing almost anything.
To be fair, there were originally only 3 classes in OG D&D.
Cleric
Fighting Man
Magic User
Thief was added as a 4th main class in the first supplement (Greyhawk) along with a Fighting Man subclass (Paladin)
2nd supplement (Blackmoor) had Assassin and Monk
3rd supplement (Eldritch Wizardry) had Druid.
Thieves were badly balanced back then. All they are good for are multiclassing for specific reasons only like Lockpicking/Find Trap/etc or Use Any Item
I was thinking of doing a bounty hunter run. Is laying traps any fun at all?
Baldur's Gate is a faithful adaptation of 3.5, where thieves were great skillmonkies and for other pen-and-paper shenanigans with your buddies and the DM. Thieves just don't transfer well to the video game format, though, so the class just kinda seems underpowered.
It's like asking why a mid-90s Ford Ranger can't keep up with the supercars in any racing game. It's a utility class in a combat-focused game, of course the combat-heavy classes are gonna be the studs.
Wine-Aunt Imoen is the best Imoen and everyone who says otherwise has shit taste.
I swear to god you 3.5 gays are like gnats.
No way, current-gen DnD is far more streamlined and polished, it's way better than 3.5, it's almost like a MMO
>Baldur's Gate is a faithful adaptation of 3.5,
WRONG
Name six ways, none of which fall into "you just can't do that on a computer mate" shit
not that you've ever played pen and paper anyway
>BG
>3.5
wut
arguing whether it's nascar or f1 doesn't matter when a mid-90s Ford Ranger still could not be competitive in either, moron
There are traps that can straight up one shot even the player character, that's about the only use of a thief to disarm traps and to scout ahead for more.
Main character that's a fighter/paladin*
Unlock/disarm, scouting, traps, backstabs, stealth quests in BG1
If you want a boss cheese trapper, play Bounty Hunter
If you want a fun stealth character who pretty much turns into a scroll wizard by the end of BG2, play Shadowdancer
If you want to be very good at fighting/casting, pick a dual/multiclass
Oh yes, also pickpocketing for the best artifacts early on and/or unlimited money.
>cunning action stealth
>stab
>cunning action stealth
>stab
>cunning action stealth
>stab
>cunning action stealth
>stab
I need some Thac0 puns/jokes.
They were poorly adapted into the game, so their only use was in handling traps (and some locks) for which a very limited dual-class was sufficient.
Consider the following - in tabletop, every single Thief skill was your ability in dealing with exceptional circumstances non-thieves cannot handle, not your chance to succeed at "everyday" examples of those skills.
For everything else you either never needed rules or used saves and proficiencies.