What is the ultimate RPG for the wizard power fantasy?
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What is the ultimate RPG for the wizard power fantasy?
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>this thread again
could say that for over half of this board
nobody rehashes like /vrpg/
Certainly not the souls game. Magic might be easy mode but watching my character just point at everything was B-O-R-ING!
are you joking? Magic is only actually good in Elden Ring and arguably Demon's Souls. That's 2 out of 6 games. For the rest, magic is actually trash.
It is only trash in 3. It is very powerful in both Dark Souls 1 and 2.
>. That's 2 out of 6 games.
Which is a terrible ratio.
t. moronic homosexual who never played Dark Souls 2 and actually enjoys the emasculating experience of having to chug mountain dew every 15 seconds
I've never played these games but I have seen people who played magic-based characters. Correct me if I'm wrong but don't these games rely on you just using 1 MAYBE 2 spells over and over and over throughout the entire game?
Aren't there only a dozen spells to choose from and people only ever rely on a couple of them?
They may be really good useful spells, perhaps the best in the entire game, but if you aren't using a plethora of awesome creative spells I would hardly count that as being a good example of games with magical based characters.
I'm not saying they aren't good games. I'm not saying those characters aren't the most useful or power character builds in the game.
If I'm wrong please correct me and educate me on the variety of useful spells players will be making use of throughout their playthroughs of these games.
Other than the thrill of one hit KOing a boss in Demons Souls (and I guess Elden Ring?), the Souls games definitely do not qualify for what OP is looking for. You just cast the same spell over and over again, and higher tier spells are usually locked away towards the end of the game.
I mean sure, if you only count Sorceries as magic, but that's a primarily offensive school. Miracles are mostly a healing/utility school and arguably more useful for your general player. Pyro and Dark/Hex also have significant numbers of utility spells as well.
>and higher tier spells are usually locked away towards the end of the game.
Hell in most of the games you have to run around a lot just to get the early to mid level spells.
Divinity Original Sin 2
Pathfinder WOTR
Dragons Dogma
Outward
Two Worlds 2
Wizardry 7 and 8
Morrowind
Might & Magic 6 and 7
Geneforge
Black Book
Arcanum
Spellcasting 1,2, & 3
Neverwinter Nights 2
Avencast
Grim Dawn
>"wizadry"
>took 7 games to have good wizards
trash!
>Two Worlds 2
Bro...
It's a shit series but magic is actually handled in a pretty cool way in the 2nd game. You can make your own spells with an interesting spell creation system that can get pretty crazy.
Magic was the one good thing in that game. It just took forever to be able to do cool shit.
>likes outward
>likes grimdawn
>likes larian slop
>likes morrowind
these are all games that signify you have horrible taste.
Black Souls 2.
Also as a bonus it has Bill Clinton and shes so cute i love her shes my wife
>Bill Clinton
That's it, this game is a psyop, and doesn't actually exist.
In D&D a sorcerer is someone who has innate magic abilities that does not need to study magic to use it while a wizard is someone who must learn magic and scribe it to use it. So can a sorcerer just read a book every once in a while to become a wizard and gain wizard knowledge or does their innate magic abilities prevent them from studying magic for whatever reason?
I don't know if Arcanist made it to D&D or vice versa but in PF that's exactly what they are, sorcs that studied instead of just flexed their natural ability. It's more like most of them are just lazy, lol.
>In D&D a sorcerer is someone who has innate magic abilities
..That come from a specific source, usually blood or accidents.
It's kind of implied you don't choose your spells in character, even though of course 99% of players will just minmax their loadout with no regard for themes.
Multi-classing is a thing in D&D, yes. It's more than possible to be both a Sorcerer and a Wizard. But Sorcerer/Paladins are more popular because they both use Charisma as their main stat. Sorcerer/Wizards have to divide themselves between Charisma and Intelligence, which is inefficient.
why did you just start sperging about minmaxing? no one cares.
Part of the wizard fantasy is being a strong wizard, not a midwit with a bunch of cantrips
Lichdom: Battlemage, though it's an "arpg" apparently.
Morrowind, the game sucks as any other playthrough
Masters of Magic (on DOS) is the ultimate wizard game.
I've heard of this game but never played it. I see there is a new one with DLC. How is that one compared to the original? Looking at it, it looks like Age of Wonders. What are the differences between Master of Magic and Age of Wonders or other similar games?
>How is that one compared to the original?
Don't know tbqh. I stopped following it after seeing some of the creative decisions they'd made. I don't remember specifics unfortunately but it was along the lines of "we can't figure out how to implement these cool abilities that were in the original but maps are made of memehexes now".
Also, the graphical upgrades seem to be driven mostly by aesthetics not functionality. The world map is now 3D isometric with realistic-looking graphics instead of the top-down stylized map. To me, this means a narrower field of view and a lot more noise and superfluous detail. I haven't played it, so maybe I'd get used to it.
Also, a consistent complaint in the GOG comments is that the game plays really slowly, which would be a huge downgrade. That, and the original game is 43MB (and $5 on gog) while the remake is 3.2 GB.
Jesus, I hadn't seen a screenshot of the remake, that looks like garbage. Why is Myrror so washed out?
The best wizard power fantasy isn't an RPG
based
Yeah don't play that poop, just play the caster of magic rebalance/patch
that and fall from heaven 2 for civ4
Dragon's Dogma for the visual presentation and feel.
Morrowind for the mechanical shenanigans.
D&D has the reputation as the wizard game for a reason. Though in the really old ones you probably actually just want to hack through with a fighter. Baldur's Gate 2 and Pathfinder Wrath of the Righteous are the wizard playground games. Wrath Wizards have a "kill everything on screen" button. Just outright kill.
Pathfinder: Wrath of the Righteous with the Lich path.
Alternatively, maybe Neverwinter Nights? The problem there is that from what I understand casters become useless at the epic levels.
Morrowind is the only one that made you feel like an actual wizard - ie subverting the laws of reality/the game engine with your magical powers. The rest just have wizards do boring damage or summoning spells.
tesbabbies really haven't played many rpgs, have they?
Lmao believe me bro, I'd love to be wrong about this and find even better games to play.
Too bad you're almost guaranteed to be a contrarian moron who doesn't have any valid suggestions for me.
>do everything through magic
nwn1
>flying
might and magic 6
>do everything through magic
>nwn1
There's nothing to do in nwn1 other than combat regardless of class.
I suppose that counts in a sense lmao
>just flying
Who cares.
Come on, pretend I successfully taunted you again and give me more suggestions
>There's nothing to do in nwn1 other than combat regardless of class.
not true, you can disarm traps, open locks, create light, stop time, and turn invisible to name a few. there are also modules that have more than combat involved in them. utility spells are common in rpgs. you just haven't played many.
>>just flying
no
>you can disarm traps
Wasn't this a cleric exclusive spell?
Unless you're counting the old send sm1 to trigger trap trick.
>open locks
Extremely inefficient (pixie) but true
>create light
Useless
>stop time, and turn invisible
Only used for combat purposes
Doesn't matter anyway, I've already played nwn1 and at least half a dozen fan modules. Titles, bro.
Prove that I'm a filthy casual by suggesting games where a wizard can do nothing but cast spells and still do every utility action other classes can do.
Hell, just give me games when the mc can only be a wizard like dark messiah, that works for me too. Just so long as magic isn't just pewpews.
>Wasn't this a cleric exclusive spell?
no
>Extremely inefficient (pixie)
no, knock spell
>Useless
no
>combat purposes
invisibility is useful for scouting, avoidance, and theft. this lets a wizard act as a thief in totality, along with the other two spells.
it's fine to like morrowind, but it isn't doing anything groundbreaking and it's not the only game doing what it does and it's still mostly based around combat. magic=only blasts isn't that common in crpgs. like how you can teleport or speak to the dead in arcanum. it's just that generally, video game rpgs like to provide class limitations and lack non-combat interactions. morrowind doesn't really do classes in the first place, it's all permutations of the same actions.
>it's just that generally, video game rpgs like to provide class limitations and lack non-combat interactions. morrowind doesn't really do classes in the first place, it's all permutations of the same actions.
Which is why it's the superior mage experience: I get the option to do every class action through magic. It's a fricking singleplayer game, I neither want nor need arbitrary constraints for the sake of "balance". Nor do I give a frick about shit being groundbreaking, I just care for it to be good.
That's why I called you a contrarian moron by the way, I knew immediately you were going to dismiss morrowind on completely unrelated grounds to what I was talking about, and here you are moving goalposts from "you only think that because you've played nothing else" to "there's bits of it spread over a dozen older games but it is indeed the only game that does all that shit because it takes a specific design philosophy".
>muh goalposts
>muh contrarian
Infantile.
flight + hour of power + laser guns. or just plain ol Armageddon spam for Magic war crimes
Magica
Two Worlds II
>spoiler
How are the games? They always ooked like they had potential for comfy jank, plus the trailer song in 2 was cool.
The story is just bad enough to forget but not bad enough to be funny. And the combat outside of magic is the default boring of mid ought's third person RPGs. But once you get past that you have a functional game with a really nice magic system.
It sort of reminds me of Kingdom's of Amalur. Where the game was meant to be an MMO at some point in development but never got there.
Morrowind has been said a lot already but it's the only one I know of where you can actually fly.
The PC Gamer review of Daggerfall mentioned how he would hop on his horse and cast levitate then blare “Ride of the Valkyries” by Wagner. Extremely based.
I honrstly haven't found any game that gives me a better wizard playthrough than Morrowind. You can do everything through magic alone, instead of just pewpewing spells at the enemy and getting a party to do non-wizard content.
Where was the part in Lord of the Rings where Gandalf shoots laser beams out of his fingers?
Skyrim, modded obviously. It's pretty much the RPG for power fantasy everything.
>Gandalf
>wizard
This is by far the dumbest thing posted on Ganker this week. Congrats!
Well, he's half right, but for the wrong reason. Gandalf was a magic-user, not a wizard.
>he doesn't know
Fun fact: despite his portrayal in various adaptations, Gandalf is supposed to be the shortest and least imposing out of the five wizards.
Tyranny - the game basically expects you to be a sorcerer of one type or another. It also has a unique, and intricate, magic system.
Could you go into a little more detail about the magic system? I'm interested.
https://tyranny.fandom.com/wiki/Spell_creation
Here's a brief rundown.
Thanks. I had no idea the game had something like this. Looks really neat.
Divinity 2 is the dark wizard simulator
Two Worlds 2. Isn't enough to save the shitty mmo-tier game design but the magic was good.
daggerfall, you just buff all your stats to max, buff resistance so you’re impervious to anything, and do literally whatever you want to win. i would enjoy punching things bare handed
bg2 with scs and spell revision.