Also the PC version borks the PS3 triggers so you can't finish the lock picking if you're using one (which isn't a common problem anymore, but it made lock picking insane.)
getting your eyes baked by a computer screen as you listen to loud buckle-spring typing with background PC humming and trawl through shitty text is comfy
The worst part about the brackets is the fact they can refill your allowances OR remove a dud. So you either hunt the brackets after 3 misses in an attempt to refill or you hunt for the brackets at the beginning to try to remove the most duds. The former being more dangerous since sometimes you don't even get an allowance refill. Theres barely any time where both removing duds and refilling the allowance can be both really useful for you. They should have made only <> refill the allowance so you could see if you had a refill or not from the start. As it is now it's just a big gamble unless you go for duds and ignore allowances all together. But after a while you just get sick of combing through the symbols with your mouse hunting a matching pair every time anyway.
I guess it was a little presumptuous of Bethesda to assume everyone knows this game. It was almost immediately obvious what to do to me but I was already familiar with the concept.
Unfortunately I used to play mastermind all the time as a kid, but the wrong way. Because I played people I knew I'd socially engineer the right answer instead of using process of elimination.
You can't ask a randomized monitor if it knows I can see its picked a green for the first pip and then see where its eyes move to.
Fallout 3/NV/4 hacking is easy but tedious >You have to pick a word out of a large set to unlock the terminal >If you pick a wrong one the game tells you how many letters correct that you got to help narrow things down >Correct letters all share the same place in each word >Picking brackets of any type can delete duds or restore chances
Let's look at the picture
. The correct word was "Immaculately" and the incorrect one was "Disappearing" notice how he got 2/12 letters correct and how the fourth and eighth letters are "A" across both words
>If you pick a wrong one the game tells you how many letters correct that you got to help narrow things down
i got that much , but there are too many words , i pretty much never guessed the right one,3 guesses is not enough, and it always just locked me out so i stopped giving a frick about computers lol
yeah tedious is the right word for it i suppose
Susing things out with how many letters you get right really comes down to how lucky you were to get a dud that shares a lot of letters with the correct answer. God help you if you get a word that ends in "ING" with 3 correct letters.
>and it always just locked me out
An oversight with the design was it doesn't preserve its state so if you're not going to make it just back out and try again. Everything gets reset including tries. Maybe this time the solution will be more obvious.
I can't work out if mastermind is easier or harder, I think probably the same.
Easier >Mastermind only has a few colours, you have 26 letters >Short string to guess versus some longer strings on harder terminals. >More guesses
Harder >Colours can be in any order. Words have to have a vowel/consonant structure. There aren't any ges0rewo!!!1_99xX passwords in Fallout. >Generally the potential passwords seem to be in list batches that make excluding wrong answers easier. There's usually one or two words that you can click to elminate 50% of the other guesses right away. >If you get lucky, you get as many guesses as you would in mastermind and a few "free duds" thrown in.
I think on balance its probably easier, but it could be so much worse. Numeric-based mastermind is considered much harder and that's just over double the permutations.
nta but I would assume how poorly designed it was. Like with the mercantile skill, it's pretty much useless with items being tied to your current level. also frick that 100 speech quest
it's been over 15 years since I played the game, but iirc it's a matter of finding out what the character likes and dislikes, then just spamming big radius on likes and small radius on dislikes until their disposition is maxed out. it's actually extremely easy.
it's been over 15 years since I played the game, but iirc it's a matter of finding out what the character likes and dislikes, then just spamming big radius on likes and small radius on dislikes until their disposition is maxed out. it's actually extremely easy.
oh also their facial expression literally changes and gives away which ones they like and hate which makes it even easier with no guesswork.
it easy to understand, you pick the ones that make the person mad with the lower amount and pick the ones that maker them happy with the higher amount, the goal was to figure out which of the 4 you clicked first each time you tried
It's not just the way it works, what's bad is that it doesn't make sense in-world that to make someone like you more you have to boast, admire, joke and coerce over and over.
Unlike what's been posted already, this one is actually bad
I don't dislike that minigame. The problem is that isn't too easy and you had to do it repeatedly. Would have been better as a more complex version you only need to compete once per NPC.
But you just keep rotating it and clicking the biggest piece? It's much better than morrowind where you just kept bribing/threatening over and over. Did skyrim have a mechanic? I don't even remember.
It's been so long since I played Oblivion but isn't the point of the minigame that you can only rotate so much because the order of the filled level is set and you have to compromise on which level you give to which reaction to get an overall net positive reaction. Just putting the filled quadrant on the smiling face is not a guaranteed win.
I think spinning cost money, but you wanted the big piece to lineup with whichever 'conversation tactic' that npc was weak to. It wasn't great, but it was really easy to max out any NPC if you had a little money and level speech. Morrowind was 2 steps forward 1 step back and was much worse to me.
It's actually easy as frick and very easily abusable. HOWEVER it is a shit game because it makes every NPC look like a schizo >HAHA WHAT A FUNNY JOKE
1 second later >DON'T TRY TO MANIPULATE ME YOU PIECE OF SHIT
Nothing wrong with it once you figured it out. Really, my biggest problem was that it was a b***h to level up once your skill got far enough in the game. Fricking everyone you meet loves you.
The minigame is dumb as frick but I like the real world implication too much
Your character is basically going around "I can suck the biggest dick"(Boast) "You're so great. Let me suck your dick"(Admire). "Just joking about sucking your dick. Unless... "(Joke) "I'll suck your dick or else"(Coerce) until people like them.
There's a handful of moments when disposition matters for quest progression but it's largely useless. Bethesda made the right decision to roll speechcraft and mercantile into one skill. It's not "dumbing down the game". It's sensible consolidation.
It took me a long time to figure out that you're actually just supposed to roll your hands all over your keyboard to hack. Its not really a bad minigame but no normal person would just smash their keyboard unprompted and this slavjank doesnt make any attempt to explain
Pazaak is turbo based. I had a school project to make a game to share with the class in elementary school and shamelessly ripped it off to make an exact recreation. My shitty laminated construction paper cards are probably still laying around in a box somewhere
All of them. Sick as frick of minigames, frick off with making them.
It's not a problem of difficulty, it's a problem of repitition. Play the same fricking minigame 100 times is not fun or engaging, just give me my fricking loot and stop being a homosexual about it.
alright obviously Ganker will talk more about the worst minigames but what are the BEST ones? or the ones you liked the most
lockpicking in kcd is satisfying
I also enjoy fishing in stardew valley
>what are the BEST ones?
Lets see >Triple Triad >Yakuza's Karaoke >The Mercenaries 4-6 >RE 4 classic's shooting range >FF7's Motorcycle and Snowboarding
MENU
GUEST GRASSU
GOT A BONUS ORDER
MENU
GIRL HAS RECOVERED A LOT
ONEGAI SHIMASU
GUEST LEFT SATISFIED
GOT A BONUS ORDER
GUEST GRASSU
GIRL HAS RECOVERED A LOT
MENU
frick this game way more fun than it should have been, loved it in k2 as well
OIL BARON IN THE HOUSE
I was stuck in the Sand Sanctuary for literal months. My cousin had to do it for me on his original DS, since mine just didn't allow me to complete it.
I don't know what the issue was, the mic worked fine, and I could swear I had perfect timing after playing it hundreds of times.
Literally the most braindead puzzle in the game, its just pressing A or D until the numbers match. Way easier than using the normal hacking game or terminal access puzzles while Amanda STANDS UPRIGHT IN THE MIDDLE OF THE HALLWAY IN FRONT OF THE ALIEN FRICKING WHY
I didn't mean to imply they were hard just completely pointless and annoying because you have to do several different types in a row. It also doesn't help the first minigame shows the D-Pad but you are supposed to use the face buttons.
it's testing my memory but last time I rewatched Alien after playing this game I realised a lot of these mini game screens are actually from the movie.
that's because the game is maximum faithful, it's probably the most accurate movie to videogame world ever made. They got access to behind the scenes footage and props that's unprecedented. Shame half the dev team disbanded and the remains are working on that hipster zoomer-core multiplayer game
I didn't like Joustus in the last Shovel Knight expansion at all. The computer seemed to just blatantly cheat. At least they gave you cheats of your own so you could basically just skip it.
It was cool they made up their own game, but man it sucked when I was riding the high of the Plague and Specter campaigns. At least King Knight got some funny writing, and that kickstarter autist insert wasn't a central plot point.
Here's a mini-game you do once, without warning, and you have 3 seconds to figure out what is happening and what to do. Oops, time over you lost. No re-tries.
>just want to fight no heart and eraqus in the arena >blocks your path
also frick going for 100% no way in hell am I doing any of those shitty disneyland minigames
Any minigame in GTA that you have to do to advance the plot.
I just wanna drive around shooting people. Why the frick is there some gay yoga simulation halfway through?
mass effect 2 hacking and fricking fallout hacking can lick my nuts. the guaranteed fastest way to get it was to just close out until the correct answer was the first word. fricking dumb as frick
It's not as obtuse to understand as people seem to remember it being - just hit the biggest gradiant on the wheel on the face that is closest to resembling a smile.
The problem with the minigame is that
A) is fricking boring
B) why would you make a minigame that has you heavily scrutinize the shitest aspect of your character models
C) in universe it's fricking insane
I wish Bethesda were better game designers. I really do. They need some actual competition.
Originally Oblivion speechcraft was more like Daggerfall where you chose the manner in which you acted with the person you were talking to. I think they should have kept that instead doing the silly cheese wheel.
Still Life, a quest game about solving some crimes in 2 timelines in parallel, has an overkill complex lockpicking game.
Its the hardest puzzle in the game, and unlike all the others, and I am sure many people just quit when it was mandatory to do a hard lockpick to proceed.
the brown, featureless labyrinth in FFX-2 where you had to do math on all kinds of statistics in the game, shit like steps walked and battles won, while fighting a trivial battle every two seconds
>CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CHKT
GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED
>play a Final Fantasy game >there's some bollocky minigame thing they introduce early on in the story while you're still learning the other systems >just randomly bash through the first and only mandatory one >lose >frick it whatever >try it later out of curiosity >actually pay attention and get the hang of it >realise that it will eventually unlock some super cool items >but have basically softlocked your progress with it because you didn't upgrade your shit to be competitive at it >will never ever get those cool items
Fallout/Oblivion/Skyrim lockpick (and terminals in Fallout) mini games. They aren't difficult, they just become tedious. I prefer simple skill checks like in F2 or F1. Or Morrowind.
>hating the lockpicking in Alpha Protocol
C'mon lad, at least post the actual worst one.
>Hating the hacking
The hacking was the best of the three.
Oh I enjoyed it. But the mouse controls were sensitive as frick and I often overshot especially when you are working with the shorter timers.
The worst part was mouse controls not working properly specifically for this minigame
Also the PC version borks the PS3 triggers so you can't finish the lock picking if you're using one (which isn't a common problem anymore, but it made lock picking insane.)
yea, this is hard for me
yea, is till don't get it
yea, i never used it
yea, i never played any card games in video games, not pazaak, not caravan, not gwent, no sir.
bioshock sentry hacking
Thank god they fixed it in 2
I feel like I'm the only one who liked thr pipe puzzle.
It only sucked when you got one that was impossible to win.
i loved the pipe puzzles , they were pure comfy
easy
getting your eyes baked by a computer screen as you listen to loud buckle-spring typing with background PC humming and trawl through shitty text is comfy
the worst part is quitting before the last try and not being able to skip the boot up which takes like 10 seconds
it happens only in new vegas, savescumming protection
Game had been out for a while, all my friends had titboners for it. DUUUDE YOU GOTTA PLAY IS SO GOOD!!!!!!
Finally break down and buy it.
Get to first hacking minigame. Frick this noise. Quit out of game. Install autohack mod.
Now you're playing with power.
I bet you don't even know about the brackets
In his screenshot it shows that he used them to replenish allowances
you think he plays at 720p?
The worst part about the brackets is the fact they can refill your allowances OR remove a dud. So you either hunt the brackets after 3 misses in an attempt to refill or you hunt for the brackets at the beginning to try to remove the most duds. The former being more dangerous since sometimes you don't even get an allowance refill. Theres barely any time where both removing duds and refilling the allowance can be both really useful for you. They should have made only <> refill the allowance so you could see if you had a refill or not from the start. As it is now it's just a big gamble unless you go for duds and ignore allowances all together. But after a while you just get sick of combing through the symbols with your mouse hunting a matching pair every time anyway.
game doesnt tell you.
and that's literally fine, a game doesn't have to tell you everything.
Exploring and figuring things out is fun.
the thinkin feller's minigame
the part i like is that no matter how well you play, you will sometimes lose
to this day i have no idea what you are supposed to do in these...no tutorial , nothing...
so i never take hacking as a skill
https://en.wikipedia.org/wiki/Mastermind_(board_game)
I guess it was a little presumptuous of Bethesda to assume everyone knows this game. It was almost immediately obvious what to do to me but I was already familiar with the concept.
Unfortunately I used to play mastermind all the time as a kid, but the wrong way. Because I played people I knew I'd socially engineer the right answer instead of using process of elimination.
You can't ask a randomized monitor if it knows I can see its picked a green for the first pip and then see where its eyes move to.
Fallout 3/NV/4 hacking is easy but tedious
>You have to pick a word out of a large set to unlock the terminal
>If you pick a wrong one the game tells you how many letters correct that you got to help narrow things down
>Correct letters all share the same place in each word
>Picking brackets of any type can delete duds or restore chances
Let's look at the picture
. The correct word was "Immaculately" and the incorrect one was "Disappearing" notice how he got 2/12 letters correct and how the fourth and eighth letters are "A" across both words
>If you pick a wrong one the game tells you how many letters correct that you got to help narrow things down
i got that much , but there are too many words , i pretty much never guessed the right one,3 guesses is not enough, and it always just locked me out so i stopped giving a frick about computers lol
yeah tedious is the right word for it i suppose
Susing things out with how many letters you get right really comes down to how lucky you were to get a dud that shares a lot of letters with the correct answer. God help you if you get a word that ends in "ING" with 3 correct letters.
>and it always just locked me out
An oversight with the design was it doesn't preserve its state so if you're not going to make it just back out and try again. Everything gets reset including tries. Maybe this time the solution will be more obvious.
>Mastermind, but with words
Come on anons, were you really filtered by this?
I can't work out if mastermind is easier or harder, I think probably the same.
Easier
>Mastermind only has a few colours, you have 26 letters
>Short string to guess versus some longer strings on harder terminals.
>More guesses
Harder
>Colours can be in any order. Words have to have a vowel/consonant structure. There aren't any ges0rewo!!!1_99xX passwords in Fallout.
>Generally the potential passwords seem to be in list batches that make excluding wrong answers easier. There's usually one or two words that you can click to elminate 50% of the other guesses right away.
>If you get lucky, you get as many guesses as you would in mastermind and a few "free duds" thrown in.
I think on balance its probably easier, but it could be so much worse. Numeric-based mastermind is considered much harder and that's just over double the permutations.
i liked both of these
I just install mods that remove it. Its an RPG, either I can hack the thing or I can't i don't want tedious puzzles.
Unlike what's been posted already, this one is actually bad
this one doesnt even make sense
i fricking hate this one
you're right that might be the worst mini game OAT i didnt consider it a minigame
wasn't this outright broken to begin with?
most things in oblivion don't function entirely as designed, you'll have to be more specific about what qualifies as "broken"
nta but I would assume how poorly designed it was. Like with the mercantile skill, it's pretty much useless with items being tied to your current level.
also frick that 100 speech quest
I never even figured this fricking stupid thing out.
it's been over 15 years since I played the game, but iirc it's a matter of finding out what the character likes and dislikes, then just spamming big radius on likes and small radius on dislikes until their disposition is maxed out. it's actually extremely easy.
oh also their facial expression literally changes and gives away which ones they like and hate which makes it even easier with no guesswork.
>spams bribe
winner
it easy to understand, you pick the ones that make the person mad with the lower amount and pick the ones that maker them happy with the higher amount, the goal was to figure out which of the 4 you clicked first each time you tried
It's not just the way it works, what's bad is that it doesn't make sense in-world that to make someone like you more you have to boast, admire, joke and coerce over and over.
>all these morons filtered by this
what the frick is wrong with you?
I don't dislike that minigame. The problem is that isn't too easy and you had to do it repeatedly. Would have been better as a more complex version you only need to compete once per NPC.
But you just keep rotating it and clicking the biggest piece? It's much better than morrowind where you just kept bribing/threatening over and over. Did skyrim have a mechanic? I don't even remember.
It's been so long since I played Oblivion but isn't the point of the minigame that you can only rotate so much because the order of the filled level is set and you have to compromise on which level you give to which reaction to get an overall net positive reaction. Just putting the filled quadrant on the smiling face is not a guaranteed win.
I think spinning cost money, but you wanted the big piece to lineup with whichever 'conversation tactic' that npc was weak to. It wasn't great, but it was really easy to max out any NPC if you had a little money and level speech. Morrowind was 2 steps forward 1 step back and was much worse to me.
It's actually easy as frick and very easily abusable. HOWEVER it is a shit game because it makes every NPC look like a schizo
>HAHA WHAT A FUNNY JOKE
1 second later
>DON'T TRY TO MANIPULATE ME YOU PIECE OF SHIT
>Create 100pts Charm on touch for 1 sec
>Create 100pts Speech/Barter on self for 1 sec
having dialogue freeze time was silly
Nothing wrong with it once you figured it out. Really, my biggest problem was that it was a b***h to level up once your skill got far enough in the game. Fricking everyone you meet loves you.
Make them hate you by stealing shit.
The minigame is dumb as frick but I like the real world implication too much
Your character is basically going around "I can suck the biggest dick"(Boast) "You're so great. Let me suck your dick"(Admire). "Just joking about sucking your dick. Unless... "(Joke) "I'll suck your dick or else"(Coerce) until people like them.
Isn't this literally bugged as well, on top of being moronic?
>Isn't this literally bugged as well
No
There's a completely innocuous bug with the response dialogue under a very specific circumstance but functionally it all works all the time.
What was the point of Speechcraft again?
There's a handful of moments when disposition matters for quest progression but it's largely useless. Bethesda made the right decision to roll speechcraft and mercantile into one skill. It's not "dumbing down the game". It's sensible consolidation.
And speechcraft is completely worthless in Skyrim. What a deal.
It wasn't very useful in Arena, Daggerfall or Morrowind either because Bethesda, rightly, has no interest in making conversation simulators.
>all those filtered brainlets
It wasn't even that hard to understand, and after that it was absolutely broken.
The real solution is just realising charm spells are a thing.
>playing a filthy mage
Here, let me bonk you with my hammer
>Casts Calm
Hard to cast anything with a smashed face.
>Make a genuine attempt
>"You're pathetic"
Blitzball
Every minigame in NMH2
not a mini-game but I modded the frick to get ride of it, I feel bad for console people who had to deal with that shit
Special FOB camos and swimsuits don't even grant buffs, why the frick do I have to wait a week for a swimsuit?
PURE
PAZAAK
I always have the urge to actually go play Kotor 2 but I can never bring myself to do it. I'd rather just replay the original again and again.
For me it's never play them ever again and pretend the entire game is an enjoyable experience
It took me a long time to figure out that you're actually just supposed to roll your hands all over your keyboard to hack. Its not really a bad minigame but no normal person would just smash their keyboard unprompted and this slavjank doesnt make any attempt to explain
Pazaak is turbo based. I had a school project to make a game to share with the class in elementary school and shamelessly ripped it off to make an exact recreation. My shitty laminated construction paper cards are probably still laying around in a box somewhere
pazaak is ripped off blackjack
Thats what makes it good
The only problem with it, is that ai cheating in it.
Too many to count but recently the pinball in sonic frontiers had me malding bad.
All of them. Sick as frick of minigames, frick off with making them.
It's not a problem of difficulty, it's a problem of repitition. Play the same fricking minigame 100 times is not fun or engaging, just give me my fricking loot and stop being a homosexual about it.
racing
this wasn't bad at all, wtf
It was fine on console but the controls were borderline broken on PC, there was really weird built-in mouse acceleration specifically for it.
Bioware's love for the Tower of Hanoi seemed weird to me.
alright obviously Ganker will talk more about the worst minigames but what are the BEST ones? or the ones you liked the most
lockpicking in kcd is satisfying
I also enjoy fishing in stardew valley
Gwent
The best.
I get a stupid amount of joy from the dice poker thing in Cult of Lamb.
>what are the BEST ones?
Lets see
>Triple Triad
>Yakuza's Karaoke
>The Mercenaries 4-6
>RE 4 classic's shooting range
>FF7's Motorcycle and Snowboarding
Does Shenmue's forklifting count? I'm still kinda mad I don't have a save right before all of that. It was weirdly satisfying.
Caravan
yup this was fun
The one in 2 is great too
MENU
GUEST GRASSU
GOT A BONUS ORDER
MENU
GIRL HAS RECOVERED A LOT
ONEGAI SHIMASU
GUEST LEFT SATISFIED
GOT A BONUS ORDER
GUEST GRASSU
GIRL HAS RECOVERED A LOT
MENU
frick this game way more fun than it should have been, loved it in k2 as well
OIL BARON IN THE HOUSE
RADIE'S GRASS
I was stuck in the Sand Sanctuary for literal months. My cousin had to do it for me on his original DS, since mine just didn't allow me to complete it.
I don't know what the issue was, the mic worked fine, and I could swear I had perfect timing after playing it hundreds of times.
They ruined it.
In fact every mini-game in Witcher 2 is total crap. This, arm wrestling, brawling. What were they thinking...
There has never been a single good lockpicking minigame. They just aren't fun, yet devs keep adding them.
I hated every goddamn card game they forced you to play in any Final Fantasy game.
I got so sick of this after a few hours playing an INT/TECH build
It's not as comparatively bad as the other examples here but the race in the future in Chrono Trigger is awful.
And the bastards locked a Mag behind this shit
i refuse to believe humanity is stupid enough to get filtered by all of these minigames
the alpha protocol hacking minigame is legitimately impossible if you have an aftermarket controller on ps3.
This part in Alien Isolation where you have to do a bunch of minigames you've never done before and will never do again after you beat this part.
Literally the most braindead puzzle in the game, its just pressing A or D until the numbers match. Way easier than using the normal hacking game or terminal access puzzles while Amanda STANDS UPRIGHT IN THE MIDDLE OF THE HALLWAY IN FRONT OF THE ALIEN FRICKING WHY
I didn't mean to imply they were hard just completely pointless and annoying because you have to do several different types in a row. It also doesn't help the first minigame shows the D-Pad but you are supposed to use the face buttons.
it's testing my memory but last time I rewatched Alien after playing this game I realised a lot of these mini game screens are actually from the movie.
that's because the game is maximum faithful, it's probably the most accurate movie to videogame world ever made. They got access to behind the scenes footage and props that's unprecedented. Shame half the dev team disbanded and the remains are working on that hipster zoomer-core multiplayer game
Total Warhammer II
Good thing they aren't random and you can just look them up.
I didn't like Joustus in the last Shovel Knight expansion at all. The computer seemed to just blatantly cheat. At least they gave you cheats of your own so you could basically just skip it.
joustus was ludo
It was cool they made up their own game, but man it sucked when I was riding the high of the Plague and Specter campaigns. At least King Knight got some funny writing, and that kickstarter autist insert wasn't a central plot point.
You could ACTUALLY skip all of joustus if you didn't want to play it. You don't have to clear the joustus houses to beat the game.
Here's a mini-game you do once, without warning, and you have 3 seconds to figure out what is happening and what to do. Oops, time over you lost. No re-tries.
Why'd you have to remind me
Mini games are always a less fun game than the game you are playing.
I mean I guess technically not a minigame but wasnt the crafting/tempering/golem system in Legend of Mana also moronicly complicated?
Oblivion's persuasion wheel.
Any of them from birth by sleep
>just want to fight no heart and eraqus in the arena
>blocks your path
also frick going for 100% no way in hell am I doing any of those shitty disneyland minigames
shit forgot my pic
I never bothered with that. Then again, I could barely stand to play BBS to begin with.
Battle Network 4 had a LOT of shitty minigames
I remember the soccer one being particularly awful
I'm the only one who played this frickin game
Any minigame in GTA that you have to do to advance the plot.
I just wanna drive around shooting people. Why the frick is there some gay yoga simulation halfway through?
mass effect 2 hacking and fricking fallout hacking can lick my nuts. the guaranteed fastest way to get it was to just close out until the correct answer was the first word. fricking dumb as frick
It's not as obtuse to understand as people seem to remember it being - just hit the biggest gradiant on the wheel on the face that is closest to resembling a smile.
The problem with the minigame is that
A) is fricking boring
B) why would you make a minigame that has you heavily scrutinize the shitest aspect of your character models
C) in universe it's fricking insane
I wish Bethesda were better game designers. I really do. They need some actual competition.
Originally Oblivion speechcraft was more like Daggerfall where you chose the manner in which you acted with the person you were talking to. I think they should have kept that instead doing the silly cheese wheel.
I can't stand the MMO parts of Triple Triad XIV
Elden Ring
Such a fricking boring trial and error minigame
ka-BOOOOOM
Still Life, a quest game about solving some crimes in 2 timelines in parallel, has an overkill complex lockpicking game.
Its the hardest puzzle in the game, and unlike all the others, and I am sure many people just quit when it was mandatory to do a hard lockpick to proceed.
looks like Onimusha puzzles. The fricking water room timed one caused me more game overs i want to admit
>The fricking water room timed one
i remember beating this game once as a kid and never wanting to play it again cause of that puzzle
Yep, it was hard but manageable. But that fricking cooking puzzle was too much for me. Had to check walkthrough.
Wasn't there a blood or dna puzzle unsolvable if you didn't have the knowledge too?
the brown, featureless labyrinth in FFX-2 where you had to do math on all kinds of statistics in the game, shit like steps walked and battles won, while fighting a trivial battle every two seconds
X-2 was practically nothing but awful minigames
the chocobo one was easy though, git gud noobs
You should be able to solve this Ganker you've all taken cryptology 101
This was piss easy on PC if you had a modicum of a sense for timing.
>subhuman gets annoyed by babbys first rhythm checker
lmao are you a Black person or something?
I've never been able to do it consistently, not even sure why the game is testing my ability to lockpick anyway, it's an RPG.
>CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CLANG CHKT
GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED GET UNOCKED
Fishing in Stardew Valley.
sherlock holmes hound of the baskervilles door puzzle
Any game with a fricking cardgame minigame is easily amongst the worst.
FF:X Blitzball game
easy. after beating the story related game against luka goers just hire some new players who will definitely be better than aurochs players
Too easy. add some challenge to the game an actually level up your Aurochs.
>play a Final Fantasy game
>there's some bollocky minigame thing they introduce early on in the story while you're still learning the other systems
>just randomly bash through the first and only mandatory one
>lose
>frick it whatever
>try it later out of curiosity
>actually pay attention and get the hang of it
>realise that it will eventually unlock some super cool items
>but have basically softlocked your progress with it because you didn't upgrade your shit to be competitive at it
>will never ever get those cool items
Loved it.
Fallout/Oblivion/Skyrim lockpick (and terminals in Fallout) mini games. They aren't difficult, they just become tedious. I prefer simple skill checks like in F2 or F1. Or Morrowind.
that minigame in Bully, the arcade game where you have to beat the record of some nerd
>mandatory gummi ship sections in KH
frick that shit
Literally every single lockpicking/hacking minigame I've encountered has sucked balls. They're always just annoying to some degree.