StarTropics
Sekiro
original SMT Nocturne TDE on hard
World of Warcraft Mythic raiding
Starcraft Brood War and WoL laddering
Binding of Isaac Repentance Dead God
StarTropics felt particularly cruel because 95% of the game feels fine, or at least fair. And then that final area is just enemy spam with enemies that do way too much damage. Shit sucks.
Megaman & Bass on GBA. Absolute horseshit-tier difficult, and I only beat it once. Supposedly the Super Famicom version is easier but I never want to touch the game again.
MLL wasn't worth constructing. he could have spent his time raising Hispanic warriors from the dew of the morning glory to weep . you need to be jackhammering your wieners into white girls asses in 2024 instead of playing lost levels.
Sunlust WAD for Doom on Ultraviolence. Second-to-last map is literally called "Go Frick Yourself" and it's comically-difficult but also very creative in its design.
Finished that in about 10 days, playing it once each afternoon. Didn't think it was hard. Being a roguelike, if you just play it enough you will unlock enough shit to not die.
Probably old GTA games. The first one and the London add-ons have no saves during chapters and no mission restarts, and IIRC if you die or go to jail you lose the score multiplier earned for beating missions. Also, the combat is shit because you can't strafe, but I figured out a way to run in zig-zags and shoot enemies without being an easy standing target.
GTA 2 had saves and missions could be restarted, so getting the required score to finish each chapter probably wasn't too hard. But actually beating all the missions is another story, cause some of them were really challenging.
Other than that probably Contra and TNMT for NES, but I wasn't too motivated to actually finish them.
Wings of Vi on Demon mode for a first playthrough.
A close second would be Boshy on Hard-on mode. I would say Wings of Vi overall is a more consistently harder game than Boshy, I feel like I'm having to constantly put in more effort on every screen than I did with Boshy, but Boshy has higher peaks of difficulty (namely Cheetahmen)
Romancing SaGa 2
Both Ninja Gaiden trilogies
God Hand hard mode
And many old school STGs, most bullet hells are easy but shit that Irem released in the 90s are just stupidly hard even on the easiest settings
Besides gimmicky shit like I Wanna Be the Guy or Getting Over It? Probably Ninja Gaiden (xbox), Comix Zone, Contra, or Ghost n Goblins.
I don't count bullet hell games in this and honestly by the time souls games and their ilk began to appear I was already too old and skilled in video games for me to consider them especially hard.
Ninja Gaiden (NES).
It's just so unforgiving, you have a lifebar but one mistake in the last stage fricks everything up. And frick that last boss.
Honorable mention: The fricking Blood Death Knight Mage Tower Tank challenge in WoW: Legion. Jesus fricking Christ. One wrong button press, one step out of place, and the whole fricking thing ends plus you can never stop your DPS rotation for a second or you won't kill him fast enough. I think it took me 75 tries.
starcraft broodwar multiplayer
stresses me out just thinking about it
Shenzhen I/O
Pic related took me hours
that looks complicated
it's an autism simulator, but a really fun one
honestly I don't even know what im looking at
i got stuck on the very first tech-commune puzzle, the box stacking one.
I haven't got that far yet. Still around puzzle 20.
Kinda. It's like, you assemble microchips and program them to do shit. And there are undocumented features and undocumented chips like pic related.
There's a manual you HAVE to read before playing. It's absolutely vital.
the fact that there are low-level assembly instructions that do shit like base-10 digit manipulation triggers my autism.
>Assembly Code
Is this "reverse engineering" the game?
ghosts n goblins
Which one? The NES version is one of the worst ports ever made.
Arcade original is great.
StarTropics
Sekiro
original SMT Nocturne TDE on hard
World of Warcraft Mythic raiding
Starcraft Brood War and WoL laddering
Binding of Isaac Repentance Dead God
all hard for different reasons 🙂
StarTropics felt particularly cruel because 95% of the game feels fine, or at least fair. And then that final area is just enemy spam with enemies that do way too much damage. Shit sucks.
volgarr the viking pissed me off
Lobotomy corp is number 1
Ultrakill is number 2
Elden ring is number 3
Everything else I've never had any particular issues with
Megaman & Bass on GBA. Absolute horseshit-tier difficult, and I only beat it once. Supposedly the Super Famicom version is easier but I never want to touch the game again.
Either Zelda 2 or Mario Lost Levels
MLL wasn't worth constructing. he could have spent his time raising Hispanic warriors from the dew of the morning glory to weep . you need to be jackhammering your wieners into white girls asses in 2024 instead of playing lost levels.
Any Japanese bullet hell game. Can't even get past Ikaruga stage 3.
The hard difficulty puzzles in Silent Hill 3 are impossible without looking it up.
Probably Siren if guides didn't exist.
Drakkhen or maybe predator on the atari ste
Sunlust WAD for Doom on Ultraviolence. Second-to-last map is literally called "Go Frick Yourself" and it's comically-difficult but also very creative in its design.
Bubba n' Stix
probably dead cells. Still haven't beaten BC5
Finished that in about 10 days, playing it once each afternoon. Didn't think it was hard. Being a roguelike, if you just play it enough you will unlock enough shit to not die.
punch out or castlevania
Most recently Doom Eternal kicked my ass until I figured it out
Gitaroo Man. That game's last mission is the most murderous thing I have seen in a video game.
Off the top of my head this was some absolute bullshit.
FF13.
I know it's not impressive but it's honestly probably Super Meat Boy
probably necrodancer or meat boy
This fricking level. I did not expect this sheer difficulty cliff of timed precision movement in a quirky puzzle platformer.
Probably old GTA games. The first one and the London add-ons have no saves during chapters and no mission restarts, and IIRC if you die or go to jail you lose the score multiplier earned for beating missions. Also, the combat is shit because you can't strafe, but I figured out a way to run in zig-zags and shoot enemies without being an easy standing target.
GTA 2 had saves and missions could be restarted, so getting the required score to finish each chapter probably wasn't too hard. But actually beating all the missions is another story, cause some of them were really challenging.
Other than that probably Contra and TNMT for NES, but I wasn't too motivated to actually finish them.
Sekiro because of a couple of the end game bosses and because nothing else comes to mind
Wings of Vi on Demon mode for a first playthrough.
A close second would be Boshy on Hard-on mode. I would say Wings of Vi overall is a more consistently harder game than Boshy, I feel like I'm having to constantly put in more effort on every screen than I did with Boshy, but Boshy has higher peaks of difficulty (namely Cheetahmen)
Romancing SaGa 2
Both Ninja Gaiden trilogies
God Hand hard mode
And many old school STGs, most bullet hells are easy but shit that Irem released in the 90s are just stupidly hard even on the easiest settings
Besides gimmicky shit like I Wanna Be the Guy or Getting Over It? Probably Ninja Gaiden (xbox), Comix Zone, Contra, or Ghost n Goblins.
I don't count bullet hell games in this and honestly by the time souls games and their ilk began to appear I was already too old and skilled in video games for me to consider them especially hard.
Tossup between Battletoads, Gradius III and Monster Hunter Frontier.
The game of life.
Too real
lion king on snes.
Hollow Knight
peaks of yore, solemn tempest ropeless
battle garegga
Touhou 15 ~ LoLK
It's a million miles harder than any other game in the series, especially if you want the "true" ending.
I Wanna Kill the Kamilia 3.
Ninja Gaiden (NES).
It's just so unforgiving, you have a lifebar but one mistake in the last stage fricks everything up. And frick that last boss.
Honorable mention: The fricking Blood Death Knight Mage Tower Tank challenge in WoW: Legion. Jesus fricking Christ. One wrong button press, one step out of place, and the whole fricking thing ends plus you can never stop your DPS rotation for a second or you won't kill him fast enough. I think it took me 75 tries.