What is your favorite tactical RPG? I have always wanted more games like FFT. Disgaea 1 was fun but not on the same level. What should I check out?
What is your favorite tactical RPG? I have always wanted more games like FFT. Disgaea 1 was fun but not on the same level. What should I check out?
Tactics Ogre let us cling together is FFT but better
Better how? Is the "Reborn" version on Steam good?
the story was always better than FFT, even before reborn.
>non-linear storyline that branches
>choices matter
>better writing, characters, dialogue. This isn't taking away from FFT, Tactics Ogre is just better.
>Reborn adds post-game CODA that was included in the PSP version which is dozens if not a hundred extra hours of content.
>game has decent to great voice acting.
FFT was good but tactics is just better overall
>>>non-linear storyline that branches
matter
writing, characters, dialogue.
The only problem is that you can't actually play a likeable character, it suffers from the "le everyone is le grey piece of shit with le tragic backstory and le treacherous future" Game of Thrones writing.
You can moralgay if you're willing to go pure Chaos route and get the worst ending for the world as a whole.
Chapter 4 is the same in every route. What matters for the ending is whether or not you let your sister die. Also, Neutral is the worst route overall.
if you let your sister die you still have two ending possibilities; if your rep with Galgastan is high enough Denam becomes king. if it's low, you'll get shot and killed during your coronation. then you've got the CODA ending(s).
every one of those things is either wrong or gay
even the snes version was better than fft at the time
Would playing it on PSP emulator on my phone be a good choice?
hell no the psp version is the worst version of the game, they completely raped the balance via making unnecessary changes.
the steam version or snes version are good
Reborn fixed a lot of shit but introduced other problems for no reason so pick your poison
>atrocious pacing
>characters do 180 depending on your choices
>80% of the fights are dull and easy, only the last dungeon of the story and the post-game dungeon introduce at least somewhat interesting and challenging situations
>lmao he thinks voice acting is great
Shit taste, pseud.
It IS kind of annoying that your sister loses her mind no matter which route you take, but a woman being against your choice no matter what it is... Isn't that what Ganker considers realistic writing?
Why did you neglect her?
i bet you think triangle strategy is good
Which of the endings do you consider canon for me its law/princess route. Also what on earth was Tartaros's end goal?
I see Law/Princess as the best ending, unless Matsuno reveals which one is canon I'm not going to assume it's canon though. Neutral is 100% not canon though because Matsuno did say that CODA 1&2 are canon and you can't even get those on Neutral. As for Tartaros' goal I always thought he wanted to carry out Sardian's plans but to do it in a way that would turn Valeria into a vassal state by putting Catiua on the throne himself, thus putting her in debt to and under the influence of Lodis.
I've tried finishing Tactics Ogre multiple times and I always drop it halfway through, the story is interesting but it just feels way too slow and I didn't really like the class system either.
I know SRPGS in general tend to be slower paced than JRPGS but I've had no issue with FE or Disgaea games whereas I still vividly remember waiting for 5 priests on the other side of the map to do their stuff every single turn and just dropping the entire game mid combat out of sheer boredom.
I think Tactics Ogre's issue is that Acts 1-3 are pretty linear once your choices lock in and you don't get much room to frick around until Act 4 when all the side shit is suddenly available all at once
A lot of the secret character recruitment is easy to miss too unless you're triple checking a guide between every stage
>but better
Don't lie to the man
Not one is good, all have major flaws. Fft1 and 2 are among the best, ogre tactics, too. The rest is clearly subpar.
But the best srpg is Growlanser 4
Don't listen to the other gays in this thread.
Fell Seal: Arbiter's Mark is the true spiritual successor to FFT. Best consumable system in RPG history, good classes and maps. Be sure to get the monster DLC before you start the game so that you can train beast units up with the rest of your dude's and don't have to grind a bunch post game.
Shit it's cheap as frick on Steam right now. You have my attention.
Fell Seal was just so bland and repetitive. And too easy.
I take offense to the bland and repetitive part, some of the late games fights are really unique. Any fight against a fellow Arbiter, the big underground worm fight, the last fight for the true ending. I think the game is bursting with personality.
too bad it is genuinely one of the most awful looking games on steam
Yup. I agree. Same with stupid Battle Brothers which gets tons of love. It's fine if your gameplay is great, but if your art makes me want to vomit, you can bet I will never touch your game. The graphics of SNES and Genesis era were fine, I'll look happily at Shining Force, but Battle Brothers? Abysmal.
Yeah, I almost dropped the game. It looks awful and the two starting characters are both ugly warrior women. I thought the game would be woke as frick on top of being ugly.
Glad I stuck with it though. Honestly on par with FFT, outright better in some ways.
Sweet, needed something to spend my Christmas gift cards on, cheers broski
That game is fricking atrocious to look at. It looks like garbage, and I'm sure plays like it to. 100% will never touch.
It does look like shit and it's the reason why I didn't touch it for the longest time but at the very least it's a somewhat competent FFT clone if you can look past that. Unfortunately the story is nowhere near as interesting and it's hilarious how absolutely predictable the whole thing is, it's like babby's first fantasy story.
>Fell Seal
I can't get over the absolute dog shit tier visual style and lazy animations.
Vandal Hearts
Funny you bring up the original because Vandal Hearts 2 is the hill I'll die on defending it. Once you try and like synchronous-turn based you can never go back to regular turn-based. It's also the only game sitting alongside FFT and TO to match their tone. Such a shame it's universally disliked.
>game has a five hour childhood prologue section
surprisingly fine with it
Some truly based anons, you are.
I had VH2 overture stuck in my head and I couldn't identify where it was from for years.
Same. I thought I was the only one who liked it. I was really shocked when I first started discovering online communities only to find out everyone hated it
>blood fountains
It was my first psx rpg, but I've never actually beaten it "legitimately". Which is to say, in chapter 2 I always capped my mages level in that one mission with the 'get to x position on the map' with heal pads and no time limit, then just threw a few mana potions at them with ever char and just steamrolled the rest of the game.
I do this every time I replay because it's really satisfying, but you can also just keep them back and see if other characters can handle things, then have these guys as backup.
I beat the game without doing this when I first had it as a kid, but I remember it being pretty difficult. I still unlocked Vandalier, and once you get that (only for a few battles) nothing is a challenge.
I wish you could use Vandalier on some super hard maps, like only Ash versus a ton of enemies, and not on the regular end game maps. He's so overpowered you can clear the final maps (the only times you can even use him, since it unlocks so late) all on his own.
its been literally two decades since i played the game, but isn't one of Ash's last trials involve him vs a whole map?
Maybe? Even if it did, it couldn't have been that difficult. I never remember anything pitting him as Vandalier (which he should only get after the trials, unless I forgot some final one he gets to be Vandalier for) against enemies, forcing him to make full use of that class.
I know the game is old and the first of the series, but post-game content would have been great just to get to really test how far Vandalier could go.
I loved how in Shining Force II if you beat the last boss and wait for the end credits to finish rolling, you can fight a secret battle against all the major bosses at once. Something like this would have been great.
not a single trial is ash vs the world. from memory, the last trial is just a really long wavy map that's 2 tiles wide with a frickton of enemy units.
Was it this one?
Nevermind, you said long and wavy, probably this:
it's https://youtu.be/UOtBtZHnkDk?t=7032
Oh right THIS one! Thanks for finding it. This makes me want to go replay this game, even though I've done it so many times already. Classics are what they are for a reason.
The last time I played it, which was probably 2 decades ago now jesus christ, I think I forced diego to kill every single enemy in the first chapter to get a hawkknight before the ship. it was a 'just barely' possible thing. miscellaneous possible misinformation: I have this recollection that the trials are actually solely based on ash's level, so if you do the exp trick, but dont level up ash using it, the trials become super free because everybody else is OP while the enemies are like 20-30 levels lower.
Them being based off Ash's level sounds like something I remember, but I can't confirm. I don't recall them being too difficult anyway, but I also usually had the OP Huxley and Sara on my team.
I never knew you could do that with Diego. If I replay I might give that a shot. Emulation is great 'cause you can just save-state scum throughout the battle in the beginning, in case that gets difficult to have him kill everything.
technically you could probably do it for one of diego/clint/ash, but the main reason I chose diego is because hawkknight is just that damn good and makes a few of the early chapter 2 missions easier
based, was my first foray into TRPGs
something about the enemies spraying blood like a las vegas fountain captivated my mind. helped that the spells were crazy and either seizure or motion sickness inducing
dimension warp (?) always made me nauseous , but I kept using it because it wrecked everyone in range
my holy trifecta:
FFT
Fire Emblem 4
Langrisser 2 (Genesis version)
?si=gkXgdrhQeKhyLVzL
the og
>actually got a woman to narrate the opening
>choosed a heavy metal opera for FFT
pure sovl.
>choosed
Underage Third worlders have destroyed this website.
you just want to attack someone you know will hear you, even if you know who actually did this, who let shitposters go rampant and is giggling seeing you squirm like a earthworm, giggling like a sadistic child burning ants with a magnifying glass, but you know what, we arent enemies, in this suffering we are Gankerrothers.
Anyways, quieres tacos mi compa?
not in a way than matters, as the only colour people hold that should hold weight in their life is the colour in their soul, foolishly assumming the character of other people based on caractheristics they cant modify or choose for themselves has never led to anything but pain and suffering, taking that position even in the internet is not only baffling, it telltales your inner malice.
>Verification not required.
you continue to post this genre of reaction images pretending this is an epic pwnage pretending english might as well be unimitable, sacred genetic knowledge but it is only of language, evolved to share our minds with each other, because this language is our god given tool of creation, a skill to be honed too, by imposing a buffonesque pretention that language or any skill should only be performed in a master level, you can only produce the most deadly of stagnations, an absolute infertility of the mind, because with this foolish requirement in place, not even the most purest, fairest of baby could learn your oh so sacred, language.
silence shitskin, this will be the last speck of attention you get from me
or perhaps you are so used to seeing this website as your personal shitpost sewer that even the most flawed and stupid of intellectual opposition is a herculean to read, even more to understand. but if this is the case you are even more of an invasor that i will ever be, seeing a website and its culture exclusively as recipients of your low effort thoughts, exampled perfectly by your reaction images, which arent original, but variants of the same statement, which for all you know might be as well fake, a mere fabrication of your mind to ease in the fact you arent adding anything to the conversation BUT derailing a perfectly fine vidya thread at the sight of a not wrong, but non-standarized word
https://en.wiktionary.org/wiki/choosed
Chances are that at the end of the day, you dont like videogames, or discussion of them, but the power fantasy of insulting someone with lasting consecuences, we all do here, even me, but what sets you apart from us is that you dont see other anons as people, but as verbal sandbags, and now you are sperging out because the sandbag is speaking, and calling you A FRICKING DOUBLE Black person
Imagine typing all of this thinking you're having an impact and that anybody gives an iota of a frick. Oof.
does the fact that nobody cares and nobody cries at the beauty of their songs stops birds from chirping? im not effort posting just because you may be reading, im effort posting because i want to, thats the only reason you need to create something, it might not be the only reason you have, but its the only necessary, right now im not writing because i want it to perdure in time or get it carved into marble, im writing because im bored in 4chin, and if i will waste my time telling people across the internet they might be homosexuals, i might as well put some effort in it, i dont care if said effort is wasted and then erased when the inevitable 404 hits, i dont have the pretention that my time is golden, i know it already, i dont have to pretend to, you are the one wasting my time by not hearing to what im writing, its me who already did.
For me its ffta and 2 put over 1k hours into them
I love tactical RPGs, but imo any Fire Emblem mogs both FFTs or Tactix Ogres.
It gets many things right (at least not the newest titles): difficulty, permadeath, RNG, crits, story, and any character you use you value more than random guys in your FFT party. You can even count the damage to the digits, without losing the depth and difficulty in the gameplay.
Alternatively, play Wars series. IS is king of tactical RPGs.
Fire Emblem has a lot going for it for sure, but I've never been able to get myself past the opening acts in any that I played (Path of Radiance, Awakening) because the actual combat gameplay just wasn't that gripping. I don't like the way the battle maps are designed and there didn't really seem to be a lot setting the different units apart from what I played except for stats. There didn't seem to be much in the way of combat abilities.
the fe games have no depth, literally in the maps
>Fire Emblem
Permadeath + randomly placed, zero warning, reinforcements + raw rock-paper-scissors unit dynamics = actual dogshit gameplay
Maybe zoomies who guide read first playthroughs see it differently, but having a support unit behind your line, only to have a cavalry enemy spawn directly behind them, with no warning, and one-shot them for permadeath is not good design. You either have to know how fights work because you've done them before, or be fine playing through knowing your favorite unit might just be erased without any opportunity for counter play.
This is why I never got into Fire Emblem games much. I have one of them on 3DS (Fates: Conquest) and when I do play it eventually, I'm utilizing the option that units revive at the end of each chapter. Permadeath is fine once you go through the game once and know what to expect, but for reasons you said, it's shit otherwise.
In theory it's nice, but in execution if they do that bullshit spawning reinforcements thing, it's no good.
Permadeath shouldn't be a thing in games that rely on dialogue and story to add "flavor", live that to games like XCOM where every soldier is a random no one.
Der Langrisser/Langrisser 2 will always be the best one imo
Look at that tight little ass.
>Switch exclusive
Might as well not exist
>The Windows version was published by Square Enix and was released on October 13, 2022.
Yeah, about that.
Oh, frick. Can't believe I missed that, frick.
moronic Black person
>HD2D
This is not only the single ugliest game I have ever seen but has 40 minutes long tranime dialogue between every single mission. What a heap of trash. Dropped it real quick.
does triangle strategy do the octopath thing where you control a different team every chapter? I kinda hated that about octopath and was reluctant to try triangle cause of it
no
Does Master of monsters: Disciples of gaia count? If so then that
Front mission is good, 1st remake on steam was fun and you can emulate front mission 3 and up
Fm3 is my favourite for nostalgia reasons but is known as the "easiest"
Srpgs don't get enough love ino
FM3 was a ridiculous step back in terms of scale. There are never more than dozen wanzers or so on the entire stage, for example. Hot-blooded anime protagonist might not be everyone's cup of tea either.
The biggest flaw of FM3 is its ridiculous length, it drags on for way too long.
I think that's just the consequence of FM3 having two distinct scenarios.
I mean FM1 does too and its not even remotely that long, at least the DS version does.
That's a side effect of the massively scaled down stages. There are so many stages that use the same area back to back to back where you only fight 3/4 enemies at a time with each break having a ton of unnecessary dialog in between.
still waiting from fm2 remake translation to get sorted out. that's the one I haven't played yet at all.
Going from fm3 to fm1 was an eye opener in terms of scale, especially how fm1 has you deploy like 11 units for some stages.
I like the graphics, characters and skill system in fm3 though, the 2 storyline means its a huge game too (maybe too huge as
said)
I only played fm4 on the PS2 and it's much harder than 1 or 3 and the characters aren't as customisable
the biggest disappointment I had in FM3 was being able to eject and hijack the 2x2 tile boss mech near the end, but not being able to keep the fricking thing.
I'm mad the Imaginary Numbers wouldn't let me into their club. >=[
FFT for sure, shame we haven't gotten an expanded remake yet
>remake
Frick remakes and frick you. I don't care if it's one of my GOAT games. WE NEED NEW CREATION AGAIN, STOP THE FRICKING REMAKES. wienersucker.
heres your new creation in the SRPG genre bro
Anything new happened or is the dev still denying everything
Triangle Strategy > FFT
Play it if you haven't.
>be level 10
>have 11 strength, 80hp, 9 speed
>grind to the level cap
>have 11 strength, 380hp, 9 speed
it's shit.
And yet, in terms of challenge, Hard and NG+ modes in TS give experience better than most tactics-like games, including Tactics Ogre.
>Have to spend 30 hours leveling up one character just because he's not part of your main rotation
Langrisser and Valkyria Chronicles are the only series I like.
Shining Force seemed okay but I have to play more of it.
I've tried playing FFT, Tactics Ogre, Disgaea and Fire Emblem and I didn't like any of them
That said, I would still pick them over any normal JRPG
I got filtered by the big tank level in vc 🙁
I got filtered by oogie boogie in tactics
Super Robot Taisen series
Hope they get around to the OG game soon
Temple of Elemental Evil
the new Xcoms
Divinity: Original Sin 1&2
I mean there are 2 other FFT games, you could just play those. I have huge nostalgia for FFTA and I also like A2 a lot too.
>I mean
Fricking homosexual why would you type this meaningless shit?
I am using that phrase to imply that he has a low level of intelligence if he hasn't considered the obvious option available to him.
So what?
Just call him a moron or something then.
I mean, you are trying too hard to fit in.
subsequent sequels have frick all to do with fft
Fire Emblem 4 and Ogre Battle 64 are the only strategy rpgs where I've actually felt like I'm controlling an army going on country/ continent stretching missions.
Battle Brothers
The one thing that annoys me about all these classic trpg is it portrays you as a commander of an army clashing with another army, but once the battle starts its you with like 10 dudes against enemy with like 15 dudes.
It would make far more sense for the story to be about a band of comrades on an adventure or some shit instead of all this kingdoms and battles stuff.
You could try playing stuff like Ogre Battle 64 where you organize your army into different squads and control squads on the map instead of individual units and then when the squads encounter other enemy squads on the way to conquering towns you get battles between both squads.
>what is your favorite tactical rpg
What is your favorite flavor of diarrhea?
Shit taste.
Bahahaha GUISE! Lololol omg guise guise DID YOU SEE WHAT HE SAID!? OP asked pffhahaha about tactical RPGs and this fricking comedic genius compares it.... guys he compares it to diarrhea!!! ahahahaha omg my sides le frickin' heckin' funny there anon
Tactics Ogre with the One Vision mod.
Vanilla is a buggy and unbalanced mess with lots of systems that aren't even working. IIRC you just spam ninjas and archers. It's like they never playtested it.
Tactics games in general shouldn't be played unmodded because they are all too easy and unbalanced.
One Vision is by far the best fan project.
FFT, though the one I've sunk most time is probably Disgaea 2.
Disgaea 1, 2, and 5 are the ones I have beaten. I think I spent the most time on 5 with the post-game content and grinding. Those games can get very comfy when you get into your groove and just keep leveling so many different things.
Which is the best version of FFT?
War of the Lions with the speedup patch
I'm sorry but i will always feel filtered by Fire Emblem series (or Brigandine for similar style). I can handle isometric RPG, but deeper levels of army management feel too autistic for me to enjoy without the rest of the game suffering by it.
On the other side, i hate this tendency for "ye olde english" dialogue in RPG (FFT sounded like shit with it, frick the PSP version)
Brigandine is decidedly it's own thing, though.
I'm still so sad that they fricked up the PC version of Tactics Ogre. Those RNG buff cards can die in a fire.
You basically have three versions of the game out there and each is distinct enough.
>dat feel when Android version is somehow the only with """updated""" art assets
iOS too, but still insane. Also, the way they handled it, by announcing it with updates, releasing it, and then delaying the updates for a year, so no one cared anymore. And thry finally released the updated portraits, and later the updated character sprites, it's the most lovingly painted update there's ever been. It's actually nothing short of ridiculous.
Even more so when you consider that the mobile versions, like the psp, are stretched, so the sprites look wrong. As in, we've never even seen this beautifully crafted pixel art in its coreect fricking aspect ratio.
Reminder that this happened.
Is it lost media now? I think it's gone from the xbox and playstation stores.
I tried to play it twice. I couldn't. I was really disappointed how clunky it felt, and how terrible that art was.
>What is your favorite tactical RPG?
original xcom
Fire Emblem: Awakening
I was absolutely obsessed with it back in middle school and still consider it to be tied for my favorite game.
I hated Fates and am still slogging through 3H. I have SoV unopened somewhere in my room.
Play FE4 for better eugenics autism
I mentally have that as a game I need to play one day. Hopefully, a day soon.
It has a very classical story and (from what I have read and been told) acts as a "greatest hits" for series mechanics. The maps were mostly disappointing, and pair-up was broken, but the heart that was put into it did shine through.
awakening just had this feel to it that other fe don't have. Can't really describe it
The GOAT
Grand Edition is absolutely recommended over the OG, though. While 3D battles are neat for the first ten minutes you'll quickly want to blow your brains out. GE streamlines everything among other changes.
you can disable battles scenes
Is this like Dragonforce 1-2 on Saturn? I'm surprised i never played it
Isn't that on PC? Look it up and reply back please.
Sequel is.
should I play it? Please be honest, its a lot of money
The battle system is fun, but shallow, and the story is barely there. It sells itself as a grand strat/tactical hybrid, but it really isn't. I'd only buy on a heavy discount. Get Langrisser or Symphony of War instead, the squad based units are a really refreshing change.
An important thing I forgot to mention- there is literally no map design. All maps are the same, maybe some mountains are in a different place. No variety in mission objectives at all, so it gets old fast.
>Japs think their wizardry clones are "tactical" because you can move your units as opposed to having all of your standing in a row
Jesus Christ how embarassing
better than westoid garbage
How the FRICK is FFT a Wizardry clone?
how does that not make them tactical though
ogre battle 64
this game is unironically one of if not the best srpg game around
I don't think I've seen anyone post this gem here. I forgot about it myself very fun. Played it when I used to work nights
And thats my life story.
I'm playing it now for like the third time. I kept giving up cause I'd miss out on secrets but nowadays I don't care to100% anything.
i'm on my fifth playthrough after buying it on the switch and hard mode is somehow more brutal than the gba version, which further confused me on how the meme of psp hard mode is somehow easier was perpetuated
Oh nice, didn't realize they localized the switch version. I'm just playing the psp version and I'll maybe do hard mode after my initial run.
Has anyone tried Knights in the Nightmare on switch? I'm curious how it plays compared to the 3ds ver.
you're honestly better off emulating it if you have a hacked 3ds or dsi. judging off the mobile port they provide for free, it has the usual QoL changes you'd expect, but the touch screen still remains supreme and it kind of looks like shit compared to the other releases before it anyway
Yeah figures, I was wondering if they have touch screen on the switch if you play it handheld but I can hardly find any info on it. Did you play the mobile ver?
they have it up for free up until scene 3 on google play if you want to see it for yourself. i also forgot to mention this, but i remember menu navigation somehow being even worse than the psp release and stopped before i even finished the first scene. i can't say anything about any changes specific to the switch sadly, but overall you should just play it on the ds and maybe psp if the yggdra story intrigues you
I'll take your word for it if it's a shit port, I played the DS ver awhile back and can't imagine the game is as fun without the dual touch screen, esp with the precise bullet dodges.
>esp with the precise bullet dodges.
this doesn't really have anything to do with any specific port, but these get fricking brutal halfway into the game. even trash mobs can frick your shit up if you're not careful with so many of them running around, and they get spongier too. don't neglect exp farming and don't be afraid to start using higher level weapons around scene 18
Is this just fire emblem gameplay?
it's closer to fire emblem than it isn't if that helps
No you moron. Not every isometric game is a fire emblem clone.
Believe it or not. The impact Fire emblem has on the tactical genre is literally zero.
for me it's Symphony of War
You just want to sex the giant.
Even if you're only looking at indie games Battle Brothers, Banner Saga and Fell Seal are so much better.
I like the autistic squad building, it's like Ogre Battle but a actually good
>Battle Brothers
>Banner Saga
Worse customization and no map design
>Fell Seal
All FFT clone's maps are big rectangle with different levels, basically map design might as well doesnt exist in those game and they are usually better off as being traditional JRPG instead of TRPG
>Battle Brothers
>Worse customization
Comedy gold.
The "I'm literally too stupid for tactical games so I just want to play something with zero thinking involved where the AI is guaranteed to attack my tank squad, I just wanna drool on myself and watch the automated attack animations" niche?
>that entire second rant
>the irony when he's defending battle brothers of all things, a game with literal braindamaged AI.
What's wrong with BB's AI?
It does nothing but move forward unless its a siege. Then they do nothing.
I've seen the AI use height advantages, abilities, throwable items, pick off the weakened/ranged brothers instead of attacking the one nearest to them, switch weapons, close off choke points in sieges, kite my melee units with their ranged and so on. Outside of the highly scripted fights like Alps, Kraken etc. it works like I'd expect it to work even though the game is more complex than is typical for this genre, the AI never felt subpar to me.
If your AI does nothing you might've played an entirely different game or maybe modded it to be completely worthless to make it easy on yourself.
WOW THE AI CAN USE ABILITIES? AI OF THE DECADE
The absolute vomit one reads in this board.
Imagine praising a game because the the character that has a ranged weapon, uses its ranged weapon for attacking.or for using its fricking abilities kek.
And no, they don't close off choke points in siege. They are moving forward but you're right outside of the walls so they get stuck at the entrance. It's atrocious AI. Literally a bunch of ragdolls.
They are moving forward now? You literally just said they do nothing if it's a siege. Make up your mind.
The rest of your post is just so funny because you know what the "AI" can do in Symphony of War? One thing. One. Attack the squad that has the lowest threat value in its attack range. That is ALL it can possibly do. I don't think this even qualifies as AI by any means. It's not possible to make a more simplistic and predictable video game. It's made for literal morons, so it's a match made in heaven for you.
You know exactly what I meant by they do nothing on a siege.
You can't just stand still and wait for them to come like you do in literally every other match. You have to send a dog out to trigger their AI and THEN they will do nothing but move forward because the AI is one of the dumbest AI on the entire industry. XCOM has better AI and that game is a joke.
Yeah, I knew exactly that you meant you're a low iq mouthbreather.
>Attack the squad that has the lowest threat value in its attack range.
I forgot to add this is Battle brothers AI too.
And no, the AI in symphony also does nothing during a siege. Its basic as frick AI just like battle brothers. They are both shit games made for illiterate morons. Play a real strategy game with real AI not this pseudo intellectual garbage.
None of those games are as good as symphony of the war. i
I dont think you understand what niche is symphony filling.
I would never recommend Banner Saga to someone that wants to play more Symphony of the War.
>niche
It's basically GBA FE with more customization per unit(groups)
The guy recommend Fell seal and all other games though so he probably likes FFT and dislikes fire emblem
>GBA FE
Already wrong.
Didn't bother reading further.
Banner of the Maid is GBA FE. Both are NOTHING like Symphony besides its isometric perspective
What would you recommend then? I'm dying for more SoW.
wait for 2 to come out
or try to fumble through Ogre Battle
Then why did you even mention recommendations for SoW you triple Black person
For pure gameplay, Fire emblem Fate Conquest has the best map design in all tactical games, and map design is the only thing that differs TRPG from normal JRPG
Map design in that game also make it a puzzle game too
Best customization is probably Disgaea or picrel
My TRPG power ranking:
>nuCOM (didn't play old)
>Symphony of War
>oldFE
>Triangle Strategy
>Langrisser
>Valkyria Chronicles
>nuFE
>FFT (played A2 a lot, but couldn't get into the original)
>Xenonauts
>Tactics Ogre
>Brigandine
Based on these preferences, any hidden gems I'm missing out on?
I forgot Shining Force- let's stick that above Triangle Strategy.
>didn't play the greatest strategy game ever
>soiled the experience by playing the demake first
Kys
I didn't know the original XCOM was a thing until I was 100 hours into Enemy Unknown. What's the best way to try the old games in 2023?
OpenXCom
Tsuikoden Tactics
Covenant of the Plume
Jean D'Arc
Growlanzer
Valkyria Chronicles
Front Mission 3
Are all great options. Even the Luminous Arc series, or La Pucelle Tactics, has some good gameplay. It's hard to get too much more in depth without knowing what you like in terms of aesthetic. If weeb shit puts you off, for instance, growlanzer / luminous arc / la pucelle will not be for you.
I keep forgetting to mention Jeanne D'arc in these threads. It's *really* good, for anybody who wants a new SRPG to play but has played all the usual top-tier ones that get mentioned. It's on par with FFT, Tactics Ogre, and Vandal Hearts. Maybe just a bit less, actually, but it's a solid game that holds its own.
What difficulty should i pick?
I like Summon Night.