eh
it's better than replaying breasts of the woman, but it barely feels like a 'new' game in far too many ways, and a lot of the new things are either complete gimmicks or never get developed enough (basically every shrine)
I don't even remember specifically what broke above 30. I think UI animations was one thing? I dunno.
It's insane how good the game looks at 4K. I can't properly put into words how much I despise the bing tablet's disastrously shitty specs.
I made that statement in a Nintendo thread the other day and guys were like "NiNtEnDo Is AcTuAlLy GeNiUs FoR rElEaSiNg LoW sPeC sYsTeMs BeCaUsE iT fOrCeS dEvElOpErS tO bE cReAtIvE."
of engine programming maths to make the nuts & bolts cars work, and about 2 months of making new content. Personally I will never, ever forgive them for reusing the entire soundtrack wholesale.
Pretty good. My main criticism is the number one thing I was hoping they'd fix from BOTW was the hp bloat and scaling and they fricked it up even more.
I loved it but its too similar to botw. It is literally a 70$ dollar expansion, not in a negative way, it is worth the money. It has more content than botw but discovering the map was what made special the last game. The build mechanics are great, its amazing how such systems are integrated into an open world game, specially when you have to use it to move through caves with wet walls or lava lakes. The combat was greatly improved but it should have higher enemy tiers beyond white, also zonan weapons deal very little damage so they are useless late game. The story is shit btw, the Zelda dragon idea is the only good part and Ganon is a cool character but it is wasted. The "companions" are incredibly shitty too. 9/10 despite its flaws
I fell for the hype and bought the game, and then immediately regretted it after I left the starting sky island and saw that it was literally just BOTW again. I already have 200 hours in BOTW and I don't even like that game, I genuinely just couldn't be arsed to do it again.
It turns out boundless freedom without restrictions was actually a shitty design philosophy for a game about solving puzzles. Multiple solutions? More like everything you try works.
I liked Botw and this changed enough for my enjoyment to still carry over, but this was very clearly a glorified DLC and not an actual new game. If I had paid full price for it I would've felt ripped off.
Bought on release, played for 100 hours, dropped for a year before finishing main quest line. Probably the most spectacular feat of code engineering ever released to consumers. Have picked it up again for the last month or two and it still hasn't gotten old building janky vehicles and driving them from a sky island all the way to the depths seamlessly.
Shrines are okay but many are still too easy, and the proving grounds get repetitive. The shrine quests actually tend to be better than the shrines. Side quests are mostly better than BOTW. Dungeons are solid. A few quests, like the spirit temple & the eyes under the great plateau, are all-time best-in-class. The new enemies are good but there aren't enough new weapons or armors, even with fuse.
The narrative is disappointing & wasted a ton of potential. Boring characters across the board. I certainly understand why a lot of people don't care to return to a largely similar map after BOTW without a compelling story. Personally I'm still disappointed that Zelda isn't playable.
Considering the quality of the BOTW DLC I look forward to TOTK DLC which will hopefully add some interesting Zonai devices & more challenging dungeon environments. I'm also curious about what they're cooking up next, since I can't imagine them abandoning the insane code base they built for the systems, but also don't see them setting another game in the same map.
I just want to stress again the eyes under the great plateau quest, it's probably the best part of the game. If you skipped that quest you should go back and do it. No other game has anything like it.
>I look forward to TOTK DLC
they already said there wont be any dlc nor another game with this map. Aonuma explicar said they already have done everything they wanted with this Hyrule.
BOTW and TOTK are both very oddly made games. For all their flaunting of technical marvels and achievements, the execution of them is terrible. The contradictions in the games logic is laughable.
>you can do whatever you want, you're free to tackle the game in any order >YOU WILL DO THE TUTORIAL, NO BYPASSING IT YOU FILTHY CHUD! >no, you will do the dungeon this exact way, if you dare think about trying to sequence break the events, we will bar you with no fun allowed invisible walls
Like, in older games I could sequence break into dungeons and areas if I was savvy enough, and even if it wasn't intentionally designed that way, it was still fun to try. This feels spiteful in how restrictive they are.
Same as my opinion on DD2. It's better than the game before it, but not as much of an improvement as I'd hoped. Both are still fantastic games and among the best.
Too empty, meh gameplay loop, and the story wasn’t engaging enough to keep me invested.
I dropped the game at what I suspect was about the 60% mark even though I had nearly all the hearts you could have.
Farming mats was especially tedious and seemed to be what was occupying all of my time towards the end.
I had fun here and there, but I won’t be revisiting the game.
It was alright.
Felt like there were just a bit too many shrines that were just "blessing"s.
I want to frick Mineru and propagate the Zonai species, even if they're only halfbloods. Since even fricking her in the first place is a thing that will never happen, clearly the trope of human magical sperm enabling crossbreeding must be true.
Its pretty good, pretty fun. But not good or fun enough to really justify the hours of playtime getting through the content is asking for.
Inevitably, even the autists, abandon the building shit and just hoverbike everywhere because the spark just isnt strong enough to last hours
TotK wouldve been better being smaller, more limited, more linear assuming they were dead set on keeping the build shit
Proven by how the best content is the game are the shrines where you are limited mechanically and have to work with what little you have. Giving the player more choice makes it meaningless, and pushes you to the path of least resistance.
of course they could also abandon the buildshit and go back to the tradition too.
>Inevitably, even the autists, abandon the building shit
I've basically never used it
I don't get why people focus so much on it, it's not like the entire game is about building stuff, ultrahand is useful just to grab objects and manipulate them and the one new ability I've used the most is ascend, that's a really fun and useful one
9.7/10
only thing missing to be an unironic perfect 10/10 is a better way to use the powers (just give me a wheel), mid-dungeon bosses and more sky islands being similar to the first one instead of just being glorified puzzles
Disappointing for how long it took and being a premium-priced release, because its success will just cement the worst parts of the Wild formula for many games to come going forward.
Terrible. I liked BOTW a lot after hating SS but this game took 6 years and was barely a dlc to BOTW. Six years should be an entirely new game. Nintendo took all of the wrong lessons from BOTWs success imo.
Great game, but it was great because its base (botw) was already great. Game didn't satisfy me at all because i was expecting, you know... way more..., i still fail to see why the game took so long...
the OST is good, and I actually beat the game, but it's too similar to BoTW for my taste. The side missions are nice but everything feels like I've already seen it in the previous game. Also I prefer the Sheikah theme over the golems in ToTK.
It's shit, but only until the next Zelda game comes out.
I don't actually know what I want from a Zelda game. I only know what I don't want, which is whatever I get.
eh
it's better than replaying breasts of the woman, but it barely feels like a 'new' game in far too many ways, and a lot of the new things are either complete gimmicks or never get developed enough (basically every shrine)
Only playable at a decent framerate on PC. So dumb.
Does >30fps still break shit?
I'm using UltraCam on 1.2.1 and I'm not having any weirdness.
I don't even remember specifically what broke above 30. I think UI animations was one thing? I dunno.
It's insane how good the game looks at 4K. I can't properly put into words how much I despise the bing tablet's disastrously shitty specs.
I made that statement in a Nintendo thread the other day and guys were like "NiNtEnDo Is AcTuAlLy GeNiUs FoR rElEaSiNg LoW sPeC sYsTeMs BeCaUsE iT fOrCeS dEvElOpErS tO bE cReAtIvE."
Best Zelda game of all time.
Now actually analyze the barebones mobile-tier content of the dungeons after you've jerked off to surface level concept art.
I could make this imagine with literally anything, it's so goddamn manipulative and misleading
Based.
It took Nintendo 35 years, but they finally made the game we were promised.
much better than pretty much every other big singleplayer game on the market but significantly flawed and not a satisfying sequel to botw
I enjoyed it.
Kudos to Nintendo to try new mechanics unlike most devs out there.
seven
fricking
years
of engine programming maths to make the nuts & bolts cars work, and about 2 months of making new content. Personally I will never, ever forgive them for reusing the entire soundtrack wholesale.
Pretty good. My main criticism is the number one thing I was hoping they'd fix from BOTW was the hp bloat and scaling and they fricked it up even more.
I loved it but its too similar to botw. It is literally a 70$ dollar expansion, not in a negative way, it is worth the money. It has more content than botw but discovering the map was what made special the last game. The build mechanics are great, its amazing how such systems are integrated into an open world game, specially when you have to use it to move through caves with wet walls or lava lakes. The combat was greatly improved but it should have higher enemy tiers beyond white, also zonan weapons deal very little damage so they are useless late game. The story is shit btw, the Zelda dragon idea is the only good part and Ganon is a cool character but it is wasted. The "companions" are incredibly shitty too. 9/10 despite its flaws
I fell for the hype and bought the game, and then immediately regretted it after I left the starting sky island and saw that it was literally just BOTW again. I already have 200 hours in BOTW and I don't even like that game, I genuinely just couldn't be arsed to do it again.
It turns out boundless freedom without restrictions was actually a shitty design philosophy for a game about solving puzzles. Multiple solutions? More like everything you try works.
zelda was never good
>but invented this and that!
false
yep it's famitsu sales day alright
Should've been a DLC
I liked Botw and this changed enough for my enjoyment to still carry over, but this was very clearly a glorified DLC and not an actual new game. If I had paid full price for it I would've felt ripped off.
I think its terrible, one of the worst games I haven’t played.
Bought on release, played for 100 hours, dropped for a year before finishing main quest line. Probably the most spectacular feat of code engineering ever released to consumers. Have picked it up again for the last month or two and it still hasn't gotten old building janky vehicles and driving them from a sky island all the way to the depths seamlessly.
Shrines are okay but many are still too easy, and the proving grounds get repetitive. The shrine quests actually tend to be better than the shrines. Side quests are mostly better than BOTW. Dungeons are solid. A few quests, like the spirit temple & the eyes under the great plateau, are all-time best-in-class. The new enemies are good but there aren't enough new weapons or armors, even with fuse.
The narrative is disappointing & wasted a ton of potential. Boring characters across the board. I certainly understand why a lot of people don't care to return to a largely similar map after BOTW without a compelling story. Personally I'm still disappointed that Zelda isn't playable.
Considering the quality of the BOTW DLC I look forward to TOTK DLC which will hopefully add some interesting Zonai devices & more challenging dungeon environments. I'm also curious about what they're cooking up next, since I can't imagine them abandoning the insane code base they built for the systems, but also don't see them setting another game in the same map.
I just want to stress again the eyes under the great plateau quest, it's probably the best part of the game. If you skipped that quest you should go back and do it. No other game has anything like it.
>I look forward to TOTK DLC
they already said there wont be any dlc nor another game with this map. Aonuma explicar said they already have done everything they wanted with this Hyrule.
that's probably the right move. nobody needs more of this hyrule.
sorry about the repeating post my captcha is fricked up
>Probably the most spectacular feat of code engineering ever released to consumers
BOTW and TOTK are both very oddly made games. For all their flaunting of technical marvels and achievements, the execution of them is terrible. The contradictions in the games logic is laughable.
>you can do whatever you want, you're free to tackle the game in any order
>YOU WILL DO THE TUTORIAL, NO BYPASSING IT YOU FILTHY CHUD!
>no, you will do the dungeon this exact way, if you dare think about trying to sequence break the events, we will bar you with no fun allowed invisible walls
Like, in older games I could sequence break into dungeons and areas if I was savvy enough, and even if it wasn't intentionally designed that way, it was still fun to try. This feels spiteful in how restrictive they are.
Same as my opinion on DD2. It's better than the game before it, but not as much of an improvement as I'd hoped. Both are still fantastic games and among the best.
these threads are always the same three people replying to eachother aren't they
Wait a second, I don't remember typing this post a second time.
Too empty, meh gameplay loop, and the story wasn’t engaging enough to keep me invested.
I dropped the game at what I suspect was about the 60% mark even though I had nearly all the hearts you could have.
Farming mats was especially tedious and seemed to be what was occupying all of my time towards the end.
I had fun here and there, but I won’t be revisiting the game.
Great game, I liked it a lot
DLC
L
C
6/10, BOTW was better.
>technical marvel
really? Didn't see what was so impressive about it.
It holds a stable 20fps on the Fisher Price tablet known as the Shitch
It was alright.
Felt like there were just a bit too many shrines that were just "blessing"s.
I want to frick Mineru and propagate the Zonai species, even if they're only halfbloods. Since even fricking her in the first place is a thing that will never happen, clearly the trope of human magical sperm enabling crossbreeding must be true.
I enjoyed BotW more
It definitely felt more consistent.
I felt like I was fighting controls more than playing the game, ultrahand was clunky. Not to mention they made durability worse with fusion.
My honest opinion is that Mario is a better franchise. The best game on Switch is Mario Wonder and nothing beats it, should've won 2017 GOTY.
>Mario Wonder
SHIT, I meant Mario Odyssey, but I loved Mario Wonder too, it just felt a bit too childish for me.
I haven't played a Nintendo game since the 80s, and I lost my shit when the piranha plant song started in the first acid trip.
Honestly after the open world goyslop that we got it's safe to safe that Zelda is dead. Nintendo is creatively bankrupt
Its pretty good, pretty fun. But not good or fun enough to really justify the hours of playtime getting through the content is asking for.
Inevitably, even the autists, abandon the building shit and just hoverbike everywhere because the spark just isnt strong enough to last hours
TotK wouldve been better being smaller, more limited, more linear assuming they were dead set on keeping the build shit
Proven by how the best content is the game are the shrines where you are limited mechanically and have to work with what little you have. Giving the player more choice makes it meaningless, and pushes you to the path of least resistance.
of course they could also abandon the buildshit and go back to the tradition too.
>Inevitably, even the autists, abandon the building shit
I've basically never used it
I don't get why people focus so much on it, it's not like the entire game is about building stuff, ultrahand is useful just to grab objects and manipulate them and the one new ability I've used the most is ascend, that's a really fun and useful one
9.7/10
only thing missing to be an unironic perfect 10/10 is a better way to use the powers (just give me a wheel), mid-dungeon bosses and more sky islands being similar to the first one instead of just being glorified puzzles
Disappointing for how long it took and being a premium-priced release, because its success will just cement the worst parts of the Wild formula for many games to come going forward.
Terrible. I liked BOTW a lot after hating SS but this game took 6 years and was barely a dlc to BOTW. Six years should be an entirely new game. Nintendo took all of the wrong lessons from BOTWs success imo.
The legendary weapons should be indestructible or at least have shit ton of durability.
Great game, but it was great because its base (botw) was already great. Game didn't satisfy me at all because i was expecting, you know... way more..., i still fail to see why the game took so long...
my honest opinion is that zeldagays should kill themselves for making this same thread in different flavors every single day for the past year
>What is your honest opinion of Tears of the Kingdom?
Best 3D open world adventure game ever.
Unironically, less is more, so botw shits on it.
Let's be real, it was mogged by Horizon: Forbidden West
you start being real first, then maybe we can have a discussion
That I sincerely hope it is the last game in the BotW-verse and the next game focuses on a different Link with a different artstyle and map.
I liked it more than BOTW and had a fun time with it.
the OST is good, and I actually beat the game, but it's too similar to BoTW for my taste. The side missions are nice but everything feels like I've already seen it in the previous game. Also I prefer the Sheikah theme over the golems in ToTK.
Amazing game. Lazy shit story. They need to fire all those writers
Did not finish.
It was ok but got rather boring after ~20 hours. Not worth the weight.