What is your opinion on Powered by the Apocalypse games?

What is your opinion on Powered by the Apocalypse games?

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  1. 2 years ago
    Anonymous

    It's OK for oneshots and small campaigns but I prefer more crunch for big campaigns since I dislike how advancement works.

  2. 2 years ago
    Anonymous

    An okay system made terrible because lazy people just copy+pasted it over and over with a half-assed fresh coat of paint. Any system I pick up and realize it's just "PbtA but X" is automatically assumed to be cashgrab garbage.

    • 2 years ago
      Anonymous

      The way it's written legitimately kind of pisses me off.

      This. I love the rules but I hate the ruleboooks.

      There are a lot of games, this can't apply to all of them. Surely there are some good ones?

      • 2 years ago
        Anonymous

        Now that's where you're wrong, kiddo.

  3. 2 years ago
    Anonymous

    The way it's written legitimately kind of pisses me off.

    • 2 years ago
      Anonymous

      Same. The informal and vulgar tone of Apocalypse World did not endear me to it and I want to like it.

    • 2 years ago
      Anonymous

      This. I love the rules but I hate the ruleboooks.

      • 2 years ago
        Anonymous

        yeah. apocalypse world sucks balls and most of the off-shoots are genre-shifted apocalypse world
        i appreciate a lot of the minimalist design but i would rather just make up my own loosely related system than use any of the official ones

        • 2 years ago
          Anonymous

          >i would rather just make up my own loosely related system than use any of the official ones
          This is what I do for my group. It's fun making playbooks to match character concepts.

      • 2 years ago
        Anonymous

        I don't really know, because i've heard three interpretations of the system:
        >The system is mostly freeform but sometimes someone will decide to use a move and then everyone reacts accordingly
        >Players just do their thing and sometimes ask the dm for a interaction, otherwise he isn't even really playing
        >A strict routine based on a series of triggers, players use a move that set a trigger, dm makes a move, set a trigger, back and forth
        The first is ok, but nothing spectacular or as different as people sell the system. The second is just plain insane and barely one step removed from playing a solo rpg with a group. The third is like gamifying the act of playing an rpg itself, which I find really boring but some people probably finds cool

  4. 2 years ago
    Smaugchad

    Probably good for women and children and so on

  5. 2 years ago
    Anonymous

    Trash

  6. 2 years ago
    Anonymous

    A shit tier game for shit tier storyshiters who can't handle crunch.

    • 2 years ago
      Anonymous

      A shit tier game for shit tier role players who can’t handle dick

  7. 2 years ago
    Anonymous

    I think it manages to tread the ground between traditional RPG and storygame exceptionally well, in a way that a lot of other storygames fail to do. Playbooks are an excellent melding of genre tropes with classes.

  8. 2 years ago
    Anonymous

    /tg/ has no idea how good it is, and never will

    • 2 years ago
      Anonymous

      because it's not. I dislike PBTA with a passion, because I feel like it's a lazy system that feels more like a programming language than a RPG. Oh, and it's the favored system of obnoxious hacks who make crap like 'Thirsty Sword Lesbians'.

      • 2 years ago
        Anonymous

        >post makes point in case
        Thanks. Doing the hard work for me.

  9. 2 years ago
    Anonymous

    Fine for some games, bad for others.

  10. 2 years ago
    Anonymous

    overrated by leddit
    underrated by 4tards
    ignored by the vast consumer hordes that only play 5th ed D&D

    • 2 years ago
      Anonymous

      underrated post

  11. 2 years ago
    Anonymous

    It’s the Unity engine of tabletop RPGs.

  12. 2 years ago
    Anonymous

    I liked it initially, but the more of it I see, the less I like it. Whereas most RPGs are about pretending to be your character, in PBTA games, its more like you're pretending to be the writer of your character. I usually prefer rules-lite systems, but PBTA takes it way to far.

  13. 2 years ago
    Anonymous

    Monster of the Week is alright

  14. 2 years ago
    Anonymous

    I really really like Apocalypse World. I hate the rest of PbtA. I got my Apocalypse World as a softcover in some game store in a splitlevel parking lot in a small town up north after my mom took me to some crystal healing thing when I was a part-time NEET. I don't remember being so captivated by a book in a long time. At least for RPGs. I don't know, it just seemed like it had potential for this ad nauseam emotionally-charged apocalypse world story like The Walking Dead except actually good. I loved the fronts and such. Watching actual plays destroyed my vision because it was all just idiots in cog fop rainbow gear acting like edgelords, but playing the game as it was meant to be seemsl ike a really cool experience.

  15. 2 years ago
    Anonymous

    it's fine

    anyone who forces it to go longer then 10 sessions is committing a hate crime

  16. 2 years ago
    Anonymous

    I really like it. Been gaming for a while and the focus and tightness of PbtA really makes for some memorable gaming experiences.

  17. 2 years ago
    Anonymous

    The only one I've ever liked is Ironsworn. I hate the way the games are usually designed/intended to play

    • 2 years ago
      Anonymous

      I’ve never played that but the rules look extremely well designed.

    • 2 years ago
      Anonymous

      Even that is so developed from the PbtA base that it is it's own thing. It has the Moves system but that's essentially it.

  18. 2 years ago
    Anonymous

    SJW bullshit: the system

  19. 2 years ago
    Anonymous

    Too broad a classification to come to a conclusion, but most of it is shit. That said, most RPGs are shit, so I don't want to say that PbtA is overall a bad thing.

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