What is your opinion on PS1 texture warping?

What is your opinion on PS1 texture warping?

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  1. 2 years ago
    Anonymous

    It looks like shit and whoever decided it was okay for the flagship console of a major tech company to have such a glaring visual bug should be nailed to a wall and shot.

    • 2 years ago
      Anonymous

      FPBP, it was their first try and the higher ups really didn't know what they were doing on a technical side. But when your competition is goofing off rather than priming to win, well there you have it.

    • 2 years ago
      Anonymous

      It's not too noticeable on a typical CRT (or a good shader) but for the few games that look nice upscaled, you want that shit turned off.

    • 2 years ago
      Anonymous

      There was no 3d rendering standards when the psx was designed. The saturn also has wobble but due to completly different reasons than the psx. Everyone was doing their own thing.

    • 2 years ago
      Anonymous

      It was either that or games run at 5fps. Perspective correction is an expensive part of rasterization.

    • 2 years ago
      Anonymous

      It was barely worse than all the shimmering from jaggies and lack of mipmaps, not to mention crt flicker and noisy cables.
      You only complain because you're a modern emulator cracker kek

    • 2 years ago
      Anonymous

      Literally nobody at the time thought anything of it. We're just were hyped for any form of 3D in home systems. Nobody cared for framerates too.

  2. 2 years ago
    Anonymous

    Doesn't bother me. That's how it was when I played PS1 as a kid.

  3. 2 years ago
    Anonymous

    I keep it as thats how the game was intended to be seen. Good developers tried to work around it.

    • 2 years ago
      Anonymous

      >thats how the game was intended to be seen
      >Good developers tried to work around it
      You're contradicting yourself there. No dev intended to have warped textures.

  4. 2 years ago
    Anonymous

    It didn't bother anyone back in 95

  5. 2 years ago
    Anonymous

    Doesn’t really bother me. I don’t usually use PGXP in DuckStation, especially now that I just play most of my PS1 via tonyhax on my PS2

  6. 2 years ago
    Anonymous

    Ruins it
    Amazing that only CRT-ards would find this acceptable

    • 2 years ago
      Anonymous

      >Graphics change the way the game mechanics work

      • 2 years ago
        Anonymous

        >Graphics change the way the game mechanics work
        Interface screw is a thing.

  7. 2 years ago
    Anonymous

    It's pretty bad. The fact that straight lines look crooked on textures just makes everything look like a 5 year old drew it.

  8. 2 years ago
    Anonymous

    Bothered me a lot at the time. Now thanks to emulation I can hit the PGXP button and not have to worry about that shit.

  9. 2 years ago
    Anonymous

    doesn't bother me but I'm not blowing up the games to 1080p or whatever. I play on original hardware. People get really upset over it but idk it's really not a big deal to me, never was.

  10. 2 years ago
    Anonymous

    i like the wobbling

  11. 2 years ago
    Anonymous

    99.8% of the time, it has no impact on the experience.
    The other 0.2% is Tenchu and Tenchu 2.

    • 2 years ago
      Anonymous

      That's fricking weird. I can't even figure out what's going on there maths-wise.

      • 2 years ago
        Anonymous

        Look up affine texture mapping.

    • 2 years ago
      Anonymous

      It didn't really bother me at the time, but I've got zero nostalgia for it. PGXP on, basically every time. Although I haven't played SH1 since back in the day, maybe that suits it?

      MGS too imo. All those manmade environments.

  12. 2 years ago
    Anonymous

    Been playing PS1 since 1996 and I still don't notice it, people who throw up about it are babies.

  13. 2 years ago
    Anonymous

    Didn't Motor Toon Grand Prix make use of it for the way the cars distorted as they moved or am I completely misremembering that?

    • 2 years ago
      Anonymous

      You're completely misremembering it, the first game which was Japan-only used only gouraud shading too.

  14. 2 years ago
    Anonymous

    It looks pretty bad. As long as it doesn't introduce any bugs, get rid of it.
    I also like to get rid of vertex jitter, depth sorting errors and Saturn checkerboard pseud-transparency.

    • 2 years ago
      Anonymous

      Just don't play 32-bit games if you're gonna be such a baby about it.

      • 2 years ago
        Anonymous

        If I can make the game look better, why shouldn't I?

  15. 2 years ago
    Anonymous

    Emulation makes it a non issue. If you like it, keep it on, if not, turn it off.

  16. 2 years ago
    Anonymous

    You should enable perspective correct textures. Why? Because the best of devs battled this effect and tried to minimize it. It was never seen as a positive thing by anyone at the time. Logically you should realize their wishes if you can.

  17. 2 years ago
    Anonymous

    I never even noticed it before I read posts from you guys complaining about it. Still don't care about it.
    It isn't even nearly as distracting as the ultra blurry textures of the N64 or Quake 2 wobble.

  18. 2 years ago
    Anonymous

    It may not look the best

    That doesn't matter though because I'm more interested in the gameplay and mechanics from that era. If want a nice looking game I can play on my phone at this time anyway. Ps1 is more interesting to me to see the different ideas they had for gameplay back then. Same reason I play any game from the past, read books form the past, music, etc, etc

    Some games still look good from that era still and you can mess with the resolution and mod different games to make them look decent anyway

    I enjoy the remakes and ray tracing they're doing for past games, even if some people don't care for it

  19. 2 years ago
    Anonymous

    I never found it charming like some people did.

  20. 2 years ago
    Anonymous

    I tend to keep the wobble as PXGP still induces other graphical errors in the games I play that annoy the frick out of me.

  21. 2 years ago
    Anonymous

    >ctrl+f SOUL
    >0 results

    • 2 years ago
      Anonymous

      >Could you imagine a board without soulgays?

  22. 2 years ago
    Anonymous

    It's not a problem at native res. At higher resolutions it's pretty bad though.

  23. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      It looks nice but it's too taxing on the hardware and not really worth it.

  24. 2 years ago
    Anonymous

    it's the one reason why I've avoided the PS1 to this very day and I'm 36.
    I saw it back in the day, laughed about console kids and kept on playing pc. to this day I have 0 knowledge about PS1 titles because that wibble wobble made me vomit. So can modern emulators disable it? maybe I should look into the PlayStation catalogue.

  25. 2 years ago
    Anonymous

    As a N64 kid, when I would go over to a friend with a PS1 I always made fun of their games for having the texture warping. They would complain about the "vaseline" looking z-buff on my N64 games in return. No one had a saturn obviously.

    • 2 years ago
      Anonymous

      For saturn its the transparency issues of course

  26. 2 years ago
    Anonymous

    I don't mind it on hardware but I turn it off (i.e., turn perspective correction on) when I'm emulating. Some games happen to look really good with turned up render resolution and perspective correction enabled, such as Mega Man Legends.

  27. 2 years ago
    Anonymous

    Didn't bother me at the time. I recall noticing it but not thinking about it more than 30 seconds. Now it's just part of the charm.

  28. 2 years ago
    Anonymous

    If coders on the PSX were able to code their own z-buffer routines in software, why couldn't they implement a software solution to the integer floating point problem for certain polygons at jarring angles?

    • 2 years ago
      Anonymous

      The GPU is a fixed function rasterizer. You can't just add extra features to it with software. It doesn't accept Z coordinates and it doesn't emit Z coordinates. The only way you get perspective correctness and Z buffering is if you don't use the GPU. Neither of these are anything to do with integers or floating points btw.

  29. 2 years ago
    Anonymous

    Looks stupid. I far prefer the N64's 3D graphics with texture filtering and an actual Z-buffer. But I never turn it off in emulators because I believe the original experience is important, warts and all.

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