What is your opinion on this system? I heard it was a pretty decent system and from what I read it looked fine? I usually play class based systems but was looking for something a little different to run.
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What is your opinion on this system? I heard it was a pretty decent system and from what I read it looked fine? I usually play class based systems but was looking for something a little different to run.
Nothing Ever Happens Shirt $21.68 |
It's okay but nothing really to write home about sadly. It's also basically a dead game, I don't think it's had any support in years.
Don't be fooled by the whole "anime RPG", what it really is is a light-hearted universal system that's pretty consistent, without having any kind of number-crunch autism, but also without falling into "mother may I" trap various other rule-light games fall into.
One of its main advantages is how well it works with total newbies that only ever tangently heard about the whole RPG thing (or not even that).
>It's also basically a dead game, I don't think it's had any support in years.
Is this is how brain operates when being damaged by endless stream of pre-written supplements for DnD?
I mean frick, I guess everything that isn't DnD, CoC and maybe, just maybe WFRP are dead games!
One of my favorite systems tbh. It's my favorite universal system.
>It's also basically a dead game, I don't think it's had any support in years.
WDYM? The game is done and complete. It doesn't need "support."
spbp
>It's also basically a dead game, I don't think it's had any support in years
This sentence hurts my brain in the context of TGs. Would you call chess a dead game because it hasn't gotten any new rules in a century or so?
>Would you call chess a dead game because it hasn't gotten any new rules in a century or so?
It's the deadest of them all, anon, didn't you know?
No, I would call it a dead game because it exists in a solved state and better played by computers dumber than my pocket calculator.
>solved
I don't think you know what that word means.
>Would you call chess a dead game because it hasn't gotten any new rules in a century or so?
Except chess isn't a dead game and it has gotten several new alternative rules and alternative modes over the course of its existence
Needing an "active community" in order to enjoy a game is just silly shit anyways. D&D 5e has been getting new books for nearly 10 years and it's still the same crappy game it was before and the community has only become worse for it, becoming hopelessly addicted to the idea that enough 3rd party support will universally improve the game, instead of just being more noise than signal. Majority of people share stories without talking about mechanics, and all mechanics talk is usually theorycrafting powergamer shit, anyways.
I'm sure it's a fine TTRPG, but God damn do I hate that art style. It's that weird "western anime" style that always looks like a cartoon. It's like the same style as Teen Titans and Avatar. I don't know why they couldn't just get a Japanese mangaka or something to illustrate it.
>It's that weird "western anime" style that always looks like a cartoon
It's a feature, not a bug.
A German illustrator for children and teen books made them, so what the frick do you expect? Why? Because it was ten times cheaper and could be made to the specifics they've had, rather than having to first hire a translator and then also a guy from the other side of a globe by a random dial.
Just let an Indonesian do it. Five times cheaper than a German and it looks anime because it's actually Indonesians doing a lot of outsourcing for Japan nowadays.
... do I need to remind you this game came almost a decade ago?
So what, my "nowadays" was as opposed to the 80s, when Japan was the country you outsourced animation to.
Not Indonesia, but Toei has had a subsidiary in the Philippines since 1999 and they do most of their animation work.
>Try Indonesia
>Black person, decade ago they weren't even on the map
>Do you know how Philippines are doing auxiliary work since the turn of millenium?
Must be tough being moronic. Alternatively: must be tough having only American education behind your belt
And in case it still didn't penetrate your skull:
They've picked the cheapest option that offered the best results in 2014. That's literally it. And the art-style was deliberately manga-like, rather than actual manga. If you can't wrap your head around either of those informations - that's on you.
Do you have other samples of the artist's work?
I don't feel like posting images for next 15 minutes:
https://www.deviantart.com/nikogeyer/art/Happy-Birthday-Raine-588109894
https://www.deviantart.com/nikogeyer/art/Raging-Thunder-Slash-516633428
https://www.deviantart.com/nikogeyer/art/No-Rest-for-the-Weary-402575208
https://www.deviantart.com/nikogeyer/art/OVA-Player-Book-Raine-369960148
https://www.deviantart.com/nikogeyer/art/OVA-Player-Book-Auren-369959593
https://www.deviantart.com/nikogeyer/art/Fun-in-the-Sun-369957663
https://www.deviantart.com/nikogeyer/art/Making-of-an-Android-369958568
https://www.deviantart.com/nikogeyer/art/Smile-469324608
https://www.deviantart.com/nikogeyer/art/A-Sinister-Serenade-468163500
https://www.deviantart.com/nikogeyer/art/Imagination-469932667
>Pic
That Kitsune is Hot
There was a local system here in brazil that also was made as a generic system with anime vibes which started in the 90s but the most popular edition released the same year as OVA and shares a lot of the basic design with it...only that I never see americans talking about ova and everyone here have played the local system at least once
>Local system is played locally
What a twist!
It works for what it tries to sell
People could gain a lot from playing things that aren't d&d
I keep telling /tg/ to play it because it is easily a good fit for what most people are asking for when they want a system to play a thing that isn't already a system.
>simple rules that are quick to learn, but have some depth if you want to make it a little more interesting
>only requires the most basic math, meaning younger/newer can learn it easily and moronic players won't be overwhelmed
>highly modular and homebrew-friendly that is legitimately easy and intuitive because the rules are so simple (literally just add a few more self-defining abilities that match the theme of whatever you're playing)
>"anime themed" but mostly just in the art. Mechanics do not demand weeb behavior from players
>it's one fricking book and the actual rules can be condensed to very few pages of reading.
You described GURPS.
It's pretty much ultra-lite GURPS lite, for weebs. So, yeah.
That's maybe because OVA is somewhere between Lite and Ultra-Lite? The main difference is how dice are used, making it even more simple than Lite, to say nothing about BS default ruleset (s the few important shit that's missing in Lite, but isn't exactly shotgun tables)
OVA is kind of the bastard child of FATE and GURPS. Point buy, but super loose. Most abilities and weaknesses (ads and disads) are just vaguely descriptive, with a few that have direct mechanical purpose, like increasing your HP or damage multiplier. It's less of a setting and more of a general vibe that you are meant to fill out with things that suit the kind of game you're playing, ignoring everything that doesn't fit.
>It's less of a setting
Maybe because it's a fricking universal system to run anime-themed games, you dumb moron?
Seriously, do you even know what's the purpose of universal systems, or that's too big of a mental leap?
Should have said "genre" instead of "setting", since people hear "anime" and get nothing from it because that's such a pointlessly broad and non-specific descriptor.
>Universal system is universal
>This is somehow bad
Good to see you alive, Mr. Aaron
>This is somehow bad
That was not implied, but whatever.
Do you plan to go to every post now and be contrarian just for the sake of it, with "no, it meant something else" repeated 5-10 times?
Is your IQ indeed 85?
Don't project and then start arguments about it. It's embarrassing.
>Don't project and then start arguments about it
>It's embarrassing.
Are you trying to set yourself up for bukkake or something?
I'm not even sure what you're trying to accomplish at this point. I'm sure if you look through the thread again, you'll find some other post to be unreasonably ass-blasted about though.
OVA is a generic system that's only billed as an "anime" system because of their coat of paint. Their hope is that this is the system you bring to your high school/college anime club to introduce people to tabletop RPGs.
I don't have one. What's your takeaway?
Is it in the trove?
Of course. What sort of question is that even supposed to be?
I was checking to see if it was in the trove.
>I want to play a One Piece game, how can I make D&D--
Just use OVA.
>I've got an idea for a Jojo game and I think if I--
OVA.
>What system works best for a Kamen Rider game? I saw this WoD homebrew that--
Still OVA.
>I want to run a mecha game!
Alright, OVA's not great for this, but it's easy enough to do it
>A Gurren Lagan Mecha Game!
You might actually be better adapting Tenra Bansho Zero's rules, since that game is mechanically built around using bonds and willpower to generate impossible amounts of power. OVA will work in a pinch, though.
>Just use OVA
Don't think I will, I'll use Anima Beyond Fantasy instead.
What do they mean by anime? 90s OVAs, Gundam, and Sailor Moon?
While iconic for the Western conception of anime, they don't really represent it today: self-referential moeslop for jaded nerds.
It's "anime" in extremely broad terms. It has rules for magical girl-type transformations, a couple different kinds of magic, animal companions, a "hammer space" type ability, a pretty great system for creating special attacks, a weakness that causes nosebleeds, or that your character has many Ranma-esque love interests. A lot of that stuff is in there to sell the Anime flavoring, but none of it is integral or required to play.
There's no rolling for sweat drop or having to shout your silly attack names, or moe-blobs or whatever. You can put that all in there if you want and your table is up for it, but it's not required, since it's just a pretty slick little generic system when break it down.
I'd like to see you try! Everyone knows Anima is functionally unplayable!
Poor Man's BESM.
Is it actually worse than BESM?
OVA is just a lot looser, less strict rules about how things work. Overall, its a lateral step in most areas. I found, while the book has more consistent presentation, its harder to use as an at the table reference book.
If you're coming to OVA from Rate or PBTA, you'll probably have a better time than someone coming to it from basically anything else. Whereas the opposite is true for BESM,
No, the anon is just moronic, as proven by
Here is the (You)
What was wrong with what that anon said?
... pretty much everything?
OVA is pretty much Babys First RPG, that's how basic and simple it is crunch-wise, along with having pretty decent rulebook structure, with everything always easy to find. Acting like this is this big, obtuse system with non-navigable book is not just a lie, but pretty blatant, too.
Meanwhile with BESM, a LOT depends on the edition. 1e was your "it's 90s, let's make RPG" project, with too much shit overlapping and being pointless. 2e fixed a lot of that. 3 and 4e are pretty much a copyright jump by people that made respectively DnD 3.Anime and game so bland and robbed out of any identity, they had to buy pre-existing copyright to spice it up. So from the entire lineup, 2e has the least issues, but that's like saying the cake is fine, it just has a handful of sand in it.
That anon literally didn't say any of the points you're refuting. You made them up.
>OVA is just a lot looser, less strict rules about how things work. Overall, its a lateral step in most areas. I found, while the book has more consistent presentation, its harder to use as an at the table reference book.
Yeah, I can see how he totally didn't claim that the book is hard to navigate and how it's non-explicit in its content, implying some weird "rulings, not rules" that isn't present in the game proper.
At least don't be a coward and stop pretending you are someone else, gaylord. This game is readily accessible to pirate, NOTHING prevents you from checking it out instead talking straight from your ass about its supposed content.
Probably not. BESM is complete ass
It's okay. I run a small campaign based on Dragalia Lost. I probably won't use it again, because I don't like how it handles boss and horde fights.
So would GURPS be considered a more complex version of this game? Or would it be something like HERO?
It's a very loose comparison. GURPS has point buy where everything has different point values attached, but also you still have your base stats, and lots of things to spend points on. OVA has Abilities and Weaknesses, which are a lot like GURPS's ads-and-disads system, but it's just +1s and -1s whenever those things are logically part of an action, and you gain or lose a d6 for each.
OVAs is also not a roll under system, instead doing a Target Number/Opposed roll system where your final result is the highest set of matching numbers in your dice pool. GURPS isn't truly that much more complex, but I think newer players will find OVA simpler just because there's less to overwhelm them at first.
Not that anon, but thanks for the explanation either way.
GURPS is pretty much a waaay crunchier version of it
Compare
>I want to play a mecha game!
>I want to play a mecha game where the mechanics are grounded in real physics!
And waaay boring.
Depends on what you are trying to achieve. GURPS really shines in shit that people rarely use it for: post-apo, horror and kitchen sink settings (weird west in particular). And most people use it for hard sci-fi, regular fantasy with no extra kinks and just real-life and adjacent themes, where there are games that handle those things better, faster and without the boredom of having to hand-fit bunch of tedious, yet banal stuff. Tacticool, but mini-style, rather than game of pretend, works surprisingly well in GURPS, too
This thread convinced me to give OVA a try. I had it on my backlog but forgot about it.
Same. Just downloaded it last night.
Bumping the thread back up but frick it.
Personally it seemed to be a lot less flexible than say M&M (or Hero for that matter) or GURPs
This might be just me being a brainlet but how do you link powers together, or say make a power usable on others. So if I want to send my opponent to Mumbai or create a barrier that traps him and me so we can duke it out without third parties getting involved.
>So if I want to send my opponent to Mumbai
Oddly enough, the teleport ability doesn't even suggest how to use the power on willing targets. I'd say teleport vs dodge or resist from the target, and the distance is determined by how much you beat their roll by. By 2? Within sight. By 6? Across the city. Etc
>create a barrier that traps him and me so we can duke it out without third parties getting involved.
Barrier + Area Effect (+10 END) and the DN to break the barrier is your roll result. Add a unique perk that boosts your Barrier strength just for the purpose of keeping other people out and keeping your target(s) in. Probably equivalent to Accurate, so +5 END cost per bonus die.