Then they are going to hell for blaspheming before the Lord. It is your responsibility as a soldier on the front lines of Christ's cultural crusade to save them.
None of my characters are dead, they are retired. My gm's pull too many punches or I am too quick to have my character leave the campaign when things get too dangerous. There's an army coming for THIS castle? *teleports to the other side of the world and starts over*
How do you create believable afterlives that aren’t just copies of the Judeo-Christian Heaven and Hell? Or those of other IRL religions for that matter.
NTA, but what advice would you give for creating an afterlife then?
As always, go a back to what they're intended for. IRL afterlives are kind of a combination of cope and abstractions of the current world. They give you confidence that things will be pretty okay in the end, whether that's reuniting with your loved ones or bastards suffering for their crimes. They also model more or less how the current world works; if warriors who die in battle go to Valhalla, it's likely being a brave warrior has some nice perks while alive as well. If those who hoard medicine in times of plague flail in a lake of fire for all eternity, they're probably not living their best lives up until that point.
If that's the angle you want to go for, then figure out what a given religion thinks of the world and create a representation of that. Good, Bad, or Just The Way Things Work, afterlives indicate what people want and expect.
If you want something else, like a place to store dead people or realms for angels and demons to frolic through, then figure out how that works and do that instead.
You have never died. Does that mean your life has been boring? It's just bad roleplay to do potentially suicidal shit and bad roleplay is what bores me.
>What kind of an afterlife are your dead characters currently in?
well let's see >aasimar druid (Pathfinder)
in Elysium with his wife who became an azata during the campaign >human genielock (5e)
chilling on some cushions in a giant hookah lounge in the sky >3.5 human favored soul of The Red Knight
In Warrior's Rest probably cheating at dragonchess since he had way more charisma than wisdom or int
How do you create believable afterlives that aren’t just copies of the Judeo-Christian Heaven and Hell? Or those of other IRL religions for that matter.
Who cares? Do you have any idea how diverse "IRL Afterlives," are? You're copying something, you just don't know it.
"Muh total originality," is a trap for pseuds.
>Judeo-Christian Heaven and Hell?
No such thing. Different sects have different understandings what happens and it's not like you can even find clear definition of either from Bible or Talmud unless you start to read way into some random lines about "gnashing teeth".
There is no description of the Christian afterlife, and the place condemned souls go to isn't called "Hell." We know literally nothing about them. All the aesthetics were invented by literature, mostly Dante.
The biblical version is more like a huge cave with the suffering side is divided from the comfy side by a huge chasm. But people are capable of yelling to each other from either side. We also never hear what made the shitty side shitty.
There is no description of the Christian afterlife, and the place condemned souls go to isn't called "Hell." We know literally nothing about them. All the aesthetics were invented by literature, mostly Dante.
Well, in my setting each of the four elements of Fire, Water, Air, and Earth has both a "Heaven" and "Hell" kind of afterlife associated with them where people can go after death. Since the god of Fire is also associated with War, I was thinking that one potential punishment for the damned is to continually fight each other, for instance. Some of them are giving me more grief than others though, namely the Earth afterlives, so I'd love to hear your ideas on it all.
heaven Earth should focus on the fecundity of nature or the riches of the Earth, israeliteels, gems, gold and silver and such and the finest buildings in any realm. Earth hell should be the opposite - lifeless and devoid of riches, or having riches that turn to dust in a sinner's hand. Dust should be the primary material, with no lasting structures.
Okay, these are all great ideas, thanks! Hey, how do you like the idea of doing something like that famous Greek punishment, where the damned can see the food that the Earth Heaven souls can freely eat, which they can never manage to get to their lips? Also, do you have any ideas for the others? I have a few, like the Fire Heaven being a place where metalworkers and similar professions can create magnificent weapons, among other things, to their heart's content, but I'll be neat to see if your ideas are anything close to mine.
Okay, these are all great ideas, thanks! Hey, how do you like the idea of doing something like that famous Greek punishment, where the damned can see the food that the Earth Heaven souls can freely eat, which they can never manage to get to their lips? Also, do you have any ideas for the others? I have a few, like the Fire Heaven being a place where metalworkers and similar professions can create magnificent weapons, among other things, to their heart's content, but I'll be neat to see if your ideas are anything close to mine.
never heard of that specific punishment, but it sounds fitting for the setting. Really, just play up the awful bits for the others- fire hell should just be Hell. Burning lake of sinners forever, plus the various additions made - devils with pitchforks with brimstone burning in the background. Fire heaven is a bit difficult, but a metallurgist's dream workshop sounds like a good idea. Focus more on the positive or comforting aspects of fire - warmth and comfort, light and the ability to see, and being able to cook by a fire. In association with light, you might be able to draw associations with truth and reality as opposed to falsehoods and illusions - illusion magic may fizzle away to nothing in that place, or they may have one of the greatest libraries in existence, with books made of chiselled metal plates stacked atop one another bound by metal loops, or maybe letters or symbols forged into shape and bound together by chains of metal, similar to the Incan quipu.
Fun fact, the name of that particular damned soul is Tantalus, and that's where the word "tantalizing" comes from.
Well, I was trying to avoid copying the Christian Hell too closely, but the ideas for the Fire Heaven are great, thanks! Any ideas on the Water and/or Air afterlives, besides souls continuously drowning or being swept up into tornados for their respective Hells?
My Hell, based on Dante's Inferno with a few tweaks, like the first Circle merely being where the damned are sorted and where those who are only barely worthy of Hell at all stay.
Most recently-dead character currently occupies a warrior-heaven and descends to earth whenever the reaper designates a person to be fatefully killed so that he can do battle on the mortal's behalf. Sometimes he wins and the mortal gets to live a few more years, and sometimes he doesn't and the mortal dies.
My human fighter killed himself when they realized that the world had been lost to the forces of paganism because my DM is a freakshitter polytheist. He then went directly to the proper, christian hell because it turned out that God was Catholic as determined by dice roll.
>Jocof, devout priest of Taal
After dying in battle against The Skin Machine (a body constructed to house Bel’akor) he was accepted by Father Taal into the forest of the afterlife where he will hunt for eternity.
In my world the two main gods are a deity of Creation, Chaos, and Light, which constantly comes up with ideas for new items, beings, and creatures to add to the mortal realm, and a deity of Destruction, Order, and Darkness, who either refines the former's creations so they can enter said mortal world safely, or destroys them so that they don't cause trouble, a bit like an author writing out every thought that comes into their head and their editor, respectively. Many of the setting's monsters and cursed items are things that didn't pass muster but accidentally slipped through the cracks anyway. I'm trying to come up with ideas for the afterlives associated with them, but since neither is fully good or evil, I want to avoid simply associating "Heaven" with the former and "Hell" with the latter, and evil souls falling under the latter's authority just ceasing to exist is too boring. My best idea so far is that the Creation, Chaos, and Light deity might have the equivalent of Valhalla for artistic people, and that the Destruction, Order, and Darkness deity's realm would be the ultimate bureaucratic environment like in Chinese mythology, but that's about it so far, so if you have anything, I’d be glad to hear it.
I have never had a character I've played die. Assuming three of my most recent characters dropped dead right now: >Epic Paladin (5e)
Participated in saving the world on two separate occasions and "killed" a demon lord. Definitely gets a nice spot in Heaven and finally gets to talk to his guardian angel. >Church Mentalist (Anima)
Dissolved into the Flow of Souls. >Sword Psychic (DtR)
I only skimmed the Wraith book but the afterlife for everybody seems pretty shit, considering his soul is damaged he probably has it even worse than that.
None of the wives will be joining him in the afterlife because that is literally how the Mormon interpretation of heaven works. Heaven is segregated by sex, among other things. End of discussion.
>Ascended to godhood, currently pissing most of the other gods off. Scared the hell out of everyone by climbing up there. >Still alive, married to an ageless immortal, unworried about death. Basically living in the afterlife as a mortal.
And a seperate sci-fi campaign >Still alive, too paranoid about thousands of imminent threats to his life and the future of humanity to care about religion >Like the character and how his story ended too much to imagine the specifics of what he’s doing now, except that things are going pretty well and he’s potentially working with the paranoid guy. Probably shrouded in absurd mystery in setting as well.
So what, are evil people tortured in life instead? Assuming people are aware of the fact that you don’t suffer any consequences for doing evil shit in life.
>So what, are evil people tortured in life instead?
That was what was believed to happen for most of history in most cultures. If you're evil, the gods would disfavor you, and things would go badly for you unless you changed your ways or made propitiatory sacrifices to the gods.
Nah. I mean if they’re nasty enough they get to go to hell first, and transformed into fiends, but they don’t have any of their memories so it’s more like an echo of whatever consumed them. And that’s only temporary, until the world ends. >so why don’t people just do evil then, if they can get away with it?
Because they’re inclined towards good. Evil is not the natural state of the universe, and has to fight itself to even exist.
I haven't been playing very long, so I've only had one character die. He was a "muh honor" warrior priest who died trying to fight an undead giant alone after the rest of the party had already gone out fighting our way through its minions.
His afterlife is to fight demons, nephilim, the non-Euclidean abominations the Void God creates out in space, and other cosmic undesirables in his patron god's host. He now leads his lesser brothers into battle, answers the prayers of the faithful in the material plane, or stands guard in the palaces of the King of Heaven. Not a bad deal all things considered.
Salafier the techpriestess ended up trapped in a state between life and death, wired into a shitty heretical knockoff of the Golden Throne where she acts as the machine spirit of the party's cruiser, sorta like Karan S'jet in the Homeworld series.
Heinrich the fighter is in literal Valhalla, having a great time fighting and sharing tales with his ancestors of his glorious last stand against a troll.
Sarkan the warlock is in a realm of formless horror where his Lovecraftian patron dwells. It's better not to think too much about what's happening to him there.
>Salafier the techpriestess ended up trapped in a state between life and death, wired into a shitty heretical knockoff of the Golden Throne where she acts as the machine spirit of the party's cruiser, sorta like Karan S'jet in the Homeworld series.
Is this supposed to be seen as a good end or a bad end?
Have never had a PC die buy I've got one stuck in limbo because the DM and another player are both busy sith grad school. I have another from a finished campaign (player died shortly after we finished, ending left open the possibility of a soft reboot but we're not going back to that party) who is guaranteed a spot in what will be a lovely afterlife for him, having spoken directly to his god several times and going to heroic lengths to carry out that god's will
God of the sea after life with his loving wife that died pre-campaign and his good friend NOT-wario. Everyone else in the world is permanently dead or some kind of zombie
I'm currently playing in a Warhammer Age of Sigmar Soulbound: Champions of death campaign.
Each player has/had two PCs >player A had a (now retired) keeb rezzed as a wight, seeking to find evidence of his fallen kingdom, as well as a freshly formed Ossiarch whose personalities were a cold tactician...and a zoomer >Player B had a nighthaunt glaivewraith who was forced to inhabit the corpse of a tiger she poached until it rotted away to a spirit form. She's now forced to adopt cat mannerisms at all times, even during serious moments. The other character is a vampire blood knight who has a vendetta with the local vampire countess, and a penchant for riding into battle alongside her pack of beasts and zombies >Player C(me) had a ghoul king who viewed himself as a master Potion Seller, and a knight of a fallen kingdom, who seeks to make the strongest potions, that the weakest cannot handle. I also have a nighthaunt knight of shrouds, who used to be a Privateer of sigmar, led into a death trap seeking a coin that commanded the souls of the dead. At the end of the death trap, he was forced to damn his crew to get the coin, only to be cursed and damned himself, and for the 'dead' he commands to be his own crew
Player A is a great roleplayer, who played his wight as viewing himself unworthy of knightly titles, and his ossiarch has a fantastic depiction of the split personalities
Player B has the nighthaunt tiger acting like a housecat and at least once or twice per session, serious moments are completely ruined by her starting to lick her crotch. The vampire countess is built like a brick shithouse and has vampire arrogance...but for a good half of her introductory campaign, she was riding into battle nude because a skaven monster absolutely destroyed her armor and nearly killed her, and we had to drag her to safety.
I made my ghoul to be the 'potion seller' meme, and the basis for the knight of shrouds was POTC's captain Barbossa. The DM, at least, likes him a lot.
Not right now, but i baited my players into going to a hell/purgatory alternate reality of their region held together by the literal collective ego of their diseased tyrants. Gran-Lundor was the name of the region.
Did a pretty sweet switcharoo on the maps.
Eventually I gave them an egovessel (not real name just analogy) to allow them to morph between the worlds and solve problems in a Inception kind of vibe.
Pretty bussin frfr
This ran over the course of 2 years, from 5 to epic levels and went completely to shit (in a good way).
Without very specific plot points, or quest "objectives", from the players perspective:
The happy bard that used to hide his disfigured face under a mask for fear of rejection became a sadistic and manipulator slavemaker warlock, playing cities against each other because of his Commodus-like apathy of being just to powerful.
Due to the glimmer in the player's eyes, i impromptu concocted a whole mechanic about the use of The Golden Pens, crafted from the hardened emotions of wanton, dominion and conquer, inked by the blood of those who desire. Writing orders and rewriting memories in the flesh of others, hidden yet seen only by "those who travel".
The barbarian exiled for cowardice (wrongfully accused as he was sent to hunt by a tribe traitor before an important attack) became a scholar of the written word and spoken language. Time "in there" flows slower, way slower. Much more time to hone his skills, and absorb every single information possible. Others couldn't be trusted. Trust is something he would never gift upon any living being. Over time he dropped up his axe and elevated his voice. While his partner used sorcery and blood rites for control, he used only his intellect and uncanny ability to play others because of his origins. Nobody gave him credit, merit or attention.
Lastly, the human fighter, bowman and mercenary by trade, learnt over the course of our story more - and more - about the human behavior, what others can justify in the name of - their - order, and that his price for connivence would come late, but without fail. Truly, he couldn't bear. He got up, went "in there" And walked. He walked for so long he forgot he could stop. When he did, he was free from everything. But also free from much time. His last days were peaceful, and quiet.
Players got a bit fricked up during and a little bit after the games, but it was worth it.
To summarize my current world, Erentil, probably has an afterlife, i say probably because no current living thing can die.
After some gigantic amount of deep lore that no one except for me will ever know (i'm THAT kind of worldbuilder), Ri'aesar, the First God-King, used the Nafs Alhayati (breath of life) to break The Storm (the source) and release the Alriyahu (the Winds), counted four.
This chaotic energy that fuels us all makes no distinction and in the explosion of energy, the animals, plants, lands, worlds, planes and most of the atmosphere itself were pushed away, leaving in the earth gigantic dunes of sand under a now scorching sun, like scars that will never heal (and thus i rebooted Dark Sun). Few pockets of green remain.
Bottom line is: nobody seems to stay dead (granted, if enough damage is done, their corpses might become mere useless husks of trapped souls).
If there's an afterlife, it would be a fricking blessing.
friendly bump (in the night from beyond the grave)
They are nigh-invariably burning in Hell and regret everything.
^
Why? Do you only play Evil characters?
No, but they were unbaptisted.
In their setting, Our Christ Jesus never died on the cross, meaning they were never saved from sin.
Then they are going to hell for blaspheming before the Lord. It is your responsibility as a soldier on the front lines of Christ's cultural crusade to save them.
None of my characters are dead, they are retired. My gm's pull too many punches or I am too quick to have my character leave the campaign when things get too dangerous. There's an army coming for THIS castle? *teleports to the other side of the world and starts over*
That sounds pretty boring.
As always, go a back to what they're intended for. IRL afterlives are kind of a combination of cope and abstractions of the current world. They give you confidence that things will be pretty okay in the end, whether that's reuniting with your loved ones or bastards suffering for their crimes. They also model more or less how the current world works; if warriors who die in battle go to Valhalla, it's likely being a brave warrior has some nice perks while alive as well. If those who hoard medicine in times of plague flail in a lake of fire for all eternity, they're probably not living their best lives up until that point.
If that's the angle you want to go for, then figure out what a given religion thinks of the world and create a representation of that. Good, Bad, or Just The Way Things Work, afterlives indicate what people want and expect.
If you want something else, like a place to store dead people or realms for angels and demons to frolic through, then figure out how that works and do that instead.
You have never died. Does that mean your life has been boring? It's just bad roleplay to do potentially suicidal shit and bad roleplay is what bores me.
>What kind of an afterlife are your dead characters currently in?
well let's see
>aasimar druid (Pathfinder)
in Elysium with his wife who became an azata during the campaign
>human genielock (5e)
chilling on some cushions in a giant hookah lounge in the sky
>3.5 human favored soul of The Red Knight
In Warrior's Rest probably cheating at dragonchess since he had way more charisma than wisdom or int
How do you create believable afterlives that aren’t just copies of the Judeo-Christian Heaven and Hell? Or those of other IRL religions for that matter.
Who cares? Do you have any idea how diverse "IRL Afterlives," are? You're copying something, you just don't know it.
"Muh total originality," is a trap for pseuds.
NTA, but what advice would you give for creating an afterlife then?
>Judeo-Christian Heaven and Hell?
No such thing. Different sects have different understandings what happens and it's not like you can even find clear definition of either from Bible or Talmud unless you start to read way into some random lines about "gnashing teeth".
The biblical version is more like a huge cave with the suffering side is divided from the comfy side by a huge chasm. But people are capable of yelling to each other from either side. We also never hear what made the shitty side shitty.
There is no description of the Christian afterlife, and the place condemned souls go to isn't called "Hell." We know literally nothing about them. All the aesthetics were invented by literature, mostly Dante.
Bottom drawer, next to the old mtg cards and lotr books.
In limbo
Inside their dead games ;_;
Well, in my setting each of the four elements of Fire, Water, Air, and Earth has both a "Heaven" and "Hell" kind of afterlife associated with them where people can go after death. Since the god of Fire is also associated with War, I was thinking that one potential punishment for the damned is to continually fight each other, for instance. Some of them are giving me more grief than others though, namely the Earth afterlives, so I'd love to hear your ideas on it all.
heaven Earth should focus on the fecundity of nature or the riches of the Earth, israeliteels, gems, gold and silver and such and the finest buildings in any realm. Earth hell should be the opposite - lifeless and devoid of riches, or having riches that turn to dust in a sinner's hand. Dust should be the primary material, with no lasting structures.
Okay, these are all great ideas, thanks! Hey, how do you like the idea of doing something like that famous Greek punishment, where the damned can see the food that the Earth Heaven souls can freely eat, which they can never manage to get to their lips? Also, do you have any ideas for the others? I have a few, like the Fire Heaven being a place where metalworkers and similar professions can create magnificent weapons, among other things, to their heart's content, but I'll be neat to see if your ideas are anything close to mine.
Shut the frick up, LL
no u
never heard of that specific punishment, but it sounds fitting for the setting. Really, just play up the awful bits for the others- fire hell should just be Hell. Burning lake of sinners forever, plus the various additions made - devils with pitchforks with brimstone burning in the background. Fire heaven is a bit difficult, but a metallurgist's dream workshop sounds like a good idea. Focus more on the positive or comforting aspects of fire - warmth and comfort, light and the ability to see, and being able to cook by a fire. In association with light, you might be able to draw associations with truth and reality as opposed to falsehoods and illusions - illusion magic may fizzle away to nothing in that place, or they may have one of the greatest libraries in existence, with books made of chiselled metal plates stacked atop one another bound by metal loops, or maybe letters or symbols forged into shape and bound together by chains of metal, similar to the Incan quipu.
And frick you too for enabling him, newbie
Fun fact, the name of that particular damned soul is Tantalus, and that's where the word "tantalizing" comes from.
Well, I was trying to avoid copying the Christian Hell too closely, but the ideas for the Fire Heaven are great, thanks! Any ideas on the Water and/or Air afterlives, besides souls continuously drowning or being swept up into tornados for their respective Hells?
My Hell, based on Dante's Inferno with a few tweaks, like the first Circle merely being where the damned are sorted and where those who are only barely worthy of Hell at all stay.
Most recently-dead character currently occupies a warrior-heaven and descends to earth whenever the reaper designates a person to be fatefully killed so that he can do battle on the mortal's behalf. Sometimes he wins and the mortal gets to live a few more years, and sometimes he doesn't and the mortal dies.
My human fighter killed himself when they realized that the world had been lost to the forces of paganism because my DM is a freakshitter polytheist. He then went directly to the proper, christian hell because it turned out that God was Catholic as determined by dice roll.
>Jocof, devout priest of Taal
After dying in battle against The Skin Machine (a body constructed to house Bel’akor) he was accepted by Father Taal into the forest of the afterlife where he will hunt for eternity.
In my world the two main gods are a deity of Creation, Chaos, and Light, which constantly comes up with ideas for new items, beings, and creatures to add to the mortal realm, and a deity of Destruction, Order, and Darkness, who either refines the former's creations so they can enter said mortal world safely, or destroys them so that they don't cause trouble, a bit like an author writing out every thought that comes into their head and their editor, respectively. Many of the setting's monsters and cursed items are things that didn't pass muster but accidentally slipped through the cracks anyway. I'm trying to come up with ideas for the afterlives associated with them, but since neither is fully good or evil, I want to avoid simply associating "Heaven" with the former and "Hell" with the latter, and evil souls falling under the latter's authority just ceasing to exist is too boring. My best idea so far is that the Creation, Chaos, and Light deity might have the equivalent of Valhalla for artistic people, and that the Destruction, Order, and Darkness deity's realm would be the ultimate bureaucratic environment like in Chinese mythology, but that's about it so far, so if you have anything, I’d be glad to hear it.
One good one (possibly) bad
I have never had a character I've played die. Assuming three of my most recent characters dropped dead right now:
>Epic Paladin (5e)
Participated in saving the world on two separate occasions and "killed" a demon lord. Definitely gets a nice spot in Heaven and finally gets to talk to his guardian angel.
>Church Mentalist (Anima)
Dissolved into the Flow of Souls.
>Sword Psychic (DtR)
I only skimmed the Wraith book but the afterlife for everybody seems pretty shit, considering his soul is damaged he probably has it even worse than that.
Whatever one the mormons go to because the only character of mine who's died in game was one
They go to a heaven without women, cause all women go to segregation heaven. Congrats, you are gay.
Funny because the way I made that character, he had 4-5 followers who were all his wives
None of the wives will be joining him in the afterlife because that is literally how the Mormon interpretation of heaven works. Heaven is segregated by sex, among other things. End of discussion.
>Heaven is segregated by sex
So you’ll never see your mother or wife again if you’re a guy? Are you sure that you’re not talking about Hell?
This isnt even remotely true.
Anon seems schizo tbh
lmao, proof it's a bot doing these, it just took an image from the oldest thread it made when it hit page 10
you're training someone's AI for free. teach it to be moronic
>Ascended to godhood, currently pissing most of the other gods off. Scared the hell out of everyone by climbing up there.
>Still alive, married to an ageless immortal, unworried about death. Basically living in the afterlife as a mortal.
And a seperate sci-fi campaign
>Still alive, too paranoid about thousands of imminent threats to his life and the future of humanity to care about religion
>Like the character and how his story ended too much to imagine the specifics of what he’s doing now, except that things are going pretty well and he’s potentially working with the paranoid guy. Probably shrouded in absurd mystery in setting as well.
How exactly did he manage all of that?
Why exactly have you not gone the frick back to plebbit, The-Literary-Lord? They’re much more responsive to your chronic ‘tism than here
there's no afterlife in my setting. when you die you do. resurrection spells and the like are just a form of cloning.
That's corny
How is the fact that no one who's been "resurrected" remembers what the afterlife is like explained then?
was gonna answer this seriously but i see the thread's infested with larping christgay polBlack folk solipsists
Everyone is happy. Even the villains.
What, no punishments at all?
None. What are they gonna do, change their ways? They’re dead, the time for change is over.
So what, are evil people tortured in life instead? Assuming people are aware of the fact that you don’t suffer any consequences for doing evil shit in life.
>So what, are evil people tortured in life instead?
That was what was believed to happen for most of history in most cultures. If you're evil, the gods would disfavor you, and things would go badly for you unless you changed your ways or made propitiatory sacrifices to the gods.
Nah. I mean if they’re nasty enough they get to go to hell first, and transformed into fiends, but they don’t have any of their memories so it’s more like an echo of whatever consumed them. And that’s only temporary, until the world ends.
>so why don’t people just do evil then, if they can get away with it?
Because they’re inclined towards good. Evil is not the natural state of the universe, and has to fight itself to even exist.
I generally dislike the deeper details for AD&D's afterlife, so I try not to think too much about it.
literally yiffing in hell. he has never been happier
I haven't been playing very long, so I've only had one character die. He was a "muh honor" warrior priest who died trying to fight an undead giant alone after the rest of the party had already gone out fighting our way through its minions.
His afterlife is to fight demons, nephilim, the non-Euclidean abominations the Void God creates out in space, and other cosmic undesirables in his patron god's host. He now leads his lesser brothers into battle, answers the prayers of the faithful in the material plane, or stands guard in the palaces of the King of Heaven. Not a bad deal all things considered.
What system is this? I might do something similar.
Salafier the techpriestess ended up trapped in a state between life and death, wired into a shitty heretical knockoff of the Golden Throne where she acts as the machine spirit of the party's cruiser, sorta like Karan S'jet in the Homeworld series.
Heinrich the fighter is in literal Valhalla, having a great time fighting and sharing tales with his ancestors of his glorious last stand against a troll.
Sarkan the warlock is in a realm of formless horror where his Lovecraftian patron dwells. It's better not to think too much about what's happening to him there.
>Salafier the techpriestess ended up trapped in a state between life and death, wired into a shitty heretical knockoff of the Golden Throne where she acts as the machine spirit of the party's cruiser, sorta like Karan S'jet in the Homeworld series.
Is this supposed to be seen as a good end or a bad end?
Have never had a PC die buy I've got one stuck in limbo because the DM and another player are both busy sith grad school. I have another from a finished campaign (player died shortly after we finished, ending left open the possibility of a soft reboot but we're not going back to that party) who is guaranteed a spot in what will be a lovely afterlife for him, having spoken directly to his god several times and going to heroic lengths to carry out that god's will
>the DM and another player are both busy sith grad school
At least one ain't coming back
all these autists replying to a meme thread sincerely
God of the sea after life with his loving wife that died pre-campaign and his good friend NOT-wario. Everyone else in the world is permanently dead or some kind of zombie
I'm currently playing in a Warhammer Age of Sigmar Soulbound: Champions of death campaign.
Each player has/had two PCs
>player A had a (now retired) keeb rezzed as a wight, seeking to find evidence of his fallen kingdom, as well as a freshly formed Ossiarch whose personalities were a cold tactician...and a zoomer
>Player B had a nighthaunt glaivewraith who was forced to inhabit the corpse of a tiger she poached until it rotted away to a spirit form. She's now forced to adopt cat mannerisms at all times, even during serious moments. The other character is a vampire blood knight who has a vendetta with the local vampire countess, and a penchant for riding into battle alongside her pack of beasts and zombies
>Player C(me) had a ghoul king who viewed himself as a master Potion Seller, and a knight of a fallen kingdom, who seeks to make the strongest potions, that the weakest cannot handle. I also have a nighthaunt knight of shrouds, who used to be a Privateer of sigmar, led into a death trap seeking a coin that commanded the souls of the dead. At the end of the death trap, he was forced to damn his crew to get the coin, only to be cursed and damned himself, and for the 'dead' he commands to be his own crew
Player A is a great roleplayer, who played his wight as viewing himself unworthy of knightly titles, and his ossiarch has a fantastic depiction of the split personalities
Player B has the nighthaunt tiger acting like a housecat and at least once or twice per session, serious moments are completely ruined by her starting to lick her crotch. The vampire countess is built like a brick shithouse and has vampire arrogance...but for a good half of her introductory campaign, she was riding into battle nude because a skaven monster absolutely destroyed her armor and nearly killed her, and we had to drag her to safety.
I made my ghoul to be the 'potion seller' meme, and the basis for the knight of shrouds was POTC's captain Barbossa. The DM, at least, likes him a lot.
Not right now, but i baited my players into going to a hell/purgatory alternate reality of their region held together by the literal collective ego of their diseased tyrants. Gran-Lundor was the name of the region.
Did a pretty sweet switcharoo on the maps.
Eventually I gave them an egovessel (not real name just analogy) to allow them to morph between the worlds and solve problems in a Inception kind of vibe.
Pretty bussin frfr
Sounds based, what did they end up doing with such a power?
This ran over the course of 2 years, from 5 to epic levels and went completely to shit (in a good way).
Without very specific plot points, or quest "objectives", from the players perspective:
The happy bard that used to hide his disfigured face under a mask for fear of rejection became a sadistic and manipulator slavemaker warlock, playing cities against each other because of his Commodus-like apathy of being just to powerful.
Due to the glimmer in the player's eyes, i impromptu concocted a whole mechanic about the use of The Golden Pens, crafted from the hardened emotions of wanton, dominion and conquer, inked by the blood of those who desire. Writing orders and rewriting memories in the flesh of others, hidden yet seen only by "those who travel".
The barbarian exiled for cowardice (wrongfully accused as he was sent to hunt by a tribe traitor before an important attack) became a scholar of the written word and spoken language. Time "in there" flows slower, way slower. Much more time to hone his skills, and absorb every single information possible. Others couldn't be trusted. Trust is something he would never gift upon any living being. Over time he dropped up his axe and elevated his voice. While his partner used sorcery and blood rites for control, he used only his intellect and uncanny ability to play others because of his origins. Nobody gave him credit, merit or attention.
Lastly, the human fighter, bowman and mercenary by trade, learnt over the course of our story more - and more - about the human behavior, what others can justify in the name of - their - order, and that his price for connivence would come late, but without fail. Truly, he couldn't bear. He got up, went "in there" And walked. He walked for so long he forgot he could stop. When he did, he was free from everything. But also free from much time. His last days were peaceful, and quiet.
Players got a bit fricked up during and a little bit after the games, but it was worth it.
Sounds pretty cool. What's your current afterlife like if you're not using this in your current campaign?
That's a little harder to answer.
To summarize my current world, Erentil, probably has an afterlife, i say probably because no current living thing can die.
After some gigantic amount of deep lore that no one except for me will ever know (i'm THAT kind of worldbuilder), Ri'aesar, the First God-King, used the Nafs Alhayati (breath of life) to break The Storm (the source) and release the Alriyahu (the Winds), counted four.
This chaotic energy that fuels us all makes no distinction and in the explosion of energy, the animals, plants, lands, worlds, planes and most of the atmosphere itself were pushed away, leaving in the earth gigantic dunes of sand under a now scorching sun, like scars that will never heal (and thus i rebooted Dark Sun). Few pockets of green remain.
Bottom line is: nobody seems to stay dead (granted, if enough damage is done, their corpses might become mere useless husks of trapped souls).
If there's an afterlife, it would be a fricking blessing.
That’s interesting, I didn’t read any of it. Could you tell us more about it? And what other ideas can you come up with?
Wow