The "zany" idea of using a luchador as the main character and theming of a metroidvania game is distilled reddit humor.
2 years ago
Anonymous
[citation needed]
2 years ago
Anonymous
cited here
The "zany" idea of using a luchador as the main character and theming of a metroidvania game is distilled reddit humor.
>The "zany" idea of using a luchador as the main character and theming of a metroidvania game is distilled reddit humor. >Anonymous 07/04/22(Mon)00:14:40
touhou
unoriginal
You're suppose to play touhou on a keyboard, Zun designed it for it.
for me, it's Metal Slug X
Shantae and Guacamelee! Super Turbo Championship Edition work perfectly with my stick. Honestly any 2D platformer works
>Guacamelee! Super Turbo Championship Edition
the frick
Sorry, I can't play this game. It's too reddit.
[citation needed]
The "zany" idea of using a luchador as the main character and theming of a metroidvania game is distilled reddit humor.
[citation needed]
cited here
>The "zany" idea of using a luchador as the main character and theming of a metroidvania game is distilled reddit humor.
>Anonymous 07/04/22(Mon)00:14:40
Try citing a source other than yourself?
No.
moron.
Not this thread again.
I'll say shmups but then you'll say something along the lines of "those don't use all 8 buttons lol."
those don't use all 8 buttons
Like clockwork.
Literally anything from before the N64 and Sony Dual Analog
Gimme an arcade button layout for Super Metroid.
Shoot / Cancel /Aim Up
Jump / Sprint / Aim Down
Change it to something else if you want to arm pump
How do you change items?
Use the fricking select button or reassign it to far right, I don't care.
Run should be on the thumb or ring finger. Or the game can be altered to be always-run like the later installments.
Here's mine.
beam / jump / aim / map
run / cancel / item / grapple
or alternative
beam / missile / super missile / map
jump / grapple / aim / scan
For an arcade styled Metroid game with always-run.
every arcade game
But they DoN't UsE aLL ThE BuTtOnS!!! REEEEE
Yes, that is the premise of this thread.
Any arcadey game can "work well" with a stick and 8 buttons; OP did not specify that all 8 buttons have to be used.
>OP did not specify that all 8 buttons have to be used.
Incorrect.
>What kind of non-fighting game can you design that works well with a stick + 8 buttons?
Where does it specify that all 8 buttons needed to be used?
When it specifically said stick + 8 buttons instead of "stick + up to 8 buttons".
Sorry, can't keep up with all this goalpost-moving.