What kind of retro gamer are you?

What kind of retro gamer are you?

Mike Stoklasa's Worst Fan Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 1 year ago
    Anonymous

    I use emulators in the default screen size

  2. 1 year ago
    Anonymous

    16:9 is more pixels, we figured that out in like 2005 when the Xbox 360 came out

  3. 1 year ago
    Anonymous

    i own a small collection with some nice TVs to play on and i sometimes play on emulators
    i play however i feel like playing at the time because video games are about enjoying the experience without any fricking homosexual morons yelling at me about im a moron for how i play my games

  4. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      Wider.

    • 1 year ago
      Anonymous
  5. 1 year ago
    Anonymous

    SNES is fricking moronic in this regard.
    >some devs compensate for 4:3 by making their 8:7 assets thinner
    >some don't so 4:3 looks slightly stretched (Link's hearts in LttP for example)
    >not even first party Nintendo titles are consistent with it

    • 1 year ago
      Anonymous

      Anamorphic physics require more calculation.
      I think people forget that on 8/16bit systems you can't just do what ever the hell you want so you gotta keep it simple stupid

    • 1 year ago
      Anonymous

      it's going to look stretched regardless because crt
      so why care? just that it'll look even more moronic if you stretch it to 16:9

  6. 1 year ago
    Anonymous

    Proper real 4:3 when play om real hardware (but only because of underscanning and i usd a wii)

    • 1 year ago
      Anonymous

      >interlacing
      >dithering
      came in my pants

  7. 1 year ago
    Anonymous

    8:7 is objectively correct.
    4:3 is for autists who think CRTs, original hardware, and S-cables are the "superior" experience
    16:9 is for morons who want to have their screen filled up even if the quality is garbage, similar to boomers who eschewed widescreen DVD releases because "there are black bars on the TV"

    • 1 year ago
      Anonymous

      spotted the dumb zoomer nobody should listen to
      I bet you also think lcd's are better than CRTs.

      • 1 year ago
        Anonymous

        I don't think a zoomer could enjoy gaming with EEEEEEEEEEEEEEEEEEEEEE coming from a CRT monitor

        • 1 year ago
          Anonymous

          CRTs display colors more accurately. They also had better refresh rates (the latest ones did). We just turned to LCD because it was cheaper to produce and morons b***hed about the weight on CRT. LCD is actually worse for ecology than 100 CRTs are, and they can be punched and break instantly.

        • 1 year ago
          Anonymous

          >turns on CRT
          >starts making noise
          >gets warm
          >no picture
          This shit broke fr

    • 1 year ago
      Anonymous

      >Console has svideo
      >"But your not supposed to use it"

      • 1 year ago
        Anonymous

        There's always the issue of authenticity vs. quality. "Authenticity" means every Game Boy/Color/Advance game before 2003 isn't backlit and you have to hold up the screen to a light source.

  8. 1 year ago
    Anonymous

    16:9 is only feasible in 3D if the hud won't get stretched and it renders the environment at a wider angle. 2D games in widescreen doesn't really work it usually just stretches everything unless there's a hack or patch for it. Apart from that its preference, some games are pretty good in 16:9 some feel weird.

    • 1 year ago
      Anonymous

      The MiSTer handles Playstation games in 16:9 pretty well too, it does show more of the 3D space correctly but sadly HUD elements do get slightly stretched. It also has a 480p toggle so you don't have to play Tekken with a ton of combing artifacts but it doesn't work for everything

    • 1 year ago
      Anonymous

      Tell that to Shovel Knight.

  9. 1 year ago
    Anonymous

    if emulating you should play at 4:3 and use integer scale for the the sharpest picture available

    • 1 year ago
      Anonymous

      SNES integer scale would be 8:7

      • 1 year ago
        Anonymous

        yes ur right, i was just thinking of ps1 since thats what i mostly play.

  10. 1 year ago
    Anonymous

    5:4

  11. 1 year ago
    Anonymous

    What's the game on the bottom?

    • 1 year ago
      Anonymous

      Chrono Trigger

      • 1 year ago
        Anonymous

        Thanks

  12. 1 year ago
    Anonymous

    It pisses me off to see morons stick to 4:3 on the Steam Deck and not use the full screen. As if it looks significantly better.

  13. 1 year ago
    Anonymous

    Whatever my CRT is

  14. 1 year ago
    Anonymous

    how is this even a question when the shape of the moon should say it all?

    • 1 year ago
      Anonymous

      >the smartest front poster
      Based, you gays had to get at least one thing right

    • 1 year ago
      Anonymous

      go back to sucking dicks on reddit

    • 1 year ago
      Anonymous

      reddit froge

    • 1 year ago
      Anonymous

      based frog chad makes the discord troonys seethe

      • 1 year ago
        Anonymous

        t. troon

  15. 1 year ago
    Anonymous

    Neither of those are correct for the SNES. 4:3 on emulators doesn't take into account overscan. Actual CRT AR is 64:49 DAR (which is 8/7 PAR).

    Further reading if you actually give a shit about this kind of stuff and aren't just a dumb zoom zoom:
    https://archive.nes.science/nesdev-forums/f5/t15879.xhtml
    https://www.nesdev.org/wiki/Overscan
    tl;dr
    >But people remember the display with the overscan chopped off. Emulators tend to approximate the visible image as 256x224 or 320x224 pixels, which is 64:49 DAR, and 64:49 is close to the nominal 4:3, just as "2.35:1" is close to the actual ratio of scope, which is 2.39:1 on film or 2.40:1 on Blu-ray. And when upscaling for HDTV, you usually want to display it as if the overscan were also upscaled, as HDTV programming on broadcast and cable is generally formatted with overscan to accommodate early-adopter CRT HDTVs. This means upscale the entire 280x240 or 350x240 pixels to 960x720 or 1440x1080.

    • 1 year ago
      Anonymous

      So if I play SNES games at 8:7 on a CRT, I'll get the correct aspect ratio?

      • 1 year ago
        Anonymous

        If you stretch the image to fit within your TV's bezels, then yes. But this discussion is pointless if you actually own a CRT display because the correct answer will always be "whatever fits within your CRT" since bezels and the actual DISPLAY aspect ratio of TVs had a lot of variance. 8:7 DAR (1:1 PAR for SNES) is just the console's framebuffer output. This discussion is mostly just important for people who emulate games onto their flat panel displays because everyone is used to the whole "4:3" nomenclature that they don't realize that the actual CRT aspect ratio was a little bit more narrow than that. But obviously, 64:49 is less catchy and memorable than 4:3, which is just an approximation.

        Emulators like bsnes already default to 64:49 NTSC. I think Snes9x defaults to it as well, or 8:7 DAR.

  16. 1 year ago
    Anonymous

    4:3 stretched to 16:9

  17. 1 year ago
    Anonymous

    16:9 + Super Eagle

    • 1 year ago
      Anonymous
  18. 1 year ago
    Anonymous

    Haha! Look at that fat dragon!

  19. 1 year ago
    Anonymous

    What's the original resolution? I always use that multiplied by 3 or 4.

Your email address will not be published. Required fields are marked *