What made it so disappointing?

What made it so disappointing?

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 7 months ago
    Anonymous

    not enough white Ramlethal skins

    • 7 months ago
      Anonymous

      No desire to interact after Testament and b***hed were reintroduced. Being a Gear doesn't mean you have to be subhuman too.

      >good characters stuck in bad games

      • 7 months ago
        Anonymous

        I'm fine with Testament since he was always meant to be androgynous, and his character arc about taking on a hundred hobbies to discover himself after ensuring that Dizzy is happy and safe is both humorous and makes sense. The gay as pronoun shit is just because of the current political culture, but I think it's fine for the most part.

        Bridget is fricking character assassination and I'm still mad.

  2. 7 months ago
    Anonymous

    Story was short and meh. Too much time animating not enough writing. Characters don't have enough moves so combos feel stale.

  3. 7 months ago
    Anonymous

    >Nago
    >HC
    >Troons
    NO THANKS

    • 7 months ago
      Anonymous

      the T word is banned from now on after this post

      this one doesnt count

      • 7 months ago
        Anonymous

        Okay, I'll do you one better

        • 7 months ago
          Anonymous

          Unfortunately, GG Strive is full of homosexuals. They were already around before Testament and Bridget, but those two characters only brought in more subhumans. I wouldn't hate it so much if they weren't actually decent at the game. It sucks going to majors because they're basically crossdressing conventions. I just want to play video games, but then some lard ass in front of me has razor bumps all over his half shaven legs while wearing booty shorts. Fricking gross.

        • 7 months ago
          Anonymous

          I get the pink white blue is the troony flag but what the frick are the other flags? That red white and blue one looks especially degenerate.
          really though, I genuinely don't know what the Happy Chaos and Goldlewis flags are supposed to represent.

          • 7 months ago
            Anonymous

            happy chaos = non-binary
            goldlewis = bisexual

            • 7 months ago
              Anonymous

              Ah. Yeah okay, I'll try to remember that so my future discrimination can be much more accurate.

          • 7 months ago
            Anonymous

            happy chaos = non-binary
            goldlewis = bisexual

            the other one is lesbian flag???
            someone post the pic of the lesbian flag player i wanna see what she looks like

            • 7 months ago
              Anonymous

              Don't get too excited. It's not too uncommon for a troony to identify as a lesbian girl. We're going into multiple layers here.
              A guy, pretending to be a girl, pretending to be a lesbian, fricking another guy, who's also pretending to be a girl, who's also pretending to be lesbian. It's the most special snowflake way to call yourself just regular ass gay.

            • 7 months ago
              Anonymous

              >someone post the pic of the lesbian flag player i wanna see what she looks like
              what do you think lol.
              it's one of the two pictured here. i assume the one with the cope mask

              • 7 months ago
                Anonymous

                [...]
                the other one is lesbian flag???
                someone post the pic of the lesbian flag player i wanna see what she looks like

                and i forgot the pic
                it's the one on the left

              • 7 months ago
                Anonymous

                ''lesbian''
                that's straight up a man right there

          • 7 months ago
            Anonymous

            H.C is Non-Binary a.k.a I have no gender
            Ram is the rugmuncher flag
            Goldlewis is the fencesitter flag a.k.a Bi

  4. 7 months ago
    Anonymous

    not metal enough

  5. 7 months ago
    Anonymous

    It's my favorite fighting game of all time. A good balance of neutral, combos, meter management, and mix up potential. They did a good job making the game fairly easy to learn but it still has plenty of depth to it. Balance is pretty good for the most part. I still say that Chaos and Nago are way too overpowered and essentially break the rules of the game, but even then they're still possible to fight against. A ton of moves were removed from previous entries, but I get what they were going for and I think they did a good job at making a new GG from the ground up. I feel like higher level players play their characters differently which adds expression to the game. I think it's an extremely solid, well made fighting game.

    For what it's worth, I'm consistently top 300 - top 225 in the world, top 0.5% in the world, and I average 65th or higher at majors. Maybe for casuals, it's not so fun to get hit with a ToD that you weren't expecting, but it's part of the learning experience; just block better and be smarter about using unsafe options.

    • 7 months ago
      Anonymous

      Im pretty much average-slightky above average and its my favour fighting game.
      But after like 2 years of playing every weekend i had to give the game a break.
      Ill maybe play ever two or so weeks with friends only in a lobby but there is nothing keeping me around. Lots of ganes to play and so little time.
      Its still managing to not completely collapse under the recent high profile releases of mk1 and street fighter

      • 7 months ago
        Anonymous

        That's fair. If I didn't have a local scene with good players, I highly doubt I would've considered keeping up with the game for more than six months, let alone going to majors and shit. I've made a lot of good friends and it's been a great journey.

        I completely agree with your sentiments.
        The hate it gets is unjustified.
        What do you think of the new Burst based mechanics?

        Getting Positive Bonus instead of full Tension for Gold Burst is an interesting change. I think it's better overall as it doesn't allow the offending player to instantly do some degenerate RC shit out of nowhere, like Potemkin doing Hammerfall > FPRC > Buster out of nowhere, but getting Positive Bonus is still extremely powerful and rewarding.

        Blue Burst hurts me a lot, as a May player, because my totally busted as frick Burst safe combos don't work anymore, but frick it, I'll gladly take it to have another option against Chaos.

        Wild Assault is fricking ridiculous. Giving May easy access to half screen wall break combos off of f.S or 2S pokes is crazy, but I also like the new potential it affords to combos for every character. I think it's too good for Nago to have an invulnerable Wild Assault, but I've been coming around to the concept overall and I kind of like it.

        How long have you been a transgender?

        Never, but I've also never seen more trans in a community before. They're at every major, although it's mostly for GG, but I also know one at my local that plays Zangief in Street Fighter 6. That's not my scene, but I can't deny that they play the game quite well.

        • 7 months ago
          Anonymous

          Teach me Strive...

          • 7 months ago
            Anonymous

            I don't think I'm very good. Like, I'm okay, but I'm no one special. If you got time and you want to play against my May then I'll make a lobby, but let me know first before I bother turning on the PS5.

        • 7 months ago
          Anonymous

          >Getting Positive Bonus instead of full Tension for Gold Burst is an interesting change.
          I agree with this, however the change that makes it harder to punish is so goddamn annoying. Now you see a lot of players going for yolo bursting on neutral or on wakeup. It's polarizing to me that they actually did that after gold burst being so easy to punish historically. Giving you a return of investment with Gold Burst by refunding burst on positive bonus is also quite something.

          >Blue Burst hurts me a lot, as a May player, because my totally busted as frick Burst safe combos don't work anymore, but frick it, I'll gladly take it to have another option against Chaos.
          I always talk mad shit about this. Every time my friend gets hit by it full screen, I always thank HC for it.

          >Wild Assault is fricking ridiculous.
          I'm mixed by this. Historically ASW has tried to make use of Burst as a resource and always failed spectacularly in many regards (OD in BB being niche use depending on character and defensive get off me tool/Burst supers in Xrd being a FLOP in general), to them returning to this idea is not too bad in itself. However, it feels like a betrayal of the ideas that build Strive from the ground up. Like it feels it'll disrupt the balance that they tried to achieve with a tool that gives you very powerful offense, yet it's not balanced to counteract with the new defensive option. Then again, they shipped Happy Chaos and Naggor.
          I do like that there's variance to it depending on the archetype you play, however it's not very straight forward.

          Also a bit off topic, but what do you think of GBVSR?

          • 7 months ago
            Anonymous

            The fact that WA chips away your Burst even on block is confusing, it'd make it less oppressive if it didn't

            • 7 months ago
              Anonymous

              Absolutely it's so goddamn ridiculously powerful. I can see why they made it like that.
              Probably because of the spend burst resource into getting bursted.
              Holding all that wall carry is so fricked up.

              • 7 months ago
                Anonymous

                Don't forget positive bonus if you wall break

            • 7 months ago
              Anonymous

              I think they implemented it specifically to encourage a lot of Wild Assault usage in the new patch. Same reason why it's also extremely powerful on Wall Break. Since you're spending 50% Burst, they don't want to dissuade players from at least throwing it out there on a chance, so it also chips 10% - 20% of the opponent's Burst. Not enough of a chip out to be busted, but enough for a small reward, and the 50% cost is enough to prevent it from being spammable. It is rather odd, but I think they implemented it in a good way.

          • 7 months ago
            Anonymous

            I highly agree with your sentiments on Bursting being so difficult to punish as a surface reading, but you also have to consider what that means going further. If the Gold Burst is blocked or even if the Blue Burst lands successfully, that player is fricked out of Burst for a good while unless he manages to get Positive Bonus (either Wall Break or 5[D]) and that's a really big deal for most characters. Wild Assault is way too good not to have in your pocket at all times. If they made Burst punishable on top of that, it would just feel way too fricking bad. I do get what you're saying, but I think they achieved a reasonable balance with that.

            Also, I keep forgetting that Shield Deflect exists at all because it's so fricking worthless outside of very specific situations. It fricking blows. I think Burst having both combo breaking capabilities as well as offensive maneuvers makes the game really exciting. Everyone has an additional meter to keep track of, which is pretty cool. However, I do think that hard knockdown from Wild Assault Wall Break is just too strong and should be nerfed.

            I like Granblue quite a bit, even though I'm not that good at it and the netcode is awful. I played the first beta of Rising and I found it atrocious, but they've recently stated a lot of changes that I wanted, so I'll give the next beta another chance.

            • 7 months ago
              Anonymous

              Don't get me wrong, I am not completely against GB being safer, and I get it. I just found it WILD that they actually WENT with it when it was always historically designed in a certain way.
              I was pondering of using WA to even whiff punish Gold burst in itself or finding ways around it. Might be cool to see what people come up with.
              >netcode is awful
              Man, that's quite a shame. My friend had an excellent time on the previous beta of what I saw. I've been liking their recent attempts with more neutral based fighters. I'm most likely getting it on Steam when it comes out. Hope to see you there anon.

              Don't forget positive bonus if you wall break

              Icing on the cake brother

              Something interesting I like about WA is that it has two variations as well. Gives it a bit of depth and more reward for Counter Hit plays.
              The game in its current state is just a bit too crazy.

              • 7 months ago
                Anonymous

                Oh no, don't get me wrong, the netcode of Granblue Rising's first beta was fantastic. All of the other mechanics and changes they made from the base Granblue were horrible in Rising, in my opinion, and a lot of people seemed to have agreed. Also, I had meant that the netcode in the original Granblue is what's atrocious.

                And yeah, I get what you mean about Burst being so safe to use, but I think they've been inching in this direction since Strive's launch. In +R, you could air-grab people out of the startup of Blue Burst, while in Strive your character is completely invulnerable until you land after Burst. This new shit is just an additional layer on top of that. While each game was heavily built on top of the previous one (a lot of Xrd's frame data is actually pretty directly carried over from GG XX Slash Reload, if I'm not mistaken), this is just more proof that Strive really was meant to be a built-from-the-ground-up fresh start. In a way, not unlike how different Melty Blood: Type Lumina is from Melty Blood: Actress Again Current Code, while still having enough of the same identity to still be the same game.

    • 7 months ago
      Anonymous

      I completely agree with your sentiments.
      The hate it gets is unjustified.
      What do you think of the new Burst based mechanics?

    • 7 months ago
      Anonymous

      How long have you been a transgender?

    • 7 months ago
      Anonymous

      >it's my favorite fighting game of all time
      so when will you play your second fighting game?

      • 7 months ago
        Anonymous

        I've played a bunch of fighting games casually.
        >Marvel Super Heroes vs Street Fighter
        >Gundam Battle Assault 2
        >Last Blade 2
        >Ehrgeiz
        >Marvel vs Capcom 2
        And then I started playing a shitload of fighting games with the intention to really learn the genre.
        >Street Fighter 4
        >Marvel vs Capcom 3
        >Persona 4 Arena
        >Soul Calibur 5
        >Tekken Tag Tournament 2
        >Street Fighter 5
        >Dragonball FighterZ
        I ranged from average to fricking awful at every fighting game I played, and I decided that the genre wasn't for me. I gave the beta for Strive a chance and I instantly fell in love. It's the only fighting game I've done quite well in.

        • 7 months ago
          Anonymous

          >Last Blade 2
          Alright we're good. Hope you're having fun with Strive.

        • 7 months ago
          Anonymous

          >I gave the beta for Strive a chance and I instantly fell in love. It's the only fighting game I've done quite well in.

          Ah. No wonder. It all makes sense now. I can now be content with your borderline "dog eating poop joyfully" take, that is so clearly blindsided it's unbelievable.

          Carry on fellow.

          • 7 months ago
            Anonymous

            Stay mad

    • 7 months ago
      Anonymous

      ai ass post

    • 7 months ago
      Anonymous

      this ranking is fake you know that and I know that, so why pander to a bunch of autists on here? people consistently dodge and cherrypick matches for ELO and take weeks off so they get more. It's a moronic system

      >>top 20 happy chaos and consistently in top 300

      • 7 months ago
        Anonymous

        I agree, it's far from ideal, but it's the best we've got because ArcSys refuses to have a proper ranking system. Normally I wouldn't pay my own ranking much mind when this is all I have to go with, but I'd say it reflects well off of my own performances at majors. 64th at EVO Japan, 59th at EVO Vegas, 33rd at CEOtaku, I think I'm doing pretty good. I forget what I got at Combo Breaker 2023 but that was good too. I did poorly at CEO 2023, unfortunately, I fricked up that one, but I think around top 300 in the world is pretty accurate for me. Also, players who consistently rage quit before completing a match are reported as cheaters in Rating Update and their results aren't calculated, so that takes care of that specific aspect.

  6. 7 months ago
    Anonymous

    the community and no slayer

  7. 7 months ago
    Anonymous

    Didn't make Gio's breasts big enough.

  8. 7 months ago
    Anonymous

    They made the game for casual v morons ,but you still dont play proving that it doesnt matter how much you gut fighting games normies still wont understand how to play

  9. 7 months ago
    Anonymous

    Characters feel like striped down versions of the ones from the previous game.
    They made combos easier and i dont mind this but they also kinda took away a lot of t0olls for the characters.

  10. 7 months ago
    Anonymous

    As someone only neutral about +R and Xrd:
    Pros
    >great RC system, best its ever been and they were finally smart enough to realize letting any RC cost 25% meter is broken
    >actually can just pick up and play it, no execution barrier just to start playing
    >most characters still feel like they have an identity gameplay wise, only a few feel like they don't add much
    >outside of UI it looks great
    Cons:
    >absolute dogshit online lobby system
    >wall break and positive bonus suck, they're not interesting or feel like a good answer to avoiding permanemt corner pressure
    >removal of gatlings makes the combo system feel worse, felt unecessary
    >UI is ugly as sin, absolutely lifeless with zero personality
    Like old GG the core appeal of the characters having cool, distinct characters but the system changes range from QoL to beyond moronic

    • 7 months ago
      Anonymous

      How else can you implement a system to avoid permanent corner pressure? It's one of the main reasons why Strive is my favorite fighting game; it resets to neutral pretty often. I will say that hard knockdown after Wild Assault Wall Break is too much, and Positive Bonus Infinite Blockstrings are the lamest shit, but I'll gladly take that over traditional fighting games where half a round can easily be just corner pressure.

    • 7 months ago
      Anonymous

      can just pick up and play it, no execution barrier just to start playing
      But that's the problem, you moron. They dumbed down to far, so every character that isn't Nago and Happy are gimped.

      • 7 months ago
        Anonymous

        Having to learn FRC points just to play a character is beyond moronic. If it was considered an advanced tech only necessary to compete at high level that would be fine, characters should become more difficult as you progress, but making the only barrier to them execution did nothing since no matter how demanding you make something people will grind it. +R's 25% tension options are just way too strong, which is also a problem since not everyone's FRCs or force breaks are equal.

        • 7 months ago
          Anonymous

          Unlike Strive, +R has actual diversity in its cast. There are characters that barely need frc and even the ones that do, getting the execution to muscle memory is really not as hard as people think.
          >okay boomer!
          Only started playing +R after it got rollback. Modern fgs are instant gratification gay shit.

          • 7 months ago
            Anonymous

            I mostly play only older shit too, checked my steam and it says I'm at 240 hours in +R, still think FRCs are bullshit.
            >Unlike Strive, +R has actual diversity in its cast
            The characters are literally the best part of strive next to the RC system. They're simpler, which I can understand being disappointed by, but I think it maintains the appeal in making everyone feel like an extreme take on their archetype. Unfortunately a shit system just brings that uniqueness down.
            >getting the execution to muscle memory is really not as hard as people think
            It's not, but you're not thinking from the perspective of a new player. Look at the most extreme case like I-No, is it not bullshit that someone who would want to play her has to grind out 6FRC6 bullshit just to start? My problem is that the only barrier of use for FRCs is execution, which is ultimately meaningless since since people will learn that 2f FRC point anyway. FRC should have been designed with some other kind of downside or flaw, instead it's just you can do it or you can't.

            • 7 months ago
              Anonymous

              >The characters are literally the best part of strive next to the RC system.
              How? I don't see it

              • 7 months ago
                Anonymous

                Because they still feel like they play their distinct role and there are some genuinely interesting ideas here. Stuff like Goldlewis's typhoons, Baiken rope thing, and the redesign of Jack-O's gameplay is genuinely good stuff, it just feels limited by the system more then ever. The system mechanics are important to GG, like any fighting game, but people love GG for the characters, and I think they delivered on that front at least. Having a poor system could have even been salvageable if it was balanced but it isn't, some characters just don't get to function as well without meter while others are strong without it and become especially bullshit with it.

              • 7 months ago
                Anonymous

                I wouldn't agree at all. Behemoth Typhoon is the least interesting part of GL's kit, Baiken's rope is extremely gimmicky and nowhere near as concretely designed or interesting as her old iterations where she was a character that could mix the opponent up on THEIR offense. I've always hated Jack-O and while I think the servants are an improvement from a gameplay perspective, they just make her feel like another puppet character instead of the unique character she was in Xrd. I can't see these characters as anything but watered down.

              • 7 months ago
                Anonymous

                I agree Baiken's boring in Strive, but I would way rather have Strive Baiken than +R Baiken. She's insufferable in that game. Xrd Baiken's not boring and doesn't make me want to uninstall the game whenever I fight someone playing her so she's better than either though.

    • 7 months ago
      Anonymous

      >removal of gatlings makes the combo system feel worse
      There's plenty of gatlings in the game. There's just fewer than before.
      I used to play #Reload and I like Strive's combat system. AC(+)(R) and the later Xrd iterations felt like doing too much work for barely any result. It went in the direction of BB-like curated combos that take forever.
      In #Reload, only a few characters had truly long-ass BnBs (basically Chipp and Millia but you could do some stuff with Jam), and those characters were fast and had their generally superior options balanced with needing to land good combo openers to deal decent damage.

      The only thing I miss are aerial techs and more elaborate aerial combos.

      • 7 months ago
        Anonymous

        I hate overly long combos too but I don't think that's the result of gatlings alone. I liked gatlings since they felt like a cool evolution of the magic series from capcom games, gave a nice free flow feeling to combos that I felt was really disinct in GG. I feel like removing them just makes combos feel like they do in any other 2d game, which is a shame.

        I hate how Blazblue looks, I'm glad I gave it a chance because it's actually a lot of fun, but I remember first looking at the roster trying to find someone who seemed cool and thinking it was one of the least appealing rosters I had ever seen. The look of it and the characters did grow on me overtime, but I kind of feel like I got Stockholmed into it. It is still very fun though.

        That was my thoughts playing it, but I came around only when rollback was incorprated and learning 35 character's gimmicks is too much busywork to justify.

        • 7 months ago
          Anonymous

          >I feel like removing them just makes combos feel like they do in any other 2d game, which is a shame.
          But the gatlings are still in the game and they are still the core of every combo, anon.
          You rarely link standalone hits in Strive. Most of the time, there are gatlings between those links.

  11. 7 months ago
    Anonymous

    Command Grab Animations are still layered wrong. The one grabbing always appears on the front-most layer, even when parts of their model should be behind the opponent.

    • 7 months ago
      Anonymous

      Interesting. I never really noticed that in the middle of a game, but yeah, that is kind of shitty.

  12. 7 months ago
    Anonymous

    So pozzed it's unreal

    • 7 months ago
      Anonymous

      I don't see how it being pozzed has to do with it being made in unreal.

  13. 7 months ago
    Anonymous

    Refunded it day 2. No fricking content and it took 5 full minutes to get into a fricking match. Kind of sad to see the day BB is a more fun an complete game than GG

  14. 7 months ago
    Anonymous

    >the wall mechanic
    >designed for scrubs who would otherwise be filtered because pressure at the wall is considered harassment in 2023

    • 7 months ago
      Anonymous

      Dude, corner pressure has been considered harassment since 1992. I've always fricking hated it and I'm glad that there's finally a game that address it in a somewhat reasonable way. Funny how people b***h about a game that has too much damage when you're constantly being reset to neutral. What, you can't win neutral at least twice? Just land a combo around round start and then again after wallbreak. Is that too hard?

      • 7 months ago
        Anonymous

        Strive's solution was to instead make everyone do three times the damage, create characters that get free damage whenever you're near a wall, and make exceedingly strong starting positions.

        • 7 months ago
          Anonymous

          >create characters that get free damage whenever you're near a wall
          Aside from Goldlewis, who is getting "free damage"? And sure, the damage may be high, but Touch of Death combos aren't actually that common, despite what people might say. You still have to win off of two combos at minimum. If you're consistently losing in neutral at both round start and wall break, then it's sounding like it's a (You) problem. The game is giving you a chance after a wall break by reseting to neutral, and you still lose? I don't know what else to tell you.

  15. 7 months ago
    Anonymous

    Bad patches and support from arcsys, people have always been pretty unanimous about what they've wanted changed in each update and over and over the patch notes disappointed.
    >took over a year to make any improvements to the tower that everyone hated from day one, and that improvement was just to be able to skip the floor assignment change animation while the lobbies themselves stayed barely functional due to one bug or another until the end of season 2
    >people identified and grew frustrated with the top tiers and bottom tiers within a month, they proceeded to see minimal changes through like 5 balance revisions and the tier lists are still pretty much the same to this day
    >characters taking ages to release, with delays, with each season offering less than the one before, and every release still ends up underwhelming with most of them being painfully bland and most of them comically weak

    • 7 months ago
      Anonymous

      Some of what you're saying is true, but you're also largely exaggerating.
      >Lobbies
      The lobbies and matchmaking fricking blow ass, no one will deny that, but at least the netcode is good when you actually get a match going. I play about 6 hours a week online for general practice and upkeep, and I rarely have issues. I'd also much rather have a netcode that actually fricking works rather than, like, fricking Granblue that's worthless. That being said, this is already becoming the standard for fighting games moving forward, thank fricking god.
      >Tier lists
      A controversial subject, and I believe that Chaos and Nago are way too overpowered, but for the most part I find the game to be shockingly well balanced. As soon as Leo got nerfed, Tempest started learning Sin and even won CEOtaku 2023 with him. Bedman is pretty damn low tier, but he's got some crazy shit to throw players off, like Guard Crush loops that are almost as deadly as Goldlewis. Everyone in this game has little bit of something to make them viable and no one is totally worthless. It could be better, but I think it's in a surprisingly good spot for a fighting game at the moment.
      >DLC
      Partially true, but exaggerated. It is unfortunate that season 2 and 3 are only offering four characters instead of five, as well as no continuation to the story, but seasons 2 and 3 are offering the same amount of content as each other. As for character strength, everyone in season 1 was a unique and interesting addition with neat strengths here and there. Season 2 was much more of a mixed bag; Bridget and Asuka were already strong out the gate and have only gotten better since. Sin was too weak at first, but has been buffed to be a decent character now. Only Bedman remains as the sole DLC character they've released so far that probably still needs some help, but he's still got unique stuff to him and is an interesting character in his own right. Johnny is kind of busted right now and probably needs to get a tad nerfed.

  16. 7 months ago
    Anonymous

    i dont like what they did to my boy chipp, he went from doing crazy ninja shenanigans like invisibility and teleports to just being a faster version of sol, dispensing mids and generic strike/throw mixups do nothing for me.
    i also dont like how the game locks most bullshit setups and conversion ability behind 50% meter (nago and chaos notwithstanding), it feels like im paying a tax just to do things i was able to do in the past for free.

    • 7 months ago
      Anonymous

      That's fair, but I think they wanted to emphasize careful neutral approaches rather than insane speed and shenanigans. Basically, GG going further from Darkstalkers and closer to Street Fighter. For me, it works, but I get what you're saying.

    • 7 months ago
      Anonymous

      Chipp has good mixups though.

      • 7 months ago
        Anonymous

        good by strive standards.
        go learn +r chipp and have your eyes opened

        • 7 months ago
          Anonymous

          Yeah, I didn't say he has the best mixups in the genre, I just said he has good mixups, which he does. That they're just good by Strive standards is beside the point because we're talking about Strive. He's not a faster, mid dispensing Sol in Strive.

  17. 7 months ago
    Anonymous

    >Dumbed down previous entries Rosters
    >Don't even let them get some gameplans that they had originally
    >So gimped you might as well relearn the character or not bother
    There's a point where dumbing things down for casuals gets pointless and they blew past it.

  18. 7 months ago
    Anonymous

    Return to +R, lost children.

    • 7 months ago
      Anonymous

      How easy is +R and XRD to get into? I wanna do cool combos like these.

      • 7 months ago
        Anonymous

        I found Xrd a lot easier as a shitter with shit execution. I play Sol and Johnny in both.

      • 7 months ago
        Anonymous

        It all comes down to personal preference. I find +R and Xrd to be extremely difficult to get into, whereas Strive I picked up immediately and I absolutely love the game. However, my more casual friends say that they love +R and Xrd's more free form gatling system, even though none of us bother with Roman Cancels (let alone the more advanced stuff) when we play. It's hard to give a definitive answer; you just gotta play for yourself. All of the games are great, although Xrd's Danger Time is some bullshit, frick that shit.

  19. 7 months ago
    Anonymous

    Not enough Mad Love Agitato at launch

  20. 7 months ago
    Anonymous

    People actually played it instead of just saying they did.
    Which goes against the core principles of the GG fanbase.

  21. 7 months ago
    Anonymous

    how has this thread been so civil?

    • 7 months ago
      Anonymous

      I jinxed it

  22. 7 months ago
    Anonymous

    >slow as frick, feels like you're running through molasses to do anything
    >designs worse across the board
    >gutted movesets
    >soulless ui
    >rock/metal aesthetic gone
    i think that covers it

  23. 7 months ago
    Anonymous

    I stopped grinding Strive/playing fighting games since Bedman, anybody down for Strive? Or maybe some +R?

    • 7 months ago
      Anonymous

      Dammit man, I wish you got here earlier, but I gotta go now.

      • 7 months ago
        Anonymous

        What a shame, if it's any consolation, I just started browsing and wasn't lurking for the past two hours or so

    • 7 months ago
      Anonymous

      I could do a bit of +R. I'm in Europe though and it is late so I don't know how long I'd play.

      • 7 months ago
        Anonymous

        I'm West Coast US and down to play for an hour or two also very rusty at +R Ky and don't know any matchups lel

        steam://joinlobby/348550/109775244289878136/76561198041571866

        • 7 months ago
          Anonymous

          I'm rusty too so it should be fine, though I definitely will not play for an hour.

    • 7 months ago
      Anonymous

      I'm playing +R right now if you want games

    • 7 months ago
      Anonymous

      Just got called for something so gotta leave early (don't know if leaving kicks all players out, don't usually host)

      GGs all, apart from realizing I need a new controller, seeing VT loops actually done correctly instead of my novice attempts made me realize I have a taste for wanting to get good at +R again

      • 7 months ago
        Anonymous

        ggs to anji and ky. I gotta go to work soon.

        • 7 months ago
          Anonymous

          GGs Kyanon

          God, I my ass is rusty as frick at +R

  24. 7 months ago
    Anonymous

    APOLIGIZE

    • 7 months ago
      Anonymous

      no

    • 7 months ago
      Anonymous

      I hate how Blazblue looks, I'm glad I gave it a chance because it's actually a lot of fun, but I remember first looking at the roster trying to find someone who seemed cool and thinking it was one of the least appealing rosters I had ever seen. The look of it and the characters did grow on me overtime, but I kind of feel like I got Stockholmed into it. It is still very fun though.

  25. 7 months ago
    Anonymous

    It wasn't disappointing at all. What was disappointing was first seeing gameplay of it where it looked like an absolute disaster. As the betas went on and the game eventually released I warmed up to it more and it also opened the door to +R, Xrd and CF getting rollback along the way. By the time it actually released, I was pretty content with it and I still play it from time to time even if it isn't my favorite GG.

  26. 7 months ago
    Anonymous

    I wouldn't say it was disappointing but I did also stop playing during vanilla because I fricking hated Sol. I also really dislike how they've treated the mix-sisters when half the cast could kill in a single low risk mixup. Also I don't want to be associated with 99% of the GG community.

  27. 7 months ago
    Anonymous

    I just hate the wall mechanic.

  28. 7 months ago
    Anonymous

    I stopped playing it because Gogetabros and Shilo still play it.

  29. 7 months ago
    Anonymous

    Because the changes to how the game feels overall are all just fricking weird. I don't like how air dashing felt, I don't like the bizarre separation between PK and the rest of your buttons as far as chaining goes. The changes to juggle physics have people floating like crazy just to fall like a rock afterwards looks and feels weird, the fricking wallbreak stuff. I was worried from what I was seeing in the early trailers, and getting to frick with the game the tiniest bit at Frosty 2020 didn't do much to turn me around on it. Gave it a shake via family share when it came out, still didn't care for it.

    I just didn't like the feel of it and went back to playing Xrd and CF, haven't touched Strive since Goldlewis, I wanna say.

    • 7 months ago
      Anonymous

      >I don't like the bizarre separation between PK and the rest of your buttons as far as chaining goes
      They are not separated, though. You can cancel K into HS. P probably too, don't remember, haven't touched the game in a while.
      They removed P/K gatlings into S to limit the rewards from easy combo openers.

      • 7 months ago
        Anonymous

        P/K can gatling into command normals like 6H but not S/H normals

        • 7 months ago
          Anonymous

          My bad, was thinking about 6HS.
          But yeah, the point stands - they still have meaningful gatlings, they just were weakened as combo-starters, which I'm kinda in favor of.

  30. 7 months ago
    Anonymous

    The DLC, mostly.

    Just remember to never buy games for what they could become, because what they will become is just as likely to be shit.

  31. 7 months ago
    Anonymous

    I don't wanna practice...Do I really like the games if I don't like to practice?

    • 7 months ago
      Anonymous

      Not really. The problem with fighting games is that they take a lot of work to not only get good, but to get to a level where you’re actually having fun with the game. Logically, I can’t really recommend the genre because the time investment is insane, but there’s nothing else quite like it in terms of fighting an opponent one-on-one on fair, equal grounds in a series of quick matches.

  32. 7 months ago
    Anonymous

    AAAA HOS 2H

    • 7 months ago
      Anonymous

      whoops, didn't mean to post that still

  33. 7 months ago
    Anonymous

    To other Ky (and other people in lobby I guess)

    Having controller malfunctions, guess I haven't played in a while to notice and replace it

  34. 7 months ago
    Anonymous

    The UI is the worst.
    Also the community.

  35. 7 months ago
    Anonymous

    Everyone hates on the UI, but I appreciate how quick and easy it is to get all the information you need at a glance. It's so simple and frills free, which is why I love it. I get that veterans miss how much character the +R and Xrd UIs have, but I'll take substance over style any day.

  36. 7 months ago
    Anonymous

    the absolute disembowelment of system mechanics and character movesets. as a result, the back and forth of this game is based on paper thin single layer coinflips. combos are boring, neutral is random, pressure and defense is the same shit over and over. and thanks to this, balance is a complete joke
    terrible terrible ui and user experience (communicating for 20 minutes, then disconnect anyway lol), not to mention the miserable circus that is this games attempt at an online ranked mode
    shit vocal soundtrack completely out of place for a fighting game (baiken's song doesn't even start before you're already done)
    the troony debacle

    • 7 months ago
      Anonymous

      >(communicating for 20 minutes, then disconnect anyway lol)
      I haven't played in over a year and I'm willing to bet that this is still in the game.

      • 7 months ago
        Anonymous

        It’s definitely a lot better now, but there’s still a chance you can get randomly disconnected after doing a few matches in the tower, however the matchmaking is way more playable than before.

  37. 7 months ago
    Anonymous

    "Bridget."

  38. 7 months ago
    Anonymous

    >think I'm good
    >base my offense and defense on flowcharting opps
    >have difficulty on structuring actual offense and defense

    bros...

  39. 7 months ago
    Anonymous

    I dislike the wallbreak mechanic and i like doing anime autismo combos, this game just isnt for me, i just want uni2

Your email address will not be published. Required fields are marked *