What made the original World of Warcraft so special back in the day?
Nothing Ever Happens Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
What made the original World of Warcraft so special back in the day?
Nothing Ever Happens Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Designed to be casual and attract the normalgay Blizzard audience.
This. People forget that WoW was where they casualized everything and brought in normalgays into the genre. Compared to EQ and games before, this was the piece of shit that would inevitably contribute to the death of the genre. It's sad that people on Ganker would revere it instead of seeing it for what it really was.
I played EQ and WoW.
WoW, at the higher levels and in raiding, is far more difficult than EQ.
The only way that EQ is harder is because the UI is less intuitive and clunky.
In terms of movement, ability rotation, cooldowns, and positioning, WoW requires far more.
Most gameplay in EQ if you were a caster was sitting there staring at your spellbook because you had to do that to get mana back faster.
Then you would stand up, cast some spells, and sit back down and start meditating again.
Frickin newbies telling people bullshit is all this site is anymore.
WoW was literally casual: the game. Basically all of my friends from EQ, UO, and FFXI jumped ship because of how much easier WoW was.
>here's why wow is factually harder
>Uh it's just not trust me
>harder
THIS IS WHAT MAKES YOU A CASUAL.
Nobody gives a frick how hard an MMORPG is. What matters is the social aspect, how you interact with people, what your niche in society is. How unique can your character be in WHAT THEY DO? You fricking casuals just see MMOs as another series of boss fights, where the genre used to be just a sandbox lobby to frick around in with some hard fights here and there that you weren't required to do but you could get some friends together and do them if you wanted.
MMOs are dead because developers only care about the bosses now, they don't give a shit about any other aspect of an MMO. There are no staff run events anymore, no rare shit to find and brag about that isn't just another fricking boss fight, no character niches beyond what role you are in a raid group. Fricking casuals can't even begin to comprehend what it was like before raidhomosexuals took over the genre.
>Fricking casuals can't even begin to comprehend what it was like before raidhomosexuals took over the genre
Too true.
There's such a gaping hole in the MMO market for a game that offers adventure and mystique, where 100% of content isnt datamined before a patch is even released.
Puzzle Box of Yogg-Saron was the most kino experience post-wotlk wow has had where random quotes could lead you to this giant skeleton
>At the bottom of the ocean even light must die.
>The drowned god's heart is black ice.
https://www.reddit.com/r/wow/comments/o02n1k/the_bottom_of_the_ocean_off_of_vashjir_is_still/
There is no gaping hole, because if you're going to make that then you're going to make a real rpg not a fricking mmo.
mmos are antithetical to "adventure" and "mystique"
Datamine homosexuals ruined it for everyone. There's nothing to discover. You can't have an mmo with the current internet.
>hellraser's cube with pop culture references
Chances it actually its "the most kino experience post-wotlk wow has had" tho.
EQ is entirely about running around in a giant zerg ball from beginning to end lol
I kind of agree. vanilla bosses might be simple but a lot of them can cause wipes if you don't respect their mechanics. I can recall a lot of wipes from almost every raid in the game even when we replayed the game during classic.
TBC was probably even more difficult than classic at the end game. I don't think a single boss had given my guild more trouble than vashj and kael'thas wasn't a push-over then sunwell came out and literally every boss except maybe the first was incredibly difficult
Don't forget M'uru, that fricker in then Sunwell was literally impossible even with the most ridiculous strategies
>WoW doesn't crush your balls with a hammer every time you die? shit game good job ruining the genre
>dying
>in wow
hardcore servers proved that the game is so easy you can complete every single challenge in the game without dying
Hardcoregays didn't complete anything past four horsemen though.
EQ is incredibly casual, what are you even saying? And a lot of the worst parts of WoW were designed by EQs most hardcore players...
All these morons are always EQ players, they never played DaoC and consider L2 or RO "asiaticshit". They're also the reason why modern "M""M"O"RPGs" suck.
The DaoC players designed GW2 which is even worse than current year WoW.
People who never played EQ think it's some ballbusting nightmare just because they hear about memes like poopsocking and batphones. The only hardcore parts of EQ is the fact it punishes you for dying and combat largely can't be solo'd. If you actually try playing it it's all one button classes and grinding all day.
You can try it yourself, P99 is pretty active and you'll get a good taste of the game by level 30 or so.
Well I was a huge warcraft 3 homosexual so wow was like actually being inside that game in a way.
it introduced MMORPGs to the mainstream audience right as gaming started to become this "cool" thing to do in a time before social media took over everyone's lives and killed the novelty of talking to people from across the country/world
We were around 13-16 years old.
It's still special
Clown
It was when you had a handful of internet online friends your age that you didn't know outside of internet video games.
So you came looking for something that would give you new experiences together that games you were growing out of could no longer fulfill. So you were trying to entertain people.
WoW did deliver a good 5-man experience but when you reach endgame it's over and time to move on. Dark Souls 3 would have delivered also, but my friends all got married and started having babies. So they are all gone and have too much time with their jobs working to feed their kids.
Wow that pic is some sweet nostalgia
the days before auto-target when targeted
>It was when you had a handful of internet online friends your age that you didn't know outside of internet video games.
Having irl friends and playing online video games with them was pretty amazing
WoW was just okay. It is more fun in action combat games with physics like Doom, Quake, and Minecraft on PC. A lot of online experiences in WoW and other games weren't very memorable.
I'll marry you, anon
No, internet marriages and dating is a source of only fake stuff. It takes years to build relationships.
Give it a go
It was the most soulless MMO when it came out. It encouraged playing solo, something unthinkable in games before it. WoW singlehandedly killed the genre.
Community. Back before the raid finder, people actually had to talk to eachother and form guilds and friendships if they wanted to do endgame content.
ignore this moron, he likely thinks the raid finder was always a thing.
>muh raid finder
WoW changed the leveling experience to doing quests moving from quest hub to quest hub, solo, rather than grouping with other players. In MMOs before WoW you needed to interact with other people to do anything, not just raids.
Is this a fricking AI post???? what the frick
What makes the original still special? Its gaining new life. Its just a good combination of MMO(s) without no horrible pitfalls.
>It was the most soulless MMO when it came out. It encouraged playing solo
WoW had a LOT of elite areas when it came out in its vanilla form, newbie. The solo bullshit came along with later expansions.
Because requiring people to party is fricking cringe and the only people who say otherwise are boomers with boring lives desperate for attention, garbage players that need to leech off good players to succeed, and morons suffering from main character syndrome that want to feel special for playing a required role.
There's absolutely zero reason why MMOs should be anything different and that's exactly why every relevant MMO abolished the party system except for raiding and... running dungeons, I guess? Not that dungeons have mattered in the last decade outside of farming levels.
Sex with dragons
Samwise Didier
An age without social media being everywhere meaning that it could be the social media
How did anyone convince their parents to buy a monthly subscription to a video game? Did they treat it like a daycare? Just plant the kid in front of the computer all day so I don't have to do any parenting, that's what it seemed like to me.
you didn't get an allowance that youhad to work for?
I guess working for your money is a white people thing. wow when young people played it, gaming on PC was a white people thing only. so it wasn't hard for us.
>child labor
>a white people thing
You're delusional. My parents wouldn't be caught dead giving their cc info to the computer.
kek, imagine having moronic parents. typical non-white.
>My parents wouldn't be caught dead giving their cc info to the computer.
You buy prepaid gametime cards, you absolute fricking moron.
Even if you had money yourself, what lousy parent would let their kid waste their youth playing a computer game? In the prime of your youth should be outside scoring with girls and riding bikes and shit.
Is that what you did and that's why you're on Ganker at 7:30 EST on a saturday night?
I spent a lot of time in hospital for my autism
it had nothing to do with the raiding. a lot of people didn't even get to 60. it was just a fun world to run around in, chat with others, kill people, climb buggy wall terrain, do whatever you felt like. most other online games of that era were not nearly as accessible to a casual kid audience. homosexual metagamers were rare too, worst you'd see is the occasional rogue twink.
People were nice to each other
Baby's first MMO.
thats toon town. stupid homosexual.
I used to love jumping off the trolley last second and making someone play the mini games by themself
WoW was shit, it is shit, and it will always be shit.
Stop nostalgia effect before its too late.
nothing special
you wear just young
just give me the hardcore servers kotick
what are you gonna do on the hardcore server anon?
Watch my favorite streamers play it.
>WHAT!?
>I HAVE TO ACTUALLY MOVE MY CHARACTER AROUND THE OPEN WORLD?!
Jesus Christ.
People will b***h about fricking anything these days won't they?
Its not about moving, its about moronic questing design
That's why you gather up all the quests at once and do a circuit.
There are even mods that will show you how to do it efficiently on your map or on your UI.
If you don't like grinding quests to level, then spam dungeon or if you are super autistic, just level killing mobs.
Didn’t streamline you into a set of chores. There were things to do, but you didn’t feel actively behind for doing them. Retail is the opposite where you’re on a treadmill from day 1 completing tasks with other chimps.
Quite literally build a world for people to play in, make classes simple, encourage in game chatting by not streamlining it. Simple as.
*didn’t feel behind for not doing them
Addon/modgays be like
>Yo this UI is fire!
2005 healers didn't even need that shit because healbot played the game for you
>doesn't have 5 chat windows so he can keep informed on everything happening everywhere all at once
UI addons are disgusting. I've played since vanilla and never ever have I modified the original UI even once, it's perfect like it is and have never given me trouble
QE is also strafe
you will never know the euphoria of seeing in your [Combat Log (ALL)] that
>DickSucker has entered stealth
only to wait 10 seconds, then arcane explosion to reveal the rogue, who would then (post-raping) proceed to seethe on IRC or log an alt from another account to call you a hacker
Nice digits but you did in fact cheat against that lad.
Meh, I've tried to be a stock UI purist for the longest time but what gets me every time if the unit frames, they're just terrible, especially if you're seriously trying to raid heal.
It's not so bad on a cramped 4:3 display, but having your and your target's healthbar up in the top left is moronic and the party/raid healthbars are fricking tiny and waste so much space.
I always loved older MMOs like RO, UO, EQ, and other less known ones
I agree that wow was casualized, but it was fricking comfy
the setting and specially the OST made it an enjoyable timewaster
>hillary's the criminal!
trumptards are the most useful of idiots, only not to themselves
I just found the pic funny, I'm not even american, and I don't think the pic was made by a trumptard, or at least a fanatic one
chill man
WoW also had an amazing netcode and was highly responsive. Also seamless 3D big open world. They dropped the ball with solo leveling and instanced content, but that's what casuals wanted and that's why WoW (and the genre) moved to "epic" 10 man "raids" and "massive" 3v3 "battles". Can't really blame them, is what the normalgay public demanded.
Lack of information made the entire thing mysterious and exciting
Kill one pig, eat&drink.
Repeat
WHAT AN AMAZING GAMEPLAY. GOTY.
The fact that you were 12.
It wasn't. It was always shit. It was shit compared to EQ, it was shit compared to Runescape, it was even shit compared to fricking MUDs.
>cartoon artstyle made it look decent on any machine
already puts it ahead of other mmos that tried to look realistic and ended up looking like shit on 99% of machines
>controls were good and customizable
Many people will quit within an hour or two if the game doesnt feel good to play, some MMOs have very bad controls compared to wow.
>game was easy, but had some depth too.
Low skill floor for an mmo, with a skill ceiling that allowed for very good players to stand out.
>came from blizzard
Starcraft broodwar was a sensation at the time. Largely recognized as the best RTS ever created. Warcraft 3 was considered by some to be even better. Diablo 2 was arguably the best isometric arpg. all 3 games were very popular. Blizzard was known for making quality games and the idea that they were making an MMO around the already loved warcraft franchise was exciting to people who didnt even care about MMOs.
post your Everquest pics/screencaps and fav themes
Baby's first mmo. Same with Runescape.
it was a 3d chat room with rudimentary gameplay
people realized they liked 3d chat rooms a lot more than MMOs so now we have games actually dedicated to it and MMOs are fricking dead
Original WoW was fun because there weren't a million guides on it and how to level the best. I remember doing Molten Core and there were no guides on it so every pull was trial and error. Plus 40 man guilds were great for the community.
Another Vanilla Wow pvp was fun af because there were no battlgrounds. You just ran around Southshore and had huge fights in Hillsbrad area
kids were 10 and didn't know any better, plus talking to people online was still novel. it was also the blizzard tactic of take thing, make it extremely dumbed down for casuals, and shill it (wow, hearthstone, overwatch, etc)
classic being a massive flop (still better than retail lmao) is further proof of this
Casualgay cope that couldn't handle superior in every aspect Lineage 2
It still has zero homopedo centaury btw as well as zero execelebs thag fill youtube with their very important "reaction" videos.
>ruins the game in your path
>REEEEEEEEEEEEEEEE I i got kicked out from the raid/group because i cant press 1 2 and 3 in the correct order
Deserved.
It's been more like
>REEEEEEEEEEEEEEEE I got kicked out from the raid/group because blizzard can't balance my class
since cata
>let's just give the players 20 different buttons that all do damage but they have to push them in the right order
>let's also not give the player anything else to do except deal as much damage as possible
>let's also design all our fights around the idea that the community will metagame the highest dps, so the highest end fights require players to be within 1% of the maximum possible dps that way we don't have to write an AI script longer than 11 minutes
>WHY DOES EVERYONE USE DPS PARSERS NOW WTF
Hard enrages are such a lazy fricking way to design encounters. Soft enrages are fun and cool because it's like how long can you last past the time limit? Titan EX had a soft enrage. He'd do more and more stomps each cycle until you couldn't outheal them. Now it's just TIME'S UP 9999999999999999999 LMAO GIT GUD but remember not to shame other players for not doing enough damage or we'll ban you for being toxic :).
Hard enrages are fun if the boss starts picking people off one by one instead of just an instant wipe, that way it lets you struggle just a little bit longer so you can potentially win. The most kino moments in any raid always involve being the last man standing after the boss enraged but only had like 2% health left so even the healers just started going all out to try and take it down.
>everyone in the raid frantically popping ever effect they can to buy another second of life and dps to try eek out the last few hit points on an enraged boss
it really is the highest high an mmo can give you if you pull it off
That's kind of a soft enrage since you could theoretically keep raising people.
Not in WoW, they limit your ability to resurrect players in battle, otherwise you'd be able to fail through raids too easily.
it was a massive casualization of pre-existing MMO concepts that made the genre more palatable to many people while also drawing from the good will blizzard had built up over the years being the Diablo, starcraft and warcraft company. if you were on battlenet pre wow there was a good chance you gave the game a shot even if you weren't into mmos.