ITT: we post mandatory features that constitute a mech game. I'll start:
1. Being able to see your (the pilot's) legs in the wienerpit.
2...
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ITT: we post mandatory features that constitute a mech game. I'll start:
1. Being able to see your (the pilot's) legs in the wienerpit.
2...
Tip Your Landlord Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
its got mechs
Reddit is the other way
then I'm on the right path
Not good enough. Piloting a mech must be the focus, just having them around means jack shit and causes trash like Generation Zero to drag down the tag on Steam.
wienerpit is meaningless, the mech must act like a vehicle.
A mech game prominently features mechs, that's about it.
What you're describing would be more like a mech simulator.
>DOOM is a RPG, because you play the role of a Doomguy
>doom is a mech game, because you can see your feet
Which level of Doom features seeing the Doomguy's legs in a mech wienerpit?
doom eternal
doom is an rpg because you have an rpg
Doom in an RPG
https://www.doomworld.com/forum/topic/128652-doomrpg-rebalance-doomrpg-doomrl-arsenal-extended-build/
>DOOM is a RPG
Okay, but what type of grenade does it use?
rpg-16 obviously
So you need to lay down or find a low wall/sandbag to use DOOM? Gotcha
Depends on what type of mech you are going for. Obviously heavy western style mechs need weight behind their movement and turning. While Japanese ones can just fly or turn on a dime.
ACs turn on a dime. In fact in the last 4 titles they don't even need legs as they spend most of the time in the air.
>implying ACs spent most of their time on the ground in the older games
Fake fan detected. If you weren't boost scooting, you were fricking up.
>boost scooting
You mean more proof legs aren't needed in AC? Face it if they had wheels they would be even more mobile.
>western
>southern
For me it's the weight. I need to feel like this is massive vehicle, not a person in armor. Environmental story telling is a bonus.
To me, is the movement. Lost Planet was peak mech and i'm sad we'll never get another.
When the mech pilots like an actual machine. No instant 180 degree turns, no insane pivots, it controls like a 15 ton hunk of metal
Two things for me. It must handle like a vehicle.
Doesn't matter if it's a super fast nip mech or a walking tank. It needs to have inertia and feel slightly unwieldy.
It also needs heavy locational damage. I should be able to lose an arm and keep fighting.
Gundam evo fails both of these games making it a shit mech game
The weapons must feel and sound like an 18-ton truck crashing into a building at 80 miles an hour and the mechs themself need a real sense of weight
Momentum.
A shitload of thrusters in front for breaking when I go mach 4
I wouldn't call it mandatory but I wish more mech games had infantry partaking in battle. Gives a sense of scale and makes it more immersive. It completes the power fantasy of piloting a giant death machine. Bonus if pilots can bail out of vehicles ones they've sustained too much damage and you either let them go or be sadistic and blast/step on them.
2. They pronounce mech as "metch"
None of that. That would exclude third person mech games.
It's simple
>does it feel like you are pilot a robot
It's that simple. If it just feels like you're running around playing any other action game it isn't a mech game. If it's clunky and/or has weight and/or max turning speed and/or a variety of weapon systems to manage etc. until it feels like you're actually controlling a machine, then it's a mech game.
Third person mech games don't exist. It's arcade slop with robot skins.
Yeah pressing V in mechwarrior suddenly changes the entire game's genre.
>1. Being able to see your (the pilot's) legs in the wienerpit.
Survey says: wrong.
::Points at SRW and its thirty years of history::
Considering the extreme minority of mech games that have a first-person view of the wienerpit, I'd say that's arbitrarily reducing mech games down to "the latest Mechwarrior entries" and nothing else.
wienerpit must look like a wiener
When is my wife coming back
>Bocchi the pilot
its been done and its a cool concept mechanically speaking.
As a huge ZoE fan it's ultimately unneeded. The chestplate is definitely armored to capacity such that it won't be pierced by errant shots, and metatron tech-wizardry means that it'd automatically repair if damaged. It's also not really logical for evasion when landing a hit on Jehuty (or really any OF) would not be a matter of accuracy but instead velocity and clipping whatever component you can land on. I'm not the kind of homosexual who cries about it, but it's not a design decision for any reason other than novelty.
western mechs fricking suck