What makes a mech game

ITT: we post mandatory features that constitute a mech game. I'll start:

1. Being able to see your (the pilot's) legs in the wienerpit.

2...

Tip Your Landlord Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

Tip Your Landlord Shirt $21.68

  1. 11 months ago
    Anonymous

    its got mechs

    • 11 months ago
      Anonymous

      Reddit is the other way

      • 11 months ago
        Anonymous

        then I'm on the right path

    • 11 months ago
      Anonymous

      Not good enough. Piloting a mech must be the focus, just having them around means jack shit and causes trash like Generation Zero to drag down the tag on Steam.

  2. 11 months ago
    Anonymous

    wienerpit is meaningless, the mech must act like a vehicle.

  3. 11 months ago
    Anonymous

    A mech game prominently features mechs, that's about it.
    What you're describing would be more like a mech simulator.

    • 11 months ago
      Anonymous

      its got mechs

      >DOOM is a RPG, because you play the role of a Doomguy

      • 11 months ago
        Anonymous

        >doom is a mech game, because you can see your feet

        • 11 months ago
          Anonymous

          Which level of Doom features seeing the Doomguy's legs in a mech wienerpit?

          • 11 months ago
            Anonymous

            doom eternal

      • 11 months ago
        Anonymous

        doom is an rpg because you have an rpg

      • 11 months ago
        Anonymous

        Doom in an RPG
        https://www.doomworld.com/forum/topic/128652-doomrpg-rebalance-doomrpg-doomrl-arsenal-extended-build/

      • 11 months ago
        Anonymous

        >DOOM is a RPG
        Okay, but what type of grenade does it use?

        • 11 months ago
          Anonymous

          rpg-16 obviously

          • 11 months ago
            Anonymous

            So you need to lay down or find a low wall/sandbag to use DOOM? Gotcha

  4. 11 months ago
    Anonymous

    Depends on what type of mech you are going for. Obviously heavy western style mechs need weight behind their movement and turning. While Japanese ones can just fly or turn on a dime.

    • 11 months ago
      Anonymous
      • 11 months ago
        Anonymous

        ACs turn on a dime. In fact in the last 4 titles they don't even need legs as they spend most of the time in the air.

        • 11 months ago
          Anonymous

          >implying ACs spent most of their time on the ground in the older games
          Fake fan detected. If you weren't boost scooting, you were fricking up.

          • 11 months ago
            Anonymous

            >boost scooting
            You mean more proof legs aren't needed in AC? Face it if they had wheels they would be even more mobile.

      • 11 months ago
        Anonymous

        >western

        • 11 months ago
          Anonymous

          >southern

  5. 11 months ago
    Anonymous

    For me it's the weight. I need to feel like this is massive vehicle, not a person in armor. Environmental story telling is a bonus.

  6. 11 months ago
    Anonymous

    To me, is the movement. Lost Planet was peak mech and i'm sad we'll never get another.

  7. 11 months ago
    Anonymous

    When the mech pilots like an actual machine. No instant 180 degree turns, no insane pivots, it controls like a 15 ton hunk of metal

  8. 11 months ago
    Anonymous

    Two things for me. It must handle like a vehicle.
    Doesn't matter if it's a super fast nip mech or a walking tank. It needs to have inertia and feel slightly unwieldy.
    It also needs heavy locational damage. I should be able to lose an arm and keep fighting.

    Gundam evo fails both of these games making it a shit mech game

  9. 11 months ago
    Anonymous

    The weapons must feel and sound like an 18-ton truck crashing into a building at 80 miles an hour and the mechs themself need a real sense of weight

  10. 11 months ago
    Anonymous

    Momentum.
    A shitload of thrusters in front for breaking when I go mach 4

  11. 11 months ago
    Anonymous

    I wouldn't call it mandatory but I wish more mech games had infantry partaking in battle. Gives a sense of scale and makes it more immersive. It completes the power fantasy of piloting a giant death machine. Bonus if pilots can bail out of vehicles ones they've sustained too much damage and you either let them go or be sadistic and blast/step on them.

  12. 11 months ago
    Anonymous

    2. They pronounce mech as "metch"

  13. 11 months ago
    Anonymous

    None of that. That would exclude third person mech games.
    It's simple
    >does it feel like you are pilot a robot
    It's that simple. If it just feels like you're running around playing any other action game it isn't a mech game. If it's clunky and/or has weight and/or max turning speed and/or a variety of weapon systems to manage etc. until it feels like you're actually controlling a machine, then it's a mech game.

    • 11 months ago
      Anonymous

      Third person mech games don't exist. It's arcade slop with robot skins.

      • 11 months ago
        Anonymous

        Yeah pressing V in mechwarrior suddenly changes the entire game's genre.

  14. 11 months ago
    Anonymous
  15. 11 months ago
    Anonymous

    >1. Being able to see your (the pilot's) legs in the wienerpit.

    Survey says: wrong.
    ::Points at SRW and its thirty years of history::

  16. 11 months ago
    Anonymous

    Considering the extreme minority of mech games that have a first-person view of the wienerpit, I'd say that's arbitrarily reducing mech games down to "the latest Mechwarrior entries" and nothing else.

  17. 11 months ago
    Anonymous

    wienerpit must look like a wiener

    • 11 months ago
      Anonymous

      When is my wife coming back

      • 11 months ago
        Anonymous

        >Bocchi the pilot

    • 11 months ago
      Anonymous

      its been done and its a cool concept mechanically speaking.

      • 11 months ago
        Anonymous

        As a huge ZoE fan it's ultimately unneeded. The chestplate is definitely armored to capacity such that it won't be pierced by errant shots, and metatron tech-wizardry means that it'd automatically repair if damaged. It's also not really logical for evasion when landing a hit on Jehuty (or really any OF) would not be a matter of accuracy but instead velocity and clipping whatever component you can land on. I'm not the kind of homosexual who cries about it, but it's not a design decision for any reason other than novelty.

  18. 11 months ago
    Anonymous

    western mechs fricking suck

Your email address will not be published. Required fields are marked *