What makes an MMO a "themepark"? Is "themepark" just a buzzword used by people with no imagination?

What makes an MMO a "themepark"? Is "themepark" just a buzzword used by people with no imagination?

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  1. 11 months ago
    Anonymous

    It means a game with the kind of world where the zones exist only for you to go through them once in a linear fashion. At best you'll return to them for reputation grinding shit between expansions, and your interaction with the world is absolutely minimal.

    • 11 months ago
      Anonymous

      I think it's a symptom of modern MMOs not fulfilling their previous function. Back in the day they were more social cause social media sites weren't as big, but as they grew they supplanted MMOs and left them with nothing but their pre-made content which is basically just "go from A to B" and then you're done.

      This is wrong, think about how an actual themepark works.
      It's a wide area with a bunch of rides (dungeons) that you stand in queue for, 'you gotta be this (level/gear requirement) tall to ride'. Each ride has a maximum amount of users before it starts. You can ride the same ride as many times as you'd like, some you can ride solo, others you can ride with friends.
      The pvp battlegrounds are like the bumper cars where you need lots of people to make it work properly.
      It's about instanced content that takes you out of the world like themepark rides.

      • 11 months ago
        Anonymous

        wrong.

    • 11 months ago
      Anonymous

      I think it's a symptom of modern MMOs not fulfilling their previous function. Back in the day they were more social cause social media sites weren't as big, but as they grew they supplanted MMOs and left them with nothing but their pre-made content which is basically just "go from A to B" and then you're done.

      [...]
      This is wrong, think about how an actual themepark works.
      It's a wide area with a bunch of rides (dungeons) that you stand in queue for, 'you gotta be this (level/gear requirement) tall to ride'. Each ride has a maximum amount of users before it starts. You can ride the same ride as many times as you'd like, some you can ride solo, others you can ride with friends.
      The pvp battlegrounds are like the bumper cars where you need lots of people to make it work properly.
      It's about instanced content that takes you out of the world like themepark rides.

      Im seeing three conflicting definitions of what themepark is supposed to mean in the context of MMOs. However I like all three explanations so I'm going to assume it's meant to be an amalgamation of all three

      • 11 months ago
        Anonymous

        Essentially, yes. Just think antithesis to old Runescape, and you're gold.

        • 11 months ago
          Anonymous

          runescape is a themepark too though.
          all i'm getting from this thread is that an MMO is only not a themepark only if you're not intelligent enough to see the rails.

  2. 11 months ago
    Anonymous

    I think it's a symptom of modern MMOs not fulfilling their previous function. Back in the day they were more social cause social media sites weren't as big, but as they grew they supplanted MMOs and left them with nothing but their pre-made content which is basically just "go from A to B" and then you're done.

    • 11 months ago
      Anonymous

      Playing horizon (ff11 pserver) gave me insight that older mmos were super grindy and slow, and today developers want people to play their game so instead of grind they do simpler more flashy stuff.
      I wish I was retired so I could play ff11 all day lol

      • 11 months ago
        Anonymous

        >Playing horizon (ff11 pserver) gave me insight that older mmos were super grindy and slow
        Also keep in mind that on Horizon you're effectively playing XI long after it has been "solved". Now imagine playing that before everything had been boiled down to a science and people knew all the largely optimal shit level best leveling spots, best equipment, best job combinations, etc.
        Part of the reason I couldn't invest in Horizon long term is because I realized a lot of the magic I had with old FFXI was the discovery period itself, not necessarily "DUDE LONG ASS GRIND"

        • 11 months ago
          Anonymous

          I didn't mind being behind the curve, but people were sometimes really annoyed if you didn't research everything.
          >bro you fricked up my SATA
          I'm level 10 the frick are you talking about nikka

    • 11 months ago
      Anonymous

      The only style of MMO doesn't work anymore. They were social spaces, and the mechanics went hand in hand with that fact.
      Now people just organise through discord and look up the most numerically optimal builds for everything.

      • 11 months ago
        Anonymous

        >Now people just organise through discord and look up the most numerically optimal builds for everything
        wouldn't it be funny if MMOs had local voice and you couldn't turn off the input

        • 11 months ago
          Anonymous

          if you force me to listen to some overweight loser, or, considering the audience of modern day MMOs, overweight losers making a high-pitched voiced because they think they're a woman, i am NOT installing your MMO

        • 11 months ago
          Anonymous

          It’d just be social media at that point. Fat losers talking out loud about how they know the government is behind whatever it is that week and libs being oppressed by gravity.

  3. 11 months ago
    Anonymous

    It means that the world and activities in the game are like a ride you go on once and then you never do it again

    In XIV for example the areas you go through in the world are just you on the "ride" of that expansion. Which is why as you go through them you get access to flight and teleportation so you never have to walk through them again, you're just there to do it once and then that zone ceases to exist for any relevant purpose.

  4. 11 months ago
    Anonymous

    are there any sandbox mmos that don't devolve into feudal ancap shit?

  5. 11 months ago
    Anonymous

    >What makes an MMO a "themepark"?
    que based content

    • 11 months ago
      Anonymous

      I will never understand the reasoning behind giving this a fastpass line or the people who willingly pay money for it either. This ride can churn through 600 people every 15 minutes, the current permanent queue cant even hold that many people.

  6. 11 months ago
    Anonymous

    Because you punched a ticket to go play attractions, like how themeparks operate. It's cheap and creatively bankrupt. If I want to play attractions then I'm going to the real thrmepark instead of this pathetic replica made for basement losers.

  7. 11 months ago
    Anonymous

    https://store.steampowered.com/app/486860/MMORPG_Tycoon_2/

    If your favorite troony MMO can be replicated here, then its a themepark, simple as.

    • 11 months ago
      Awanama

      >https://store.steampowered.com/app/486860/MMORPG_Tycoon_2/
      >MMORPG Tycoon 2
      Kino
      >Early acc-
      Meh

      • 11 months ago
        Anonymous

        just wait until it releases moron, it was literally announced 3 months ago

  8. 11 months ago
    Anonymous

    Theme park and sandbox are opposing design styles. All the big MMOs are theme park. You go to a zone and there are quests that take you to certain areas, by doing all the quests you will have seen all the zone and experienced all it's content. The entire time you route is planned by the developrs. You start at quest giver, go to place where the quest can be completed, and repeat.

    Sandbox is the game giving you very little guidance about what to do in a zone. So you find your own spot/route to farm in. There is a reason it's not popular.

  9. 11 months ago
    Anonymous

    WoW is effectively a Warcraft themepark. It has all the zone callbacks to Warcraft with the attractions being dungeons and quests.

  10. 11 months ago
    Anonymous

    >"THEMEPARKTHEMEPARKTHEMEPARKTHEMEPARK"
    >"Okay, how can a gameloop be consider a "themepark"? How does that work?"
    >"Uuuh... themepark is when you go from Point A to Point B in a linear fashion... And other players can join too! :*~~"

    Autistic people should be chemically castrated and die unaware of their eternal virginity.

    • 11 months ago
      Anonymous

      Think how a themepark works in real life such as Universal Studios. Now think how WoW presents its content. It's really no different.

      • 11 months ago
        Anonymous

        That doesn't make any fricking sense. The label is so incredibly ambiguous that almost any genre (online or not) can qualify. It is a virtual world, you mong.

        Unless you're playing a sandbox-type game with no story/quests, your fun will always be dictated by its world and rules (whatever the frick the devs/designers made for you).

        • 11 months ago
          Anonymous

          you lack critical thinking skills

          • 11 months ago
            Anonymous

            I accept your concession.

  11. 11 months ago
    Anonymous

    >group up with other random solo players via partyfinder
    >fast-travel to instanced hallway dungeon
    >don't communicate and b***h whenever possible as you will never see them again
    >rinse and repeat
    Themepark.

  12. 11 months ago
    Anonymous

    >Born
    >Live life
    >Die
    Themepark

  13. 11 months ago
    Anonymous

    most mmos aren't designed like a theme park. BUT THE GREATEST GAME, TOONTOWN ONLINE WAS

  14. 11 months ago
    Anonymous

    A theme park funnels you through a curated line of attraftions giving you little incentive to go back to prior attractions. Runescape is one of the few non theme park mmos as it constantly gives you incentives to go back to older areas to do new things.

  15. 11 months ago
    Anonymous

    Any MMO with optional PvP is automatically a themepark MMO.

    • 11 months ago
      Anonymous

      >game has harsh death penalty and 99.9% of the world is open to PVP with no level restrictions
      Inevitably devolves into mafia situations where powerful groups run a server

      • 11 months ago
        Anonymous

        and? join my gang or else

        • 11 months ago
          Anonymous

          >implying you will ever get to join their gang
          You will never be anything more than a b***hboy paying tribute for the privilege of walking the streets without getting murdered on sight

      • 11 months ago
        Anonymous

        >Inevitably devolves into mafia situations where powerful groups run a server

        yup, souds like SOVL to me

        • 11 months ago
          Anonymous

          >naturally forming social phenomenon like server politics
          do stupid people really have a problem with this?

        • 11 months ago
          Anonymous

          >naturally forming social phenomenon like server politics
          do stupid people really have a problem with this?

          It sounds cool on paper because you imagine that you will be part of the ruling gang or that the people in top will be able to be reasoned with, but in reality you just end up getting fricked over by people abusing their power. You can play on a server for months and then you accidentally say the wrong thing to / refuse to get extorted by a guy who knows a guy and then they just run you off the server. Tibia had tons of situations like this:
          >go to a spawn to grind for a bit and level up
          >guy shows up and tells you to frick off or to drop your most expensive gear for him
          >refuse to comply
          >woops that guy was the cousin of the most powerful guildleader on the server and now you have 50+ people hunting you, all 100+ levels above you

          • 11 months ago
            Anonymous

            In WoW classic there was a guild called Grizzly that sort of fit the description for server mafia. Eventually the rest of the server got tired of their shit and hundreds of players spent 12 hours denying Grizzly their sole chance at getting their AQ Scarab Lord. It was a beautiful moment of natural server politics that we haven't seen in any mmo in a decade or more.

            Modern mmos need more of this. Everything feels so plastic and unnatural nowadays.

            https://www.wowhead.com/classic/news/the-ten-hour-war-on-sulfuras-horde-seek-revenge-for-previous-griefing-317251

            • 11 months ago
              Anonymous

              >in any mmo in a decade or more
              I'm sure that shit has happened a few times in EVE Online.

              • 11 months ago
                Anonymous

                Unfortunately, EVE isn't themepark enough to have anything as prestigious as being a Scarab Lord.

            • 11 months ago
              Anonymous

              Sounds like they got what was coming to them, WoW has zero penalties for dying in PVP though so yeah only their prestige and pride were hurt.

              • 11 months ago
                Anonymous

                >WoW has zero penalties for dying in PVP
                They literally missed their only chance at getting the rarest mount in the game lol

              • 11 months ago
                Anonymous

                If that was early Tibia PVP they would be losing 1-3 levels, some skills (takes hours of skilling just to get a single point later on), everything in their backpack and a piece of gear. Every time they die.

            • 11 months ago
              Anonymous

              hey you and other anons should give me 100 bucks and as thank-you i'll drive by your house with the luxury car i'll buy with the money you all kindly donated every week.
              do you not realise how fricking moronic that sounds, you fricking peon? having the entire server come together to get one guy some super special item is FRICKING moronic game design.

              • 11 months ago
                Anonymous

                Are you illiterate? The post isn't about that at all.

                Also, a ton of guilds got 10+ scarab lord mounts. It's not limited to one person.

              • 11 months ago
                Anonymous

                >a ton of guilds got 10+ scarab lord mounts.
                Maybe in your mockery of vanilla called Classic because everyone already knew exactly what was coming. In real vanilla you had one or two per server.

              • 11 months ago
                Anonymous

                >wotlk ulduar
                >guild decides to give every val'anyr fragment to the priest officer because all the other healers were on trial at the time
                >he quits the game the week after completing the legendary
                >the other healers ragequit the guild, taking their friends with them
                >guild dissolves

              • 11 months ago
                Anonymous

                people's social skills and communication ability dissolves in private servers, i've noticed over the long years. people quit and vanish out of nowhere constantly
                CONSTANTLY

              • 11 months ago
                Anonymous

                this was on retail.

              • 11 months ago
                Anonymous

                Makes sense
                Got the legendary, you've beaten the game, time to move on.

              • 11 months ago
                Anonymous

                >everyone deserves to have everything
                liberal mindset.

                If that was early Tibia PVP they would be losing 1-3 levels, some skills (takes hours of skilling just to get a single point later on), everything in their backpack and a piece of gear. Every time they die.

                and?

              • 11 months ago
                Anonymous

                >the 0.1% should have everything and everyone else should be propping them up
                moron mindset.

              • 11 months ago
                Anonymous

                >the 0.1% should have everything
                you mean 1 or 2 items that other players don't have. not "everything" by any stretch of the imagination.

              • 11 months ago
                Anonymous

                >>the 0.1% should have everything
                So you're claiming that the 0.1% are the only players with good gear? Is that really what you believe?
                >and everyone else should be propping them up
                No one is forcing you to prop anyone up. Participation is voluntary.

              • 11 months ago
                Anonymous

                nice strawmen, peon.
                do it you moronic drone, send me the 100 bucks so i can drive by your house as your only reward.

              • 11 months ago
                Anonymous

                >nice strawmen
                Anon, what do you think "everything" means?

              • 11 months ago
                Anonymous

                >and?
                That means there are real penalties with dying, not oWo my worldbuffs and cosmetic mount nooooo

              • 11 months ago
                Anonymous

                >That means there are real penalties with dying
                Ok, and?

            • 11 months ago
              Anonymous

              [...]
              It sounds cool on paper because you imagine that you will be part of the ruling gang or that the people in top will be able to be reasoned with, but in reality you just end up getting fricked over by people abusing their power. You can play on a server for months and then you accidentally say the wrong thing to / refuse to get extorted by a guy who knows a guy and then they just run you off the server. Tibia had tons of situations like this:
              >go to a spawn to grind for a bit and level up
              >guy shows up and tells you to frick off or to drop your most expensive gear for him
              >refuse to comply
              >woops that guy was the cousin of the most powerful guildleader on the server and now you have 50+ people hunting you, all 100+ levels above you

              Had a situation in Wurm online PVP where the there are 3 factions. Usually nothing happens on your home island and you peacefully farm on your own, But when the enemy raiders came all the neighbours formed a militia and drove them off( they chickened out). It was the scariest moment in my gaming experience because you can actually get all your stuff destroyed by the enemy.

      • 11 months ago
        Anonymous

        You would be wise to join my gang.

  16. 11 months ago
    Anonymous

    Theme park = The setting isn't a believable or engaging world, it's just a series of key-jangling attractions to pander to the player. It's not always bad, people like theme parks. It just doesn't really have any depth or integrity or authenticity or "soul" to it. It's not something that gives the impression that it could exist independently, because it only exists for you to go play tourist in it.

  17. 11 months ago
    Anonymous

    >one day later he's still mad

  18. 11 months ago
    Anonymous

    We reached the conclusion in the thread those posts came from, thanks to the many anons using EVE Online an as example.
    If an MMO has ANY safety rails that prevent you from griefing another player, setting them back weeks or even months, then it's a themepark. It's as simple as that.

    • 11 months ago
      Anonymous

      Yep, but OP is still extremely assblasted and simply can't fathom that wow is a game where player interaction has NO IMPACT WHATSOEVER on the game world, and that everything you obtain is done through curated content. You can literally own continents in EVE and Albion and control production of the entire region.

    • 11 months ago
      Anonymous

      so pso2 is not a themepark because you can set a f2p player back by gobbling up the economy of a certain item.

      • 11 months ago
        Anonymous

        that means it's only 98% theme park

        • 11 months ago
          Anonymous

          cool

  19. 11 months ago
    Anonymous

    In Theme Park MMOs you make your fun with the content the developers have given you. In sandbox MMOs you make the content yourself via the game mechanics.

  20. 11 months ago
    Anonymous

    yes

  21. 11 months ago
    Anonymous

    WoWs not a theme park its a skinnerbox. Once you step away from WoW you realize the playerbase areall bots following whatever addons tell them to do.

  22. 11 months ago
    Anonymous

    I went on the cable car at busch gardens and instead of sitting with my hands and feet inside the car at all times I leaned off the edge and spat on Black person passing underneath.
    I created content. Therefore, busch gardens is not a themepark.

    • 11 months ago
      Anonymous

      rape

    • 11 months ago
      Anonymous

      I decided to climb over the fence at Six Flags and frick around in the off limit area around the base of the roller coasters.
      A cart of passengers flew by and one of their dangling legs decapitated me, and his leg got blown open.
      I made content.
      Six Flags is not a theme park.

  23. 11 months ago
    Anonymous

    it means the game has no role playing elements to it. your experience is curated from start to end-game.

  24. 11 months ago
    Anonymous

    Old school runescape and Maplestory are the only good MMOs

  25. 11 months ago
    Anonymous

    It was a word coined when MMOs started to have actual content to describe the problem where players only wanted to do the "most important" content.

  26. 11 months ago
    Anonymous

    A theme park is when an mmo is just a collection of minigames, rather than a cohesive RPG. FFXIV is a well known example.

    • 11 months ago
      Anonymous

      No it isn't, FFXIV isn't an MMO so it can't be a themepark MMO.

      • 11 months ago
        Anonymous

        >FFXIV isn't an MMO
        Okay, Anon. Since it appears you are on a different plane of existence from the rest of us;
        Define what an MMO is.

        • 11 months ago
          Anonymous

          an ONLINE game where the main content requires playing with (or against) a MASSIVE number of people, i.e. MULTIPLAYER.
          not solo dungeons with NPC bots
          not piss easy scripted fights with 4 to 8 people
          not having pretend text sex with other grown-ass men
          not playing dress-up barbie
          XIV is NOT an MMO.

          • 11 months ago
            Anonymous

            >Theme park bad because you are not allowed to make your own fun.
            >NO NO NO NO NOOOOO!!!! YOU AREN'T ALLOWED TO PLAY LIKE THAT!!!!

          • 11 months ago
            Anonymous

            So.. Planetside 2.

      • 11 months ago
        Anonymous

        an ONLINE game where the main content requires playing with (or against) a MASSIVE number of people, i.e. MULTIPLAYER.
        not solo dungeons with NPC bots
        not piss easy scripted fights with 4 to 8 people
        not having pretend text sex with other grown-ass men
        not playing dress-up barbie
        XIV is NOT an MMO.

        >NOOOOO!!!! YOU'RE NOT ALLOWED TO HAVE FUN IN FFXIV BECAUSE I SAID SO!!!

        • 11 months ago
          Anonymous

          Those are fun to you?

  27. 11 months ago
    Anonymous

    Lots of invisible walls, Lots of "hey look at character from our other games", Dungeons and raids so easy you just get railroaded through it. Constant brain dead "go here" or "kill x enemies" quests

  28. 11 months ago
    Anonymous

    Sandbox doesnt exist. The concept of killing mobs in a field isn't sandbox because the devs put them there intending you to grind them. Thus its a theme park element. Roleplaying is sandbox, but you can do that in any game.

  29. 11 months ago
    Anonymous

    How come there are people who still don't understand that social media killed mmorpgs for good
    There is nothing, literally nothing that would make people tolerate the insane amounts of grinding and soulless game as a service tier mechanics without the social aspect that made the genre appealing in the first place.

    The only way a MMOrpg would stop being a themepark in the current era would be to force people to enter the world of the game, as in forced VR simulation which you couldn't escape from to get people to actually play the game

  30. 11 months ago
    Anonymous

    generally progression
    Go here
    then go here
    then go here

    simply have a few options doesn't really count. having multitude of options doesn't really count.

    The big deal with themepark MMOs is their content becomes obsolete. You engage with certain content when it is level appropriate then, when accumulating enough levels/gear, you move on the the next ride, never to look back. It's vain, and not only demands unfeasible workloads, but it produces completely asinine time wasting mechanics to make what little content (rides) remain relevant at end game in order to retain players.

    This is contrast to what would be regarded as sandbox MMOs, where, generally speaking, most of the content is relevant to most players. Not by population, but by progression. Every play should want to go to move every part of the world, at any time, not merely for the novelty of the zone (level niche), but because it affords some valuable resource, or else just a different challenge for a familiar resource. All to facilitate player interaction through trade, competition, and cooperation. These things basically don't apply in theme parks, because soon your playerbase becomes so diluted across the entire span of content you can not expect ANYONE to have even a single other person to play with around level appropriate content.
    Theme park MMOs are shallow, vain, and wasteful.

  31. 11 months ago
    Anonymous

    You know, you could just stop replying instead of continuing to feed the clown.

  32. 11 months ago
    Anonymous

    MMOs are social games. Modern MMOs are anything but social.

  33. 11 months ago
    Anonymous

    It’s if the game actually gives you quests to go places instead of just having zones you grind mobs in. That’s literally it.

  34. 11 months ago
    Anonymous

    FF14 is the most theme-park mmo that exists, and it's aimed squarely at the casual / second life market because they spend obscene amounts of money on outfits.

    It's dumbed down to a ridiculous level, which is ironically what wow did to become popular in the everquest era. 14 just did it to a far greater degree, to the point is' barely an mmorpg at all.

    • 11 months ago
      Anonymous

      FF14 is less themepark than WoW. Its core content is ERP which is entirely player driven and not oriented or even encouraged by the devs at all, which is the polar opposite of themepark.

      • 11 months ago
        Anonymous

        Its main content is the MSQ which is the most railroaded thing in MMO history. You vastly overestimate the amount of people rping in XIV outside of Balmung.

      • 11 months ago
        Anonymous

        >FF14 is less themepark than WoW.
        Do stupid people actually believe this?

        I mean, they're both theme park as frick, but at least WoW has a world to explore and actual physical locations instead of just selecting it all from an arcade menu.

      • 11 months ago
        Anonymous

        It's not even really about ERP because that takes a certain amount of social interaction, it's just about dressing like a bimbo and buying outfits and using massive tit mods from patreon modders to dance in your mog house disco. That and taking pictures of characters to post on social media, this is why so many moronic women play it. A lot of women play ff14 and they are the lowest tier of second life women you can imagine too.

    • 11 months ago
      Anonymous

      FF14 isn't an MMO so it can't be a themepark MMO. It's a shitty VN with an ERP chatroom endgame.
      This is not up for discussion.

  35. 11 months ago
    Anonymous

    It's simple, OP. Here's a flow-chart (in text form) for you,
    >Like the game?
    Not theme park.
    >Don't like the game?
    Theme park.
    Also remember this somehow only applies to MMO. No other genre.

  36. 11 months ago
    Anonymous

    A lot of middle aged women play ff14, they moved directly from second life. They are basket cases.

    If you need an idea of the kind of women I'm talking of

    • 11 months ago
      Anonymous

      i crave the ripe hag fruit

    • 11 months ago
      Anonymous

      damn maybe i should switch games
      nothing but greasy neckbeards in wow

      • 11 months ago
        Anonymous

        At least half of the good players in my ultimate progs are women.
        FF just has prettier aesthetics for girls, I think. Also characters you can get attached to appearing in narrative. Like, let's be real - if the plot of WC3 was actually in WoW, Arthas would straight up be the most popular character in the entire franchise because players of WoW would have actually experienced his fall, and that playerbase is way larger then WC3S. And he would be every girl's favorite character from the series.

        • 11 months ago
          Anonymous

          Lmao. Women don't like the Warcraft because it's capeshit on steroids. The world feels disjointed and unrealistic and there is no sense of danger or loss or anything to get attached to. It's all standalone moments of characters "being epic", there is no character development, there are no long-term consequences for anything, no struggle about resources or world population despite the world being constantly at war with [Villain of the Month]. It's not a world anyone but the most braindead consoomer can get lost in. In fact most of its players laugh at paying attention to the game as anything but a numberphile excel spreadsheet.
          Blizzdrones always drool over culling of Stratholme because it's the only event in the entire franchise's history that isn't shallow and meaningless and gave them a very brief and weak taste of what real writing is like.

          • 11 months ago
            Anonymous

            >culling of Stratholme
            >real writing
            No
            It was still done in capeshit style, with characters having no agency and their actions not making any sense
            >killing people and making giant graveyard would stop necromancers from making zombies
            Still peak moronic motivation

            • 11 months ago
              Anonymous

              >a very brief and weak taste
              read homosexual READ

  37. 11 months ago
    Anonymous

    >thread about themepark MMOs
    >devolves into XIV vs WoW, both dogshit themepark MMOs that killed the genre
    You people are fricking cultists.

    • 11 months ago
      Anonymous

      Instead of b***hing, you could always talk about something else.
      EVE or Planetside for example which don't fit neatly into the normal MMO checkboxes.
      Also, the conversations are mostly dominated by 2 people shitting at each other back and forth forever.
      And if you want recs, feel free to ask and I'll give you some weird shit.

      • 11 months ago
        Anonymous

        good pvp mmo that isnt weebshit?

        • 11 months ago
          Anonymous

          Doesn't exist, sorry.

        • 11 months ago
          Anonymous

          He said it right there. Planetside 2.

          • 11 months ago
            Anonymous

            is PS2 even still populated?

            • 11 months ago
              Anonymous

              Yeah. It's also still getting events and stuff. They celebrated 20 years in May alongside various patches.

  38. 11 months ago
    Anonymous

    ff14 endgame

    • 11 months ago
      Anonymous

      Looks based, like the parties of eld in sandbox mmos

    • 11 months ago
      Anonymous

      its true. on a friday/saturday night, the party finder is more packed with rp events than raiding parties.

  39. 11 months ago
    Anonymous

    No, it's the opposite of a sandbox.

    • 11 months ago
      Anonymous

      It's an oilsphere?

      • 11 months ago
        Anonymous

        Water Strainer

  40. 11 months ago
    Anonymous

    "Themeparrk MMO" is a meaningless term like "Character action" and "Immersive sim"

    • 11 months ago
      Anonymous

      Character action is a pretty useful descriptor though, often involving a third-person camera with a focus on flashy combat.

  41. 11 months ago
    Anonymous

    I think people are conflating the word 'themepark' with 'roller coaster'. Themeparks aren't on rails, they can be totally non-linear but the content is presented as if they're attractions that stay the same forever. Like doing deadmines in WoW over and over, you're essentially on a themepark ride, like a pirate themed haunted house.

    • 11 months ago
      Anonymous

      so a themepark is any MMO that focuses on repeatable, scripted content? why not just say "pve focused" MMO instead of using dishonest labels?

      • 11 months ago
        Anonymous

        PvE content can be presented in other ways that don't resemble a themepark, like a living breathing world that changes dynamically.

        • 11 months ago
          Anonymous

          you mean a FOMObait game?

        • 11 months ago
          Anonymous

          Pretty good b8

      • 11 months ago
        Anonymous

        its a buzzword spammed by the same dozen full loot pvp mmo enthusiasts just ignore those freaks none of the games they play ever reach more than 300 players online peak

        • 11 months ago
          Anonymous

          *by the same dozen shitposters
          The enthusiasts are busy playing.

  42. 11 months ago
    Anonymous

    It means the developers write a story and you play along the game on their rails. You're essentially playing a single-player RPG but lazily turned in to an "MMO" so they can extract monthly paychecks from you.
    Pre-WoW MMOs were about making your own fun. EQ had a story....theoretically, but really the game was raid/gear grind. Guild Wars was build experimentation and playing a mix of PvE/PvP. DAoC's entire endgame was Realm vs Realm PvP brawls out in the frontiers. Star Wars: Galaxies was some kinda wild experiment on society building n sheeeeit which that madlad Raph Koster designed but then they dumbed SW:G down for all the nerds who just wanted to play as Jedi with lightsabers and go vwooooom vwooooooom.

  43. 11 months ago
    Anonymous

    People who don't like the term themepark mmo are mad that its being used to negatively describe a game they like. Just be glad you aren't paying themepark prices.

  44. 11 months ago
    Anonymous

    theme park mmos are when you rescue someone from bandits and they instantly despair in the bandit camp so other players can rescue them

    • 11 months ago
      Anonymous

      >despair
      *respawn

  45. 11 months ago
    Anonymous

    I don't know what MMO the OP pic is meant to be, but that homie looks like Yakub LOL

  46. 11 months ago
    Anonymous

    Focusing on "attractions" (quests, instanced dungeons, raids... etc.) instead of a hands-off game where the player can do many activities, often activities that were not envisioned by the developers. There's nothing wrong with a themepark MMO these days though, as sandbox MMOs get overrun by third-worlders who destroy all forms of immersion and fun; you join the locust swarm or be devoured by it.

  47. 11 months ago
    Anonymous

    Original definition is player lead from one "attraction" to another, with all side activities being part of "entertainment"
    Examples:
    Ff11
    Eq
    Wow

    Sandbox is you are free to make your own adventure
    Ultima
    Ragnarok online
    Shitton of muds
    Sw galaxy
    Ironically modern "surviving" games like ark would count as sandboxes

    Everything else is cope from kids who started playing games in 00s

  48. 11 months ago
    Anonymous

    I also dont subscribe to the theme park experience and stay level 1 just stalking people

  49. 11 months ago
    Anonymous

    >we now live in a world where zoomers are making talking points based on their limited world experience

    MMO's before games like WoW allowed you to have way more freedom on how you played and enjoyed the game. MMO's post WoW all copy pasted WoW's system and they've become boring contrived garbage ride simulators.

    tbh I've moved on from themepark (if I ever really used it) to just comparing modern MMO's to lobby based games like CoD. All you do is sit in town lobby up into a queue for a dungeon and log off. Yawn.

  50. 11 months ago
    Anonymous

    >he will make this thread tomorrow and seethe just as hard as everyone disagrees with him

  51. 11 months ago
    Anonymous

    A themepark MMO is when you have to do a lot of queues to hop on a ride (dungeon or raids), said rides gives you tickets that you can exchange for prises (weapons, armor, etc).

    Like final fantasy XIV

  52. 11 months ago
    Anonymous

    WoW players have been conditioned to hate PvP because their only experience with it is getting ganked by much stronger players. WoW was never balanced for PvP.
    WoW promotes being an antisocial solo player with all its matchmaking fast-travel gameplay that requires zero communication. No risk, no reward gameplay to keep your sub active.
    PvP MMOs are incredibly popular outside of NA and EU because they couldn't afford to be brainwashed by WoW. Those games are about teamwork and making friends or enemies. High risk, high reward. Winner takes it all.

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