DS2 shits all over 1 and 3 in ways neither can comprehend. If you don't think this is true, then you are a literal npc and your replies will be discarded
ogres are joke once you learn their braindead attack pattern
turtle knights are joke once you realize you can iframe through their telegraphed-as-frick attacks more easily through them than any other enemy in the game
the amana sorcerers are clowned on with any bow using poison arrows
imo the consistently most annoying enemies are those two homies in the forest right through the blasted wall next to the bonfire
interconnected world
difficulty (in contrast to other games at the time)
let players use their brains and didnt handhold (compared to other games at the time)
very nice dlc
cool armor and shitloads of weapons with lots of movesets to play with, no weapon was bad, only very few considered very good (remember: BSS is reddit, dex is reddit, str is Ganker, giantdad is Ganker)
Connectivity in level design, adventure feeling with proving grounds of Sen's fortress and going to Seth's prison to plin plin plon, memorable bosses, Solaire, Onion Bro, invasion cheeses, timing, influence, basically everything except Lost Izalith.
>poise doesnt exist >everything has instant 7 hit combos with 0 telegraph and perfect tracking >less weapons than ds1 >2 pieces of armor with special effects >dexgay meta >straight swords/daggers/offhand estoc on every single player in pvp
yeah bro so fun
if it werent for gael the entire game would be one big irredeemable turd. the game is dogshit, plain and simple.
5 months ago
Anonymous
i disagree completely
5 months ago
Anonymous
well youre objectively wrong
5 months ago
Anonymous
maybe, but subjectively i am correct
5 months ago
Anonymous
I beat that boss on my first try one night when I was really drunk and hadn't played the game for a couple months. I was like "eh wtf that's the end of everything I guess." I drunk-tanked him with the exile greatsword. Too easy.
>Poise
Stopped reading right there even if DS1 is better. Nothing outs people as moronic shitters more than liking DS1 poise. It's a mechanic that basically let's you play like a moronic homosexual and get rewarded for essentially playing badly.
>oh no, it was actually useful instead of being mostly medicore!
5 months ago
Anonymous
>Ignore the fundamentals of the game to mash attack like an ape for zero investment >"Actually useful."
There's a reason it never came back.
5 months ago
Anonymous
>Ignore the fundamentals of the game
Souls is and will always be mediocre, babby-tier Action. Having more useful options is a good thing, nerfing isn't.
5 months ago
Anonymous
Poise is not an option. It is literally Excelhomosexualry to ignore the game. There are also tons of options:
Rolling, blocking, parrying, and simply moving out of attacks. There was also a much better version of poise in Demon's which was limited and required some trade-offs to use despite being quite powerful.
5 months ago
Anonymous
>Poise is not an option.
It is. You get passive superarmor for wearing heavier armor. That's a useful option. Now you only get active superarmor during heavy weapon attack animations. One benefits many things, the other only benefits a niche.
5 months ago
Anonymous
It is not since the investment is so low, the effect is so powerful, and you do not activating or doing anything to take advantage of it. It's like saying increasing Vitality or leveling your weapon is an option. It sure is in the sense you're making a "choice," but it's not in the sense that literally everybody makes the same choice, you don't have to do anything to take advantage of it, and you would be moronic not to take it. There is no downside to not loading up on as much as you can before it eats roll speed
5 months ago
Anonymous
>It is not
It is. Nobody but casual morons pretends Souls is difficult since they are all unbalanced shit. It's objectively a nerf and made a useful option into medicore shit for terrible weapon types. >'s like saying increasing Vitality or leveling your weapon is an option
They are. Options are supposed to be useful and strong, not worthless crap.
5 months ago
Anonymous
>It's objectively a nerf and made a useful option into medicore shit for terrible weapon types.
You should play Demon's Souls in that case. Hyper armor makes literally every weapon viable and it has the best weapon tiers in terms of balance. >Options are supposed to be useful and strong, not worthless crap.
Auto includes in 99.99% of builds don't strike me as meaningful choices. DS1 poise never required you to give up anything—a choice means choosing one active path over another—and the effect was basically broken.
Say what you want, it's never coming back and that's because even the devs no it's awful. All the games without any poise whatsoever okay better than Dark 1.
5 months ago
Anonymous
>You should play Demon's Souls in that case.
DeS doesn't have passive superarmor, and daggers are the best weapon type as it has the rawest DPS (the only thing that matters in Souls when it comes to melee). The hyperarmor on the DBS is worthless dogshit, it's a garbage weapon. >Auto
It's not auto. Actively equipping something is not "auto". >DS1 poise never required you to give up anything
It does, you can't roll from the early to midgame and have slower movement speed on the actual good heavy armor sets.
5 months ago
Anonymous
>DeS doesn't have passive superarmor,
No shit. That's a bonus. >And daggers are the best weapon type as it has the rawest DPS (the only thing that matters in Souls when it comes to melee).
Lmfao, daggers are low tier. You are moronic. What an I reading? >The hyperarmor on the DBS is worthless dogshit, it's a garbage weapon.
DBS is top tier. You are literally moronic. Talk to any PvP vet and Estoc and DBS with NR are too tier toward the end of the lifecycle. I can't bro. Look for yourself or ask someone that actually played the meta hard. Hammer was too, then Katana, that DBS and Estoc were top. Gaxe was always mid-high because of hyper and ground pound might be the best move in the game. Bro, you just outted yourself.
5 months ago
Anonymous
>That's a bonus.
Such a bonus despite not existing in the game at all. >daggers are low tier
They are the best weapon type without contest since it's raw DPS and stunlock is unmatched. >DBS is top tier
It's slow, the damage is shit, and the hyperarmor utility is worthless when everything is going to die faster from Secret Dagger spam. It's shit. >PvP
From games have garbage PvP. No one cares.
5 months ago
Anonymous
>Such a bonus despite not existing in the game at all.
Yeah. It's a bonus not to have dogshit in your game. >They are the best weapon type without contest since it's raw DPS and stunlock is unmatched.
Daggers don't stun-lock, moron. They're one of the few weapons that don't. They're also low tier. Furthermore, you have no idea what the top DPS is, and it's a completely worthless stat since everything in Demon's hits hard. >It's slow, the damage is shit, and the hyperarmor utility is worthless when everything is going to die faster from Secret Dagger spam. It's shit.
Top tier weapon. Literally nobody cares what some random PvE dipshit that played it in 2021 on PS5 thinks. >From games have garbage PvP. No one cares.
Major seethe
5 months ago
Anonymous
>It's a bonus not to have dogshit in your game.
>useful options are dogshit
You're genuinely moronic. >Daggers don't stun-lock
This post isn't even worth taking seriously. Post a faster melee kill. >Top tier weapon
No, it's slow and has shit damage. That makes it bad. >random PvE dipshit that played it in 2021 on PS5
Is this the part where you pretend you played a From game before you heard about DaS? >Major seethe
Election tourist confirmed.
5 months ago
Anonymous
options are dogshit
Broken moron shit that rewards you for playing the game like a R1-smashing ape isn't a useful option. It's an auto-include for free that literally dumbs down the game. >This post isn't even worth taking seriously. Post a faster melee kill.
Post a stun-lock bro. Do you know what a stun-lock is? You need to post a stun-lock. >No, it's slow and has shit damage. That makes it bad.
Wrong. Top tier weapon by anyone that knows the game well and not some PS5 bandwagoner. You think moron shit like morion/rat dagger making an Allant kill is top tier because it can kill in 39 seconds instead of 42 seconds or some dumb shit? Firestorm kills Allant in one hit yet it isn't the best spell. >Is this the part where you pretend you played a From game before you heard about DaS?
Here's me bro. pic related. >Election tourist confirmed.
DS1 bandwagoner confirmed.
5 months ago
Anonymous
>Broken moron shit
but casual morons pretends Souls is difficult since they are all unbalanced shit. >It's an auto >>It's not auto. Actively equipping something is not "auto". >Post a stun-lock
That was one. Where's his passive superarmor and when does he break out of the hitstun? > Top tier weapon
Saying it over and over doesn't make it true. It has far worse damage, while being slow. It's shit. >Here's me bro.
That just proves the point. >DS1 bandwagoner
You literally just posted seethe.
5 months ago
Anonymous
>That was one. Where's his passive superarmor and when does he break out of the hitstun?
Stun-lock would imply a hard lock, bro. An enemy not moving and eating hits out of choice or tard AI doesn't mean a weapon stun-locks. You can look up all the actual stun-locks in DES if you want. Spoiler: dagger isn't on there, unless you count Dagger with off-hand katana, in which case there is a stun-lock... but it's the katana stun-locking. >Saying it over and over doesn't make it true. It has far worse damage, while being slow. It's shit.
It is true. Look up weapon tiers yourself. You setting the parameters and saying it's too tier means nothing because you lack the understanding of what makes the weapons good in the first place. This is why your opinion has no value. DPS means nothing in a game where you can kill every boss in 10 seconds with curse weapon, firestorm, morion/rat, etc. >That just proves the point.
I don't see how my Demon's platinum from before Dark Souls 1's release """proves""" that I """pretend you played a From game before you heard about DaS?""" I would say having multiple plats of Demon's before Dark Souls 1 came out does indeed prove I played the game before I heard about Dark Souls 1, a game that came out in 2011. I will also wager that I'm the only person on this board that played the E3 build of Dark Souls 1 with the bk and solaire classes. You don't even know what this is.
5 months ago
Anonymous
>Stun-lock would imply a hard lock
Correct. Now, answer the question: Where's his passive superarmor and when does he break out of the hitstun? Point it out. >It is true
It's not, no melee weapon is out DPSing a dagger type. Post a single faster boss kill. >I don't see how
Because you're a moronic Soulshitter who hasn't played From's other games.
5 months ago
Anonymous
>Correct. Now, answer the question: Where's his passive superarmor and when does he break out of the hitstun? Point it out
You're moronic. I'll explain:
If you're playing Street Fighter, and the AI opponent stands there and eats 3 fierce punches, that doesn't make those a combo or "stun-lock." It means the computer chose not to act. You can't be this disingenuous.
Second of all, I don't know why you are talking about passive super armor here. No idea. There is very little in Demon's. Feel free to look up a single hit FS kill if you want. >It's not, no melee weapon is out DPSing a dagger type. Post a single faster boss kill.
DPS is not a measure of a weapon's worth. You're just repeating the same useless point over and over. Look up other tier lists. Daggers are low, DBS is high, often top 3. Your opinion means nothing despite the webm and nobody cares about it. You can sit there all day and talk about DPS, and you will be dismissed. >Because you're a moronic Soulshitter who hasn't played From's other games.
You are just being a greasy little snake. Me playing DES on release literally poves I played it before DS1. Also, I have played their other games. I had the unfortunate experience of getting KF1 on release for PS1, hardware you've never owned. I played all the Tenchu games, but I'm not even sure which ones From did. I can't take a guy that played DES on PS5 seriously and than has the audacity to come at me about what games I played and when. Lower lifeform IQ.
5 months ago
Anonymous
>You're moronic
Excellent dodge. Now try again, point out exactly where his passive superarmor, and when exactly he breaks out of the hitstun, >DPS is not a measure of a weapon's worth
It is in babby Action like Souls where utility approaches is non-existent and worthless crap. It's a bad weapon since it has shit damage. >You are just being a greasy little snake
Because it's correct? >of getting KF1
You don't know Japanese you lying israelite.
5 months ago
Anonymous
>Excellent dodge. Now try again, point out exactly where his passive superarmor, and when exactly he breaks out of the hitstun,
I'm not dodging. You don't know what a stun-lock is. Until you know what it actually is, we can't have a conversation about it. Feel free to post stun-locks in PvP with dagger that don't get rolled out of. Or, better yet, how about we duel on PS5 and you try to stun-lock me with dagger while I try with Mirdan hammer. You will actually see what a stun-lock is. What is your PSN? >It is in babby Action like Souls where utility approaches is non-existent and worthless crap. It's a bad weapon since it has shit damage.
No it isn't. This is why basically any tier list won't reflect your beliefs. You saying it is so doesn't matter—the lists reflect the truth. >Because it's correct?
It's literally objectively wrong. I showed the dates. You are desperate to pivot here, but you never owned a PS1. >You don't know Japanese you lying israelite.
Oh, good lord lol. Are you one of those morons that calls FF3 FF6? moronic Black person-ape.
5 months ago
Anonymous
>I'm not dodging
Which point is he breaking out of the hitstun then? >No it isn't.
So which weapons in Souls has different reactions on the enemy that isn't launcher or knockback (neither of which has follow ups), not tied to skills? >It's literally objectively wrong
No, it's never okay to be a stupid Soulshitter. >Oh, good lord
You didn't play KF1 at release, it's time to stop pretending.
5 months ago
Anonymous
>Which point is he breaking out of the hitstun then?
You don't know what hit-stun is—Allant eating hits ≠ hit-stun. Time to stop pretending. What's your PSN? Don't dodge me. I have the emulator too, so either works for me. I'll show you what hit-stun is and you can try to hit-stun me with dagger and I'll roll out 100% of the time. >So which weapons in Souls has different reactions on the enemy that isn't launcher or knockback (neither of which has follow ups), not tied to skills.
I don't even know what this means. English, ESL Black person. >No, it's never okay to be a stupid Soulshitter.
Nonsense with no context. See above. >You didn't play KF1 at release, it's time to stop pretending.
I did.
5 months ago
Anonymous
>You don't know what hit-stun is
Now you're actually doubling down on how stupid you are by saying Souls doesn't have hitstun. Holy shit, incredible. >I don't even know what this means
Amazing, you really don't know shit about Action. >Nonsense with no context
No, that made perfect sense. Thanks for confirming it. >I did.
You didn't. You don't know Japanese.
5 months ago
Anonymous
>Now you're actually doubling down on how stupid you are by saying Souls doesn't have hitstun. Holy shit, incredible
That's not what I said at all. I said you don't know what it is. Hit-stun = stun(!). You can't prove the shit in a webm is a stun, moron, because the enemy not reacting ≠ stun. I can show you a stun in PvP, but you are scared shitless. >Amazing, you really don't know shit about Action
You don't even know what hit-stun is or fightan. You don't know know what a combo is. You don't know what fricking lariat or a dp is. >You didn't. You don't know Japanese
Mega seethe. You are trooning out. I played it. I'm very fluent.
5 months ago
Anonymous
>That's not what I said at all.
Really, so what effect is being applied to the enemy then? >You don't even know what hit-stun is
I'm not pretending Souls doesn't have it. >Mega seethe
Tourists really did ruin this site.
5 months ago
Anonymous
>Really, so what effect is being applied to the enemy then?
You tell me, bro. I've no idea what shit resides in your head. >I'm not pretending Souls doesn't have it.
You are pretending that any instance of hitting an enemy consecutively = hit-stun. You can look up all the hit-stun in the game, it's all publicized. R1 dagger spam doesn't hit-stun. You are being a dishonest israelite by pretending, and the information is out there. Second of all, I was willing to actually show you what DOES hit-stun, but you are running scared like a b***h-made Black person. Look it up for yourself if you're too much of a oussyor get absolutely BODIED when you quickly discover I can roll out of sekrit dagger light attacks while you have to eat hammer light hits until you're dead.
5 months ago
Anonymous
>You tell me
So you're saying weapon strikes are doing nothing at all? >You are pretending that any instance of hitting an enemy consecutively
Then what hit property is being applied there?
5 months ago
Anonymous
Straight up, it has to work in PvP for it to be a stun-lock. Allant standing there and eating hits because his AI randomly what itself for 10 seconds ≠ stun-lock. Some hit-stun in a hit ≠ stun-locked. You understand this, right? Again, if I hit you with standing fierce in Street Fighter and you just stand there and I keep throwing standing fierce and you keep eating them, that's not a combo or stun-lock despite you suffering hit-stun. You can CHOOSE to block or do something else.
Now:
PSN
5 months ago
Anonymous
>Straight up
You keep dodging. What hit property is being applied to the enemy in that scenario? It can't be nothing.
5 months ago
Anonymous
I said hit-stun.
Hit-stun ≠ stun-lock. Dagger cannot stun-lock.
PSN now, or stay silent, you useless pussy. I will show you a real stun-lock.
5 months ago
Anonymous
>I said hit-stun.
Correct. Because daggers can apply hitstun so fast (while having the highest DPS overall as a result), and enemies can't retaliate because they are stuck in that hitstun leads to?
5 months ago
Anonymous
They cannot stun-lock. The amount of stun they apply is LESS than the time it takes for them to attack again. That is WHY in you cannot stun-lock with a dagger in PvP: the player will roll out.
Again, see:
I said hit-stun.
Hit-stun ≠ stun-lock. Dagger cannot stun-lock.
PSN now, or stay silent, you useless pussy. I will show you a real stun-lock.
It is not a stun-lock unless you can successfully do it in PvP.
Furthermore, your opinion of tiers does not matter because you do not understand what makes the weapons good. This has already been expressed. You will be dismissed by anybody that has played the game when it was current. When called out to duel, you will cower, so you cannot prove the superiority of your claims. I can body you with practically any weapon type since dagger is so poor of a weapon. There is nothing more for you to say
5 months ago
Anonymous
Allant can't break out of that attack, they absolutely can.
5 months ago
Anonymous
Any player can break out of that attack, therefore it isn't a stub-lock. Allant having shitty AI or no answers for dagger light spam ≠ dagger stun-locks on light hit.
5 months ago
Anonymous
No enemy can break out of that, not even Flamelurker. Nice try though. >AI
It has nothing to do with AI.
5 months ago
Anonymous
Okay. Try it on a black phantom NPC. See if they evade it. Post that Webm
Again:
Not a stun-lock unless it works in PvP.
Hit-stun ≠ stun-lock.
5 months ago
Anonymous
>Try it on a black phantom NPC
The go-to SL1 strat? Sure
5 months ago
Anonymous
Okay, post the webm when done. We can chuckle when the NPC rolls out.
5 months ago
Anonymous
have a nice day.
5 months ago
Anonymous
Okay, post the webm when done. We can chuckle when the NPC rolls out.
>no reply
BTFO
5 months ago
Anonymous
Not that anon, but:
Allant's stun animation is long enough that you can stun him again with daggerspam before he can act. Therefore it's a stunlock.
This is why souls games implemented poise and hyperamor after DeS, eventually setting on a hybrid system that prevents stuns from single hits of fast weapons but doesn't allow you to facetank huge bosses and 2H weapons like DS1.
5 months ago
Anonymous
Daggers don't stun-lock in PvP and Allant is only going to beat r1 spam by backwards float. It's pretty easy to get a kill where Allant just stands there and tries to attack instead of evading. Again, it's like the standing fierce analogy:
The computer eating repeated fiercest doesn't make it a real combo. It's just coincidence or the computer trying to do something moronic. If he said the dagger was frame trapping him, I would agree. That's still not a hit-stun. This guy doesn't know the difference and you don't either if you agree with him. The reality is Allant is a poorly programmed boss but that doesn't mean secret dagger can make a true stun-lock.
Ironically, the games without any poise whatsoever, Demon's, BB, and Sekiro, play the best.
5 months ago
Anonymous
5 months ago
Anonymous
>It's objectively a nerf and made a useful option into medicore shit for terrible weapon types.
You should play Demon's Souls in that case. Hyper armor makes literally every weapon viable and it has the best weapon tiers in terms of balance. >Options are supposed to be useful and strong, not worthless crap.
Auto includes in 99.99% of builds don't strike me as meaningful choices. DS1 poise never required you to give up anything—a choice means choosing one active path over another—and the effect was basically broken.
Say what you want, it's never coming back and that's because even the devs no it's awful. All the games without any poise whatsoever okay better than Dark 1.
What were the worst changes DS1 made from DeS?
5 months ago
Anonymous
boring bosses where you just have to smack them in the face instead of thinking
5 months ago
Anonymous
That's all the bosses in the series.
5 months ago
Anonymous
Demons and Dark Souls 3 have a few bosses where you have to stop to think what the frick you need to do
5 months ago
Anonymous
But the puzzle bosses are only fun fighting once.
5 months ago
Anonymous
Bed of Chaos is a gimmick boss also Priscilla and Butterfly
5 months ago
Anonymous
Mid-level checkpoints. The thrill of exploring new areas is gradually reduced to "I hope I can find the next bonfire soon" the less healing you have left.
5 months ago
Anonymous
DaS checkpoints were okay since they actually made sense as a "resting place with a bonfire". There are only a few bonfires that don't feel natural at all, and most of them are in the second half of the game.
5 months ago
Anonymous
Fair, I'd say second half placements aren't that bad, if anything the warping points that are kinda questionable there (Tomb of the Giant's one for example). From the gameplay perspective they feel kinda arbitrary, I guess it comes with the seamless world structure but often after reaching a mid-level bonfire you stop caring about the part of the level before it. DeS sometimes did that with the bosses instead but the levels were still pretty big on their own and were treated like one big area you traverse and explore at your own pace without your healing limiting you. I personally also find the in-universe laws about bonfires to be flimsy at best like most things DaS did for gameplay reasons first.
5 months ago
Anonymous
Worse weapons
Poise instead of hyper armor
Worse music
Worse levels
And shitty little RPG "details" they added to Dark 1: >Weapon speed within a class tied to weight (moronic) >Weapon hit stun tied to upgrade (moronic)
it's nice that it has an option for being a stupid tank rather than forcing a particular playstyle (rollspam)
imagine hating having a variety of playstyles in a game
5 months ago
Anonymous
You could also block and parry and literally walk/run. Standing there and eating hits like a fricking ape is shit design.
There's some middle ground between DS1 poise and DS3 poise moron. Obviously DS1 poise wasn't perfect, but DS3 is nearly unplayable because poise functionally doesn't exist and any and every attack staggers you.
What's the middle ground, moron? The effect is so powerful with certain setups that it's almost impossible to balance properly in a way that you can make meaningful choices with it.
5 months ago
Anonymous
>What's the middle ground, moron?
Not being able to accumulate a whole 161 poise with full havel's+wolf ring, but also being able to have enough poise to not get combo'd out by 2 dogs or some dexgay's needledick rapier.
5 months ago
Anonymous
Since that's a non-answer, I will give you an answer. It's from a little game called Demon's Souls: >Hyper Armor is tied to weapon attacks and not to armor.
There's a solution that not only balances better, but gives weapons more identity and satisfies your requirements. It's actually crazy how much better Demon's is for that.
5 months ago
Anonymous
You really don't want to cite DeS, newfriend, trust me
5 months ago
Anonymous
Why? I'm guessing they haven't played it.
>Since that's a non-answer
Black person what the frick are you talking about i gave you my answer right there
>Hyper Armor
yeah you're brain damaged. hyper armor is the worst thing to be added to these games.
Poise is literally hyper armor without the hyper part. You stand there and it's on. I can't possibly understand why free armor is better than conditional armor, since DS1 had all these moronic balance issues around poise that DES didn't with hyper armor.
5 months ago
Anonymous
>I can't possibly understand why free armor is better than conditional armor
It's not free. You need to invest into endurance/vit and increase your equip load in order to accumulate more poise. Hyper armor is bad because it makes whether an attack will stagger or not determined by which frame of an attack animation the target is on. It's extremely nebulous and unreliable.
>since DS1 had all these moronic balance issues around poise
DS1 had way worse problems than poise, and any balance issues around poise (which were entirely in pve) were a result of simply being able to accumulate too much of it.
5 months ago
Anonymous
>It's not free. You need to invest into endurance/vit and increase your equip load in order to accumulate more poise.
These stats are auto-includes in any build. You're being disingenuous by acting like it's something 99.99% players aren't going to have. >Hyper armor is bad because it makes whether an attack will stagger or not determined by which frame of an attack animation the target is on. It's extremely nebulous and unreliable.
No it is fricking not. You didn't play Demon's and I can tell you are talking about some moronic gay shit like the poise-powered hyper armor. Okay Demon's Souls and come back. All attacks with hyper armor in Demon's have hyper in frame one. This makes them extremely reliable actually. More reliable than poise, since poise can tick-down even when you roll through attacks in Dark 1. In Demon's, the hyper armor is always there when you need it. The trade off is the attacks are usually slower. This is extremely strong but also balanced and makes matchups more interesting. >DS1 had way worse problems than poise, and any balance issues around poise (which were entirely in pve) were a result of simply being able to accumulate too much of it.
Yes, DS1 had way worse problems with poise. Meanwhile in Demon's, hyper armor was never considered broken, but something that is very good and made the identity of Gaxe and DBS. DS1's poise was also broken in PvP. I no idea why you think walking through a proper punish to BS someone is a good thing in PvP, but it isn't.
5 months ago
Anonymous
>These stats are auto-includes in any build
umm.. no Black person.. they're not
>Okay Demon's Souls and come back. All attacks with hyper armor in Demon's have hyper in frame one.
I dont understand how you can have a problem with passive poise, but then think frame 1 hyperarmor is just fine.
>Meanwhile in Demon's, hyper armor was never considered broken
nobody played des
>DS1's poise was also broken in PvP. I no idea why you think walking through a proper punish to BS someone is a good thing in PvP, but it isn't.
Most backstabs in DS1 are a result of the insane latency and backstab registration issues, not necessarily poise. Elden Ring has passive poise and backstabs of the sort arent nearly as prevalent or obnoxious. Also, the scenario you described is a skill issue. Don't leave your back open to someone who can poise through your attack.
5 months ago
Anonymous
>umm.. no Black person.. they're not
Every build runs Vit and End, you fricking Black person ape. But it doesn't actually matter, since you don't need to invest a point to get a frickton of poise anyway. >I dont understand how you can have a problem with passive poise, but then think frame 1 hyperarmor is just fine.
You don't know what you're talking about bro. I'm going to have to spell it out for you. I would like you to imagine a fighting game, say Street Fighter. Imagine something like Zangief's lariet. It has whatever frame hyper armor that lasts throughout the animation. It's a strong move, and can stuff lots of shit, but it's not broken and can be punished. Now imagine another fighting game, if you can, SF vs Tekken. The by-far most broken thing in that game was that you could equip was shit like auto-block gems which basically ruined the balance of the game since now any character could just eat a free hit on CD, no hyper or anything. Which do you think is worse for balance, bro? Chun eating hits and punishing you or shit like DPs and Lariet having hyper but being punishable? Which do you think is harder to balance?
It's almost like you never hear anything about DES hyper being busted, yet a vocal majority of series vets say DS1 poise is broken. >nobody played des >This is why you don't know shit.
Most backstabs in DS1 are a result of the insane latency and backstab registration issues, not necessarily poise. Elden Ring has passive poise and backstabs of the sort arent nearly as prevalent or obnoxious. Also, the scenario you described is a skill issue. Don't leave your back open to someone who can poise through your attack.
You're pivoting. That won't work. Poise amplifies the other things you mentioned. No skill issue either, it just made the PvP worse. I'm a DS1/DES god.
5 months ago
Anonymous
>Every build runs Vit and End, you fricking Black person ape.
no they fricking do not. you're completely clueless.
>It's almost like you never hear anything about DES hyper being busted, yet a vocal majority of series vets say DS1 poise is broken.
again nobody played des, and your 'vocal majority of vets' is what, 1 or 2 youtubers? 1 or 2 guys on reddit? and even I said poise was too easy to accumulate in DS1, but there's not an innate problem with being able to get a functional amount of passive poise.
>You're pivoting.
it's not a pivot at all. poise has nothing to do with how moronic backstabs were in ds1.
>No skill issue either, it just made the PvP worse.
If DS1 had DS3 type poise and every single attack staggered+combo'd, it'd be 100x more moronic than it already is. DS3 is a moronic clusterfrick of r1 spam and just trying to land first, but at least it has good latency so it feels a lot better.
5 months ago
Anonymous
>no they fricking do not. you're completely clueless.
You're moronic, bro, and you picked up the game in like 2016. Every build runs Vit and practically every build runs end, but it doesn't matter because you dodged my main point: you don't need any of that shit for tons of free poise. >again nobody played des, and your 'vocal majority of vets' is what, 1 or 2 youtubers? 1 or 2 guys on reddit? and even I said poise was too easy to accumulate in DS1, but there's not an innate problem with being able to get a functional amount of passive poise.
Nobody gives a frick what you think even less if you can imagine that. >It's not a pivot at all. poise has nothing to do with how moronic backstabs were in ds1.
Yes it does. It took something already strong, already broken in all the ways you mentioned, and literally made them much, much stronger. BS fish was the worst in that game. You have no argument against that. You know it's worse than all the other games you have played and it's worse than Demon's (letting you know since you didn't play it). >If DS1 had DS3 type poise and every single attack staggered+combo'd, it'd be 100x more moronic than it already is. DS3 is a moronic clusterfrick of r1 spam and just trying to land first, but at least it has good latency so it feels a lot better.
Why are you talking about DS3? Is it because you didn't play DES? Again, DES weapons were far more balanced than either of those games and DS1 WAS a moronic cluster frick of R1 spam because of poise. Hyper armor in DES only worked on slower moves and slower weapons.
5 months ago
Anonymous
If you’re using a large weapon and not investing into int then you’re moronic >I’ll just not get hit!
playing the weapon unoptimally, hyperarmor is an asset. same can be said with poise, there’s no reason to have poise if you just die in a hit or two anyway, at that point just light roll.
5 months ago
Anonymous
>Since that's a non-answer
Black person what the frick are you talking about i gave you my answer right there
>Hyper Armor
yeah you're brain damaged. hyper armor is the worst thing to be added to these games.
5 months ago
Anonymous
>with certain setups
but magic bullshit in every other DS game is fine or what?
5 months ago
Anonymous
>but magic bullshit in every other DS game is fine or what?
You're going to have to indicate where I said that. I can't address every single flaw in the franchise in every post. Yes, magic and ranged are mostly gay. They should spacially more like melee attacks, and less like guns.
There's some middle ground between DS1 poise and DS3 poise moron. Obviously DS1 poise wasn't perfect, but DS3 is nearly unplayable because poise functionally doesn't exist and any and every attack staggers you.
it's the lack of warping in the first half
it's absolutely crazy to me that they just abandoned that after it made everyone fall in love with it and every subsequent game you can just warp wherever once you've been there, destroying the feeling of adventure and peril as you have to traverse your way away from your safe haven ever further into dangerous lands with no immediately known way back
the feeling you get when you finally get back to firelink through a new crazy shortcut is such dopamine
everyone agrees that it falls off in the second half and this is actually the obvious reason why although people don't often mention it
bloodborne kinda got a bit close by really limiting the lanterns and doing the looping back round design a lot and it's by no coincidence their second best game but ultimately making it so you can always warp from one area to another just severely hurts the investment you have in the world
also the level design and enemy placement is just very engaging
making big interconnected world where you dont need fast travel and can just spend a ~minute to run everywhere is really too difficult for developers, takes too much dev time at a huge risk of upsetting players
It's one of the worst, actually. The levels are an extremely mixed bag, the bosses and enemies aren't shit compared to the newer games, the OST never hits Demon's/BB levels, etc. There's not a thing in Dark Souls 1 that isn't done better in the other games aside from "world interconnection," which only means jack shit for your first playthrough when you're terrible at the game.
Verticality. Seeing the world and knowing where you are within it, without the traversal simply being 'walk across boring empty ass plains' to get somewhere. Having a decent level of interconnectedness and versatile routes through the environment also elevates it above Dark Souls 3, who does the first point decently as well.
>Examples?
Great levels like Stonefang and Undead Settlement. DeS and DaS3 have great level design all by themselves. DaS1 only has decent level design, it's just highly elevated by its world design being baked into the levels.
Since that's a non-answer, I will give you an answer. It's from a little game called Demon's Souls: >Hyper Armor is tied to weapon attacks and not to armor.
There's a solution that not only balances better, but gives weapons more identity and satisfies your requirements. It's actually crazy how much better Demon's is for that.
Undead Burg is better than anything in DeS and DS3.
Always the same dumb homosexual Black person lies
Literally every single post Lordvessel area is god tier except Izalith
DS3 is irredeemably bad, not a single good area or a single good thing about the game overall
You are a lying Black personhomosexual, like we already established
Nothing linear about any of them except Demon Ruins and Izalith, and Demon Ruins is fine, just too short
Tomb of the Giants, New Londo Ruins, Painted World, Oolacile are all 10/10 areas
Dukes Archives is alright
Literally only Izalith is "bad" but even that is good in the city part, just shitty in the lava dinobutt part
They are no more linear than any area before them, are you fricking stupid?
Just stop lying already, its pathetic.
Also, literally no one disliked those areas back when the game released. You are just a zoomer contrarian who watched some shitty youtube video and are parroting it now.
5 months ago
Anonymous
Plenty of areas prior are non-linear and the world design is baked into the world itself. Those levels are trash and the gimmicks are a laughably bad joke.
Level design, presentation, the story, the OST, just about everything. Aside from Lost Izalith, DD1 is the closest we'll ever get to a masterpiece in vidya form.
To this day, gank fights feel like poor rehashes of Ornstein and Smough, no amount of 'ZANZIBART FORGIVE ME' will top seeing Gwyn turned into husk, and no amount of epic flashy boss fights comes close to stuff like Artorias.
out of those, Gael was the one i didn't have much issues with, Pontiff was cancer, and the nameless king half of the battle is a fight with the camera. Friede was cool, legit one of the best fights of the game
The level design carries it hard but it also has the hardest boss fights overall, I don't know why they never tried making connected worlds like in DS1 again
I can understand invading to frick with people is fun but I will never understand these homosexuals who literally played 1000s of hours "dueling" in DaS1-3. It was literally unplayable shit. The gameplay is all people lagging through your attacks and then rolling a second after you swung through them. The whole point of a duel is about timing, spacing and baiting and punishing attacks and the shitty netcode makes all that irrelevant.
Not at all, in DS3 9/10 connections are good enough that you can parry on reaction.
And without bullshit instant backstabs, shit DS1 lagstabs can never really happen even if there is some slight lag between hits and the damage tick kicking in.
That's why setup parries (block one hit, parry the next) are soo good, they work even with a bunch of lag because the "sync" up the animations.
>useful options are dogshit
You're genuinely moronic. >Daggers don't stun-lock
This post isn't even worth taking seriously. Post a faster melee kill. >Top tier weapon
No, it's slow and has shit damage. That makes it bad. >random PvE dipshit that played it in 2021 on PS5
Is this the part where you pretend you played a From game before you heard about DaS? >Major seethe
Election tourist confirmed.
Reminder that complaints about spell slots, ashen Estus or the strength of spellcasting in DS3, especially when combined with complaints about the lack of standing DS1 poise always, always, always come from the kind of people who couldn't clear DS1/DS2 properly and had to rely on those gimmicks to bypass the gameplay. Now they're being exposed by games which require them to interact with enemies and they're getting filtered, but they won't admit it so the cope just manifests in cries about the game.
Hyperamor forces people that make use of poise to fime their attack patterns, and rewards aggressiveness and proper timing instead of letting Havelshitter reactionspam r1 witb a straight sword
Not at all, in DS3 9/10 connections are good enough that you can parry on reaction.
And without bullshit instant backstabs, shit DS1 lagstabs can never really happen even if there is some slight lag between hits and the damage tick kicking in.
That's why setup parries (block one hit, parry the next) are soo good, they work even with a bunch of lag because the "sync" up the animations.
DS1 SL1 is super easy, the game is completely broken by poise.
Hello RentFree. Still being the same old you I see.
Reminder that complaints about spell slots, ashen Estus or the strength of spellcasting in DS3, especially when combined with complaints about the lack of standing DS1 poise always, always, always come from the kind of people who couldn't clear DS1/DS2 properly and had to rely on those gimmicks to bypass the gameplay. Now they're being exposed by games which require them to interact with enemies and they're getting filtered, but they won't admit it so the cope just manifests in cries about the game.
Hyperamor forces people that make use of poise to fime their attack patterns, and rewards aggressiveness and proper timing instead of letting Havelshitter reactionspam r1 witb a straight sword
How are you attacking at the same time as your opponent in any way tactical? This is no different from just having more poise than your opponent. >rewards aggressiveness >guy literally whacking you at the opportune moment doesn't get rewarded
It's gonna be harder but at least DS2 has bunch of gear that can alter stats so you'll be able to eventually power stance them and maybe even cast spell buffs.
sound design. one thing i dislike about elden ring is the music, its not bad its just too much and sometimes silent exploration is something i like better. everytime you go into the open world you have to hear that zones music looping constantly.
I'm probably in the minority, but I actually kind of dislike how there's no music in the exploration parts of Souls games.
Like, the first time visiting the place, sure, it adds a lot of tension, and every single sound you hear becomes a tense moment. I like it. But when you're done exploring the place and either you grind for soul, item, or looking for secrets or something like that, it's so mind numbingly boring.
Duke Archives is very, very boring, long and tedious, Crystal Cave is cool but too short. New Londo is good. Tomb of the giants is cool but enemies are very cheap and tedious with the ridiculous damage output, Demon Ruins + Lost Izalith is just so terrible it really brings down my overall estimation for the rest of the game.
All bosses from these sections are also boring dps fests, except Bed of Cahos which just sucks dick.
Interconnected world + focus on exploration, you're always looking for stuff like shortcuts and items and said exploration often pays off in unexpected ways because of that.
DeS has separated stages despite also encouraging exploration, DS2, 3, BB and ER all fail to capture the same feeling, either by being too linear or in the case of ER having too much unrewarding exploration in copypasted dungeons.
The world is very open if you know its tricks and it plays into why it’s so replayable. It’s also tight and condensed. No wasted space. Every nook and cranny is intentional.
It’s the only souls game that doesn’t let you warp from the start. The only one prior to Elden Ring that let you level up at any given bonfire. It really rewards you for learning the game and doesn’t continually punish you with delayed timings. The lighting and fog and bonfire effects in the original version also have something very distinct and special about them.
I played through the DS trilogy this summer, i just kinda wished that the sets of armour had a particular set effect for using them, i've use missmatched pieces of set for certain threshold like rolling and such and it always felt weird about that, plus you never really feel different either from using light armour or heavy armour, i feel like the defense difference isn't strong enough
Armor felt better when you could upgrade it and when it had stat requirements/scaling and passive effects. In the end they probably realized nobody actually relies on armor for defense and just simplified everything about it.
Idk about this, Elden Ring in particular I felt there were definitely some useful armor sets with specific resistances to get through certain areas, I was constantly changing my armor according to the situation and getting at least a little something out of it.
Leveling armor just felt really grindey especially in a game like DS1 where you HAVE to grind chunks.
In theory I guess upgrading armor was made cheaper on purpose to let you dump all the leftovers on it, but yeah like everyone else I just treated it as fashion and that's where we're at now more or less. I think ER bringing back passive stats or tradeoffs like glintstone crowns is a step in the right direction, aside from some specific pieces in some builds it never really felt mandatory.
Armor upgrades also made for annoying noob traps where some players though survivability is key in this "super hard game" and dumped their few early titanites into armors and got stuck on bosses.
And in DS2 there's almost no drops for titanites early on, so losing your first 10 titanites on shitty armor will make the game much harder till you get to a new area.
Idk about this, Elden Ring in particular I felt there were definitely some useful armor sets with specific resistances to get through certain areas, I was constantly changing my armor according to the situation and getting at least a little something out of it.
Leveling armor just felt really grindey especially in a game like DS1 where you HAVE to grind chunks.
It's not, the greatest thing people praise about the game isn't the enemies or even the stages itself but the areas in between, they don't praise the parish for the encounters with the dreglings or the defanged maneaters boss but the elevator back to firelink.
It's the easiest one. homosexuals keep making up reasons as to why it's superior when in reality it's because it let them turtle behind a shield and strafe while enemy AI is too braindead to hit you.
My dick in your mouth
Dark Souls 2 is the best DS game to date, but Dark Souls 1 gets bonus points for being the first game in the series.
Level design, combat mechanic, this is all.
You should feel bad for having such bad opinions.
Normie opinions.
best post in the thread
DS2 shits all over 1 and 3 in ways neither can comprehend. If you don't think this is true, then you are a literal npc and your replies will be discarded
>DS2
ogres are joke once you learn their braindead attack pattern
turtle knights are joke once you realize you can iframe through their telegraphed-as-frick attacks more easily through them than any other enemy in the game
the amana sorcerers are clowned on with any bow using poison arrows
imo the consistently most annoying enemies are those two homies in the forest right through the blasted wall next to the bonfire
interconnected world
difficulty (in contrast to other games at the time)
let players use their brains and didnt handhold (compared to other games at the time)
very nice dlc
cool armor and shitloads of weapons with lots of movesets to play with, no weapon was bad, only very few considered very good (remember: BSS is reddit, dex is reddit, str is Ganker, giantdad is Ganker)
Frick, ignoring this I just started a dex build
Guess I'll have to restart
Connectivity in level design, adventure feeling with proving grounds of Sen's fortress and going to Seth's prison to plin plin plon, memorable bosses, Solaire, Onion Bro, invasion cheeses, timing, influence, basically everything except Lost Izalith.
DS3 is better.
DS3 is dogshit
no, it's better in pretty much every way
>poise doesnt exist
>everything has instant 7 hit combos with 0 telegraph and perfect tracking
>less weapons than ds1
>2 pieces of armor with special effects
>dexgay meta
>straight swords/daggers/offhand estoc on every single player in pvp
yeah bro so fun
>listing all those bullshit reasons
Sorry you are plain wrong. The game is kino incarnate.
if it werent for gael the entire game would be one big irredeemable turd. the game is dogshit, plain and simple.
i disagree completely
well youre objectively wrong
maybe, but subjectively i am correct
I beat that boss on my first try one night when I was really drunk and hadn't played the game for a couple months. I was like "eh wtf that's the end of everything I guess." I drunk-tanked him with the exile greatsword. Too easy.
>Poise
Stopped reading right there even if DS1 is better. Nothing outs people as moronic shitters more than liking DS1 poise. It's a mechanic that basically let's you play like a moronic homosexual and get rewarded for essentially playing badly.
>oh no, it was actually useful instead of being mostly medicore!
>Ignore the fundamentals of the game to mash attack like an ape for zero investment
>"Actually useful."
There's a reason it never came back.
>Ignore the fundamentals of the game
Souls is and will always be mediocre, babby-tier Action. Having more useful options is a good thing, nerfing isn't.
Poise is not an option. It is literally Excelhomosexualry to ignore the game. There are also tons of options:
Rolling, blocking, parrying, and simply moving out of attacks. There was also a much better version of poise in Demon's which was limited and required some trade-offs to use despite being quite powerful.
>Poise is not an option.
It is. You get passive superarmor for wearing heavier armor. That's a useful option. Now you only get active superarmor during heavy weapon attack animations. One benefits many things, the other only benefits a niche.
It is not since the investment is so low, the effect is so powerful, and you do not activating or doing anything to take advantage of it. It's like saying increasing Vitality or leveling your weapon is an option. It sure is in the sense you're making a "choice," but it's not in the sense that literally everybody makes the same choice, you don't have to do anything to take advantage of it, and you would be moronic not to take it. There is no downside to not loading up on as much as you can before it eats roll speed
>It is not
It is. Nobody but casual morons pretends Souls is difficult since they are all unbalanced shit. It's objectively a nerf and made a useful option into medicore shit for terrible weapon types.
>'s like saying increasing Vitality or leveling your weapon is an option
They are. Options are supposed to be useful and strong, not worthless crap.
>It's objectively a nerf and made a useful option into medicore shit for terrible weapon types.
You should play Demon's Souls in that case. Hyper armor makes literally every weapon viable and it has the best weapon tiers in terms of balance.
>Options are supposed to be useful and strong, not worthless crap.
Auto includes in 99.99% of builds don't strike me as meaningful choices. DS1 poise never required you to give up anything—a choice means choosing one active path over another—and the effect was basically broken.
Say what you want, it's never coming back and that's because even the devs no it's awful. All the games without any poise whatsoever okay better than Dark 1.
>You should play Demon's Souls in that case.
DeS doesn't have passive superarmor, and daggers are the best weapon type as it has the rawest DPS (the only thing that matters in Souls when it comes to melee). The hyperarmor on the DBS is worthless dogshit, it's a garbage weapon.
>Auto
It's not auto. Actively equipping something is not "auto".
>DS1 poise never required you to give up anything
It does, you can't roll from the early to midgame and have slower movement speed on the actual good heavy armor sets.
>DeS doesn't have passive superarmor,
No shit. That's a bonus.
>And daggers are the best weapon type as it has the rawest DPS (the only thing that matters in Souls when it comes to melee).
Lmfao, daggers are low tier. You are moronic. What an I reading?
>The hyperarmor on the DBS is worthless dogshit, it's a garbage weapon.
DBS is top tier. You are literally moronic. Talk to any PvP vet and Estoc and DBS with NR are too tier toward the end of the lifecycle. I can't bro. Look for yourself or ask someone that actually played the meta hard. Hammer was too, then Katana, that DBS and Estoc were top. Gaxe was always mid-high because of hyper and ground pound might be the best move in the game. Bro, you just outted yourself.
>That's a bonus.
Such a bonus despite not existing in the game at all.
>daggers are low tier
They are the best weapon type without contest since it's raw DPS and stunlock is unmatched.
>DBS is top tier
It's slow, the damage is shit, and the hyperarmor utility is worthless when everything is going to die faster from Secret Dagger spam. It's shit.
>PvP
From games have garbage PvP. No one cares.
>Such a bonus despite not existing in the game at all.
Yeah. It's a bonus not to have dogshit in your game.
>They are the best weapon type without contest since it's raw DPS and stunlock is unmatched.
Daggers don't stun-lock, moron. They're one of the few weapons that don't. They're also low tier. Furthermore, you have no idea what the top DPS is, and it's a completely worthless stat since everything in Demon's hits hard.
>It's slow, the damage is shit, and the hyperarmor utility is worthless when everything is going to die faster from Secret Dagger spam. It's shit.
Top tier weapon. Literally nobody cares what some random PvE dipshit that played it in 2021 on PS5 thinks.
>From games have garbage PvP. No one cares.
Major seethe
>It's a bonus not to have dogshit in your game.
>useful options are dogshit
You're genuinely moronic.
>Daggers don't stun-lock
This post isn't even worth taking seriously. Post a faster melee kill.
>Top tier weapon
No, it's slow and has shit damage. That makes it bad.
>random PvE dipshit that played it in 2021 on PS5
Is this the part where you pretend you played a From game before you heard about DaS?
>Major seethe
Election tourist confirmed.
options are dogshit
Broken moron shit that rewards you for playing the game like a R1-smashing ape isn't a useful option. It's an auto-include for free that literally dumbs down the game.
>This post isn't even worth taking seriously. Post a faster melee kill.
Post a stun-lock bro. Do you know what a stun-lock is? You need to post a stun-lock.
>No, it's slow and has shit damage. That makes it bad.
Wrong. Top tier weapon by anyone that knows the game well and not some PS5 bandwagoner. You think moron shit like morion/rat dagger making an Allant kill is top tier because it can kill in 39 seconds instead of 42 seconds or some dumb shit? Firestorm kills Allant in one hit yet it isn't the best spell.
>Is this the part where you pretend you played a From game before you heard about DaS?
Here's me bro. pic related.
>Election tourist confirmed.
DS1 bandwagoner confirmed.
>Broken moron shit
but casual morons pretends Souls is difficult since they are all unbalanced shit.
>It's an auto
>>It's not auto. Actively equipping something is not "auto".
>Post a stun-lock
That was one. Where's his passive superarmor and when does he break out of the hitstun?
> Top tier weapon
Saying it over and over doesn't make it true. It has far worse damage, while being slow. It's shit.
>Here's me bro.
That just proves the point.
>DS1 bandwagoner
You literally just posted seethe.
>That was one. Where's his passive superarmor and when does he break out of the hitstun?
Stun-lock would imply a hard lock, bro. An enemy not moving and eating hits out of choice or tard AI doesn't mean a weapon stun-locks. You can look up all the actual stun-locks in DES if you want. Spoiler: dagger isn't on there, unless you count Dagger with off-hand katana, in which case there is a stun-lock... but it's the katana stun-locking.
>Saying it over and over doesn't make it true. It has far worse damage, while being slow. It's shit.
It is true. Look up weapon tiers yourself. You setting the parameters and saying it's too tier means nothing because you lack the understanding of what makes the weapons good in the first place. This is why your opinion has no value. DPS means nothing in a game where you can kill every boss in 10 seconds with curse weapon, firestorm, morion/rat, etc.
>That just proves the point.
I don't see how my Demon's platinum from before Dark Souls 1's release """proves""" that I """pretend you played a From game before you heard about DaS?""" I would say having multiple plats of Demon's before Dark Souls 1 came out does indeed prove I played the game before I heard about Dark Souls 1, a game that came out in 2011. I will also wager that I'm the only person on this board that played the E3 build of Dark Souls 1 with the bk and solaire classes. You don't even know what this is.
>Stun-lock would imply a hard lock
Correct. Now, answer the question: Where's his passive superarmor and when does he break out of the hitstun? Point it out.
>It is true
It's not, no melee weapon is out DPSing a dagger type. Post a single faster boss kill.
>I don't see how
Because you're a moronic Soulshitter who hasn't played From's other games.
>Correct. Now, answer the question: Where's his passive superarmor and when does he break out of the hitstun? Point it out
You're moronic. I'll explain:
If you're playing Street Fighter, and the AI opponent stands there and eats 3 fierce punches, that doesn't make those a combo or "stun-lock." It means the computer chose not to act. You can't be this disingenuous.
Second of all, I don't know why you are talking about passive super armor here. No idea. There is very little in Demon's. Feel free to look up a single hit FS kill if you want.
>It's not, no melee weapon is out DPSing a dagger type. Post a single faster boss kill.
DPS is not a measure of a weapon's worth. You're just repeating the same useless point over and over. Look up other tier lists. Daggers are low, DBS is high, often top 3. Your opinion means nothing despite the webm and nobody cares about it. You can sit there all day and talk about DPS, and you will be dismissed.
>Because you're a moronic Soulshitter who hasn't played From's other games.
You are just being a greasy little snake. Me playing DES on release literally poves I played it before DS1. Also, I have played their other games. I had the unfortunate experience of getting KF1 on release for PS1, hardware you've never owned. I played all the Tenchu games, but I'm not even sure which ones From did. I can't take a guy that played DES on PS5 seriously and than has the audacity to come at me about what games I played and when. Lower lifeform IQ.
>You're moronic
Excellent dodge. Now try again, point out exactly where his passive superarmor, and when exactly he breaks out of the hitstun,
>DPS is not a measure of a weapon's worth
It is in babby Action like Souls where utility approaches is non-existent and worthless crap. It's a bad weapon since it has shit damage.
>You are just being a greasy little snake
Because it's correct?
>of getting KF1
You don't know Japanese you lying israelite.
>Excellent dodge. Now try again, point out exactly where his passive superarmor, and when exactly he breaks out of the hitstun,
I'm not dodging. You don't know what a stun-lock is. Until you know what it actually is, we can't have a conversation about it. Feel free to post stun-locks in PvP with dagger that don't get rolled out of. Or, better yet, how about we duel on PS5 and you try to stun-lock me with dagger while I try with Mirdan hammer. You will actually see what a stun-lock is. What is your PSN?
>It is in babby Action like Souls where utility approaches is non-existent and worthless crap. It's a bad weapon since it has shit damage.
No it isn't. This is why basically any tier list won't reflect your beliefs. You saying it is so doesn't matter—the lists reflect the truth.
>Because it's correct?
It's literally objectively wrong. I showed the dates. You are desperate to pivot here, but you never owned a PS1.
>You don't know Japanese you lying israelite.
Oh, good lord lol. Are you one of those morons that calls FF3 FF6? moronic Black person-ape.
>I'm not dodging
Which point is he breaking out of the hitstun then?
>No it isn't.
So which weapons in Souls has different reactions on the enemy that isn't launcher or knockback (neither of which has follow ups), not tied to skills?
>It's literally objectively wrong
No, it's never okay to be a stupid Soulshitter.
>Oh, good lord
You didn't play KF1 at release, it's time to stop pretending.
>Which point is he breaking out of the hitstun then?
You don't know what hit-stun is—Allant eating hits ≠ hit-stun. Time to stop pretending. What's your PSN? Don't dodge me. I have the emulator too, so either works for me. I'll show you what hit-stun is and you can try to hit-stun me with dagger and I'll roll out 100% of the time.
>So which weapons in Souls has different reactions on the enemy that isn't launcher or knockback (neither of which has follow ups), not tied to skills.
I don't even know what this means. English, ESL Black person.
>No, it's never okay to be a stupid Soulshitter.
Nonsense with no context. See above.
>You didn't play KF1 at release, it's time to stop pretending.
I did.
>You don't know what hit-stun is
Now you're actually doubling down on how stupid you are by saying Souls doesn't have hitstun. Holy shit, incredible.
>I don't even know what this means
Amazing, you really don't know shit about Action.
>Nonsense with no context
No, that made perfect sense. Thanks for confirming it.
>I did.
You didn't. You don't know Japanese.
>Now you're actually doubling down on how stupid you are by saying Souls doesn't have hitstun. Holy shit, incredible
That's not what I said at all. I said you don't know what it is. Hit-stun = stun(!). You can't prove the shit in a webm is a stun, moron, because the enemy not reacting ≠ stun. I can show you a stun in PvP, but you are scared shitless.
>Amazing, you really don't know shit about Action
You don't even know what hit-stun is or fightan. You don't know know what a combo is. You don't know what fricking lariat or a dp is.
>You didn't. You don't know Japanese
Mega seethe. You are trooning out. I played it. I'm very fluent.
>That's not what I said at all.
Really, so what effect is being applied to the enemy then?
>You don't even know what hit-stun is
I'm not pretending Souls doesn't have it.
>Mega seethe
Tourists really did ruin this site.
>Really, so what effect is being applied to the enemy then?
You tell me, bro. I've no idea what shit resides in your head.
>I'm not pretending Souls doesn't have it.
You are pretending that any instance of hitting an enemy consecutively = hit-stun. You can look up all the hit-stun in the game, it's all publicized. R1 dagger spam doesn't hit-stun. You are being a dishonest israelite by pretending, and the information is out there. Second of all, I was willing to actually show you what DOES hit-stun, but you are running scared like a b***h-made Black person. Look it up for yourself if you're too much of a oussyor get absolutely BODIED when you quickly discover I can roll out of sekrit dagger light attacks while you have to eat hammer light hits until you're dead.
>You tell me
So you're saying weapon strikes are doing nothing at all?
>You are pretending that any instance of hitting an enemy consecutively
Then what hit property is being applied there?
Straight up, it has to work in PvP for it to be a stun-lock. Allant standing there and eating hits because his AI randomly what itself for 10 seconds ≠ stun-lock. Some hit-stun in a hit ≠ stun-locked. You understand this, right? Again, if I hit you with standing fierce in Street Fighter and you just stand there and I keep throwing standing fierce and you keep eating them, that's not a combo or stun-lock despite you suffering hit-stun. You can CHOOSE to block or do something else.
Now:
PSN
>Straight up
You keep dodging. What hit property is being applied to the enemy in that scenario? It can't be nothing.
I said hit-stun.
Hit-stun ≠ stun-lock. Dagger cannot stun-lock.
PSN now, or stay silent, you useless pussy. I will show you a real stun-lock.
>I said hit-stun.
Correct. Because daggers can apply hitstun so fast (while having the highest DPS overall as a result), and enemies can't retaliate because they are stuck in that hitstun leads to?
They cannot stun-lock. The amount of stun they apply is LESS than the time it takes for them to attack again. That is WHY in you cannot stun-lock with a dagger in PvP: the player will roll out.
Again, see:
It is not a stun-lock unless you can successfully do it in PvP.
Furthermore, your opinion of tiers does not matter because you do not understand what makes the weapons good. This has already been expressed. You will be dismissed by anybody that has played the game when it was current. When called out to duel, you will cower, so you cannot prove the superiority of your claims. I can body you with practically any weapon type since dagger is so poor of a weapon. There is nothing more for you to say
Allant can't break out of that attack, they absolutely can.
Any player can break out of that attack, therefore it isn't a stub-lock. Allant having shitty AI or no answers for dagger light spam ≠ dagger stun-locks on light hit.
No enemy can break out of that, not even Flamelurker. Nice try though.
>AI
It has nothing to do with AI.
Okay. Try it on a black phantom NPC. See if they evade it. Post that Webm
Again:
Not a stun-lock unless it works in PvP.
Hit-stun ≠ stun-lock.
>Try it on a black phantom NPC
The go-to SL1 strat? Sure
Okay, post the webm when done. We can chuckle when the NPC rolls out.
have a nice day.
>no reply
BTFO
Not that anon, but:
Allant's stun animation is long enough that you can stun him again with daggerspam before he can act. Therefore it's a stunlock.
This is why souls games implemented poise and hyperamor after DeS, eventually setting on a hybrid system that prevents stuns from single hits of fast weapons but doesn't allow you to facetank huge bosses and 2H weapons like DS1.
Daggers don't stun-lock in PvP and Allant is only going to beat r1 spam by backwards float. It's pretty easy to get a kill where Allant just stands there and tries to attack instead of evading. Again, it's like the standing fierce analogy:
The computer eating repeated fiercest doesn't make it a real combo. It's just coincidence or the computer trying to do something moronic. If he said the dagger was frame trapping him, I would agree. That's still not a hit-stun. This guy doesn't know the difference and you don't either if you agree with him. The reality is Allant is a poorly programmed boss but that doesn't mean secret dagger can make a true stun-lock.
Ironically, the games without any poise whatsoever, Demon's, BB, and Sekiro, play the best.
What were the worst changes DS1 made from DeS?
boring bosses where you just have to smack them in the face instead of thinking
That's all the bosses in the series.
Demons and Dark Souls 3 have a few bosses where you have to stop to think what the frick you need to do
But the puzzle bosses are only fun fighting once.
Bed of Chaos is a gimmick boss also Priscilla and Butterfly
Mid-level checkpoints. The thrill of exploring new areas is gradually reduced to "I hope I can find the next bonfire soon" the less healing you have left.
DaS checkpoints were okay since they actually made sense as a "resting place with a bonfire". There are only a few bonfires that don't feel natural at all, and most of them are in the second half of the game.
Fair, I'd say second half placements aren't that bad, if anything the warping points that are kinda questionable there (Tomb of the Giant's one for example). From the gameplay perspective they feel kinda arbitrary, I guess it comes with the seamless world structure but often after reaching a mid-level bonfire you stop caring about the part of the level before it. DeS sometimes did that with the bosses instead but the levels were still pretty big on their own and were treated like one big area you traverse and explore at your own pace without your healing limiting you. I personally also find the in-universe laws about bonfires to be flimsy at best like most things DaS did for gameplay reasons first.
Worse weapons
Poise instead of hyper armor
Worse music
Worse levels
And shitty little RPG "details" they added to Dark 1:
>Weapon speed within a class tied to weight (moronic)
>Weapon hit stun tied to upgrade (moronic)
it's nice that it has an option for being a stupid tank rather than forcing a particular playstyle (rollspam)
imagine hating having a variety of playstyles in a game
You could also block and parry and literally walk/run. Standing there and eating hits like a fricking ape is shit design.
What's the middle ground, moron? The effect is so powerful with certain setups that it's almost impossible to balance properly in a way that you can make meaningful choices with it.
>What's the middle ground, moron?
Not being able to accumulate a whole 161 poise with full havel's+wolf ring, but also being able to have enough poise to not get combo'd out by 2 dogs or some dexgay's needledick rapier.
Since that's a non-answer, I will give you an answer. It's from a little game called Demon's Souls:
>Hyper Armor is tied to weapon attacks and not to armor.
There's a solution that not only balances better, but gives weapons more identity and satisfies your requirements. It's actually crazy how much better Demon's is for that.
You really don't want to cite DeS, newfriend, trust me
Why? I'm guessing they haven't played it.
Poise is literally hyper armor without the hyper part. You stand there and it's on. I can't possibly understand why free armor is better than conditional armor, since DS1 had all these moronic balance issues around poise that DES didn't with hyper armor.
>I can't possibly understand why free armor is better than conditional armor
It's not free. You need to invest into endurance/vit and increase your equip load in order to accumulate more poise. Hyper armor is bad because it makes whether an attack will stagger or not determined by which frame of an attack animation the target is on. It's extremely nebulous and unreliable.
>since DS1 had all these moronic balance issues around poise
DS1 had way worse problems than poise, and any balance issues around poise (which were entirely in pve) were a result of simply being able to accumulate too much of it.
>It's not free. You need to invest into endurance/vit and increase your equip load in order to accumulate more poise.
These stats are auto-includes in any build. You're being disingenuous by acting like it's something 99.99% players aren't going to have.
>Hyper armor is bad because it makes whether an attack will stagger or not determined by which frame of an attack animation the target is on. It's extremely nebulous and unreliable.
No it is fricking not. You didn't play Demon's and I can tell you are talking about some moronic gay shit like the poise-powered hyper armor. Okay Demon's Souls and come back. All attacks with hyper armor in Demon's have hyper in frame one. This makes them extremely reliable actually. More reliable than poise, since poise can tick-down even when you roll through attacks in Dark 1. In Demon's, the hyper armor is always there when you need it. The trade off is the attacks are usually slower. This is extremely strong but also balanced and makes matchups more interesting.
>DS1 had way worse problems than poise, and any balance issues around poise (which were entirely in pve) were a result of simply being able to accumulate too much of it.
Yes, DS1 had way worse problems with poise. Meanwhile in Demon's, hyper armor was never considered broken, but something that is very good and made the identity of Gaxe and DBS. DS1's poise was also broken in PvP. I no idea why you think walking through a proper punish to BS someone is a good thing in PvP, but it isn't.
>These stats are auto-includes in any build
umm.. no Black person.. they're not
>Okay Demon's Souls and come back. All attacks with hyper armor in Demon's have hyper in frame one.
I dont understand how you can have a problem with passive poise, but then think frame 1 hyperarmor is just fine.
>Meanwhile in Demon's, hyper armor was never considered broken
nobody played des
>DS1's poise was also broken in PvP. I no idea why you think walking through a proper punish to BS someone is a good thing in PvP, but it isn't.
Most backstabs in DS1 are a result of the insane latency and backstab registration issues, not necessarily poise. Elden Ring has passive poise and backstabs of the sort arent nearly as prevalent or obnoxious. Also, the scenario you described is a skill issue. Don't leave your back open to someone who can poise through your attack.
>umm.. no Black person.. they're not
Every build runs Vit and End, you fricking Black person ape. But it doesn't actually matter, since you don't need to invest a point to get a frickton of poise anyway.
>I dont understand how you can have a problem with passive poise, but then think frame 1 hyperarmor is just fine.
You don't know what you're talking about bro. I'm going to have to spell it out for you. I would like you to imagine a fighting game, say Street Fighter. Imagine something like Zangief's lariet. It has whatever frame hyper armor that lasts throughout the animation. It's a strong move, and can stuff lots of shit, but it's not broken and can be punished. Now imagine another fighting game, if you can, SF vs Tekken. The by-far most broken thing in that game was that you could equip was shit like auto-block gems which basically ruined the balance of the game since now any character could just eat a free hit on CD, no hyper or anything. Which do you think is worse for balance, bro? Chun eating hits and punishing you or shit like DPs and Lariet having hyper but being punishable? Which do you think is harder to balance?
It's almost like you never hear anything about DES hyper being busted, yet a vocal majority of series vets say DS1 poise is broken.
>nobody played des
>This is why you don't know shit.
Most backstabs in DS1 are a result of the insane latency and backstab registration issues, not necessarily poise. Elden Ring has passive poise and backstabs of the sort arent nearly as prevalent or obnoxious. Also, the scenario you described is a skill issue. Don't leave your back open to someone who can poise through your attack.
You're pivoting. That won't work. Poise amplifies the other things you mentioned. No skill issue either, it just made the PvP worse. I'm a DS1/DES god.
>Every build runs Vit and End, you fricking Black person ape.
no they fricking do not. you're completely clueless.
>It's almost like you never hear anything about DES hyper being busted, yet a vocal majority of series vets say DS1 poise is broken.
again nobody played des, and your 'vocal majority of vets' is what, 1 or 2 youtubers? 1 or 2 guys on reddit? and even I said poise was too easy to accumulate in DS1, but there's not an innate problem with being able to get a functional amount of passive poise.
>You're pivoting.
it's not a pivot at all. poise has nothing to do with how moronic backstabs were in ds1.
>No skill issue either, it just made the PvP worse.
If DS1 had DS3 type poise and every single attack staggered+combo'd, it'd be 100x more moronic than it already is. DS3 is a moronic clusterfrick of r1 spam and just trying to land first, but at least it has good latency so it feels a lot better.
>no they fricking do not. you're completely clueless.
You're moronic, bro, and you picked up the game in like 2016. Every build runs Vit and practically every build runs end, but it doesn't matter because you dodged my main point: you don't need any of that shit for tons of free poise.
>again nobody played des, and your 'vocal majority of vets' is what, 1 or 2 youtubers? 1 or 2 guys on reddit? and even I said poise was too easy to accumulate in DS1, but there's not an innate problem with being able to get a functional amount of passive poise.
Nobody gives a frick what you think even less if you can imagine that.
>It's not a pivot at all. poise has nothing to do with how moronic backstabs were in ds1.
Yes it does. It took something already strong, already broken in all the ways you mentioned, and literally made them much, much stronger. BS fish was the worst in that game. You have no argument against that. You know it's worse than all the other games you have played and it's worse than Demon's (letting you know since you didn't play it).
>If DS1 had DS3 type poise and every single attack staggered+combo'd, it'd be 100x more moronic than it already is. DS3 is a moronic clusterfrick of r1 spam and just trying to land first, but at least it has good latency so it feels a lot better.
Why are you talking about DS3? Is it because you didn't play DES? Again, DES weapons were far more balanced than either of those games and DS1 WAS a moronic cluster frick of R1 spam because of poise. Hyper armor in DES only worked on slower moves and slower weapons.
If you’re using a large weapon and not investing into int then you’re moronic
>I’ll just not get hit!
playing the weapon unoptimally, hyperarmor is an asset. same can be said with poise, there’s no reason to have poise if you just die in a hit or two anyway, at that point just light roll.
>Since that's a non-answer
Black person what the frick are you talking about i gave you my answer right there
>Hyper Armor
yeah you're brain damaged. hyper armor is the worst thing to be added to these games.
>with certain setups
but magic bullshit in every other DS game is fine or what?
>but magic bullshit in every other DS game is fine or what?
You're going to have to indicate where I said that. I can't address every single flaw in the franchise in every post. Yes, magic and ranged are mostly gay. They should spacially more like melee attacks, and less like guns.
There's some middle ground between DS1 poise and DS3 poise moron. Obviously DS1 poise wasn't perfect, but DS3 is nearly unplayable because poise functionally doesn't exist and any and every attack staggers you.
Correct. If you think otherwise you fundamentally misunderstand what makes these games good.
based
cringe
Ds3 has aged like fricking milk
Don't exaggerate, we aren't talking about Ds2 here.
Both are correct.
it had soul, and is actually fun to play. Every zone is unique, and you feel immersed.
DS 2 is okay, but something felt off.
DS3 is zoomer garbage
it's the lack of warping in the first half
it's absolutely crazy to me that they just abandoned that after it made everyone fall in love with it and every subsequent game you can just warp wherever once you've been there, destroying the feeling of adventure and peril as you have to traverse your way away from your safe haven ever further into dangerous lands with no immediately known way back
the feeling you get when you finally get back to firelink through a new crazy shortcut is such dopamine
everyone agrees that it falls off in the second half and this is actually the obvious reason why although people don't often mention it
bloodborne kinda got a bit close by really limiting the lanterns and doing the looping back round design a lot and it's by no coincidence their second best game but ultimately making it so you can always warp from one area to another just severely hurts the investment you have in the world
also the level design and enemy placement is just very engaging
making big interconnected world where you dont need fast travel and can just spend a ~minute to run everywhere is really too difficult for developers, takes too much dev time at a huge risk of upsetting players
It's one of the worst, actually. The levels are an extremely mixed bag, the bosses and enemies aren't shit compared to the newer games, the OST never hits Demon's/BB levels, etc. There's not a thing in Dark Souls 1 that isn't done better in the other games aside from "world interconnection," which only means jack shit for your first playthrough when you're terrible at the game.
It simply is the best. Nothing else to say.
It's most people's first so they love it.
Verticality. Seeing the world and knowing where you are within it, without the traversal simply being 'walk across boring empty ass plains' to get somewhere. Having a decent level of interconnectedness and versatile routes through the environment also elevates it above Dark Souls 3, who does the first point decently as well.
It's not, DeS and DaS3 has better level design. All the post-lordvessal and some optional areas like Ash Lake are fricking terrible.
>DeS and DaS3 has better level design
Examples?
Nothing compares to first half of DS1.
>Examples?
Great levels like Stonefang and Undead Settlement. DeS and DaS3 have great level design all by themselves. DaS1 only has decent level design, it's just highly elevated by its world design being baked into the levels.
Undead Burg is better than anything in DeS and DS3.
Wrong. Latria is better than Dark Souls 1
The only individual level on par with those two is the Painted World since it's literally ripped right from DeS.
This. Sen's fortress too.
>Sens: Latria, but 2 enemy types, less SOVL, and more generic, and no kino bosses
Always the same dumb homosexual Black person lies
Literally every single post Lordvessel area is god tier except Izalith
DS3 is irredeemably bad, not a single good area or a single good thing about the game overall
>Literally every single post Lordvessel area is god tier
They are complete dogshit and you're moronic for pretending those linear sequences are good.
You are a lying Black personhomosexual, like we already established
Nothing linear about any of them except Demon Ruins and Izalith, and Demon Ruins is fine, just too short
Tomb of the Giants, New Londo Ruins, Painted World, Oolacile are all 10/10 areas
Dukes Archives is alright
Literally only Izalith is "bad" but even that is good in the city part, just shitty in the lava dinobutt part
>Nothing linear about any of them
All of them are. Where's the alternative routes or different pathways and why do they always lead to a dead end?
They are no more linear than any area before them, are you fricking stupid?
Just stop lying already, its pathetic.
Also, literally no one disliked those areas back when the game released. You are just a zoomer contrarian who watched some shitty youtube video and are parroting it now.
Plenty of areas prior are non-linear and the world design is baked into the world itself. Those levels are trash and the gimmicks are a laughably bad joke.
Because I went down an elevator and found Firelink
Level design, presentation, the story, the OST, just about everything. Aside from Lost Izalith, DD1 is the closest we'll ever get to a masterpiece in vidya form.
To this day, gank fights feel like poor rehashes of Ornstein and Smough, no amount of 'ZANZIBART FORGIVE ME' will top seeing Gwyn turned into husk, and no amount of epic flashy boss fights comes close to stuff like Artorias.
IMO, the best souls game is Elden Ring. I thought 1 was really boring and tedious. Never played 2. And 3 was too hard.
>And 3 was too hard.
Were you playing it with your ass or something?
sister friede, pontiff, gael, and the nameless king were really hard
out of those, Gael was the one i didn't have much issues with, Pontiff was cancer, and the nameless king half of the battle is a fight with the camera. Friede was cool, legit one of the best fights of the game
Zoomer
Whats your point, you seem to be trying to argue against him but you posted a clip of the best Souls pvp we ever got?
have a nice day, 2011 tourist
It wasn't trying so hard to be the "super difficult hardcore gamers only" game yet.
>Prepare to Die Edition
Before that
>Demon's Souls Black Phantom Edition
The level design carries it hard but it also has the hardest boss fights overall, I don't know why they never tried making connected worlds like in DS1 again
The feel. Like your in a far off post-apocalyptic fantasy.
Whereas the sequels, while still fun, feel like post-apocalyptic theme parks.
>feel like post-apocalyptic theme parks
this is how i felt with Bloodborne
Actually nothing, take off the nostalgia goggles you shitty 2011 tourist.
I can understand invading to frick with people is fun but I will never understand these homosexuals who literally played 1000s of hours "dueling" in DaS1-3. It was literally unplayable shit. The gameplay is all people lagging through your attacks and then rolling a second after you swung through them. The whole point of a duel is about timing, spacing and baiting and punishing attacks and the shitty netcode makes all that irrelevant.
Not at all, in DS3 9/10 connections are good enough that you can parry on reaction.
And without bullshit instant backstabs, shit DS1 lagstabs can never really happen even if there is some slight lag between hits and the damage tick kicking in.
That's why setup parries (block one hit, parry the next) are soo good, they work even with a bunch of lag because the "sync" up the animations.
>UGS parry
>not UGS parrying anything
0/10 DS2 did it better.
Hello RentFree. Still being the same old you I see.
I love that the only thing we can universally agree on is that 1 is the best. 2 and 3 gays always fight amongst themselves
its not
its just got better level design and better lore
it's outclassed by the other 2 in basically all other ways
>Demons Souls was hardcore because it doesn't handhold you unlike Elden Ri-
Literally had no idea you could turn off the arrow machine first time I played the level and I looked everywhere for one of those levers.
The Nexus area with all the dev hint messages was great
It's your claim, prove it yourself you fricking Black person
>playing as a moid
world and level design by far
>Enter the burg from darkroot basin
>dragon isn't in the bridge cause you didn't trigger his first appearance
KINO SOVLS 1
Reminder that complaints about spell slots, ashen Estus or the strength of spellcasting in DS3, especially when combined with complaints about the lack of standing DS1 poise always, always, always come from the kind of people who couldn't clear DS1/DS2 properly and had to rely on those gimmicks to bypass the gameplay. Now they're being exposed by games which require them to interact with enemies and they're getting filtered, but they won't admit it so the cope just manifests in cries about the game.
Hyperamor forces people that make use of poise to fime their attack patterns, and rewards aggressiveness and proper timing instead of letting Havelshitter reactionspam r1 witb a straight sword
Webm not related? Since it showcases the opposite of what you're saying.
>Hyperarmor fricking over r1spam
>opposite
How are you attacking at the same time as your opponent in any way tactical? This is no different from just having more poise than your opponent.
>rewards aggressiveness
>guy literally whacking you at the opportune moment doesn't get rewarded
roll roll roll roll roll roll roll roll
DS3 is the best one but DS1 had it's moments, even if mechanically it's a mess.
Never tried to do SL1 clears before. I want to do SL1 in each Dark Souls game (and Elden Ring) with Caestus. Any advice?
DS1 SL1 is super easy, the game is completely broken by poise.
I figure it will be the easiest. I wonder how difficult the rest will be trying to only use a Caestus.
It's gonna be harder but at least DS2 has bunch of gear that can alter stats so you'll be able to eventually power stance them and maybe even cast spell buffs.
>with Caestus
It's going to be the same as as Lv. 1 run but your damage sucks so fights take slightly longer.
It's the best game.
sound design. one thing i dislike about elden ring is the music, its not bad its just too much and sometimes silent exploration is something i like better. everytime you go into the open world you have to hear that zones music looping constantly.
They should probably be a separate volume slider for ambient music and boss music, so you can have the classic silent souls exploration.
I'm probably in the minority, but I actually kind of dislike how there's no music in the exploration parts of Souls games.
Like, the first time visiting the place, sure, it adds a lot of tension, and every single sound you hear becomes a tense moment. I like it. But when you're done exploring the place and either you grind for soul, item, or looking for secrets or something like that, it's so mind numbingly boring.
If DS hadn't beefed it after Anor Londo it would indeed be the best, rather than our current situation in which the best is very obviously 3.
The only bad part after Anor Londo is Demon Ruins + Lost Izalith.
Duke Archives is very, very boring, long and tedious, Crystal Cave is cool but too short. New Londo is good. Tomb of the giants is cool but enemies are very cheap and tedious with the ridiculous damage output, Demon Ruins + Lost Izalith is just so terrible it really brings down my overall estimation for the rest of the game.
All bosses from these sections are also boring dps fests, except Bed of Cahos which just sucks dick.
Dark Souls 2 GOOD
Dark Souls 3 BAD
Interconnected world + focus on exploration, you're always looking for stuff like shortcuts and items and said exploration often pays off in unexpected ways because of that.
DeS has separated stages despite also encouraging exploration, DS2, 3, BB and ER all fail to capture the same feeling, either by being too linear or in the case of ER having too much unrewarding exploration in copypasted dungeons.
Why did Miyazaki stop making separated stages and interconnected world design?
What is Elden Ring?
Ubislop for the masses
Er has way more secrets than any of these games. It's the most rewarding exploration game that exists.
The world is very open if you know its tricks and it plays into why it’s so replayable. It’s also tight and condensed. No wasted space. Every nook and cranny is intentional.
It’s the only souls game that doesn’t let you warp from the start. The only one prior to Elden Ring that let you level up at any given bonfire. It really rewards you for learning the game and doesn’t continually punish you with delayed timings. The lighting and fog and bonfire effects in the original version also have something very distinct and special about them.
I played through the DS trilogy this summer, i just kinda wished that the sets of armour had a particular set effect for using them, i've use missmatched pieces of set for certain threshold like rolling and such and it always felt weird about that, plus you never really feel different either from using light armour or heavy armour, i feel like the defense difference isn't strong enough
Armor felt better when you could upgrade it and when it had stat requirements/scaling and passive effects. In the end they probably realized nobody actually relies on armor for defense and just simplified everything about it.
Upgrading armor just gave you too much busywork to farm titanite, especially with how often players change fashion.
And with the weapon memory system, how would armor be factored in? Since +0 vs +10 in DS1 effectively gives you 33% extra damage resistance.
In theory I guess upgrading armor was made cheaper on purpose to let you dump all the leftovers on it, but yeah like everyone else I just treated it as fashion and that's where we're at now more or less. I think ER bringing back passive stats or tradeoffs like glintstone crowns is a step in the right direction, aside from some specific pieces in some builds it never really felt mandatory.
Armor upgrades also made for annoying noob traps where some players though survivability is key in this "super hard game" and dumped their few early titanites into armors and got stuck on bosses.
And in DS2 there's almost no drops for titanites early on, so losing your first 10 titanites on shitty armor will make the game much harder till you get to a new area.
Idk about this, Elden Ring in particular I felt there were definitely some useful armor sets with specific resistances to get through certain areas, I was constantly changing my armor according to the situation and getting at least a little something out of it.
Leveling armor just felt really grindey especially in a game like DS1 where you HAVE to grind chunks.
Nostalgia
It's not, the greatest thing people praise about the game isn't the enemies or even the stages itself but the areas in between, they don't praise the parish for the encounters with the dreglings or the defanged maneaters boss but the elevator back to firelink.
It's the easiest one. homosexuals keep making up reasons as to why it's superior when in reality it's because it let them turtle behind a shield and strafe while enemy AI is too braindead to hit you.
>It's the easiest one.
Nobody cares about your opinion.
DS1 is the one that sticks the most to your head. It's THE real adventure that oozes with creativity.