What makes old 3d renders so SOVLful?

What makes old 3d renders so SOVLful?

Homeless People Are Sexy Shirt $21.68

Shopping Cart Returner Shirt $21.68

Homeless People Are Sexy Shirt $21.68

  1. 2 months ago
    Anonymous

    Lack of homogenized engines and styles, genuine curiosity by hopeful artists for a promosing new technology instead of burned out people going through the motions.

    • 1 month ago
      Anonymous

      art in a nutshell

    • 1 month ago
      Anonymous

      damn, you really have to be naive to enjoy this shit, huh?

    • 1 month ago
      Anonymous

      >Lack of homogenized engines and styles
      There wasn’t much of a selection in 3D modeling/rendering software back then, and those that did exist used similar rendering techniques. Don’t lie to justify your fascination with an era.

  2. 2 months ago
    Anonymous

    Back then they used all that new expensive tech to make cool creative shit no one had ever seen before. Now they just strive for photorealism to make things look as boring as they are in the real world.

  3. 1 month ago
    Anonymous

    Technical limitations which forced artists to be creative

  4. 1 month ago
    Anonymous

    How old were you when you realized that
    >Headdy is the hero who can swap his head
    >Maruyama is the opposite, he's the villain who can swap his body

    • 1 month ago
      Anonymous

      I was today years old, and I've beaten the game multiple times

  5. 1 month ago
    Anonymous

    Artists applied reflection to any surface they could reasonably get away with because all of the light sources were ray-traced.
    If anything had a texture, they were small tiled without rotation or randomization.
    These limitations created a "style" that artists felt they had to move away from because of technical advancements. They didn't think that people would become attached to those same limitations.

    • 1 month ago
      Anonymous

      >They didn't think that people would become attached to those same limitations.

      “Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them.”
      ― Brian Eno, A Year With Swollen Appendices

  6. 1 month ago
    Anonymous
    • 1 month ago
      Anonymous

      dayumn

    • 1 month ago
      Anonymous

      Pretty ugly, clashes with the background (the two are so obviously different from each other), but it has its charm.

  7. 1 month ago
    Anonymous

    When it comes to "s 0 v l" and its slightly less memetic but equally arbitrary phrasing "charm", the factors -in variable proportion- tend to be:

    >A "quaint" quality in the state-of-the-art at the point that acts as a condescension buffer so your ego can actually process interest or respect for something you can only relate to as a consumer.
    >Projection of personal positive circumstances attached to the point in time you were exposed to the subject or its traits (usually merely "positive" on a relative sense i.e. your life wasn't as shitty as it is now)
    >Plain old older = better mindset as shorthand of actual critical thinking, validated through random technical term drops.

    • 1 month ago
      Anonymous

      I pity you.

      • 1 month ago
        Anonymous

        He's right though.

      • 1 month ago
        Anonymous

        I'm the one capable of enjoying things bro. The tragic scenario is needing to invent a concept to imply objectivity in what you like because you're too self-conscious to acknowledge the individual and subjective quality of your tastes.

    • 1 month ago
      Anonymous

      >older = better mindset
      that's true though

    • 1 month ago
      Anonymous

      I think most of the the stuff that /vr/ tends to call 'sovl' is genuinely good for the reasons that

      Lack of homogenized engines and styles, genuine curiosity by hopeful artists for a promosing new technology instead of burned out people going through the motions.

      states. But using trite preapproved buzzwords like 'sovl' to avoid expressing one's genuine feelings in one's own words is cowardly. Soulless mfers worshipping soul while not having the guts to generate some of their own. I don't know what to make of it.

      • 1 month ago
        Anonymous

        The next real literary "rebels" in this country might well emerge as some weird bunch of "anti-rebels," born oglers who dare to back away from ironic watching, who have the childish gall to actually endorse single-entendre values. Who treat old untrendy human troubles and emotions in U.S. life with reverence and conviction. Who eschew self-consciousness and fatigue. These anti-rebels would be outdated, of course, before they even started. Too sincere. Clearly repressed. Backward, quaint, naive, anachronistic. Maybe that'll be the point, why they'll be the next real rebels. Real rebels, as far as I can see, risk things. Risk disapproval. The old postmodern insurgents risked the gasp and squeal: shock, disgust, outrage, censorship, accusations of socialism, anarchism, nihilism. The new rebels might be the ones willing to risk the yawn, the rolled eyes, the cool smile, the nudged ribs, the parody of gifted ironists, the "How banal." Accusations of sentimentality, melodrama. Credulity. Willingness to be suckered by a world of lurkers and starers who fear gaze and ridicule above imprisonment without law. Who knows.
        --David Foster Wallace

    • 1 month ago
      Anonymous

      https://i.imgur.com/4H9VV7D.jpg

      What makes old 3d renders so SOVLful?

      Soul means artistic expression and attention to detail. E.g., look at OP
      >got some background props/stuff holding up the platform
      >mountains and a ball man hiding behind one
      >angel
      >backdrop being the sky that gets more orange as we go down (to simulate a sunset)
      That's what it means. But that's on a detail level. On a side note, I use soul to mean something's great. Because if a game is fantastic, then not only does it imply the points I made previously, but it takes on an identity that transcends being just a game for me. But that last part is just me
      In regards to OP, if you're working on 3D at the time it's because you REALLY wanted to work in 3D. It's like NES music, you're not making NES music to make ends meet, you really wanted to make NES music.

  8. 1 month ago
    Anonymous

    For a similar reason that low quality audio makes things sound disconnected and otherworldly, old CGI was just advanced enough to convey a sense of character and location, but not so advanced it was realistic and full of different rendering techniques and AA that blurs the image to hell.

  9. 1 month ago
    Anonymous

    nostalgia clouding peoples vision giving them the illusion that's something better because it was from their childhood and in their eyes, everything and everyone was better in their childhood. or younger people thinking that it looks "aesthetic" because they romanticize the past; simply turning are older eras into styles and "vibes" because it fits there need to categorize and put everything in some sort of "vibe" or "core",

Your email address will not be published. Required fields are marked *