Just make a beat em up or "character action game" and make him fight made up kryptonite monsters or whatever the frick. Setting doesn't make a frickin game good or bad, its the incompetent ass devs who keep shitting the bed. christ man
Superman is way to overpowered to make a fun protagonist out of.
I can only realty see an Asuras wrath style game that mostly just cutscenes and him fighting overpowered foes.
I if they made an open world game it be more about trying to keep casualties and collateral damage to a minimum while plaything superman and that doesn't sound like its super fun.
This is a pretty good comparison and even with a billion DBZ games, there hasn't been a single popular one that is an action-adventure game. They're mostly fighting games.
Dante fits in the agile grounded character archetype. The whole juggling aspect only works because you know he's going to hit the floor at the end of it.
Superman is invincible. A proper game built around him would be a time limit style game where you have to use the right powers to save people and not overdo it or you kill them. It would be entirely frustrating to casual players
Superman is vulnerable to Magick and Energy from the New gods universe which might as well be magic but its just technology to them and obviously Kryptonite.
Over time they also introduced characters that are strong enough to kill him.
Have the villain make it impossible for Superman to control his powers so every punch can level a building.
Make the game revolve around trying to minimize damage.
Unironically the only way probably to make a good Superman game would be to make it something similar to a TellTale type thing where Superman has to make choices. He's too OP for combat that would need to happen as often as it would in a typical video game.
Problem is that would be a tough sell, because everyone would think "why can't I fight with Superman" and giving zero thought to how you'd accomplish that in a satisfying way in a game.
lack of creativity. Red Son alone gives me the idea that a whole city is besieged by some rando villain and Red Sun energy is beamed at Metropolis making superman underpowered and as you progress the story and destroy the generators he becomes more powerful.
but nah, with a property as big as Superman creatives decide to be pretentious and think they have to reinvent the wheel or be deep and meaningful so you cant start out punching guys and be yeeting mechs into space during endgame because it has to be about some bullshit they cant comprehend because they dont know what a power fantasy is and thinks their adolescent "fee fees" writing is necessary for an enjoyable game.
>"superman 2 stronk, no character development"
"Why dont you just put the whole world in a bottle, Superman" and "BILLY, DONT" are peak superman
Superman is not perfect. hes a single person and not an omnipotent god. hes a really strong really fast boyscout. there are several stories where he cant save the day by punching something.
"Superman is boring" is the "when am i ever going to use math or science in real life" of media.
Lack of imagination and the fact it wouldn't be worth doing unless it was vs the most extreme enemies like True Form Darkseid, Anti-Monitor, Doomsday etc
I don't know why Supes fans just pretend they don't know what people are talking about. You can count on one hand the amount of memorable Superman stories that is about him brawling his way out of a problem. All the iconic Superman stories are about shit like legacy, human relationships, hero metacommentary.
People post all the time about Spider-Man, Batman, Daredevil, and Wolverine fighting shit. No one is like "yoooo this Superman page is crazy" and it's him beating up a bunch of guys. It's some shit like Superman breaking the universe, shoulder pressing a planet, or confronting a suicidal person. Even the Flash has more interesting combat scenes.
>part of a boss fight isnt hyping the situation >videogames dont invent new narratives >because an artist drew a good Flash fight 40 years ago it means superman is incapable of being depicted as havign a good fight.
youre fundamentally misunderstanding the conversation. this isnt about who has the better comics and abilities its about how a possible game could work
Superman vs Shazam at The End of Everything for [reasons] would be Dante vs Vergil tier
because superman autists won't just let him fly around and beat up bad guys, because the idea of him potentially losing to some random mooks destroys their turbo autism brain.
Its a fricking comic book. You could pull a reason for superman to be able to get beat by generic thugs in 5 minutes.
Have Braniac throw a red sun above earth, block out the sun, make the sun have some weird pulses that weakens superman. Or have him get shot in the chest with a fricking Kryptonite bullet and it's lodged into his heart. LITERALLY ANYTHING.
not really, if anything only ever happens on the ground then you need to be there to activate it, how did you even come up with this idea as though travel is supposed to be balanced.
have you ever played Just Cause? in 3 you can get a jetpack that enables free flight and it doesnt tarnish the "balance" of the world
The game that you guys want wouldn't make normalgays "FEEL like Superman", so it wouldn't sell. Superhero games fundamentally must sell to the lowest common denominator. The most successful superhero games of all time, the Batman Arkham games and the PS4 Spider-Man games all made making the player "FEEL like Batman/Superman" the primary function. Everything else is secondary. This is why these games were such a big hit with normalgays. Subsequently, most of these games strove for an open world game design as that's generally more conducive to player immersion. I'm not saying this is the best way to make a game, but if you want this game to sell gangbusters, then you need to both perfectly encapsulate the "Superman experience" to the best the hardware can allow, as well as make it open world.
Superhero games aren't made for you. They're made for normalgays and IGN.
Superman stories are garbage when he actually has to directly fight things with his powers, and most games are about fighting shit
Seems like Spider-Man would be more difficult. Flight is easy to do in Unreal Engine. I can't make heads or tails of how web slinging is calculated.
Just make a beat em up or "character action game" and make him fight made up kryptonite monsters or whatever the frick. Setting doesn't make a frickin game good or bad, its the incompetent ass devs who keep shitting the bed. christ man
Superman is way to overpowered to make a fun protagonist out of.
I can only realty see an Asuras wrath style game that mostly just cutscenes and him fighting overpowered foes.
I if they made an open world game it be more about trying to keep casualties and collateral damage to a minimum while plaything superman and that doesn't sound like its super fun.
>Batman
>Spider-Man
>Prototype
>Infamous
agile grounded characters that you can build a fighting system out of
>Superman
flying and shooting lasers
Try to think of any other playable video game character in an action game that is even remotely like Superman. I don't think one exists.
>Try to think of any other playable video game character in an action game that is even remotely like Superman
Goku
This is a pretty good comparison and even with a billion DBZ games, there hasn't been a single popular one that is an action-adventure game. They're mostly fighting games.
Dragon Ball Z: Kakarot
Kakarot is like 90% an arena fighter and the other 10% is that sometimes you fight a group of weaklings
And yet 90% of all Goku games are just arena fighters.
This game is quite close to what a superman game would be like.
Forgot pick.
>flying and shooting lasers
Every space shooter game
could work if you're fine with all of Superman's enemies to be random flying Brainiac goons
Or parademons, or Lex Luther bots, I think it could work
People drawing the line at Superman yet love playing as Dante someone with more batshit insane powers is funny to me.
Dante fits in the agile grounded character archetype. The whole juggling aspect only works because you know he's going to hit the floor at the end of it.
>Try to think of any other playable video game character in an action game that is even remotely like Superman.
Superman is invincible. A proper game built around him would be a time limit style game where you have to use the right powers to save people and not overdo it or you kill them. It would be entirely frustrating to casual players
>Superman is invincible
Why do people think this when Superman's died before?
Superman is vulnerable to Magick and Energy from the New gods universe which might as well be magic but its just technology to them and obviously Kryptonite.
Over time they also introduced characters that are strong enough to kill him.
Have the villain make it impossible for Superman to control his powers so every punch can level a building.
Make the game revolve around trying to minimize damage.
Unironically the only way probably to make a good Superman game would be to make it something similar to a TellTale type thing where Superman has to make choices. He's too OP for combat that would need to happen as often as it would in a typical video game.
Problem is that would be a tough sell, because everyone would think "why can't I fight with Superman" and giving zero thought to how you'd accomplish that in a satisfying way in a game.
lack of creativity. Red Son alone gives me the idea that a whole city is besieged by some rando villain and Red Sun energy is beamed at Metropolis making superman underpowered and as you progress the story and destroy the generators he becomes more powerful.
but nah, with a property as big as Superman creatives decide to be pretentious and think they have to reinvent the wheel or be deep and meaningful so you cant start out punching guys and be yeeting mechs into space during endgame because it has to be about some bullshit they cant comprehend because they dont know what a power fantasy is and thinks their adolescent "fee fees" writing is necessary for an enjoyable game.
>"superman 2 stronk, no character development"
"Why dont you just put the whole world in a bottle, Superman" and "BILLY, DONT" are peak superman
Flight.
Superman is perfect. He's fricking boring.
Superman is not perfect. hes a single person and not an omnipotent god. hes a really strong really fast boyscout. there are several stories where he cant save the day by punching something.
"Superman is boring" is the "when am i ever going to use math or science in real life" of media.
Lack of imagination and the fact it wouldn't be worth doing unless it was vs the most extreme enemies like True Form Darkseid, Anti-Monitor, Doomsday etc
Writers over time introduced magic as superman's weakness.
I don't know why Supes fans just pretend they don't know what people are talking about. You can count on one hand the amount of memorable Superman stories that is about him brawling his way out of a problem. All the iconic Superman stories are about shit like legacy, human relationships, hero metacommentary.
People post all the time about Spider-Man, Batman, Daredevil, and Wolverine fighting shit. No one is like "yoooo this Superman page is crazy" and it's him beating up a bunch of guys. It's some shit like Superman breaking the universe, shoulder pressing a planet, or confronting a suicidal person. Even the Flash has more interesting combat scenes.
>part of a boss fight isnt hyping the situation
>videogames dont invent new narratives
>because an artist drew a good Flash fight 40 years ago it means superman is incapable of being depicted as havign a good fight.
youre fundamentally misunderstanding the conversation. this isnt about who has the better comics and abilities its about how a possible game could work
Superman vs Shazam at The End of Everything for [reasons] would be Dante vs Vergil tier
Make it a Wario Ware style game. A bunch of mini games consisting of heroic acts. They already have a parody of Superman with Wario-Man.
Any game released now would be a flying simulator, "cinematic masterpiece" that takes itself to serious.
Superman is just boring as shit compared to spiderman and batman. Peter Parker and Bruce Wayne are relatable characters, Clark Kent is not.
because superman autists won't just let him fly around and beat up bad guys, because the idea of him potentially losing to some random mooks destroys their turbo autism brain.
Its a fricking comic book. You could pull a reason for superman to be able to get beat by generic thugs in 5 minutes.
Have Braniac throw a red sun above earth, block out the sun, make the sun have some weird pulses that weakens superman. Or have him get shot in the chest with a fricking Kryptonite bullet and it's lodged into his heart. LITERALLY ANYTHING.
Superman's also weak to magic. So you could just make all of the enemies magic wielders.
Make his enemies parademons, brainiac drones, and intergang members with 4th world tec or red sunlight laser guns.
Reminder that the best Superman stories are ones where he doesn't/can't solve his problems by punching them away.
Unrestricted flight is hard to balance an open world game around.
not really, if anything only ever happens on the ground then you need to be there to activate it, how did you even come up with this idea as though travel is supposed to be balanced.
have you ever played Just Cause? in 3 you can get a jetpack that enables free flight and it doesnt tarnish the "balance" of the world
current devs are clueless
A good developer
HE’S A SHIT CHARACTER THAT ONLY LATIN AMERICANS WHO LEASE A DODGE CHARGER CARE ABOUT
were not talking about [your favourite character]
Western devs' inability to CUHRAYZEE
lack of creativity on the part of people able to acquire the license
The game that you guys want wouldn't make normalgays "FEEL like Superman", so it wouldn't sell. Superhero games fundamentally must sell to the lowest common denominator. The most successful superhero games of all time, the Batman Arkham games and the PS4 Spider-Man games all made making the player "FEEL like Batman/Superman" the primary function. Everything else is secondary. This is why these games were such a big hit with normalgays. Subsequently, most of these games strove for an open world game design as that's generally more conducive to player immersion. I'm not saying this is the best way to make a game, but if you want this game to sell gangbusters, then you need to both perfectly encapsulate the "Superman experience" to the best the hardware can allow, as well as make it open world.
Superhero games aren't made for you. They're made for normalgays and IGN.
no one outside the US gives a shit about Superman.