what multiplats that were on original xbox actually look noticeably better on it? everything I've seen either looks the same or at most just slightly different, san andreas for example
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Splinter cell
Idk if onimusha looked better but it has extras
wreckless
lots of games have more modern looking shader effects which if you feel modern/standardized = better then you may prefer it but I found them often poorly tuned for xbox visuals. most multiplats are higher res and if all other things are equal that gives xbox the edge.
I could be wrong but didn’t Soul Calibur 2 and the X-men games run at a native 720p? The PS2 and GC could only dream of hitting those resolutions.
Lots of those 720p games are good lookers. The Warriors comes to mind.
Yep, the Xbox was pretty beastly in its day, except most people only ever experienced its games on a standard 480p CRT.
*480i
Fur Fighters was better.
Onimusha was pretty great.
Fatal Frame.
Metal Arms
this is the only game where i distinctly noticed the textures and lighting effects looked higher quality
Aeon flux
The 3rd tenchu game (I forgot the name)
Onimashu or whatever
the splinter cell games were like half-generations ahead of the PS2/GC releases, the levels were literally bigger besides looking and running much better
Batman Begins
Only the Splinter Cell games can claim that.
Pretty sure practically every game ran better on the OG Xbox on a technical level aside from rare instances like Metal Gear Solid 2 where there was apparently slowdown, or GTA San Andreas where people prefer the orange haze on PS2, etc.
any game that was made on Xbox first and then ported
The Hitman and Max Payne games were way better on eggzbawkz
Battlefront games
Does it matter if a game looks 20 or 18 years old? If a multiplat was on xbox you may as well play the pc version
God stfu mustard, not all multiplats had pc ports and sometime the xbox port had more content
Anon, pc ports weren’t a good thing with /vr/ from console games
More often than not they were liquid shit
It wasn’t until about 2010 that PC started getting decent console games
This. Spider-Man 2's PC version was a travesty, for instance.
This, and PC didn’t truly reach multiplat parity with consoles until gen 8 started in 2013. You can easily tell that anons like
were too young to actually remember the sixth gen. There was still a big divide between console and Windows gaming.
PC versions of Western Xbox games were usually fine.
Like Splinter Cell, Halo CE (Halo 2 would have been fine too if it wasn't for that moronic Vista requirement), KOTOR & Jade Empire, etc.
It's ports from Japanese games that were usually terrible when they even had one.
They were okay, but Halo: CE didn’t come to PC until two years later in 2003. Halo 2’s PC port was three years later in 2007.
Xbox needed it's exclusives. It's still a fine port.
Halo CE is better on PC.
Never played anything else on an actual Xbox so I can't really compare it.
>Halo CE is better on PC.
No it’s not, it was glitchy as frick
Worked on my machine(TM)
>shader issues
>lower fov
>alpha transparencies borked
>lacked any fog
>bunch of effects and textures missing
>screwed up audio levels
And half of this shit still isn’t fixed
Things like FOV getting fricked by widescreen resolutions are modern hardware problems and weren't problems at release.
I do recall contemporary reviews of the time dinging the Halo port for technical issues.
Yes they were
Explain to me how the widescreen fov issue was a problem when everyone was still using 4:3 monitors.
Explain to me why the console version had wider FOV
Because it doesn't handle widescreen resolutions correctly.
The FOV is normal with 4:3 resolutions, which is what every pc gamer at the time used.
I don't think the console version could do widescreen correctly either though the XBOX was theoretically capable of it at least.
what part of FOV is larger on console than PC do you not understand?
it has nothing to do with 4:3 and 16:9
>it has nothing to do with 4:3 and 16:9
But it does.
The smaller FOV only happens in widescreen resolutions because the game shortens the vertical FOV instead of stretching the horizontal FOV to fit to 16:9.
It's not a problem when you use 4:3 resolutions.
Ah, there's a different bug apart from the widescreen one:
>There is a bug in the game where, when you increase the vertical resolution of the game, your FOV gets slightly more narrow, even if you are on the same aspect ratio. Chimera fixes this so FOVs stay consistent between vertical resolutions. This does NOT fix low FOV at widescreen aspect ratios, which is what chimera_fov is for.
So if you bump the resolution to something much higher than the original 640x480 of the Xbox version like the 1440x1080 used in that video (which is not an resolution anyone would have used at the time), you do actually get a slightly narrower FOV.
But I still don't see how that makes it worse than the Xbox version, since you don't get that bug when you play at the Xbox version's resolution.
That’s my point. It was a completely different market back then where consoles and PC were kept pretty separate from each other.
All those games except for KOTOR, which was developed in tandem, are worse on PC
Resident Evil has better backgrounds on Xbox
>Resident Evil
>on Xbox
what did he mean by this
I thought san andreas looked better than PS2 back in the day.
Soul Calibur 2 looks noticeably better than the GameCube version. GameCube is watered down and PS2 is a jagged mess.
This is just bait thread but I’ll contribute. Tony hawks, family guy, futurama
The whole Splinter Cell series is probably the biggest difference.
Right at the very beginning of the game, Sam Fisher is standing in a room with beautiful dynamic lighting and rays of light coming through the blinds. That scene is completely removed from the PS2/Gamecube versions, which really sets the tone for the rest of the differences. The differences are so vast that I feel bad for fans of the series that haven't played the Xbox/PC versions because the levels are very different too.
The Xbox has superior hardware, but I think the biggest difference maker was the HDD. Disk caching and being able to have more data for saves mattered a lot. The single biggest difference between games is Splinter Cell Chaos Theory, and if you've ever played the game yourself you'd know that it takes about 2 minutes to get to the main menu while it transfers data to the HDD. Yeah, the Xbox version has better graphics too, but it's the HDD that enables it to be essentially a completely different game.
Another example of that is Max Payne. Yeah, it looks much better on Xbox but again the biggest difference is in the levels. Some sections were entirely cut or turned into a seperate level. There's no quickload/quicksave options either, and the game doesn't have a cool Matrix-style rotating camera when you pause. There's actually a lot of games that had to utilize a checkpoint or savepoint system when they essentially had savestates on Xbox/PC.
The PS2 had better transparency effects and stuff than Xbox, which is why MGS2 plays so shit on Xbox in the rain or when there's explosions. But the better effects aren't always a benefit. Take a look at TimeSplitters 2 and try playing Virus on Nightclub. The Xbox version has a lot more clarity because the transparency effects are "worse". It's another game where I feel like PS2 players missed out on the superior version.
>The PS2 had better transparency effects and stuff than Xbox, which is why MGS2 plays so shit on Xbox in the rain or when there's explosions
I think you mean the way that the PS2 renders transparency isn’t the way the XBox does, so ports suffer from it
>Thread that could have been useful turned into morons proclaiming their 480p 20FPS console version is better than the PC version
Only on /vr/
do you understand how conversations work?
Go to reddit if you want honest retro discussion. I can't tell you want the good old days of /vr/ were but this board as far as I can tell has never been good.
Halo CE did get a pretty sloppy PC port. Plus it came way later.
Shut the frick up mustard